# Tales of Elleria

The official documentation and whitepaper for Tales of Elleria. If any content is missing or seems outdated, do reach out in Discord for an update!

![Welcome Ellerians, ignite your adventerous spirit and get ready for an epic story to come.](/files/EcYn3wRKUNRoSJYr7QXP)

## Introduction

Tales of Elleria (TELL) is a GameFi project on Arbitrum and is the entry point into Elleria's metaverse.

Elleria utilizes several tokens and NFTs to create our internal economy and an RPG-like progression system.

* **Heroes** - NFT (base characters with progression system)
* **Equipment** - NFT (character progression)
* **Drops/Relics** - NFT (crafting/boosts/consumables/resources)
* **$ELLERIUM** (ELM) - Main Token
* **$MEDALS** (MEDALS) - Supplementary Token

Heroes are essential to your adventure. They can be trained, upgraded, sent on assignments, and go on quests to obtain Tokens, Equipment, Drops, and Relics.

$ELM and $MEDALS are required resources for your Heroes to perform activities in-game to obtain rewards and further your progression.

The dependency between Tokens and NFTs creates an internal circular economy that balances production and consumption, aiming to maximize the values of both to create a long-term sustainable project.

The further your progression, the more rewarding (and riskier) your journey!

Who will you choose to be?

> A *humble protector*, satisfied with clearing the town's outskirts, in lesser danger with stable returns.
>
> A *thrill-seeker*, venturing out into the unknown, not knowing the dangers, greedy for the rewards.
>
> A *true adventurer*, well-informed and equipped, attempting increasingly difficult quests while mitigating risks.

Players will unlock content and lore as a collective when they clear quests. Discover the truth behind the Cataclysm, the origins of the Heroes and Monsters, the story of Elleria.

The world will progress according to the community's actions.\
**Write your tale, and bards shall sing of it.**

{% embed url="<https://app.talesofelleria.com>" %}
Start playing now!
{% endembed %}

## Vision & Goals

TELL aims to be a decentralized GameFi project that provides an immersive & fun gaming experience packaged together with DeFi elements.

With the advent of Blockchain technology, our team believes that games and metaverses can finally be community-written and community-owned. TELL will start as a singular continent, poised to take root within the Blockchain space and expand with the community.

We hope to serve as a role model for decentralization and transparency across the GameFi ecosystem. Our contracts and endpoints will be made public to encourage and facilitate the creation of community-owned projects. While the founding team has a roadmap and general direction, the community can influence these at any time with proposals.

Elleria also aspires to create a hub that serves as a bridge across different projects. Currently, assets from various projects stay isolated despite our contracts sharing the same standards. We aspire to integrate assets from other projects to elevate Blockchain immersion and create an integrated community, especially within our 3D open-world (see Phase Beta).

{% hint style="info" %}
**Did you know:** The project was initially developed for BSC but switched to Arbitrum after a community vote.
{% endhint %}

![Voters consisted of OG discord members that found our project on Twitter.](/files/2b8SGDxgSdX2MPju5T49)

## Inspiration & Prospects

The inspiration for the GameFi side of the project came from off-chain RPG games such as Final Fantasy, Genshin Impact, Maplestory, amongst many others. We're designing the initial mechanics around an RPG system integrated with Blockchain technology. In terms of world-building, monster tropes, the overall atmosphere, and art style, we have created a crossover using JRPG and Westernized elements that can allow for cross-platform integration in the future.

The Ellerian metaverse will be community-driven. As TELL is the spearhead of this metaverse, our founding team will be in charge of the initial development and release for Tales of Elleria. However, our long-term vision involves the community, and we welcome everybody's involvement in our world's expansion.

As Elleria continues to develop, assets within our metaverse will become increasingly valuable with the consistent release of new content and depth. We believe that continued development propelled by community governance, contribution, and involvement, will attract collaborators and spur the creation of publicly hosted projects, that further raises and sustains the value of the Ellerian Metaverse.

Cheers to everyone in our community, our moderators, collaborators, partners, and team! None of this would be possible without all of you. May Elysis light our way towards our brightest futures.

![Cheers to all adventurers!](/files/Cu5YzFINKl6ozmf8YYEK)

{% hint style="info" %}
Want to help us improve the Whitepaper? Suggest changes here: [Official Links](/references/official-links#submitting-a-whitepaper-change-proposal)
{% endhint %}


# Lore & Narrative

Dualism is the key theme behind Elleria's lore. The world's 'balance' has been upset by outside forces, and we take the viewpoint of humans as protagonist, seeking to restore peace.

![](/files/Rk09i5UDLXZGGXf5wwSP)

### Chapter 0: The Cataclysm

Welcome to the world of Elleria, a vast and prosperous singular continent. Resources were abundant throughout Elleria. Mines filled with gold and precious gems; Lush forests filled with tall, verdant trees; Animals roamed the plains and lived in harmony with humans. Citizens lived carefree centuries after centuries.

However, everything changed when a great fire dragon, Ignacio, abruptly flew into a rage and wreaked havoc across the continent. Forests turned into ashes, cities, and castles were devastated and lay in ruins. With no way to resist, screams of desperation filled the air, and chaos ensued. It was pandemonium.

When all hope seemed to be lost, the Goddess of Elleria, Elysis, appeared. She cast divine magic upon Ignacio, gravely wounding him. In pain and distress, Ignacio finally escaped back to its nest, falling into hibernation to rejuvenate its life force.

Unable to take the life of the fire dragon, Elysis instead expended her divinity and bestowed a blessing on all of Elleria’s citizens, and the continent itself, leaving behind a revelation before returning to the realm of gods.

The survivors congregated in a single remaining city to rebuild it and restart life anew. Twenty years later- Monsters have started to appear and are closing in on the city. According to the Goddess’s prophecy, the appearance of monsters is an omen that Ignacio would awaken once again… But this time, the citizens are not helpless.

> *Balance has been broken, the future grows uncertain.*\
> *Leave behind your sorrows, let I bear thy burdens.*\
> *The blessing on this continent, in future will be pertinent.*\
> *Should foul creatures appear, a path will be made clear.*\
> *Though the dragon awakens, your fate can be rewritten.*

With Ellerium, said to be the crystallized blessing of the Goddess, citizens can summon strong heroes and forge blessed weapons effective against the monsters. Will you help to protect Elleria from the monsters and start your epic adventure to slay the evil dragon before it awakens?

### Chapter 1: Tremors

Despite the prophecy, the citizens started panicking when the monsters first started making their appearances.

*“Is the dragon attacking us again?!”, “Is our city going to be wiped out?”, “ Are we going to die??”*

*“The blessings are nothing more than shiny rocks. How can we defeat THOSE THINGS!?”*

rumble rumble

Right before the city was about to fall into turmoil from fear of the monsters, tremors swept across the land, shaking and knocking people off their feet.\
\
"*Were everyone’s lives coming to an end?"*\
*"Is the rumbling a sign of the dragon’s awakening?"*\
*"Was their Goddess’ blessing powerless after all?"*

“Look!!!” someone shouted at the top of their lungs amidst the voice of the roaring Earth. A dark shadow was cast over the city. Those who heard his cries clumsily grasped onto supports, getting themselves barely stable enough to allow them a glimpse of their surroundings, holding their breaths for what seemed to be an inevitable end. Despite being mentally prepared for the sight of a dragon descending upon them, what they saw was completely out of their expectations- A cliff now towered over their city, its colossal form blocking out the sun, jutting out over the coast.

…

A moment of silence ensued until everyone suddenly snapped out of their stupor. Almost as though an invisible string pulled them, everyone felt an instinctive urge to head towards the top of the cliff and slowly made their way towards the peak. Amongst the shuffling of footsteps, those observant enough would have realised that the mined Ellerium displayed around town were glowing- almost as though they were reacting to a divine presence.

…

As the citizens approached the peak, a platform carved entirely out of stone showed itself, with engravings of what seemed like divine runes, glowing and pulsating. A messy cut path led from where they stood, leading into the middle of the stone-looking device, where what looked like a colossal mass of Ellerium was hovering and glowing.

Ahead of the glowing crystal stood a tablet. Amongst everyone’s curiosity and fear, a brave young lad went forward. He discovered that there were writings in their common tongue engraved unto the tablet:

Summoning Altar:

> *Crystallised divinity can lure over souls from a higher realm.*\
> *Speak with my apostle, o’ loyal believer;*\
> *A pact to your soul, offer them physicality;*\
> *Otherwise souls they might be, wandering for eternity.*

With this, the citizens realised they could summon the souls of fallen heroes through the altar by offering Ellerium. Speaking to the apostle would allow someone to bind a soul to them, giving the soul a physical form- a second chance to live, train, and grow stronger within Elleria, in exchange for their loyalty.

### Chapter 2: Souls & Higher Realms

\--


# Guides

Welcome to Elleria!

\
We have written up 3 comprehensive guides to easily onboard new players to understand the complex game that Tales of Elleria is. Hope you'll learn more about us from these guides!

<figure><img src="/files/bjee13UsJjir50c7f2BU" alt=""><figcaption></figcaption></figure>

1. **Visual Guide**\
   For a full visual guide on how to complete the core gameplay loop:

   [Refer to this link](https://drive.google.com/file/d/1jbJP2x5ElYwzw_HaDP9mzsggEzadK78N/view)

{% hint style="info" %}
Please note that some of the images in this guide are outdated and from previous versions.
{% endhint %}

2. **General Game Guide**\
   The General Game Guide highlights the most basic gameplay loop within Elleria.

{% content-ref url="/pages/1JphoUluLlwf6MjTTShQ" %}
[General Game Guide](/welcome-to-elleria/guides/general-game-guide)
{% endcontent-ref %}

3. **Advanced Guide**\
   The advanced guide goes beyond the basics, to cover intricate loops that players might be interested to explore.

{% content-ref url="/pages/ee6hj9QDTOFRRl9CouO2" %}
[Advanced Guide](/welcome-to-elleria/guides/advanced-guide)
{% endcontent-ref %}


# General Game Guide

This guide will introduce the basic questing loop to make it easy for new players to understand.

<figure><img src="/files/rgHclv9DRtwH09NSKdJr" alt=""><figcaption><p>Simple to play, challenging to conquer!</p></figcaption></figure>

## Generic Game Loop

In Tales of Elleria, the core game loop flows as follows:

1. Obtain a Hero through the game/marketplace.
2. Stake the Hero on [Assignments ](/gameplay-prologue/game-features/assignments)to earn $MEDALS (game currency)
3. Send the Hero on [Quests ](/gameplay-prologue/game-features/questing)using $MEDALS to earn $ELM (ERC-20) and Relics (NFTs)
4. Use $MEDALS and $ELM to [upgrade ](/gameplay-prologue/equipment-system/upgrade-costs)your Hero and increase his combat prowess.
5. Use [Relics](/gameplay-prologue/relics-drops-system) to craft scrolls/potions to power up your Hero.
6. Use Relics to craft [Equipment ](/gameplay-prologue/equipment-system)to power up your hero.

Your main goal will be to strengthen your heroes as far as you can to have access to higher-difficulty content, which gives more rewards!

Use the rewards to further upgrade your heroes, and the game is on!

## Step 1: Obtaining a Hero

{% embed url="<https://trove.treasure.lol/collection/tales-of-elleria>" %}
Trade Heroes here!
{% endembed %}

You can obtain a hero through the [marketplace ](https://trove.treasure.lol/collection/tales-of-elleria)or mint a FREE Ethereal Hero at the Summoning Altar.

{% hint style="info" %}
Ethereal Heroes earn $MEDALS and Soul Dust, a currency used to purchase in-game items from the [Shop](/gameplay-prologue/game-features/barkeepers-shop).
{% endhint %}

### Buying Considerations

When purchasing heroes, there are TWO main considerations to look for.

1. Hero's $MEDALS earning rate
2. Hero's Questing ability

### $MEDALS Earning Rate

$MEDALS are the bread and butter of adventurers, used to go on quests and level up your heroes. For a higher $MEDALS earning rate, look for heroes who can be staked on **class-specific assignments**. These [Assignments ](/gameplay-prologue/game-features/assignments/assignments-fixed)have main and sub-attribute requirements and can be filtered on the marketplace.

<table><thead><tr><th width="252">Assignment Type</th><th>Requirements</th><th>MEDALS per second</th></tr></thead><tbody><tr><td>Basic Assignments</td><td><br>No Requirements<br></td><td>(0.1 / 60) $MEDALS</td></tr><tr><td>Class Specific Assignments</td><td>Level Required: 10<br>Main stat >= 86<br>Sub stat >= 61</td><td>(0.2 / 60) + (Hero's main stat - 85) * (0.05 / 60) MEDALS</td></tr></tbody></table>

If you're looking to earn huge amounts of $MEDALS, filter for high levels and Class Specific heroes!

### Hero's Questing Ability

Heroes are classified into Physical (Warrior, Assassin, Rangers, Berserkers) and Magical (Mage, Machinist, Spiritualist). When looking for a hero to purchase, these are the basic guidelines to follow:

<table><thead><tr><th width="142">Attribute</th><th width="225">Affects</th><th>Viability</th></tr></thead><tbody><tr><td>Strength</td><td>Physical Attack</td><td>Decent = 40+<br>Good = 60+<br>Strong = 80+</td></tr><tr><td>Intelligence</td><td>Magic Attack</td><td>Decent 35+<br>Good = 60+<br>Strong = 75+</td></tr><tr><td>Agility</td><td>Crit Rate</td><td>Decent = 40+<br>Good = 50+<br>Strong = 65+</td></tr><tr><td>Vitality</td><td>Maximum HP</td><td>Decent = 40+<br>Good = 50+<br>Strong = 65+</td></tr><tr><td>Endurance</td><td>Physical Defense</td><td>Decent = 50+</td></tr><tr><td>Will</td><td>Magic Defense</td><td>Decent = 50+</td></tr></tbody></table>

The attributes above are estimates of how well a hero performs in quests. Different classes have different max attribute distributions, which you can see in-game or on the marketplace.

We hope this buying guide assists you in selecting heroes to buy!

If you need additional help, please refer to [Discord](https://discord.gg/xmt7FaEZfY), and we'll gladly assist you.

## **Step 2: Staking**

After purchasing your heroes, you can stake them in assignments in the Adventurer's Guild for $MEDALS. The higher the Hero's level, the higher his emissions multiplier in fixed assignments!

| Level   | Emissions Multiplier |
| ------- | -------------------- |
| 1 - 19  | 1x                   |
| 20 - 29 | 2x                   |
| 30 - 39 | 3x                   |
| 40 - 49 | 6x                   |
| 50 - 59 | 10x                  |
| 60 - 69 | 20x                  |
| 70 - 79 | 40x                  |
| 80 - 89 | 60x                  |
| 90 - 99 | 80x                  |
| 100+    | 100x                 |

Players are strongly advised to claim their pending rewards once a week or be subjected to an[ emissions decay](/gameplay-prologue/game-features/assignments).

## Step 3: Questing

Quests are the core of the game as not only is the world's growth and mechanics centered around this, but also your main source of experience, equipment, drops, and relics that will become increasingly important as the game expands.

Each hero has a daily entry limit that resets at 0400 UTC. Please refer to the table below for the number of attempts possible.

| Hero Level | Daily Attempts |
| ---------- | -------------- |
| 1 - 19     | 1 attempt      |
| 20 - 39    | 2 attempts     |
| 40 - 69    | 3 attempts     |
| 70 - 89    | 4 attempts     |
| 90+        | 5 attempts     |

Elleria has three quest regions with different rewards:

* Goblin Plains (Relics/Ellerium Shards)
* Slime Road (Skills-related)
* Ancient Ruins ($ELM/Equipment-related)

<table><thead><tr><th width="297.3333333333333">Quests</th><th width="208">Recommended For:</th><th>Special Mobs</th></tr></thead><tbody><tr><td>Goblin Plains - Adventure Begins<br>Slime Road - Slime Friend<br>Slime Road - Slime Foe<br><strong>Ancient Ruins - Peblet's Path</strong></td><td>Medals</td><td>-</td></tr><tr><td>Goblin Plains - Outskirts<br>Goblin Plains - Outposts<br>Goblin Plains - Encampment</td><td>Ellerium Shards<br>Relics</td><td>Goblin Mage<br>Hopgoblin<br>Goblin Leader</td></tr><tr><td>Slime Road - Slime Ambush<br>Slime Road - Slime Bandits</td><td>Relics<br>Skills (future update)</td><td>Lava Slime<br>Slime King</td></tr><tr><td><strong>Ancient Ruins - Boulden's Border</strong><br><strong>Ancient Ruins - Golem's Grudge</strong></td><td>ELM<br>Relics<br>Equipment</td><td>Bouldy<br>Coalheart<br>Gollux</td></tr><tr><td>Special - Gold Rush<br>(weekends only!)</td><td>Clovers</td><td>Gold Goblin</td></tr></tbody></table>

**Quests cost $MEDALS to enter, and you will meet different monsters giving different rewards in every quest. When you meet a special monster, watch out cause they hit harder but also give more rewards!**

**To accumulate $MEDALS, 'Adventure Begins', 'Slime Friend/Foe', and 'Peblet's Path' are recommended. Make sure the hero you send can clear it 100% of the time!**

**This guide breaks quests down into what they are recommended for, so you can choose based on your playstyle. Happy questing!**\\

## **Step 4: Enhancing your Hero**

There are three ways you can make your Hero stronger

1. Scrolling using [relics ](/gameplay-prologue/relics-drops-system/artifacts-consumables)will increase base attributes for both assignments/quests.
2. [Leveling ](/gameplay-prologue/heroes#increasing-levels)using $MEDALS/$ELM will increase staking emissions and combat ability.
3. Wearing [Equipment](/gameplay-prologue/equipment-system) will increase combat ability.

### Leveling

Once your Heroes have earned enough EXP from quests, they are eligible for upgrades to level up! Leveling up increases combat strength and staking emissions, allowing you to progress faster in-game. Check [here ](/gameplay-prologue/heroes#increasing-levels)for the full upgrade table.

<table><thead><tr><th width="136">Level</th><th width="149">Medals /lvl</th><th width="128">Ellerium /lvl</th><th width="150">EXP /lvl</th><th width="150">Failure %</th></tr></thead><tbody><tr><td>1 > 9</td><td>2,000</td><td>0</td><td>0</td><td>0%</td></tr><tr><td>10 > 19</td><td>5,000</td><td>0</td><td>+5</td><td>0%</td></tr><tr><td>20 > 29</td><td>15,000</td><td>0</td><td>+10</td><td>0%</td></tr><tr><td>30 > 39</td><td>45,000</td><td>50</td><td>+30</td><td>10%</td></tr><tr><td>40 > 49</td><td>100,000</td><td>500</td><td>+55</td><td>20%</td></tr><tr><td>50 > 59</td><td>200,000</td><td>1,000</td><td>+100</td><td>25%</td></tr></tbody></table>

New users are able to progress by clearing quests of increasing difficulty to accumulate resources, so don't be overwhelmed! Progress at your own pace and only take on what your heroes can handle.

### Scrolling

Scrolls can be crafted at the Heroes Quarters and are the only way to upgrade your heroes' base attributes!

Scrolls are worth the most in improving your hero's $MEDALS earning capabilities. Players can scroll your ordinary heroes until they become eligible for class-specific assignments for a huge boost in $MEDALS, or simply for stronger combat power.

There are different tiers of scrolls available at different crafting costs, see what you need for your heroes!

| Name                   | Effect                                                                        |
| ---------------------- | ----------------------------------------------------------------------------- |
| Risky Scroll           | <p>1 Random Stat:<br>30% -1<br>30% -2<br>30% -3<br>10% +10</p>                |
| Cursed Scroll          | <p>1 Random Stat:<br>40% +10<br>60% -10</p>                                   |
| Chaos Scroll           | <p>1-3 Random Stat:<br>5% -3<br>15% -2<br>20% -1 to +1<br>15% +2<br>5% +3</p> |
| Blessing Scroll        | <p>1-3 Random Stat:<br>30% +1<br>40% +2<br>30% +3</p>                         |
| Exalted Scroll         | <p>1 Random Stat:<br>40% +2<br>30% +3<br>20% +4<br>10% +5</p>                 |
| Miracle Scroll         | <p>3 Random Stat:<br>10% +1<br>20% +2<br>40% +3<br>20% +4<br>10% +5</p>       |
| Lesser Chaos Scroll    | <p>1 Random Stat:<br>33.3% -1<br>33.3% +0<br>33.3% +1</p>                     |
| Lesser Positive Scroll | <p>1 Random Stat:<br>100% +1</p>                                              |

Read more about crafting [here](/gameplay-prologue/crafting-system).\
You can also find the complete list of crafting recipes [here](/gameplay-prologue/crafting-system/crafting).

{% hint style="success" %}
You get 1 Lesser Positive Scroll (SB) for completing weekly tasks! Don't miss out!
{% endhint %}

### Equipment

{% embed url="<https://app.treasure.lol/collection/tales-of-elleria-equipment>" %}
Trade Equipment here!
{% endembed %}

[Equipment ](/gameplay-prologue/equipment-system)can be crafted from the Heroes Quarters, and have huge potential to upgrade your heroes' combat power when they are enhanced, rolled, and infused properly.

Unlike scrolls, equipment can be transferred across heroes and might be a more enticing option for some players in increasing combat strength.

Remember that your Hero's stats scale with its level, so make sure you upgrade their levels as well to have optimal boosts from equipment and scrolls! Look for flat stat improvements for lower-leveled heroes and % stat improvements for higher-leveled heroes.

### Swap Ellerium ($ELM)

{% embed url="<https://magicswap.lol/?input=MAGIC&output=ELM>" %}
Swap $ELM here!
{% endembed %}

Need $ELM to kickstart your journey? Swap for $ELM using $MAGIC [here](https://magicswap.lol/?input=MAGIC\&output=ELM)!

## Ending Note

In Tales of Elleria, there is no one specific strategy that is the "correct" path for a player to take. Depending on your commitment level and resources, there are multiple ways to play the game.

We have categorized some of the player types and strategies [here ](/gameplay-prologue/core-gameplay-loop/player-types)to allow players to understand how they might want to be involved in the game.

Take your time, and we hope you'll have a great time exploring the vast world of Elleria.\
\
"Fortuna Eterna" - fortune forever favors the brave [🍀](https://emojipedia.org/four-leaf-clover/)


# Advanced Guide

## **Understand Attributes**

There are two types of attributes in Tales of Elleria, mainly Base Attributes and Combat Attributes. The combat attributes affect your quests & which heroes are worth more/less depending on their stats distribution.

{% content-ref url="/pages/pfQRk5TdOZPwHARx7Rld" %}
[Attributes](/gameplay-prologue/heroes/attributes)
{% endcontent-ref %}

## **Class Traits and Skills**

Skills are special actions that can be performed on quests, used within the combat system. Different skills are useful in different scenarios, especially within team dungeons when multiple heroes can support each other mutually.

Traits are currently predetermined and might be developed further after the other aspects of Elleria are mature. Traits affect the behaviours of classes on Quests. For example, when defending, different classes will react differently.

Click on the link to find out more.

{% content-ref url="/pages/xG5d3jMoB7GYECQTfoUm" %}
[Class Skills/Traits](/gameplay-prologue/heroes/class-skills-traits)
{% endcontent-ref %}

## **Relics & Crafting**

Relics can be obtained through various sources in the game. Through merchants, quests, and monsters, you'll be able to obtain monster drops, crafting components, and even artifacts.

You can dismantle/refine/upgrade items through the crafting system and transmute them into powerful scrolls, consumables, equipment, accessories, and more!

{% content-ref url="/pages/raKz9a8PjFqTnm4HETk0" %}
[Relics/Drops System](/gameplay-prologue/relics-drops-system)
{% endcontent-ref %}

{% content-ref url="/pages/c67qHHzNQ8MfjFk4Kdop" %}
[Crafting System](/gameplay-prologue/crafting-system)
{% endcontent-ref %}

## Equipment

Equipment can be crafted from the Heroes Quarters or obtained from other sources.

Perfect your Equipment's stats and define your own playstyle in preparation for skills! Look for the best main and secondary stats, enhance them to unleash their full potential, and infuse the materials needed to take them to another level!

{% content-ref url="/pages/bPO1F1XCuLU0WXgMWOvU" %}
[Equipment System](/gameplay-prologue/equipment-system)
{% endcontent-ref %}

## Self-Help Functions

If you encounter certain bugs in the game, for example missing heroes or relics, use the self-help functions located at the top left hand corner of the main menu. ![](/files/FHO4PIKjyxwUxi5qMk0V)

## **Jesters & Plague Doctors**

At the beginning of mint in March, the team made a mistake with certain heroes' rarity. These NFTs were placed in the wrong rarity tier, leading to mass confusion in the market. As a result, the team made an effort to create a brand new rarity tier for these bugged heroes to increase their perceived value. The team also airdropped these holders with a special relic as a token of apology.

Today, these bugged heroes only have differences in display on trove, which holds no gameplay advantage over regular heroes.

## **Liquidity Provision**

Liquidity Provision in Elleria not only contributes to the token's health and grants you $ELM, but also grants you desirable combat stats boost that can make a huge difference while questing. Click on the link below to find out more about Liquidty Boost.

Head to the bank to find out more.

{% content-ref url="/pages/Qu1Nm2muHeuN9WBswyQg" %}
[$ELM-MAGIC LP](/getting-started/liquidity/usdelm-magic-lp)
{% endcontent-ref %}

## **Daily & Weekly Tasks**

Tasks are meant to be cleared with a **single hero** without any extra effort, allowing **all players** to clear them as long as they play the game daily. Read more below

{% content-ref url="/pages/zcDU6T76l1q1zZGshq22" %}
[Tasks](/gameplay-prologue/game-features/tasks)
{% endcontent-ref %}

## **Understanding MagicSwap**

MagicSwap is the gateway to the cross-game economy, where it allows users to provide liquidity, and trade $ELM/$MAGIC. To purchase $ELM to be used within Tales of Elleria, head to <https://magicswap.lol/>


# Roadmap

While there are no fixed timelines to accommodate to sudden changes, our developers will provide constant updates and announcements on the progress of milestones.

![The City of Elleria](/files/AxVpTd8bfvn0WI4e0ZOE)

## Phase Alpha

At the starting point of TELL, we will be releasing a browser-based idle yet immersive experience that will allow players to get acquainted with what Elleria is all about.

{% hint style="info" %}
This roadmap is currently outdated as our plans has diverged as a response to community feedback, tokenomics, analytics, and market conditions. Expect this to be updated soon!
{% endhint %}

### Phase 0

~~**0. Release Whitepaper, Twitter, Discord, and Website**~~

~~**0.1 Testnet Launch & Public Testing**~~

~~**0.2 Hero Summoning**~~

~~Presales\*\*:\*\* 21st March 2022~~

~~**0.3 Official Launch: Deployment of Tokens, Release of Assignments (fixed emissions)**~~

~~**0.4 Questing (Solo)**~~

~~Quest system will be implemented. These quests will drop tokens to heroes who participated/completed them successfully.~~

### Phas**e 1**

#### ~~**1.1 Liquidity Mining**~~

~~**1.2 New Assignments (Pooled Emissions)**~~

~~New assignments will be introduced with pool-based emissions.~~

~~**1.3 Equipment System (Cosmetics)**~~

~~An equipment system will be introduced.~~

~~**1.4 Leaderboard Feature**~~

~~Introduction of a leaderboard where top players will be featured and rewarded.~~

### Phas**e 2**

~~**2.1 New Realm - New Classes**~~

~~Elleria exists in a metaverse with multiple realms. As the world expands, Elysis can connect to souls from higher realms, allowing for an introduction of a batch of new classes.~~

~~**2.2 Hero Recycling Feature**~~

~~The souls of heroes can be fused using divinity.~~

~~**2.3 New Quests (Tower of Babel)**~~

~~New quests will be released that involve multiple heroes. More details to be announced.~~

### Phas**e 3**

~~**3.1 Equipment System**~~

~~Introduction of~~ [~~Equipment~~](/gameplay-prologue/game-features/equipment)~~. More details to be announced.~~

~~**3.2 Guide Book**~~

~~Introduction of Guidebook. Achieve milestones to unlock rewards for faster progression.~~

~~**3.3 Battle Pass**~~

~~Introduction of~~ [~~Battle Pass~~](/gameplay-prologue/battle-pass)~~. Obtain free/paid rewards from complete battle pass missions.~~

### Phas**e 4**

**4.1 Skills Revamp**

Introduction of Skills. Enhance your gameplay by equipping multiple skills to enhance your character.\
\
**4.2 Introduction of Coliseum/ Arena Battles (PVP)**

PVP system will be implemented. Challenge other players to earn rewards and power up your hero!

##

![Warrior test animation](/files/X8O3GHAqQqhdKaFkjvKZ)

## **Phase Beta**

As the browser-based roadmap is being continuously rolled out, we are concurrently developing a **Three-Dimensional Racer Mobile Game** for full immersion and proper real-time skill-based gameplay.\\

<figure><img src="/files/OJrPa78hPYYd2epJGF4a" alt=""><figcaption><p>Beach Map</p></figcaption></figure>

\
Ellerian Racers sneak peek available [here](https://twitter.com/TalesofElleria/status/1579864403729580032).

\\


# Connecting to Arbitrum

## Elleria x Arbitrum

![](/files/ElT9ZJppgSpXwA7YZCqO)

### What is Arbitrum?

[Arbitrum](https://arbitrum.io/) is an Optimistic Rollup protocol designed for the Ethereum blockchain. The Arbitrum Rollup chain is a super scaled Layer 2 (L2) chain, and interacting with Arbitrum feels exactly like interacting with Ethereum without compromising on security or decentralization, except:

* **Transactions are significantly faster.**
* **Gas fees are significantly lower.**

### How do I get started on Arbitrum?

{% hint style="info" %}
**Note:** Arbitrum's native token is also $ETH. To use your ETH on Arbitrum mainnet, you will need to bridge ETH from Ethereum Mainnet to Arbitrum One Mainnet.
{% endhint %}

Arbitrum has an official tutorial on bridging ETH from Ethereum Mainnet into Arbitrum.

{% embed url="<https://arbitrum.io/bridge-tutorial>" %}
Official Arbitrum Bridge Tutorial
{% endembed %}

#### Installing Metamask

To get started, you first need a Web3 wallet, such as [Metamask](https://metamask.io/).

{% embed url="<https://metamask.io>" %}
Metamask supports Chrome/Firefox/Brave/Edge; iOS; Android
{% endembed %}

#### Adding Arbitrum One to your Metamask

Once Metamask has been Installed, you will need to add the Arbitrum One network.

{% tabs %}
{% tab title="Arbitrum One (Mainnet)" %}

1. From Metamask, click on your profile picture, and click on "Settings".
2. Click on "Networks - Add and edit custom RPC networks".
3. Click on "Add Network".
4. Use the following details to add Arbitrum One Mainnet to your Metamask.
5. Network Name: Arbitrum One Mainnet
6. RPC: <https://arb1.arbitrum.io/rpc>
7. Chain ID: 42161
8. Currency Symbol: ETH
9. Block Explorer URL: [https://arbiscan.io](https://arbiscan.io/)
   {% endtab %}

{% tab title="Arbitrum Testnet" %}
{% hint style="warning" %}
All funds on testnet are for testing and do not have any monetary value. You can get free ETH tokens from the following faucets.\
\
1\. Chainlink faucet: <https://faucets.chain.link/rinkeby>

2\. Rinkeby faucet: <https://faucet.rinkeby.io/>
{% endhint %}

1. From Metamask, click on your profile picture, and click on "Settings".
2. Click on "Networks - Add and edit custom RPC networks".
3. Click on "Add Network".
4. Use the following details to add Arbitrum One Mainnet to your Metamask.
5. Network Name: Arbitrum Testnet
6. RPC URL: <https://rinkeby.arbitrum.io/rpc>
7. ChainID: 421611
8. Symbol: ETH
9. Block Explorer URL: [https://testnet.arbiscan.io](https://rinkeby-explorer.arbitrum.io/#/)
   {% endtab %}
   {% endtabs %}

#### Bridging ETH into Arbitrum One

Head to the Arbitrum One Bridge:

{% embed url="<https://bridge.arbitrum.io>" %}

1. Login to your Metamask account, and switch to your Arbitrum network.
2. Enter the amount of ETH you want to bridge over, and click on "Deposit".
3. Read the pop up alert, and click "Deposit" again.
4. To withdraw, please refer to "[Bridging back to Mainnet](/getting-started/connecting-to-arbitrum/bridging-back-to-mainnet)".

{% hint style="warning" %}
**Warning:** Make sure to bridge additional ETH to pay for transactions on Arbitrum.
{% endhint %}

### How to trade Tales of Elleria Assets

Elleria is partnered with TreasureDAO, and uses their Marketplace and DEX. You can find the links to trade our assets here:

{% embed url="<https://magicswap.lol/?input=MAGIC&output=ELM>" %}
Swap for $ELM here, the token that powers our ecosystem
{% endembed %}

{% embed url="<https://app.treasure.lol/collection/tales-of-elleria>" %}
Obtain Heroes and start playing!
{% endembed %}


# Bridging to Mainnet

## **How do I bridge ETH back from Arbitrum to mainnet?**

There are a number of options to bridge ETH from Arbitrum to Mainnet:

* Arbitrum Bridge (Takes 7 Days): [https://bridge.arbitrum.io/](https://bridge.arbitrum.io)
* Synapse (\~30 minutes): <https://synapseprotocol.com/>
* Hop Exchange (\~30 minutes): <https://hop.exchange/>
* Celer (\~30 minutes): <https://cbridge.celer.network/#/transfer>

{% hint style="info" %}
**Note:** These options are referenced from TreasureDAO's whitepaper. Please do your own research too before proceeding!
{% endhint %}


# Minting Heroes

To get started in Elleria, you will need a hero to accompany you!

Heroes can be purchased from Trove, or minted through our game.

### **Purchasing Heroes**

{% embed url="<https://trove.treasure.lol/collection/tales-of-elleria>" %}
Purchase heroes from Trove- Know what you're getting.
{% endembed %}

### **Minting Heroes**

#### Ethereal Heroes

New players will receive a prompt to visit the Summoning Altar and mint a FREE Ethereal Hero to kickstart their journey.

{% content-ref url="/pages/LEPnt8vO64Fx2hMrwiU5" %}
[Ethereal Heroes](/gameplay-prologue/heroes/ethereal-heroes)
{% endcontent-ref %}

#### Dawn Heroes

Secondary Minting is midway but postponed for Ninja, check these articles for more information:

{% embed url="<https://medium.com/@talesofelleria/joining-tales-of-elleria-2023-60d73371e841>" %}
Summary on ToE, Visual Guide on Minting Process, and Sneak Peeks of Upcoming Features
{% endembed %}

{% content-ref url="/pages/KCiakJze50HBi2meSm6U" %}
[\[Archived\] Dawn Heroes Auction](/getting-started/minting-heroes/dawn-heroes-minting-1)
{% endcontent-ref %}


# \[F2P] Ethereal Hero

Ethereal Heroes are uniquely soul-bound (untradable) heroes. They act as a gateway for those wanting to “try” the game before fully immersing themselves in the world of Elleria.

You can mint your first Ethereal Hero for **FREE!**

To read everything about Ethereal Hero, refer to the link below:

{% content-ref url="/pages/LEPnt8vO64Fx2hMrwiU5" %}
[Ethereal Heroes](/gameplay-prologue/heroes/ethereal-heroes)
{% endcontent-ref %}


# \[Paid] Ninjas Summoning

{% hint style="danger" %}
Mint only from the Summoning Altar in <https://app.talesofelleria.com/>.\
Official Mint CA: `0xF9283898176333f00E9041fc47fa79c74335E557`

Please do not fall for scams!
{% endhint %}

The last of the Dawn Heroes is finally here! Emerging from a shadowy realm, the Ninjas are here to slay. Just in time as our [10th World Boss](/references/archived-world-boss-mechanics/world-boss-defi-kingdom-bloater-season-10) invades Elleria!

**Mint Date:** 18th December 2023 4AM UTC until sold out.\
**Mint Price:** 75 $MAGIC on Arbitrum One.\
**Supply:** 1000 Ninjas, no limits per wallet, no whitelist.

<figure><img src="/files/XHwNd1sFW3aTa0flCkOz" alt=""><figcaption><p>Summoning UI</p></figcaption></figure>

### **INCENTIVES FOR MINTING 💰** <a href="#cea1" id="cea1"></a>

1. Minting a Ninja will also automatically give **1x World Boss Ticket, 1x Timeless Memories (50 Hero EXP), 5x Diluted Recovery Potions, and 20,000 $MEDALS** to help players get started and compete in the World Boss!
2. Minting at least 1 Ninja on an account will give that account the 'Unsheathed Blade' boost. **All heroes within that account will gain +20% Combat Stats against the Bloater!** This boost expires on 1st January 2024. (+20% Base HP, F. ATK, and F. DEF)
3. Chance to mint CS heroes/strong Questoors/Legendary Heroes at low prices. These heroes go for a premium on the Marketplace, and **could** be more cost-efficient to mint! RNGeesus 🍀
4. Ninjas can earn $ELM, $MEDALS, and Relics from quests!
5. Earn $ELM every biweekly from the [Tower of Babel](/gameplay-prologue/game-features/tower-of-babel) leaderboards! A fresh slate means players can compete for the top spot with less interference!

{% hint style="info" %}
Ninjas have a minimum of 10 points per stat, similar to other Dawn Heroes. With high Agility, Vitality, and Strength, the Ninja is a great front-liner and is suited for crit, damage, or survivability builds depending on your needs.
{% endhint %}

**Ninja Stats**

Evildoers beware, the night is watching. The nimble Ninja blends into darkness and shadows to get where he needs to be, and his trusty katana slices all who dare to stand in his way. The ninja slices through enemies dealing **physical damage.**

100 Stat: Agility (Main Stat)\
90 Stat: Vitality (Sub Stat)\
75 Stat: Strength\
60 Stat: Will/Endurance\
50 Stat: Intelligence

<figure><img src="/files/NONYQzbLzsiE3elYmAXj" alt=""><figcaption></figcaption></figure>

### Ninja Summoning Mechanism

You will need these ERC20 tokens on Arbitrum One:

**$MAGIC** (0x539bdE0d7Dbd336b79148AA742883198BBF60342)

Minting costs 75 $MAGIC per hero, and you will receive your hero on-chain immediately.

### How to Mint <a href="#cf54" id="cf54"></a>

1. Head to our game site: <https://app.talesofelleria.com/>.
2. Connect your wallet to our site via Metamask. (Note: WalletConnect is temporarily bugged out)
3. Head to the **Summoning Altar** via the Events Page, or the World Map\*\*.\*\*

<figure><img src="/files/DJRqbsJuYlZprLGg3ywJ" alt=""><figcaption></figcaption></figure>

4\. Click on **Summon Dawn Heroes.** In the UI that appears, you can choose the number of heroes to mint. After clicking 'Summon', you will be prompted to approve $MAGIC for our mint contract and to Mint.

<figure><img src="/files/bsA8LhxSjJXpC3SOiG5S" alt=""><figcaption></figcaption></figure>

5. **Congratulations**! After minting, you will need to bind your hero's soul into the game to perform GASLESS in-game actions. You can bind/release your heroes at any time. (Manage NFTs > Heroes > Bind Soul)

<figure><img src="/files/18cLtzlxmnPU7zBwNxeB" alt=""><figcaption></figcaption></figure>

6. You are now ready to go! Mint your Ethereal Hero as well if you haven't, upgrade your heroes, and get ready to whack the Bloater and other monsters!

Refer [here ](/welcome-to-elleria/guides)for Elleria's in-game guides.\
If you're stuck or confused anytime, just reach out in our [Discord](https://discord.gg/talesofelleria)!

Good luck with your mints everyone! 🍀


# \[Archived] Dawn Heroes Auction

Dawn Heroes mint is ongoing via a weekly auction! 4 exclusive classes will be minted throughout 4 months; **250 heroes will be minted per week.**

**Machinists:** 12th December 2022 — 8th January 2023\
**Berserker:** 9th January 2023 — 5th February 2023\
**Spiritualist:** 6th February 2023 — 5th March 2023\
**Ninja:** 18th December 2023 until sold out

### **INCENTIVES FOR MINTING 💰** <a href="#cea1" id="cea1"></a>

1. Minters who bid 100 $ELM will **receive their heroes immediately**, FCFS, and **receive 20,000 $MEDALS** to help with hero upgrades. (upcoming implementation; will payback to previous eligible mints)
2. Minters with successful bids will receive a **1:1 ELM Shard ‘cashback’** that can be used in our crafting system. (upcoming implementation; will payback to previous eligible mints)
3. **If your winning bid was pledged with ≥ 50 $ELM, 1x Skillbook will be airdropped per hero** upon launch of the special attack system.
4. Chance to mint CS heroes/strong Questoors/Legendary Heroes at low prices. These heroes go for a premium on the Marketplace, and **could** be more cost-efficient to mint! RNGeesus 🍀

{% hint style="info" %}
All dawn heroes have a minimum stat of 10 points. Stat points are randomly generated on-chain! Dawn Heroes have the same functionality as Genesis Heroes- The difference lies in their maximum potential and stat distribution, making dawn heroes marginally weaker than Genesis Heroes, but with equal potential.
{% endhint %}

**Machinists Information**\
Machinists are **agile hard-hitting sharpshooters** that are slightly fragile due to their low vitality and endurance. **They excel against mobs of magical enemies with low resistance** due to their high max Intelligence and Will.

100 Stat: Intelligence (Main Stat)\
90 Stat: Agility (Sub Stat)\
75 Stat: Will\
60 Stat: Vitality/Endurance\
50 Stat: Strength

**Berserker Information**\
The Berserker is a ferocious and rugged brute who seeks the thrill of life through countless battles. He is a combat maniac, and can withstand any attacks his foes can throw at him. Berserker wields dual axes, ready to mow down enemies with **physical damage**.\
\
100 Stat: Vitality (Main Stat)\
90 Stat: Endurance (Sub Stat)\
75 Stat: Will\
60 Stat: Strength/Agility\
50 Stat: Intelligence

**Spiritualist Information**\
Mysterious, alluring and deadly. Holding a cursed voodoo doll, the Spiritualist conjures nether spirits to fight in her stead. The cursed damage inflicted by these spirits deals heavy **magical damage** and is said to defend well against physical attacks of the mortal realm.\
\
100 Stat: Intelligence (Main Stat)\
90 Stat: Endurance (Sub Stat)\
75 Stat: Vitality\
60 Stat: Will/Agility\
50 Stat: Strength

**Ninja Information**

Evildoers beware, the night is watching. The nimble Ninja blends into darkness and shadows to get where he needs to be, and his trusty katana slices all who dares to stand in his way. The ninja slices through enemies dealing **physical damage.**

100 Stat: Agility (Main Stat)\
90 Stat: Vitality (Sub Stat)\
75 Stat: Strength\
60 Stat: Will/Endurance\
50 Stat: Intelligence

<figure><img src="/files/NONYQzbLzsiE3elYmAXj" alt=""><figcaption></figcaption></figure>

### Secondary Minting Mechanism

You will need these ERC20 tokens on Arbitrum One

**$USDC** (0xFF970A61A04b1cA14834A43f5dE4533eBDDB5CC8)\
**$ELLERIUM** (0xEEac5E75216571773C0064b3B591A86253791DB6)

**Minting costs 50 $USDC and a flexible amount of 0–100 $ELLERIUM.**\
Heroes will be distributed weekly on Sundays to the top 250 bids, prioritizing $ELM bid price.

All unsuccessful bids can be refunded manually from our website after each week’s auction ends until Tuesday.\\

### How to place bids and participate in minting <a href="#cf54" id="cf54"></a>

1. Head to our game site: <https://app.talesofelleria.com/>.
2. Connect your wallet to our site.
3. Head to the **Summoning Altar.**

<figure><img src="https://miro.medium.com/max/700/1*MUmCDFtQAOvVhNBa7qdGGQ.png" alt=""><figcaption></figcaption></figure>

4\. Click on **Summon Heroes.** In the UI that appears, you can choose the number of heroes to bid for, and the amount of $ELM you are willing to pay per hero.

<figure><img src="https://miro.medium.com/max/700/1*8ATbKty3mjSfMqAOvm0yrA.png" alt=""><figcaption></figcaption></figure>

```
The auction is blind and data not revealed in our website. We recommend
choosing an $ELM amount you are comfortable with. To get a gauge on how
much $ELM you'd need to successfully mint, you can snoop around in the
Bid contract (0x7e2Ca894B8DdFd87758d684C7d20B729635994ce), ask around in
our Discord or check the Auction History for the previous floor price.
```

5\. After creating a bid, wait for the allocation that happens on Sunday at around 4 AM UTC to receive your heroes if successful! (Or if you max bid, you will receive the hero instantly)

<figure><img src="https://miro.medium.com/max/700/1*ZAMAMFmyChwPtOvO6PWgcw.png" alt=""><figcaption></figcaption></figure>

6\. (optional) To manage your bids, head to the **My Active Bids** tab (click on the Refresh button if your bids don’t show). You can view your bids here, and also increase bids/refund bids when eligible.

<figure><img src="https://miro.medium.com/max/700/1*mO6j9Mf72AyOx2A-LmBw6A.png" alt=""><figcaption></figcaption></figure>

7\. (optional) From **My Bid History**, you will be able to view past refunds and successful allocations. Click on a listing to view successfully allocated heroes for each bid!

<figure><img src="https://miro.medium.com/max/700/1*ANdP5r4eEA0_Nd1f5wLhyg.png" alt=""><figcaption></figcaption></figure>

```
We are still focusing on game development and the different milestones in
our roadmap. Secondary Minting was opened to allow new players to enter
and have a chance of obtaining CS/Strong Questoors at an entry-level cost.

In addition, there will be different dynamics involving different
classes in our combat system as it develops especially once the special 
attack system is out.

The different stats distribution offered in each class has its own pros/cons.
Differences will become more significant as the battle system is fledged out.
```

Good luck with your mints everyone! 🍀


# \[Archived] Genesis Minting

**Mint Price:** 0.05 ETH\
**Mint Supply:** 9 000 Genesis Heroes\
**Whitelist Mints:** 2\
**Whitelist Mint Date:** 30th March 2022, 11:00 am GMT+8, 24 hours\
**Public Sales**: 31st March 2022, 11:00 am GMT + 8

**Before diving straight into launch, we would like to explain why we chose to have a paid mint approach.**

1. **Expansion**\
   We have plans to develop an entire working open-world Elleria for a fully immersive experience and proper real-time skill-based gameplay. With the capital raised from the paid mint, we will be hiring more 3D artists and developers to turn that vision into a reality. Please refer to our roadmap in the whitepaper for more details.
2. **Sunk costs**\
   If you’ve seen the sneak peeks and 3D art assets displayed on Twitter, you must know that it isn’t easy or cheap to develop. To date, the team has been working full-time for months solely on passion while consistently delivering. The team has also fronted other developmental costs such as server hosting, web hosting, marketing and will be fronting smart contract deployment costs.

> Did you know: The budget for free-to-play smash hit Genshin Impact was reportedly USD 100 million?

**Funding Allocation**

Capital raised through mint will firstly offset costs incurred by the team. After which, the remaining fund allocation is as follows:

**40%** will be used immediately to hire new full-timers and expand the team.\
**45%** will be the project’s treasury funds to be reallocated to the project.\
**15%** will be allocated for marketing and publicity.

**Minting Perks**

Genesis heroes have a minimum amount of stats allocated and will naturally be **stronger** than heroes minted post-launch. In Elleria, having higher base stats will be beneficial as heroes can complete more challenging quests that emit better rewards.

**Mintable Supply**

To better align the long-term interests of TreasureDAO and Tales of Elleria, we will be providing TreasureDAO with a commensurate value of NFTs & native tokens in return for $MAGIC grants. Thus, the total mintable supply will alter as follows\*\*:\*\*

Total Genesis Heroes: 10,000

| Allocation                       | Wallet Address                             | Quantity |
| -------------------------------- | ------------------------------------------ | -------- |
| TreasureDAO Vault (TreasureSwap) | 0x0eB5B03c0303f2F47cD81d7BE4275AF8Ed347576 | 500      |
| Team and Mods                    | 0x84c8Bd99Df40626f6d9cb9a1E71d2F65278D75fA | 200      |
| Marketing & Giveaways            | 0x84c8Bd99Df40626f6d9cb9a1E71d2F65278D75fA | 100      |
| Treasury Vault/ Reserves         | 0x84c8Bd99Df40626f6d9cb9a1E71d2F65278D75fA | 200      |
| Remaining Mintable Supply        | N/A                                        | 9000     |

You can view more detailed information [here](https://talesofelleria.notion.site/Genesis-Heroes-Allocations-656b0d5c6e364bfa9f04d2edc4d530db).

**Minting Out**

{% hint style="info" %}
**We have minted out on 11th October 2022! Thank you to those who have supported us, and onwards we go forth together!**
{% endhint %}

Regardless of whether the game mints out, the development will carry on. Minting will remain open until all Genesis heroes have been minted. The team sees this game as a long term commitment and will continue to develop so long as players are interested.

The **stats** of your heroes are the **main driving force** to how much in-game rewards you can make. Genesis heroes will be the cornerstone of earning in-game rewards since they offer higher stats and attributes.


# Tokenomics

## What are the tokens used in TELL?

Elleria has several tokens and NFTs that work together to create our Elleria's ecosystem.

* **Heroes** - NFT (base characters with progression system)
* **Equipment** - NFT (character progression)
* **Drops/Relics** - NFT (crafting/boosts/consumables/resources)
* **$ELLERIUM** (ELM) - Main Token
* **$MEDALS** (MEDALS) - Supplementary Token

### What is ELLERIUM ($ELM)

**ELLERIUM** is a rare natural resource found within the world of Elleria, said to be the crystallized blessing of the Goddess, and is being used as the main currency throughout the whole Metaverse.

$ELM can be obtained in-game by clearing quests and defeating bosses and is used to summon heroes, strengthen heroes, and create blessed equipment to allow for player progression.

{% content-ref url="/pages/rOHHtBRaCIkj1TTjQcgm" %}
[$ELLERIUM](/getting-started/tokenomics/usdellerium)
{% endcontent-ref %}

### What are MEDALS ($MEDALS)

**MEDALS** are a currency used for daily transactions within the City $MEDALS are not recognized across some parts of the Metaverse.

Almost all in-game actions, such as strengthening heroes, repairing equipment, and preparing for quests require $MEDALS.

{% content-ref url="/pages/EqmRDUznX1RPyIAR2686" %}
[$MEDALS](/getting-started/tokenomics/usdmedals)
{% endcontent-ref %}

### What are Heroes (ERC721 NFTs)

**HEROES** are the souls of champions from other realms, summoned using Ellerium ($ELM). Heroes can exist as a soul (out of the game, without progression); or be given a physical body (sent into the game, with progression).

When given a physical body, Heroes can be sent on assignments for $MEDALS, which will be used for various actions, such as preparing for quests that can reward $ELM. The heroes' bodies can also be strengthened once they accumulate enough EXP.

{% content-ref url="/pages/cnqPSuESvkNId7R7vsI1" %}
[Heroes](/gameplay-prologue/heroes)
{% endcontent-ref %}

### What are Equipment (ERC721 NFTs)

**EQUIPMENT** are support items worn by heroes to improve their combat capabilities by increasing their attributes and combat stats. Different heroes will wear different kinds of equipment obtained from quests or the blacksmith.

With equipment, heroes can progress further and attempt more challenging quests, which reward better items, allowing for natural progression within the game.

{% content-ref url="/pages/CP0eVsNHeIlXNoiRiEPU" %}
[Equipment](/gameplay-prologue/game-features/equipment)
{% endcontent-ref %}

### What are Drops/Relics (ERC1155 NFTs)

**DROPS/RELICS** are precious artifacts found throughout Elleria. They have different uses ranging from passive effects, crafting ingredients, active consumables, and buffs.

These can range from simple materials dropped from basic monsters in quests to epic scrolls and legendary potions obtained from boss raids. They can also be obtained from divine gifts and crafting, which can permanently enhance your team's or an individual's capabilities when used appropriately.

### **Treasury & Safe Addresses**

All funds will be secured in a multi-signature wallet through Gnosis Safe. Three founding members will control these wallets, and any transaction will require 3 out of 4 (+1) signatures to execute (+1 key is locked in a safe for backup in case of ledger loss etc).

Doing so helps protect against hacks that target the treasuries, ensuring that there is no single point of failure. Additionally, it prevents any team member from having the power to do anything independently without the rest of the team being aware of and consenting to it. It also gives 100% transparency, as anyone can view all of the proposed transactions before they are executed and the history of every past transaction. You can see the addresses of these safes here:

**Safe Address:** 0x69832Af74774baE99D999e7F74FE3F7d5833bF84

Vesting & Lock addresses will be updated once available.


# $ELLERIUM

## Ellerium ERC20 Token

CA: 0xEEac5E75216571773C0064b3B591A86253791DB6

![](/files/zaKoiio3TxKplFzn0jS1)

**ELLERIUM** is a rare natural resource found within the world of Elleria, said to be the crystallized blessing of the Goddess, and is used as the main currency throughout the whole metaverse.

$ELM can be used to summon heroes. Within the game, $ELM is used to strengthen heroes and create blessed equipment, allowing for player progression.

### Total Suppl**y: 2,500,000 $ELM**

<table data-header-hidden><thead><tr><th width="214.33333333333331">Holder</th><th width="150">ELM (%)</th><th width="150">ELM ($)</th><th>Vesting</th></tr></thead><tbody><tr><td></td><td>ELM (%)</td><td>ELM ($)</td><td>Vesting</td></tr><tr><td>Ecosystem</td><td>69%</td><td>1,725,000</td><td>Vested as game progresses</td></tr><tr><td>TreasureDAO (Seed)</td><td>5%</td><td>125,000</td><td>6 month cliff; vested linearly over 5 years</td></tr><tr><td>Team</td><td>20%</td><td>500,000</td><td>9 month cliff; vested linearly over 5 years</td></tr><tr><td>Liquidity</td><td>6%</td><td>150,000</td><td>N/A</td></tr></tbody></table>

{% hint style="info" %}
Vests can be checked through: <https://locker.talesofelleria.com/>
{% endhint %}

### Ellerium Utility

Ellerium is considered a more "premium" currency used to perform important 'creation‘ and high-tier actions. Ellereum can also be staked in the Ellerian Bank for Single Sided Staking Boosts & Yields & in-game buffs.\
\
Ellerium in game utility includes (but not limited to):

* Use $ELM to Mint Heroes.
* Use $ELM to Mint Equipment.
* Use $ELM to Craft Items.
* Use $ELM to Upgrade Heroes (high level).
* Use $ELM to build & upgrade Houses.
* Use $ELM to reclaim & upgrade Land.

### Tokenomic Schedule

<figure><img src="/files/PYWwpCz0uJfTTxIv3DS3" alt=""><figcaption><p>$ELM Emissions Schedule</p></figcaption></figure>

The total supply for $ELM is 2,500,000.

* 69% of all tokens are emitted through the game
* 6% has been seeded in the LP
* 20% goes to the team
* 5% goes to TreasureDAO

According to the Tokenomic emission schedule, a “halvening” will be introduced every 12 months from the ecosystem emissions so as to prevent drastic price changes in the longevity of the game, as well as reward early players. In addition, as the cliff for the team and TreasureDAO of 6 months have been reached, both parties will also be vested ELM tokens linearly across the span of 5 years.

In the event where the burnt supply grows to a substantial portion of the overall supply, a recycling ratio or bonus multiplier will be introduced to emit more $ELM in the ecosystem. More on that later on when the new Tokenomic schedule has stabilised. Please note that there is not max supply on the contract itself, and the emission schedule is a hard guideline the team will follow to periodically balance $ELM towards the schedule.

{% hint style="info" %}
After the $ELM exploit, the team allocated an additional 7% of the $ELM supply from Elleria's Treasury (burnt $ELM) as part of a treasury swap agreement with TreasureDAO in exchange for $MAGIC to reseed the lost Liquidity Pool.
{% endhint %}

Please note that the tokenomics are still a work in progress subject to change.


# $MEDALS

### Medals ERC20 Token

![](/files/hy5DS1JM2FLClr8R8Jwm)

**$MEDALS Address:** 0x000\
**Treasury (bridge) Address:** 0x000

MEDALS are a currency used for daily transactions within the City.

$MEDALS are needed for almost all in-game actions, such as strengthening heroes, repairing equipment, and preparing for quests.

You can obtain $MEDALS from in-game assignments.

### MEDALS is solely used within the game.

1 $MEDAL = 1 $MEDAL

### Total Supply: Uncapped

<table data-header-hidden><thead><tr><th></th><th width="150"></th><th width="150"></th><th></th></tr></thead><tbody><tr><td></td><td>MEDALS (%)</td><td>MEDALS ($)</td><td>Vesting</td></tr><tr><td>Ecosystem</td><td>-</td><td>∞</td><td>Unlocked</td></tr><tr><td>TreasureDAO (Seed)</td><td>-</td><td>-</td><td>-</td></tr><tr><td>Private sale</td><td>-</td><td>-</td><td>-</td></tr><tr><td>Team</td><td>-</td><td>-</td><td>-</td></tr><tr><td>Liquidity</td><td>-</td><td>10,000,000</td><td>Unlocked</td></tr><tr><td>Vault</td><td>-</td><td>100,000,000</td><td>Unlocked</td></tr></tbody></table>

###

### Medals Utility

Medals are considered game currency used to regulate the economy. $MEDALS are required to perform in-game actions to fully utilise your NFTs.

Medals in-game utility includes (but not limited to):

* Use $MEDALS to Upgrade Heroes.
* Use $MEDALS to Enter Quests
* Use $MEDALS for QOL/Cosmetic Upgrades
* Use $MEDALS to Upgrade Equipment
* Use $MEDALS to Keep houses/land operational
* Use $MEDALS to fortify and defend towns

Please note that the tokenomics are still a work in progress subject to changed before the release of $MEDALS.

####


# Sustainable Liquidity

## The Importance of Liquidity

High liquidity for our tokens is ideal. It ensures that prices are stable and not prone to large swings resulting from large trades. Doing so allows for ease of trading on DEXs. As such, our metaverse is built on a solid foundation, permitting long term continuance of the project.

We foresee growth of our project from our team's internal developments and from publicly-owned projects that will create a positive reinforcement loop over at least half a decade. We expect our tokens to be fully minted out at around the same time. We will withdraw the locked tokens from the treasury to restart the cycle. As such, we have planned for liquidity in a way that will build long-term sustainability.

Holders can stake both $ELM and $MEDALS liquidity through SushiSwap for LP tokens.

{% hint style="info" %}
**Note:** Do take note that there is Impermanent Loss (IL) if the value of the tokens in the pair changes relative to one another. You can learn more about this by [watching this video](https://www.youtube.com/watch?v=8XJ1MSTEuU0\&ab_channel=Finematics).
{% endhint %}

## Incentives for providing Liquidity

#### $ELM-MAGIC LP Staking Pool

$ELM is the main currency in our metaverse. Users are able to stake their ELM-MAGIC LP tokens in our staking pool for $ELM emissions. This allows the project to maintain a healthy token supply growth without requiring users to play the game.

#### Expected APR (Initial)

With an initial liquidity pool size of 10,000 $ELM tokens, the LP mine emits ELM at a rate of 2.5% a day. Token emissions are as follows:

* **250 $ELM** a day
* **7500 $ELM** a month

{% hint style="info" %}
The LP mine has been boosted to 500 $ELM a day to incentivize LP staking.
{% endhint %}

## Gamified Incentives for Liquidity

### **Individual Incentives for LP Staking**

**Liquidity Pool x In-Game Buffs**

As the project matures, players seeking to progress further are provided with alternative methods to strengthen their characters and teams. We are looking into the potential of embedding the usage of LP tokens into specific game mechanics. For example:

* Users staking LP-tokens into particular pools are rewarded with buffs.
* Users are required to wrap and use LP-tokens to claim houses and lands or for specific game mechanics such as excavating relics or creating guilds.

### **Community Incentives for LP Staking**

**Liquidity Pool x World Expansion**

There is also potential where the size of the LP can affect the state of the games, for example, in unlocking new regions and expanding the world.

* Once the game expands to a particular state where players conquer the city's outskirts, the community is able to reclaim lands that serve as outposts for further adventuring. These lands will require LP to sustain the trade activities and operations within.

**Liquidity Pool x Combat Mechanics**

There are also plans for community-driven LP activities in wars and raids, where the size of the LP determines the enemy's strength, rewards, and difficulty.

* Once lands are unlocked, we have a framework for different land-related mechanics such as wars, guilds, city-based weapons & defences. Users will collectively upgrade land using LP tokens to fortify these outposts further and reduce the difficulty of wars and raids.

Once these outposts have been fully fortified, the citizens of Elleria can then adventure outwards to conquer more lands once again. With them managing the city, players can then withdraw their LP tokens and move them into the next place needed for conquering.

**Our Goal: Community-Driven Sustainable LP Mechanics**

This way, the project becomes community-driven. The direction of the world's expansion and failure/success rates is determined by all the players collectively. Everybody will work and be rewarded collectively, allowing the community to find a common goal and interest to encourage bonding and positive interactions.


# Fees & Bridging

## Fees

**Transaction Fees:** We do not have any transaction fees on our tokens and NFTs apart from gas fees needed to complete transactions.

**Bridging Fees:** All emissions obtained in-game only exists off-chain and will not be minted until a user withdraws it. There are no fees for withdrawals and deposits too. Please refer to Bridging Mechanics.

**Minting Fees:** Minting is the team's primary revenue stream, together with marketplace transaction fees. Our team is dedicated to the project and will never act against the interest of our tokens. We have also set up our minting feature to take in $ETH, which users can take out without affecting our token prices. Furthermore, this will allow us to reserve tokens that we can use for buybacks and further development. All $ELM used in minting are burnt.

**Marketplace Fees:** We are charging a small fee for every transaction on Treasure Marketplace.

| Fees Allocation % | Purpose           | Addresses          |
| ----------------- | ----------------- | ------------------ |
| 70%               | Development Funds | Development Wallet |
| 30%               | Team Revenue      | -                  |

## Bridging Mechanics

Our off-chain server allows players to have an immersive game experience without paying excessive gas fees. Our mechanics keep the project sustainable and beneficial for players. As such, bridging is required for a player to use assets in the game.

All ERC721 and ERC1155 NFTs such as Heroes, Equipment, and Drops/Relics can be bridged and retrieved from the game at any time. To trade these NFTs, users must withdraw them from the game (transferred back to your Metamask Wallet).

All ERC20 Tokens, such as $ELLERIUM and $MEDALS, can also be bridged and retrieved from the game at any time. For $MEDALS ONLY, there is a claim tax upon withdrawal. Tokens bridged into the game are locked in the bridging conract that acts as the treasury.

Upon withdrawal, $MEDALS are minted. For $ELLERIUM, tokens will be withdrawn from the rewards pool. This rewards pool will be constantly refilled according to a release schedule until our hard cap is reached.

Our project has a built-in self regulating economy using our dual tokens and NFTs. We have designed our sinks to balance our our faucets, however, should there be insufficient tokens or when the total supply cap is reached (after 5 years), the ecosystem will shift towards using NFTs as value sinks as opposed to using tokens.


# Treasury Allocation

This page thoroughly explains the usage of all capital raised from mint and the exact fund allocation to provide greater transparency. As one of the first paid mint projects in the Arbitrum Ecosystem, we want to set the standard of how transparent preceding teams should be with their treasury allocations.

### Allocations

<table><thead><tr><th width="150">Percentage</th><th>Allocation</th></tr></thead><tbody><tr><td>60%</td><td>Allocated to Treasury</td></tr><tr><td>20%</td><td>Allocated to the recovery of existing developmental costs</td></tr><tr><td>20%</td><td>Allocated to the team as profits</td></tr></tbody></table>

### Treasury Allocation

Operational costs for developing the project will be vested linearly over a 2-year timeline from the treasury to ensure a decently size runway to deliver what we intend to as stated in the roadmap.

With the newly acquired funds, we will be looking to on-board three more developers and two more artists working full time on Tales of Elleria. This means faster game development and providing the community with what they want even more efficiently.

### Existing Developmental Costs

Creating a 3D game is by no means a low-cost feat. Several artists and developers worked overtime for months to achieve what we have today. We also included developmental software and hardware costs. We will be allocating a portion towards reimbursing these costs incurred.

### Team Profits

The team will be distributing 20% of overall mint capital among the team of 12. This is to reward them for their hard work and sleepless nights they have dedicated to the project.

These 20% will be vested equally over 3 epochs. Each epoch will last 3 months and the first withdrawal will be effective immediately upon mint out.\\

## Withdrawals

As the Tales of Elleria team functions similar to a Web 2.0 organization, the accrued developmental costs will be withdrawn to Fiat and reimbursed off-chain. The treasury of 60% of funds will be vested over 2 years on a monthly burn rate of USD 37,500 per month to cover all operating costs for a 12 member team. The remaining 20% of funds will be vested equally over 3 epochs and distributed to the team upon mint out.

In the short-term, Tales of Elleria will be withdrawing 90 ETH (costs).

With the current development plan laid out, we hope that our players will stick around and enjoy the coming years with us.


# Liquidity

Elleria offers different Staking options for passive rewards without requiring the users to own NFTs. Some staking pools are integrated into the world and offer the player advantages. Do refer to [Sustainable Liquidity](/getting-started/tokenomics/sustainable-liquidity) for the macro idea of how staking will affect the Metaverse.

### $ELLERIUM-MAGIC LP Tokens Staking

{% content-ref url="/pages/Qu1Nm2muHeuN9WBswyQg" %}
[$ELM-MAGIC LP](/getting-started/liquidity/usdelm-magic-lp)
{% endcontent-ref %}

### $ELLERIUM Single-Sided Staking

{% content-ref url="/pages/cpD71HixqMRcklXjUunB" %}
[\[Archived\] $ELM Staking](/getting-started/liquidity/usdelm-staking)
{% endcontent-ref %}


# How to use MagicSwap

MagicSwap acts as a gateway to the cross-game ecosystem, built for and by the[ Treasure DAO](https://twitter.com/Treasure_DAO) community. Use MagicSwap to obtain $ELM, sell $ELM, and provide liquidity.

## How to Swap $MAGIC to $ELM

1. Head to <https://magicswap.lol/?input=MAGIC&output=ELM>
2. Connect to your wallet holding either $MAGIC that you would like to swap
3. Enter the amount of $MAGIC you would like to swap to

<figure><img src="/files/2ohyiLbvial7Bf3DvAIq" alt=""><figcaption></figcaption></figure>

4\. Press swap and approve your $MAGIC to swap, then sign the transaction

<img src="/files/qZOouVluWm74RkIdlsTj" alt="" data-size="original">

5\. Click on confirm swap and pay gas to transact

![](/files/eHbAEJQnvfWfF8hC3RLU)

Congratulations! You now have $ELM.

## How to Provide Liquidity

1. Ensure that you have sufficient $ELM and $MAGIC in your wallet that you would like to pair\
   (If you do not, refer to the instructions above on how to obtain $ELM/MAGIC)
2. Head to <https://magicswap.lol/> and click on "pool" at the bottom of the page
3. Enter the amount of $MAGIC/$ELM you would like to pair

<figure><img src="/files/VHFFiCRZepRI7uyX6QZ5" alt=""><figcaption><p>The pool will calculate the pair accordingly, just fill in either your desired $ELM or $MAGIC amount</p></figcaption></figure>

4\. Click on 'Add Liquidity' and execute the transaction to provide liquidity and obtain LP tokens.\
(Note: You will need to execute 2 transactions approving $MAGIC and $ELM if it is your first time adding liquidity)

5\. Congratulations! You have now provided Liquidity and own MagicSwap LP tokens

![](/files/W6HnhP4BgMpBWAsCh8w5)

### Read more on how you can use MagicSwap LP tokens in Elleria!

{% content-ref url="/pages/Qu1Nm2muHeuN9WBswyQg" %}
[$ELM-MAGIC LP](/getting-started/liquidity/usdelm-magic-lp)
{% endcontent-ref %}


# $ELM-MAGIC LP

## Why Stake?

The v1 ELM-MAGIC Staking Pool emits a fixed amount of 500 $ELM a day, serving to kick start our LP by encouraging people to provide liquidity.

The staking pool is highly enticing, especially during the early phases of the project when the initial total supply is lower. There is no time lock on the ELM-MAGIC staking pool. Instead, a fee is incurred on LP Token withdrawals made within a short period.

<table><thead><tr><th width="233">Time Frame</th><th>Fees Incurred</th></tr></thead><tbody><tr><td>&#x3C; 1 Minute</td><td>50%</td></tr><tr><td>&#x3C; 1 Hour</td><td>20%</td></tr><tr><td>&#x3C; 1 Day</td><td>10%</td></tr><tr><td>&#x3C; 3 Days</td><td>5%</td></tr><tr><td>&#x3C; 7 Days</td><td>3%</td></tr><tr><td>&#x3C; 30 Days</td><td>1%</td></tr><tr><td>> 30 Days</td><td>0.5%</td></tr></tbody></table>

{% hint style="info" %}
Do note that any additional deposits will reset the timer for the whole balance.
{% endhint %}

In addition to emissions, there will be a leaderboard for this pool, where top stakers will have their combat attributes boosted.

| Leaderboard Ranking | Stats Boost |
| ------------------- | ----------- |
| Top 3%              | 10%         |
| Top 10%             | 8%          |
| Top 30%             | 5%          |
| Top 60%             | 2%          |
| Top 90%             | 1%          |

## How to Stake

<figure><img src="/files/Wf5Z8rnyQ8L173PyZNnP" alt=""><figcaption></figcaption></figure>

1. Head to the Bank and click on "Staking"
2. Select "MagicSwap LP Staking"
3. Click on Deposit and enter the amount to deposit, then execute the transaction.

<figure><img src="/files/2dy6g58ESpANOJ35kALy" alt=""><figcaption><p>Check that your balance shows the correct amount of tokens staked</p></figcaption></figure>


# Runestones

Introducing Runestones, a feature in Tales of Elleria that revolutionizes gameplay by integrating liquidity tokens with a wealth of in-game benefits. Available through the Ellerian Bank, these tokens empower players to dramatically enhance their in-game experience.&#x20;

Runestones allow for the unlocking of exclusive abilities, advanced character enhancements, and other unique perks, giving players a substantial edge in their adventures, enriching player strategy and progression in unprecedented ways.

Runestones can be levelled by powering them with Liquidity Pool (LP) tokens. \
You can acquire LP tokens by providing liquidity on Magicswap [here](https://magicswap.lol/pools/0x3e8fb78ec6fb60575967bb07ac64e5fa9f498a4a/manage).

LP tokens used to power up Runestones will be held by the protocol and will not be sold. The goal of this feature is to build substantial Protocol Owned Liquidity, thereby maintaining the health of the token.&#x20;

<figure><img src="/files/Z2Zj8ryk94f5IJZMBpIC" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
**Runestone effects lasts for only one season of PVP**, each spanning one month.

Runestone levels achieved prior to the commencement of the first PvP season will be reset at the start of that season, which is more than one month out.&#x20;
{% endhint %}

<table><thead><tr><th width="91">Level</th><th width="157">Cost</th><th>Effect</th></tr></thead><tbody><tr><td>1</td><td>5 LP Tokens</td><td>Assignment Medals + 5%</td></tr><tr><td>2</td><td>10 LP Tokens</td><td>Assignment Medals + 10%<br>Quest Relics Drop Rate + 10%</td></tr><tr><td>3</td><td>20 LP Tokens</td><td>Assignment Medals + 10%<br>Quest Relics Drop Rate + 20%<br>Combat Stats + 1%</td></tr><tr><td>4</td><td>40 LP Tokens</td><td>Assignment Medals + 10%<br>Quest Relics Drop Rate + 25%<br>Exploration Emissions + 10%<br>Combat Stats + 2%</td></tr><tr><td>5</td><td>80 LP Tokens</td><td>Assignment Medals + 10%<br>Quest Relics Drop Rate + 30%<br>Exploration Emissions + 15%<br>Combat Stats + 4%</td></tr><tr><td>6</td><td>160 LP Tokens</td><td>Assignment Medals + 10%<br>Quest Relics Drop Rate + 35%<br>Exploration Emissions + 20%<br>Combat Stats + 6%</td></tr><tr><td>7</td><td>320 LP Tokens</td><td>Assignment Medals + 10%<br>Quest Relics Drop Rate + 40%<br>Exploration Emissions + 25%<br>Combat Stats + 8%<br>PVP rewards + 10%</td></tr><tr><td>8</td><td>640 LP Tokens</td><td>Assignment Medals + 10%<br>Quest Relics Drop Rate + 50%<br>Exploration Emissions + 25%<br>Combat Stats + 10%<br>PVP rewards + 20%</td></tr></tbody></table>

The increase in Exploration Emissions is a multiplier of your stake earned, and will not affect the earnings of others. \
\
Players, be sure to carefully consider the cost of levelling your Runestones against the benefits they provide. Strategic choices will enhance your gameplay experience in Tales of Elleria!


# \[Archived] $ELM Staking

{% hint style="danger" %}
Single-Sided $ELM Staking feature has been sunset and is no longer active.
{% endhint %}

## Why Stake?

The ELM staking pool exists for several purposes:

1. As a motivator for the re-investment of $ELM through passive rewards.
2. To bring the community together through global incentives and a common goal.
3. To reward in-game players through individual incentives.

The v1 ELM Staking Pool emits 250 $ELM daily. You staked $ELM is also affected by the amount of $ELM staked / the amount of off-chain circulating $ELM, creating a virtuous cycle where users lock $ELM for more rewards rather than selling them off.

| % off-chain $ELM staked | % emissions multiplier |
| ----------------------- | ---------------------- |
| below 30%               | 0%                     |
| up to 40%               | 50%                    |
| up to 50%               | 60%                    |
| up to 60%               | 80%                    |
| above 60%               | 100%                   |

**Your entire deposited balance will be locked for 4 weeks (28 days) upon a new stake.**

You can view all your staked $ELM and their details in our Bank. Upon the end of a staking period, you can choose to re-stake the deposited amount or withdraw it.

{% hint style="info" %}
After 4 weeks, you must re-deposit $ELM (i.e 0.01 $ELM) to re-lock the balance to continue earning emissions and boosts.
{% endhint %}

Emissions can be claimed at any time.

## How to Stake

<figure><img src="/files/XFHi01QPa1OXNhGYgv9N" alt=""><figcaption></figcaption></figure>

1. Head to the Bank and click on "Staking"
2. Select "ELM Single-Sided Staking"
3. Click on Deposit and enter the amount to deposit, then execute the transaction.\\

   <figure><img src="/files/pyF0YbOFrRdjf9OHfC65" alt=""><figcaption><p>Check that your balance shows the correct amount of tokens staked.</p></figcaption></figure>


# Collaborations

Tales of Elleria is actively looking for Games/Projects to partner up with us!

Please head to Discord and open a ticket for collaboration opportunities!

## Tales of Elleria x Defi Kingdoms

Cross-ecosystem World Boss event

<figure><img src="/files/KLwTXPEUuyvhm3e7IYUL" alt=""><figcaption><p>*dramatic sound effect*</p></figcaption></figure>

{% content-ref url="/pages/DXYGQnBpnFGj994a1cvh" %}
[World Boss: Defi Kingdom Bloater (Season 10)](/references/archived-world-boss-mechanics/world-boss-defi-kingdom-bloater-season-10)
{% endcontent-ref %}

## Tales of Elleria x Pixelmon

Cross-ecosystem World Boss event

<figure><img src="/files/YvgAm41ARNhTebSzqZle" alt=""><figcaption><p>Pixelmon Kevin invades Elleria!</p></figcaption></figure>

{% content-ref url="/pages/xHKxbRHfW6rL4DVeOgbs" %}
[World Boss: Pixelmon ft. Kevin (Season 9)](/references/archived-world-boss-mechanics/world-boss-pixelmon-ft.-kevin-season-9)
{% endcontent-ref %}


# FAQ

If anything is left out, please reach out in the #ama channel in our Discord and we will add it in.

## General Questions

### What is Tales of Elleria?

Tales of Elleria (TELL) is a GameFi project, a metaverse, a market of rare utility-driven NFTs, and a liquidity pool (LP) opportunity that amalgamates in a three-dimensional world known as Elleria.

TELL will be launching as a P2E GameFi project in March 2022.

### What Blockchain is Tales of Elleria on?

TELL resides within Arbitrum One, an ETH Layer 2 using ETH as its native token. Please refer to the 'Connecting to Arbitrum' page for more information.

{% content-ref url="/pages/60TO6PE4jZgIY0u31c0d" %}
[Connecting to Arbitrum](/getting-started/connecting-to-arbitrum)
{% endcontent-ref %}

### Are we free to play? What do we need to get started?

Players can explore Tales of Elleria by minting a free Ethereal Hero in-game. If you enjoy the experience and would like to receive more rewards, players can mint heroes from the Summoning Altar in-game (if a summoning event is available) or purchase heroes from the [Trove Marketplace](https://trove.treasure.lol/collection/tales-of-elleria) using $MAGIC.

The entry cost is dependent on your risk appetite and belief in the project. The more heroes you have or the stronger heroes you have, the more rewards you can accrue. There is an entire ecosystem built around heroes, and you can read the following pages to find out more about different play options and different features.

We recommend reading through the whitepaper to understand fully what you are getting into and how to reap the most rewards.

{% content-ref url="/pages/fpEvOfdXTf8hrImV2ORX" %}
[Player Types](/gameplay-prologue/core-gameplay-loop/player-types)
{% endcontent-ref %}

{% content-ref url="/pages/cnqPSuESvkNId7R7vsI1" %}
[Heroes](/gameplay-prologue/heroes)
{% endcontent-ref %}

### Is the team doxxed?

The team is not officially doxxed, but we have made our appearance in several public events ;)

We have been building Tales of Elleria since December 2021 (launched April 2022), and have been participating actively in the community via text, discussions, AMAs, and events. If you don't think we're an honest and trustworthy team, pop into Discord and ask our community!

### How long has the team been in the space?

We've been involved in blockchain for a few years as consumers, and are making the transition to contributors now after grasping the landscape and finding that we can do way better than what's out there.

Our members have worked individually on other projects before, and some of our members have collaborated for a few years off-chain on several projects. We have a team consisting of experienced individuals coming from different fields such as game development, design, AR/VR, full-stack web development, marketing, business, and solidity development.

### How do I know this is a legitimate project?

Our NFT and game contracts are verified and open-source (Audited by 0xMacro). You can view our contract addresses from the Tokenomics sub-pages or our GitHub repository in [Official Links](/references/official-links) .

Our APIs are also public and accessible via GQL. Check this section for more information: [GraphQL Documentation](/references/graphql-playground)

### **Where is the open world?!**

Please refer to the Roadmap for our development plans! We are launching TELL in two components concurrently that will eventually be integrated; A web-based app (Phase Alpha), and an open-world game (Phase Beta).

{% content-ref url="/pages/IOwxe7S44ifXZyJc068Y" %}
[Roadmap](/welcome-to-elleria/roadmap)
{% endcontent-ref %}

## Regarding NFTs

### What are the Tokenomics used in TELL? How does it work?

Please refer to the Tokenomics section and its sub-pages!

{% content-ref url="/pages/cweeIgGsp48lXVXXB4XQ" %}
[Tokenomics](/getting-started/tokenomics)
{% endcontent-ref %}

## Regarding Gameplay Features

See [Guides](/welcome-to-elleria/guides) for a quick start!\
Don't worry, you'll grasp the routine quickly


# $MAGIC / Treasure Integration

As huge fans of TreasureDAO and the framework that they are building, we are delighted to be given the opportunity to integrate into their ecosystem.

## Treasure Marketplace Listing

Tales of Elleria will be listed on the Trove Marketplace!\
Heroes minted during the whitelist and public mint will be available to trade using $MAGIC.

Refer to TreasureDAO’s whitepaper on how to use the Treasure Marketplace:\
<https://docs.treasure.lol/marketplaces/using-the-marketplace>

## Treasury Swap <a href="#e2ab" id="e2ab"></a>

To better align the long-term interests of TreasureDAO and Tales of Elleria, we will be providing TreasureDAO with a commensurate value of NFTs & native tokens in return for $MAGIC grants.

Tales of Elleria will exchange 5% of all mintable NFTs, $MEDALS and $ELM in exchange of a $MAGIC grant emission schedule. This $MAGIC grant will allow players to earn $MAGIC from playing Tales of Elleria.\
\
More updates on how to earn $MAGIC coming soon...

## Bootstrapped Liquidity and Funding <a href="#id-918e" id="id-918e"></a>

TreasureDAO will help Tales of Elleria bootstrap the project with capital in its initial stages. Tales of Elleria’s native tokens ($MEDALS & $ELM) will be paired with $MAGIC in the primary liquidity pool. The Liquidity pool seeded by TreasureDAO will also be launching on Treasure’s AMM (if and when one is developed).

## Content Integration <a href="#e2ab" id="e2ab"></a>

Hint: the strength of your heroes determines how much $MAGIC you will earn in Elleria in the future.


# Core Gameplay Loop

There is no optimal way to play the game; Use the resources here to understand the game better , do your own further research, and determine what is best for you!

Tales of Elleria - Prologue

Elleria is structured to be released in different phases, each with different mechanics and purposes. In the prologue, users are getting started and ask questions such as:

> What is Elleria; what are Heroes; how do we get stronger; what do we do?

Elleria's prologue is structured around an **idle NFT staking & turn-based battle system**. This design allows users to ease into the world with relatively low effort. These simple mechanics are essential to the success of the prologue, allowing players without time to spare to still participate.

* Players can easily stake NFTs for $MEDALS emissions, used in other game upgrades and transactions.
* Players can easily and quickly embark on quests.
* The core gameplay loop is simple - mint, stake, fight.

Take heed! The system may seem easy, but it has hidden depth to reward those who truly researched and prepared.

{% content-ref url="/pages/fpEvOfdXTf8hrImV2ORX" %}
[Player Types](/gameplay-prologue/core-gameplay-loop/player-types)
{% endcontent-ref %}

## Core Gameplay Loop

<figure><img src="/files/Mx7lIK9bwIA7meb8UOci" alt=""><figcaption><p>Core Gameplay Loop for ToE- Red Arrows = Inflationary; Green = Deflationary</p></figcaption></figure>

**Succinct**

1. Summon/Buy Heroes
2. Send Idle Heroes on Assignments to earn $MEDALS
3. Use $MEDALS to strengthen your heroes and go on quests to earn $ELM
4. Use $ELM to summon and further strengthen your heroes to go on more dangerous quests with higher rewards.

#### Narrative

Outside Elleria, monsters run rampant and require the active participation of heroes to keep the city safe. Teams of Heroes emerge and embark on dangerous quests. If successful, they reap tremendous rewards and are honoured as legends forever.

As a citizen of Elleria, Elysis has granted you the power to summon heroes. Summon heroes and build a team that you can use on your adventures!

Heroes can take on assignments for $MEDALS, with different requirements and emission rates. Use $MEDALS in game features such as strengthening heroes, questing, blacksmithing/enchanting.

Go on quests to defeat monsters for rewards, equipment, and $ELM! Quests vary in difficulty and require expertise to reign victorious. $ELM is needed to craft equipment and summon or strengthen heroes.

The final goal of TELL would be to gather an elite team and work together with other players to slay Ignacio, bringing peace to Elleria.

Ignacio's den lies deep within uncharted territories, guarded by monsters and harsh terrain. To reach it, players have to do enough quests to map out the surrounding area to find a way to get to the dragon.

Everyone's actions in-game affect the development of the world.\
\
**Let's explore the world together!**

{% hint style="warning" %}
**Note:** Summoned Heroes, $ELM, and $MEDALS must be bridged into the game to be used. Please check [NFT/$ELM Bridging](/gameplay-prologue/core-gameplay-loop/heroes-relics-elm-bridging) for more information.
{% endhint %}


# NFT/$ELM Bridging

## Blockchain & Game Synergy

Tales of Elleria will be expanding into a real-time open world. We have to create an off-chain server to manage in-game databases and allow for real-time transactions and synchronization that doesn't require gas.

Even during the prologue, our core gameplay loop requires a user to make multiple transactions- to go on assignments, claim rewards, stop an assignment, go on quests, upgrade heroes and equipment, reroll equipment, etc.

To mitigate the cost of transactions, apart from the initial on-chain minting and swapping of tokens on DEXs, everything else will be done in-game. This brings about some pros and cons, which we will cover here.

### Pros

* Gas fees decreased by almost 95%; Also reducing congestion on the Blockchain itself.
* Critical parameters such as NFT attributes are still stored on-chain to prevent manipulation. The game server and Blockchain integrate smoothly to make this happen.
* Allows for a seamless experience where users can play without worrying about transaction costs and allow for real-time battle mechanics.
* Equipment and other items can be farmed, upgraded in-game, and then claimed (minted) to trade. Doing so allows someone to turn their efforts and time into brand new NFTs that will have value.

### Cons

* Lack of transparency in the off-chain codebase. Mitigation: All formulas are published in the whitepaper and can be verified. All smart contracts will be verified too.
* Additional dependency on game server. Mitigation: We have an experienced full stack developer that can handle scalability and ensure server uptime.

Ultimately, the pros outweigh the cons. it is worth developing in this direction to allow for the complete RPG experience in the future.

## How to Bridge Heroes/Relics

Summoned heroes exist as souls, and must be bridged into the game to use them. The term to use for bridging into the game = 'Binding' aka 'Binding Heroes', and for bridging out = 'Release' aka 'Releasing Heroes'.

To Bind/Release heroes:

1. Log into the game and head to the 'Summoning Altar' from the world map.

![](/files/MhfZEacCt858HI6bb3Yd)

2\. Click on 'Manage Souls' for Heroes, or 'Manage Relics' for Relics, followed by either Bind or Release.

<figure><img src="/files/xgorL5s79obywCMr5MAf" alt=""><figcaption></figcaption></figure>

3\. On PC, drag the NFTs to the box on the left. On Mobile, just tap on the NFTs.\
Once the NFTs you want to bridge are in the box, click on the 'Bind/Release' button.

![](/files/BVNUJVe0EQssBZo1VtOI)

Confirm the transactions, and you are done with bridging your NFTs!

{% hint style="info" %}
If you cancel a relic claim halfway, your Relics will be stuck temporarily. Check the !lostrelics command in Discord to learn how to continue the unbinding. (There is a button you can use from the top left nav menu)
{% endhint %}

## How to Bridge $ELM

ELM must be bridged into the game to use them without gas fees. The term to use for bridging ELM into the game = 'Deposit/Topping Up' aka 'Moving ELM into the game', and for bridging out = 'Claim/Cashing Out' aka 'Moving ELM out of the game'.

To Claim/Deposit $ELM:

1. Log into the game look at your profile card in the world map. There is a toggle on the top left. Clicking this toggle will alternate between your in-game and on-chain balances.

If you want to claim, just click on the claim button, as shown in the screenshot.

<figure><img src="/files/0e2CLfgdNpfdWHR1YBZA" alt=""><figcaption></figcaption></figure>

To deposit, click on the toggle once to show the Deposit button, as shown in the screenshot.

<figure><img src="/files/2XdxLTSvaLiTZAoJxXLu" alt=""><figcaption></figcaption></figure>

2\. Fill in the prompt and click Deposit/Claim accordingly, and confirm any transactions/signing messages.

<figure><img src="/files/bHMohILWts6DQnan4zXE" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
If you cancel a claim transaction halfway, your $ELM will be stuck temporarily. Check the !lostelm command in Discord to learn how to continue the claim. (There is a button you can use from the top left nav menu)
{% endhint %}


# Player Types

There are different ways to be involved in TELL. We have categorised some of them here to allow players to understand how they might want to be involved depending on their commitment levels.

### Low Commitment

* **Stakers:** Players who have little time or do not learn about quests. These players can mint or buy heroes, send them on assignments, and periodically claim $MEDALS directly.
* **Traders:** Players who do not play the game but trade our ERC20 or ERC721 tokens. Traders need to understand how the game works and the importance of the tokens to trade well.
* **Minters:** Players who have good luck or high capital and want to use it. These players only mint new heroes to sell off during summoning events, which might be worth 10x-100x+ on their mint prices.

### Medium Commitment

* **Small-time Adventurers:** Players who upgraded and have decent heroes without equipment. These players go on low-levelled quests, clearing weaker monsters around the town for rewards.
* **Blacksmiths:** Players who have researched the equipment system and focus only on minting, trading, and upgrading equipment for profits. These players contribute to the ecosystem by reselling good equipment at high prices to give them the value they deserve.
* **Coliseum Dwellers:** Players who seek the thrill and rewards from fighting against other heroes and players to climbing the leaderboards, or players who wager on tournament matches for winnings. These players contribute to the competitive scene within the game.

### High Commitment

* **Veteran Adventurers:** Players who have upgraded and have a team of strong heroes equipped with proper equipment. These players can go on higher-levelled quests, risking their lives to slay bosses and conquer the unknown for rare and bountiful rewards.
* **Metaverse Contributors**: Players who contribute to the game by building tools and infographic websites or creating derivatives. If you are one of these, do reach out to the team and we will notice you.
* **Guild Coordinators:** Players who contribute to the game by managing communities, collating and sharing research information, translating announcements and content. If you are one of these, do reach out to the team too! We appreciate your help in expanding our community.


# Features Overview

![Goblins!](/files/R5UisocLUFTN8bZ6Xwx9)

### Heroes

Summon heroes to join you in your quest to fight against monsters for peace, fame, and wealth. Heroes will have unique classes and stats distribution, applicable in different situations.

Heroes are the entry point into TELL and are required for the other in-game features.

{% content-ref url="/pages/cnqPSuESvkNId7R7vsI1" %}
[Heroes](/gameplay-prologue/heroes)
{% endcontent-ref %}

### Assignments

Idle heroes can be sent on assignments for passive token emissions, allowing for a low-commitment way of being involved in Elleria.

Assignments are the primary method of $MEDALS emissions which allows you to pay in-game fees.

{% content-ref url="/pages/UURcYW1fhSrbBa1Nv2ve" %}
[Assignments](/gameplay-prologue/game-features/assignments)
{% endcontent-ref %}

### Solo Quests

Send your heroes on quests to defeat monsters for rewards, bounties, and equipment. Quest contents will differ based on area and seasons, requiring different expertise.

{% content-ref url="/pages/I9JN2GHg0UYrYaeL7sMQ" %}
[Questing](/gameplay-prologue/game-features/questing)
{% endcontent-ref %}

### Equipment

Obtain equipment from the blacksmith or quests to further strengthen your heroes and allow progression.

{% content-ref url="/pages/CP0eVsNHeIlXNoiRiEPU" %}
[Equipment](/gameplay-prologue/game-features/equipment)
{% endcontent-ref %}

### Wishing Well

Legends speak of a well that can grant your wishes. Toss items into the wishing well, and something good might happen.

### PVP System

There will be friendly contests and death tournaments with different reward and risk payouts accordingly. Champions of death tournaments will have a chance to choose between increased attributes, legendary relics or equipment, or riskless level upgrades.

### Team Quests

Assemble a team to venture on more difficult quests. These quests are more challenging and riskier than solo ones, requiring stronger characters and providing exponentially better rewards.

{% content-ref url="/pages/I9JN2GHg0UYrYaeL7sMQ" %}
[Questing](/gameplay-prologue/game-features/questing)
{% endcontent-ref %}

### Drops & Relics

{% content-ref url="/pages/raKz9a8PjFqTnm4HETk0" %}
[Relics/Drops System](/gameplay-prologue/relics-drops-system)
{% endcontent-ref %}

Drops and Relics can be obtained from different sources, such as from Wishing Well and Quests. Some of them are more precious than others. They can significantly enhance your team's or an individual's capabilities when used appropriately. Players will be able to craft consumables that can be used during Quests or craft key components or crafting materials used in more complex recipes.

### Shop System

{% content-ref url="/pages/OkIvUnK43hfxP4Qj9dvK" %}
[Barkeeper's Shop](/gameplay-prologue/game-features/barkeepers-shop)
{% endcontent-ref %}

The barkeeper has opened a shop where you can trade $ELM and other on-chain currencies for various relics useful within Elleria! Head to the Adventuerer's Guild to visit. Look out for some potentially limited items from our partner projects :eyes:

For projects looking to collaborate & integrate, please reach out to Smashe or Ellerian Prince in Discord.

### Daily/Weekly Tasks

{% content-ref url="/pages/zcDU6T76l1q1zZGshq22" %}
[Tasks](/gameplay-prologue/game-features/tasks)
{% endcontent-ref %}

Elysis has decided to reward all dedicated citizens! Complete daily and weekly tasks for free elixirs, potions, $ELM, $MEDALS, and A FREE SCROLL.

### House System

Relics exist deep within monster territories to enhance your heroes' combat capabilities. A house can be built for your heroes with these relics as the core, to give benefits to your heroes.

### Land System

Once surrounding land has been cleared of monsters through quests, they will be available for conquest. Players will be able to build an outpost upon it to defend against monster raids and enable further world expansion.

### Guild System

Guilds will be established on newly claimed land and act as resting and resupply points. A framework will be established to allow players to take over system-made guilds, allowing players to take control.

### War System

Monsters have organized themselves to defend against us and attempt to attack our towns. There will be a town-defense and quota-based system to determine whether the world will continue expanding, or if monsters will take victory and the play area will regress.


# Assignments

Stake your Heroes for $MEDALS and $ELM!

![Drop by the Adventurer's Guild to pick up assignments or chill for a drink.](/files/hssJCt26tefcIRyrcr3x)

## Working for MEDALS

Send idle heroes on assignments, which will award them MEDALS based on the different tasks. Assignments are an idle process for you. To send a hero on an assignment, you will have to choose an assignment, and choose the heroes eligible for it.

A hero's level will multiply his $MEDALS emissions in all jobs with fixed emissions. To see the emissions multiplier, check the [assignments ](/gameplay-prologue/game-features/assignments/assignments-fixed#emissions-multiplier)page.

####


# Assignments (Fixed)

Assignments emit a fixed amount of MEDALS per day.\
Heroes sent to assignments will become busy and be unable to use other game features.\
\
Jobs have different requirements as listed below:

<table><thead><tr><th width="252">Job Title</th><th>Requirements</th><th>MEDALS per second</th></tr></thead><tbody><tr><td><strong>Misc. Tasks</strong></td><td>No Requirements</td><td>(0.1 / 60) $MEDALS</td></tr><tr><td>Guard Duty</td><td>Warriors Only;<br>Level Required: 10<br>Strength >= 86<br>Vitality >= 61</td><td>(0.2 / 60) + (Hero's Strength - 85) * (0.05 / 60) MEDALS</td></tr><tr><td>Enemy Recon</td><td>Assassins Only;<br>Level Required: 10<br>Agility >= 86<br>Strength >= 61</td><td>(0.2 / 60) + (Hero's Agility - 85) * (0.05 / 60) MEDALS</td></tr><tr><td>Magic Research</td><td>Mages Only;<br>Level Required: 10<br>Intelligence >= 86<br>Will >= 61</td><td>(0.2 / 60) + (Hero's Intelligence - 85) * (0.05 / 60) MEDALS</td></tr><tr><td>Hunting Game</td><td>Rangers Only;<br>Level Required: 10<br>Strength >= 86<br>Agility >= 61</td><td>(0.2 / 60) + (Hero's Strength - 85) * (0.05 / 60) MEDALS</td></tr><tr><td>Altar Maintenance</td><td>Spiritualists Only;<br>Level Required: 10<br>Intelligence >= 86<br>Endurance >= 61</td><td>(0.2 / 60) + (Hero's Intelligence - 85) * (0.05 / 60) MEDALS</td></tr><tr><td>City Patrol</td><td>Berserkers Only;<br>Level Required: 10<br>Vitality >= 86<br>Endurance >= 61</td><td>(0.2 / 60) + (Hero's Vitality - 85) * (0.05 / 60) MEDALS</td></tr><tr><td>Ruins Scouting</td><td>Machinists Only;<br>Level Required: 10<br>Intelligence >= 86<br>Agility >= 61</td><td>(0.2 / 60) + (Hero's Intelligence - 85) * (0.05 / 60) MEDALS</td></tr><tr><td></td><td></td><td></td></tr></tbody></table>

{% hint style="info" %}
The community has coined the term CS for class-specific jobs requiring 86 main stat and 61 sub stat.
{% endhint %}

For heroes that have good stats for questing yet are unable to qualify for a fixed emission job, we will introduce pool-based assignments that has more general requirements. Please refer to the next page for more information.

### Emissions Multiplier

Experienced heroes are more efficient and will have better rewards from assignments. Your heroes are entitled to an emissions multiplier depending on their levels:

| Level    | Emissions Multiplier |
| -------- | -------------------- |
| 1 to 19  | 1x                   |
| 20 to 29 | 2x                   |
| 30 to 39 | 3x                   |
| 40 to 49 | 6x                   |
| 50 to 59 | 10x                  |
| 60 to 69 | 20x                  |
| 70 to 79 | 40x                  |
| 80 to 89 | 60x                  |
| 90 to 99 | 80x                  |
| 100+     | 100x                 |

### Emissions Decay

Calculations are based on time passed, and rewards are updated every second.

Please note that emissions won't be generated for the first 30 minutes after sending a hero on an assignment/after claiming.

If a hero is left in an assignment for too long, his morale and productivity will be negatively impacted, affecting his total emissions. The hero's **total** emissions will drop to 70% after \~7 days (604,800 seconds), to 40% after \~14 days (1,209,600 seconds), and 10% after \~21 days (1,814,400 seconds).

You can reset the decay by claiming rewards without quitting the job or incurring any gas fees.


# Exploration (Pooled)

> *With our summoned heroes, Elleria finally has the manpower to send out scouting teams! The Apostle has scryed and revealed 4 locations containing clues necessary to find Ignacio. Stronger heroes are given the freedom to roam about the lands and explore southwards of Elleria, discovering the unknown.*
>
> *Wonder what adventure lies ahead...*

Explorations emit a fixed amount of rewards shared equally by all heroes within the pool.\
Heroes sent on explorations will become busy and be unable to use other game features.\
\
Jobs have different requirements as listed below:

<table><thead><tr><th width="254">Job Title</th><th width="193">Requirements</th><th>Rewards per Day</th></tr></thead><tbody><tr><td>Necropolis Exploration</td><td>All classes<br>Level Required: 20</td><td>200 Vial of Mysterious Blood</td></tr><tr><td>Overworld Exploration</td><td>All classes<br>Level Required: 40</td><td>300 ELM Shards<br>50 $ELM</td></tr><tr><td>Ruins Exploration</td><td>All classes<br>Level Required: 50</td><td>1 Exalted Scroll<br>50 $ELM</td></tr><tr><td>Lair Exploration</td><td>All classes<br>Level Required: 60</td><td><p>1 Miracle Scroll</p><p>50 $ELM</p></td></tr></tbody></table>

Rewards emitted in each area of exploration is shared by all heroes staked in that pool! If you are the only hero staked in that pool, you will get **100%** of the rewards!

{% hint style="info" %}
Please note that emissions multiplier from hero level DOES NOT affect rewards in pooled assignments.
{% endhint %}

You can claim partial amounts of relics (etc. 0.5 Miracle Scroll), leave to quest, and come back later. **Balances will automatically be converted into a whole relic** when eligible upon claiming!

### Emissions Decay

Calculations are based on time passed, and rewards are distributed every 15 minutes.

Please note that emissions will not be generated for the first 30 minutes after sending a hero on an exploration/after claiming.

Should a hero be left in exploration for too long, the hero's efficiency will be negatively impacted, affecting his newly generated emissions. The hero's **newly distributed** emissions will be cut to 70% after \~7 days (604,800 seconds), to 40% after \~14 days (1,209,600 seconds), and 10% after \~21 days (1,814,400 seconds).

You can reset the decay by claiming rewards without quitting the job or incurring any gas fees.


# Questing

Send your heroes on explorations or quests to exterminate monsters and obtain rewards, equipments, and relics. The more quests completed in the world, the more contents unlocked.

![](/files/JZOFZqKDYBq5reA9rGNY)

Quests are an essential part of the game that rewards strong heroes with the rewards they deserve. Elleria initially only has one city that will be the base of all operations.

As the game matures and heroes exterminate enemies and bosses through quests, new cities will be unlocked through the land and guild system to expand the world and release new content.

### Quest Benefits

Quests are the core of the game as not only is the world's growth and mechanics centered around this, your token stream also mainly comes from quests.

Quests are also a source of experience, equipment, drops, and relics that will become increasingly important as the game expands.

### Quest Attempts

Each hero has a daily entry limit that resets at 1200 UTC +8. Please refer to the table below for the number of attempts possible.

| Hero Level     | Daily Attempts |
| -------------- | -------------- |
| Level 1 to 19  | 1 attempt      |
| Level 20 to 39 | 2 attempts     |
| Level 40 to 69 | 3 attempts     |
| Level 70 to 89 | 4 attempts     |
| Level 90+      | 5 attempts     |

### Combat Attributes

All heroes are eligible for quests. However, some will be better than others. Refer to [this page](/gameplay-prologue/heroes/attributes) to see the formulas used to calculate your hero's combat attributes.

### Quest Types

Different quests will have different enemy encounter rates, monster types, monster strength, environments, and bosses. Different quests will also have different entry fees and will distribute different amounts of $ELM, $MEDALS, Drops, Equipment, and Relics.

Emergency quests or special quests will include exponentially greater rewards and a risk of permanent death (burning of your NFTs upon death). These quests will have unique indicators and alerts to warn you before you embark on these. **You will not be able to flee from these quests.**

Some quests will only give you rewards if all monsters are defeated and the quest is cleared. There will be an indicator to display this.

{% tabs %}
{% tab title="Monster Encounter Rates" %}
The number of encountered monsters and the probability of meeting different monsters will be shown individually for each quest in the quest selection page once enough information is gathered.

These rates will be updated if sufficient users share documented information and resources (screenshots, videos, community websites, etc.) to encourage social activity and an active community.
{% endtab %}

{% tab title="Rewards Table" %}
The rewards table for defeating different monsters will be shown individually for each quest on the quest selection page once enough information is gathered.

These rates will be updated if sufficient users share documented information and resources (screenshots, videos, community websites, etc.) to encourage social activity and an active community.
{% endtab %}
{% endtabs %}

### Quest Rewards

Monsters you defeat will give you EXP, $MEDALS, and possibly $ELLERIUM, and other relics.\
\
Each monster has a fixed reward table. When you defeat a monster in a quest, a random reward based on that table is generated and accumulated in your quest rewards.

When you finish the quest, all quest rewards will be added into your in-game balance if you are victorious.\
\
In some multi-encounter quests, you can keep your rewards from previous encounters even upon defeat. There will be an indicator in the quests UI to determine if your rewards will be kept.

{% hint style="info" %}
You'll be able to use 1 consumable per turn per hero within quests. Consumables will be burnt upon usage!
{% endhint %}

### Quest Difficulty

Most quests in Tales of Elleria have a range of difficulty. A higher-difficulty quest represents more rewards upon completion. Please take note of the recommended level and potential monsters that you might encounter while selecting which quest to challenge.

Difficulty can be selected by clicking on the skulls icon before embarking on quests, where it usually ranges from D1 - D3/D4.

## Region Keys

Higher quest difficulties are locked behind Region Keys. These keys are soulbound and must be crafted from the same account using [these ](/gameplay-prologue/crafting-system/crafting#region-key-recipes)recipes. These keys will not be consumed and users just need to have them in your inventory when attempting the quests.

<figure><img src="/files/qaWGbEs3r2FEgRhrDwqX" alt=""><figcaption></figcaption></figure>

Region keys required to enter quests are as follows:

<table><thead><tr><th width="178">Quest Difficulty</th><th width="146">Keys Required</th></tr></thead><tbody><tr><td><a href="https://emojipedia.org/skull">💀</a></td><td>0</td></tr><tr><td><a href="https://emojipedia.org/skull">💀</a><a href="https://emojipedia.org/skull">💀</a></td><td>1</td></tr><tr><td><a href="https://emojipedia.org/skull">💀</a><a href="https://emojipedia.org/skull">💀</a><a href="https://emojipedia.org/skull">💀</a></td><td>2</td></tr><tr><td><a href="https://emojipedia.org/skull">💀</a><a href="https://emojipedia.org/skull">💀</a><a href="https://emojipedia.org/skull">💀</a><a href="https://emojipedia.org/skull">💀</a></td><td>3</td></tr></tbody></table>

## Solo Quests

Solo Quests are generally lower-risk and lower-reward, providing a relatively stable stream of rewards for the user. These quests will only require one hero and consist of 1v1 fights against monsters until your hero runs out of HP or all monsters have been defeated.

{% tabs %}
{% tab title="Turn Order" %}
The faster skill will move first. If skill speed is tied, the one with higher agility will go first.
{% endtab %}

{% tab title="Experience & Rewards" %}
Experience and other rewards will be based on the number and types of encountered enemies.
{% endtab %}
{% endtabs %}

## Team Quests

Team Quests are generally higher-risk, higher-reward, that rewards stronger teams with higher returns. These quests require multiple heroes and consist of grouped fights against an individual monster or waves of monsters.

{% tabs %}
{% tab title="Turn Order" %}
All heroes and monsters will select a move first, and the moves will be used based on skill speed, then agility.
{% endtab %}

{% tab title="Character Line-up" %}
When sending your characters on a quest, you will be prompted to arrange their formation and line-up. Team quests can accept up to 5 characters (active + reserves) depending on the quest.

All active characters will attack at once and can be switched to a reserved character.

When a character loses all his health, the reserve next in line (if any) will replace the fallen character in his slot.
{% endtab %}

{% tab title="Experience & Rewards" %}
Experience and other rewards will be based on the number and types of encountered enemies.

All heroes will receive the full experience at the end of the fight (not split amongst participants).
{% endtab %}
{% endtabs %}

## Emergency Quests

Emergency Quests are time-limited quests that may be solo/team-based and have special requirements and special rewards. A framework has been set up to implement these special quests.

Some quests in a dangerous environment might require you to have protective charms. I wonder how we can craft those...


# Goblin Plains

Goblins have been spotted on the plains just outside town, chasing away animals and causing unease. Show them who is boss!

![](/files/tMJzZrVhoDGJIWM7FNdx)

{% hint style="info" %}
The Goblin Plains award $MEDALS, Relics, ELM Shards, and EXP, allowing you to accumulate resources to upgrade your heroes and craft consumables.
{% endhint %}

### Possible Encounters:

{% tabs %}
{% tab title="Goblin Warrior" %}
A little green creature wielding a rudimentary club. Some of the townspeople even find them cute and harmless, but you very well know their dangers.\
\
Deals physical damage and can be found scouting around the plains.
{% endtab %}

{% tab title="Hopgoblin" %}
A green creature covered in armour, wielding a dangerous-looking weapon. Does the presence of armour mean these creatures have society and intelligence? And where did they come from, how did they train, and why are they attacking the citizens?\
\
It deals physical damage and can mostly be found within encampments. They're rarely sighted on the outskirts, most likely only when they're checking in on the scouts.
{% endtab %}

{% tab title="Goblin Mage" %}
Also a green creature, but covered in bone armour. Something ephemeral enhances it, giving it the capability to conjure and manipulate bones around him.

It deals magical damage and can be found throughout the plains, acting as an advisor for different camps. Strong but fragile, beware of his magical attacks, especially in group fights.
{% endtab %}

{% tab title="Goblin Leader" %}
D kxjh juhhq fuhdwxuh zlhoglqj d jldqw dah. EHZDUH, pdqb dgyhqwxuhuv kdyh ehhq lqmxuhg vlpsob dwwhpswlqj wr revhuyh lw. Ghvslwh lwv vlch, lw erdvwv vshhg dqg dqg kdv txlfn uhiohahv.

Ghdov kljk dprxqwv ri skbvlfdo gdpdjh, dqg krshixoob wkhb uhpdlq zlwklq wkhlu hqfdpsphqwv.
{% endtab %}

{% tab title="Goblin Ogre" %}
D pxwdwhg ohdghu wkdw kdv zrnh xs dqg fkrvh ylrohqfh. Wkhvh rjuhv ryhuzkhop rwkhuv zlwk euxwh irufh, bhw riihu olwwoh wr qrwklqj lq uhwxuq.

Erwk vwurqj dqg gxudeoh, wkhvh irhv duh wrxjk wr ehdw dqg duh d elj phqdqfh wr Hoohuld. Zlsh wkhp rxw dw doo frvwv.
{% endtab %}
{% endtabs %}

### Uncovered Areas of Interest:

#### Goblin Plains - Adventure Begins!

Our scouts have managed to capture some of the weaker goblins for research and training. Face off against one of these to get a feel for battle and to boost your confidence and spirit for adventuring!\
\
Preparation Fees: None!\
Heroes Required: 1\
Difficulty levels: 3

#### Goblin Plains - Outskirts

The further you wander, the more goblins start to appear. Be careful not to get overwhelmed. You might still be on the outskirts, but should their scouting paths overlap...

Preparation Fees: 500 $MEDALS\
Heroes Required: 1\
Difficulty Levels: 4

#### Goblin Plains - Outpost

Stealthily tracking the scouts, you've chanced upon one of their outposts. There seems to be a commander giving orders to the scouting teams. Take him out and the other goblins might scatter! Beware: You'd have to drop all your loot to retreat out of there. It's dangerous, make sure you're prepared!

Preparation Fees: 1000 $MEDALS\
Heroes Required: 1\
Difficulty Levels: 4

#### Special - Gold Rush (Limited Quest!)

Goblins love to hoard and collect items from all around, it's no wonder their camps are such a mess. What happens if a goblin stays exposed to medals and ellerium for a prolonged period of time...?

Preparation Fees: 500 $MEDALS\
Heroes Required: 1

{% hint style="info" %}
This quest is only available on weekends! You can find it under the 'Special' Region.
{% endhint %}


# Slime Road

Groups of slimes have been spotted roaming around the outer walls. Will you befriend or hunt them?

<figure><img src="/files/QHj1gmfQmCD4pkgoBg2H" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
The Slime Road awards $MEDALS, Relics, ELM Shards, and EXP, allowing you to accumulate resources for heroes and towards obtaining skills.
{% endhint %}

### Possible Encounters:

{% tabs %}
{% tab title="Blue Slimes" %}
A little blue blob that can only headbutt passing travelers. Some of them are smaller and harmless, but the bigger ones can pack a nasty punch when they hit you in the wrong places!\
\
Deals magical damage and can be found almost everywhere. Their rewards differ depending on what they've consumed in their surroundings.
{% endtab %}

{% tab title="Plant Slime" %}
A green slime formed from flowers mutating. These slimes may appear cute, but they are shy and will retaliate when attacked or accidentally stepped on!\\

Deals damage by shooting magical projectiles formed within their bodies.
{% endtab %}

{% tab title="Lava Slime" %}
A reddish slime formed by mutated rocks pushed up from underground. These slimes are known to be more aggressive and will spit rocks at other moving creatures. There have been reports of fires due to the lava projectiles shot from these slimes.

Deals physical damage by ejecting rocks formed within their bodies.
{% endtab %}

{% tab title="Cactus Slime" %}
A slime formed by cacti mutating, and they are as dangerous as they look! These bulbous slimes shoot their spines in all directions when threatened, and have been spotted causing friendly fire as well.

Deals magical damage by releasing toxic spines formed within their bodies.
{% endtab %}

{% tab title="King Slime" %}
Zkdw pxwdwhg lqwr wklv? Wkhvh nlqjv kdyh ehhq vsrwwhg frppdqglqj rwkhu volphv, dqg duh nqrzq wr eh lqwhooljhqfh hqrxjk wr vwudwhjlch dqg zlhog pdqd. Wkh dgyhqwxuhu'v jxlg uhsruwv wkdw d uduh nlqg ri Volph Hvvhqfh fdq eh irxqg zlwklq wkhlu erglhv zkhq ghihdwhg.

Ghdov pdjlfdo gdpdjh eb uhohdvlqj klv volpb plqlrqv!
{% endtab %}
{% endtabs %}

### Uncovered Areas of Interest:

#### Slime Road - Slime Friend (Dawn Heroes Only)

These slimes are friendly and willing to spar a bit to get you experienced with combat! Your heroes will gain extra experience and be better ready for his journey!\
\
Preparation Fees: None!\
Heroes Required: 1\
Difficulty levels: 1

#### Slime Road - Slime Foe

Wandering further down the road, you see similar blue slimes that are aggressive. These slimes have consumed different pollutants and have built up some processed goo within them while also being slightly stronger.

Preparation Fees: 250 $MEDALS\
Heroes Required: 1\
Difficulty levels: 3

#### Slime Road - Slime Ambush

Our researchers have discovered that slimes grow stronger the more mana and ELM they consume. Slimes have started to ambush wanderers in an attempt to steal their possessions for consumption. Stop these slimes!!

Preparation Fees: 500 $MEDALS\
Heroes Required: 1\
Difficulty levels: 4

#### Slime Road - Slime Bandits

Some slimes that have consumed huge amounts of ELM have mutated into kings- and are organizing attacks on citizens and goblins alike. We need to stop these slimes from getting stronger-

Preparation Fees: 1000 $MEDALS\
Heroes Required: 1\
Difficulty levels: 4


# Ancient Ruins

Golems have been sighted in the depths of the Ancient Ruins. Hidden mysteries lie dormant among these ruins. Will you unravel the secrets beneath?

<figure><img src="/files/WTMGhhY6yNqfOwY8EK0z" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
The Ancient Ruins awards $MEDALS, $ELM, Relics, ELM Shards, and EXP, allowing you to accumulate resources for Equipment enhancing. This region awards $ELM!
{% endhint %}

### Possible Encounters:

{% tabs %}
{% tab title="Peblet" %}
A tiny, rugged stone creature that roams the Ancient Ruins. The smaller ones scuttle harmlessly among the ruins, but beware of their larger kin, whose solid forms can deliver a surprisingly powerful blow!

These pebble monsters deal physical damage and are a common sight amidst the ruins. The treasures they yield vary, echoing the diverse minerals and elements they've absorbed from their stony domain.
{% endtab %}

{% tab title="Coalheart" %}
Coalheart, a towering golem shaped from ancient rock, stands guard in the deeper chambers of the Ancient Ruins. With a silhouette resembling a human form, Coalheart wields mystical forces, dealing formidable magic damage to any intruder daring enough to challenge its might.

As you navigate the perilous depths, prepare to face Coalheart – a true test of your strategic prowess and magical resilience.
{% endtab %}

{% tab title="Boulden" %}
Resembling a boulder come to life, Boulden is as durable as the ancient stones it's composed of, making it a formidable opponent in battle.\
\
Its hefty, stone-bound form dominates the landscape, a testament to the age-old magic that binds it. Boulden's sheer size makes it a slow mover, but its powerful, ground-shaking strikes can catch even the swiftest adventurers off guard with massive physical damage.
{% endtab %}

{% tab title="Gollux" %}
Gollux, the colossal guardian of the Ancient Ruins, stands as a monolithic testament to the lost era's might and mystique. This massive golem, crafted from the very bedrock of the ruins, is the ultimate physical boss monster, embodying the raw power and enduring strength of the ages.

With its towering presence and formidable power, Gollux challenges even the bravest of adventurers. Its attacks are not just physically overwhelming but are strategically executed, demanding both skill and cunning from those who dare to confront it.
{% endtab %}

{% tab title="???" %}
???
{% endtab %}
{% endtabs %}

### Uncovered Areas of Interest:

**Ancient Ruins - Peblet's Path**

In the Ancient Ruins, Peblet's Path unfolds, a trail lined with small stone creatures known as Pebblets. These mini golems, born from the ruins, possess a curious resilience. Navigating this path offers an initial taste of the deeper mysteries and ancient powers that the Ruins conceal.

Preparation Fees: 500 $MEDALS\
Heroes Required: 1\
Difficulty levels: 3

**Ancient Ruins - Boulden's Border**

At Boulden's Border in the Ancient Ruins, golems have gathered, forming unexpected barriers. Energized by the ruins, they challenge anyone trying to delve deeper. Your task is to navigate these protective golems and secure safe passage into the heart of the ruins. Proceed with caution!

Preparation Fees: 500 $MEDALS\
Heroes Required: 1\
Difficulty levels: 4

#### Ancient Ruins - Golem's Grudge

In the deepest parts of the Ancient Ruins, some golems have absorbed immense magical energies, evolving into formidable beings. These enhanced golems, fueled by ancient grudges, are now menacingly patrolling the ruins, posing a significant threat to all who venture too close. It's crucial to confront and pacify these guardians before their power grows uncontrollable.

Preparation Fees: 1000 $MEDALS\
Heroes Required: 1\
Difficulty levels: 4


# Equipment

We are more than flesh and bones.

![Take good care of your equipment, and they will take better care of you.](/files/SfTTV5VB7eMUcyzxn3vA)

As heroes venture out further, monsters become stronger and harder to defeat. Equipment will aid heroes in clearing quests by improving their combat capabilities through attributes and combat attributes (only for Quests and PvP).

We have introduced a framework for a full-fledged RPG equipment system which will be implemented after launch in different phases.

Every hero can become a legendary combatant with the right equipment.

### How to Obtain Equipment

Equipment can be crafted from the [blacksmith](/gameplay-prologue/world-map#smithy) or earned through rewards from monsters and bosses during quests. They can also be rewarded from PvP.

### Equipment Utility

There are four main aspects to equipment, crafting, enhancing, re-rolling and infusing. Please refer below to find out more:

{% content-ref url="/pages/bPO1F1XCuLU0WXgMWOvU" %}
[Equipment System](/gameplay-prologue/equipment-system)
{% endcontent-ref %}


# Combat System

## Combat System

Our combat system caters for a full RPG experience, and more depth will gradually be added to it. Players will be rewarded for doing their research and strategizing the best way to fight for them.

The combat system in our Prologue manifests as a turn-based active battle system. Players will be able to choose actions for their heroes each turn. All of the player's active heroes will attack at once, followed by the enemy, followed by the player again...

Currently, the available actions are: **Battle, Flee** during the player's turn.

**Use Items**, and **Switch Heroes**, will be available in Phase 2 after our relics and crafting systems have been implemented and team quests are discovered.

Our formulas are all available on the Whitepaper, do contact us if anything is missing or seems outdated.

## Status Effect System

Status Effects can be positive/negative, applying buffs and debuffs to both the Heroes and the enemies. The current status effects are as follows:

| Category    | Effect Name        | Effects                                              |
| ----------- | ------------------ | ---------------------------------------------------- |
| Buff/Debuff | Attack Up/Down     | Increases your attack multiplicatively (stacks).     |
| Buff/Debuff | Agility Up/Down    | Increases your agility multiplicatively (stacks).    |
| Buff/Debuff | Defence Up/Down    | Increases your defence multiplicatively (stacks).    |
| Buff/Debuff | Resistance Up/Down | Increases your resistance multiplicatively (stacks). |
| Affliction  | Bleed              | Loses health every turn. (stacks).                   |

## Battle Actions

There are 3 battle actions available- 'Attack', 'Special Attack', and 'Defend'.

{% content-ref url="/pages/xG5d3jMoB7GYECQTfoUm" %}
[Class Skills/Traits](/gameplay-prologue/heroes/class-skills-traits)
{% endcontent-ref %}


# Barkeeper's Shop

Welcome! The Barkeeper has some special items on sale just for you. Some of these items aren't readily available through questing or from any other sources.

## Shop Tabs

There are currently 2 main tabs within the shop:

**Elleria's Bounty** - Items purchased with in-game $ELM.

**Dimensional Haul -** Items purchased with currency from across the blockchain, requiring different on-chain tokens/resources.

### Elleria's Bounty

Items under Elleria's Bounty are off-chain transactions, and take place after a message is signed. The items purchasable are only purchasable using in-game currencies.

| Item List                      | Cost    |
| ------------------------------ | ------- |
| Ellerium Shard (untradeable)   | 10 $ELM |
| Diluted Recovery Potion        | 20 $ELM |
| Recovery Potion                | 50 $ELM |
| Medals Exchange Ticket 1 (1k)  | 5 $ELM  |
| Medals Exchange Ticket 2 (5k)  | 25 $ELM |
| Medals Exchange Ticket 3 (20k) | 95 $ELM |
| Medals Exchange Ticket 4 (???) | 25 $ELM |

### Dimensional Haul

Items under Dimensional Haul are **on-chain transactions**, where the shopkeeper sells items purchasable only using $MAGIC and other related on-chain tokens.

You are required to approve token spending the first time you purchase an item.

This feature allows for cross-metaverse collaboration options where partner projects can use their NFTs/Tokens/Resources from across the blockchain to purchase relics and other items used within Elleria.

| Item List                                                                                                       | Cost       |
| --------------------------------------------------------------------------------------------------------------- | ---------- |
| 1x Magic Shard (untradeable)                                                                                    | 1 $MAGIC   |
| 1x Boss Entry Ticket                                                                                            | 5 $MAGIC   |
| <p><strong>Beginner Pack</strong><br>20,000 $MEDALS<br>5x Faded Memories<br>5x Diluted Recovery Potions</p>     | 20 $MAGIC  |
| <p><strong>Novice Pack</strong><br>50,000 $MEDALS<br>2x Vivid Memories<br>5x Recovery Potions</p>               | 50 $MAGIC  |
| <p><strong>Master Pack</strong><br>125,000 $MEDALS<br>6x Vivid Memories<br>5x Potent Recovery Potions</p>       | 100 $MAGIC |
| <p><strong>Supreme Pack</strong><br>250,000 $MEDALS<br>5x Timeless Memories<br>5x Superior Recovery Potions</p> | 200 $MAGIC |

## Limited Items

Some items are time-limited and refreshed daily! You can see the remaining quantity under each item.

Some items might be limited edition and will never return once expired too. Keep a lookout for our Discord announcement when these items appear.

{% hint style="info" %}
The shop refreshes at 0400 UTC, together with quest resets. You can see the time until refresh on the bottom left.
{% endhint %}

<figure><img src="/files/zPlPgYGUF9wnr5RRQDvE" alt=""><figcaption></figcaption></figure>


# Tasks

## Daily/Weekly Tasks

Daily/weekly tasks are meant to be cleared with a **single hero** without any extra effort, allowing **all players** to clear them as long as they play the game daily!

Daily/weekly tasks will automatically be completed as you perform actions in-game. However, make sure to claim before the week resets on Monday at 0400 UTC, or your unclaimed rewards will be lost!

You can view tasks and claim rewards from the 'Tasks' button on the World Map:

<figure><img src="/files/MsPNkRaE1swtEp9nLNrX" alt=""><figcaption></figcaption></figure>

### **Reward for Daily Tasks:**

| Day       | Reward                        |
| --------- | ----------------------------- |
| Monday    | 1x Diluted Potion (Soulbound) |
| Tuesday   | 100 $MEDALS                   |
| Wednesday | 1x T1 Goblin Component        |
| Thursday  | 200 $MEDALS                   |
| Friday    | 1 Ellerium Shard              |
| Saturday  | 200 $MEDALS                   |
| Sunday    | 1x Random Elixir (Soulbound)  |

<figure><img src="/files/zlTpOzzD5igfgqcuf0aq" alt=""><figcaption></figcaption></figure>

### **Reward for Weekly Task:**

* 10x Ellerium Shards (Soulbound)
* 1x Lesser Positive Scroll (Soulbound) - Gives +1 to 1 random stat!

<figure><img src="/files/lH2CeajqbdJbCxAxFVza" alt=""><figcaption></figcaption></figure>

### **FAQ:**

**1. When do weekly tasks reset?**

Weekly tasks reset on Monday's reset. (when gold rush disappears)

**2. I forgot to claim for a previous day!!**

You can leave all your tasks and claim them at the end of the week (Sunday) before the weekly reset, tasks should automatically be tracked daily even if you do not open the task page.

**3. What does soulbound mean?**

The relic will be untradeable (cannot unbind from account). For scrolls, the stats will stay with your hero only within the account.

## Adventurer's Guidebook

<figure><img src="/files/xD8keD0ZCeb8NPRYf2FN" alt=""><figcaption></figcaption></figure>

The Adventurer's Guidebook in Tales of Elleria serves as a comprehensive roadmap for new players, detailing a series of structured tasks designed to facilitate progression through the game. This guide not only introduces users to the essential mechanics and features of Elleria but also provides strategic advice on character development and account enhancement.&#x20;

By following the guidebook, players can efficiently navigate the complexities of the game, optimizing their journey and enhancing their overall gaming experience through rewards. This tool is crucial for ensuring that newcomers can quickly become competent and competitive within the vibrant world of Tales of Elleria.

<table><thead><tr><th width="118">Chapter</th><th>Task</th><th>Reward</th></tr></thead><tbody><tr><td>1</td><td>Summon 1 Ethereal Hero at the Altar</td><td>3x Fading Memories</td></tr><tr><td>1</td><td>Clear Floor 1 of Tower of Babel</td><td>10,000 $MEDALS</td></tr><tr><td>1</td><td>Upgrade a Hero from the Heroes' Quarters</td><td>5,000 $MEDALS</td></tr><tr><td>1</td><td>Earn 100 $MEDALS from Assignments</td><td>2x Diluted Recovery Vials</td></tr><tr><td>1</td><td>Complete 1 Daily Task</td><td>25x Crafting EXP</td></tr><tr><td>1</td><td>Open 3 Wooden Lootboxes</td><td>10x Soul Dust</td></tr><tr><td>2</td><td>Purchase 1 Item from the Shop</td><td>5x Ellerium Shards</td></tr><tr><td>2</td><td>Use the Relic Crafting System</td><td>10x Ellerium Shards</td></tr><tr><td>2</td><td>Use the Wishing Well</td><td>100x Crafting EXP</td></tr><tr><td>2</td><td>Use a Consumable in Battle</td><td>1 Luck Elixir</td></tr><tr><td>2</td><td>Complete 1 Weekly Task</td><td>3x Recovery Vials</td></tr><tr><td>2</td><td>Use a Scroll on a Hero</td><td>50x Ellerium Shards</td></tr><tr><td>2</td><td>Clear Floor 5 of Proving Grounds</td><td>Ethereal-CS Scroll <br>(turns an ethereal hero into 86/61)</td></tr><tr><td>3</td><td>Craft any Equipment</td><td>1x Random T3 Gem/Metal</td></tr><tr><td>3</td><td>Upgrade an Equipment to +8</td><td>1x Random T3 Gem/Metal</td></tr><tr><td>3</td><td>Use Equipment Reroll</td><td>20x Ellerium Shards</td></tr><tr><td>3</td><td>Infuse an Equipment</td><td>20x Ellerium Shards</td></tr><tr><td>3</td><td>Clear Floor 5 of Tower of Babel</td><td>3x Recovery Vials</td></tr><tr><td>3</td><td>Clear Floor 10 of Tower of Babel</td><td>3x Potent Recovery Vials</td></tr><tr><td>4</td><td>??</td><td>??</td></tr></tbody></table>

Battle Pass?


# Wishing Well

The wishing well has been live since `1st January 2023 4am UTC` and is accessible from the World Map via the Town Square!

<figure><img src="/files/hn588CSONS8w638xk509" alt=""><figcaption></figcaption></figure>

### Relics Recycling & Conversion

If you have too many relics that are unused and you do not want to list them on the Marketplace, the Wishing Well is an option that allows you to obtain 1 new relic by burning 3 relics.

**Only tradeable relics Tier 4 and under can be burnt. You will receive loot based on the lowest tier relic burnt.**

{% hint style="warning" %}
Burning 3 T2 relics will use the Tier 2 and 3 table.

Burning 1 T1 and 2 T2 relics will use the Tier 1 table instead.
{% endhint %}

There is a different loot table for different tiers of relics burnt, as follows:

{% tabs %}
{% tab title="Tier 1" %}
{% hint style="info" %}
This lists the possible rewards from burning T1 relics.\
(Rewards can have mixed tiers!)
{% endhint %}

<table data-column-title-hidden data-view="cards"><thead><tr><th>Tier 1 Obtainable Loot</th></tr></thead><tbody><tr><td>Cursed Scroll</td></tr><tr><td>Risky Scroll</td></tr><tr><td>Ruby Chip</td></tr><tr><td>Sapphire Chip</td></tr><tr><td>Emerald Chip</td></tr><tr><td>Topaz Chip</td></tr><tr><td>Diamond Chip</td></tr><tr><td>Amethyst Chip</td></tr><tr><td>Copper Powder</td></tr><tr><td>Zinc Powder</td></tr><tr><td>Iron Powder</td></tr><tr><td>Tin Powder</td></tr><tr><td>Diluted Recovery Potion</td></tr><tr><td>Goblin Leader's Belt</td></tr><tr><td>Vial of Mysterious Blood</td></tr><tr><td>Weird Parchment</td></tr><tr><td>Hopgoblin's Helmet</td></tr><tr><td>Cloth Strips</td></tr><tr><td>Wood Chips</td></tr><tr><td>Goblin's Foot</td></tr><tr><td>Goblin's Hand</td></tr><tr><td>Goblin's Ear</td></tr><tr><td>Goblin's Magic Necklace</td></tr><tr><td>Leather</td></tr><tr><td>Goblin's Bone Necklace</td></tr><tr><td>Goblin's Leather Bundle</td></tr><tr><td>Goblin's Bones</td></tr><tr><td>Bone Powder</td></tr><tr><td>Small Goblin Insignia</td></tr></tbody></table>
{% endtab %}

{% tab title="Tier 2 and 3" %}
{% hint style="info" %}
This lists the possible rewards from burning T2/T3 relics.\
(Rewards can have mixed tiers!)
{% endhint %}

<table data-column-title-hidden data-view="cards"><thead><tr><th>Lesser Chaos Scroll</th></tr></thead><tbody><tr><td>Lesser Chaos Scroll</td></tr><tr><td>Slime Drop</td></tr><tr><td>Ruby Shard</td></tr><tr><td>Sapphire Shard</td></tr><tr><td>Emerald Shard</td></tr><tr><td>Topaz Shard</td></tr><tr><td>Diamond Shard</td></tr><tr><td>Amethyst Shard</td></tr><tr><td>Copper Ore</td></tr><tr><td>Zinc Ore</td></tr><tr><td>Iron Ore</td></tr><tr><td>Tin Ore</td></tr><tr><td>Goblin King's Axe</td></tr><tr><td>Goblin Mage's Staff</td></tr><tr><td>Recovery Potion</td></tr><tr><td>Big Goblin Insignia</td></tr><tr><td>Three-leaf Clover</td></tr><tr><td>Hopgoblin's Shield</td></tr><tr><td>Hopgoblin's Axe</td></tr><tr><td>Goblin's Club</td></tr></tbody></table>
{% endtab %}

{% tab title="Tier 4" %}
{% hint style="info" %}
This lists the possible rewards from burning T4 relics.\
(Rewards can have mixed tiers!)
{% endhint %}

<table data-column-title-hidden data-view="cards"><thead><tr><th>Chaos Scroll</th></tr></thead><tbody><tr><td>Chaos Scroll</td></tr><tr><td>Potent Recovery Potion</td></tr><tr><td>Vial of Holy Water</td></tr><tr><td>Washed Parchment</td></tr><tr><td>Goblin Leader's Crown</td></tr><tr><td>Ruby Shard</td></tr><tr><td>Sapphire Shard</td></tr><tr><td>Emerald Shard</td></tr><tr><td>Topaz Shard</td></tr><tr><td>Diamond Shard</td></tr><tr><td>Amethyst Shard</td></tr><tr><td>Copper Ore</td></tr><tr><td>Zinc Ore</td></tr><tr><td>Iron Ore</td></tr><tr><td>Tin Ore</td></tr><tr><td>Four-leafed Clover</td></tr><tr><td>Lesser Chaos Scroll</td></tr><tr><td>Recovery Potion</td></tr><tr><td>Big Goblin Insignia</td></tr><tr><td>Three-leaf Clover</td></tr><tr><td>Slime Drop</td></tr><tr><td>Hopgoblin's Shield</td></tr><tr><td>Hopgoblin's Axe</td></tr></tbody></table>
{% endtab %}
{% endtabs %}

### How to use Wishing Well

1. Head to the Town Square.

<figure><img src="/files/4BFaymhkklRoFG9GitF0" alt=""><figcaption></figcaption></figure>

2\. Click on 'Wishing Well'

<figure><img src="/files/wDJ16b4FI2Euv7IS4Mex" alt=""><figcaption></figcaption></figure>

3\. Choose 3 spare relics to burn. These relics can be repeated (2/3 of the same item). Choose how many sets of the relics you want to burnt. Clicking 'max' will auto calculate the maximum sets of relics you have.\
\
Click on 'Make Wish' once confirmed, good luck! :four\_leaf\_clover:

<figure><img src="/files/ioCU2O1dfRY9fuOyqzWt" alt=""><figcaption></figcaption></figure>

4\. You will have to click on 'Throw', and sign a message to authenticate and confirm burning of your relics. We don't want you accidentally burning important items!

<figure><img src="/files/LUQ2Ecwyukmr0DC3pOFo" alt=""><figcaption></figcaption></figure>

5\. Check your loot!

<figure><img src="/files/sPlQUgDnfuAVSTpxauZr" alt=""><figcaption></figcaption></figure>


# Hero Rebirth

The Hero Rebirth System allows you to burn one hero (Sacrificial hero) to reroll the stats of another (Main hero) at no extra cost. If you have heroes that you would like to try rerolling, the Hero Rebirth Feature is an option for you.

This feature will be released on 3rd April 2023 during reset (4 am UTC).

<figure><img src="https://cdn-images-1.medium.com/max/900/1*GU2WcJ2uh3Sz_L6sn8VotQ.png" alt=""><figcaption><p>Hero Rebirth UI</p></figcaption></figure>

## Mechanism

The main hero’s stats get re-generated between the shown attribute range without any weighted randomness. (same mechanism as mint)

After rebirth, your main hero undergoes the following changes:

* Stats get regenerated.
* Level and Daily Quest Attempts reset to 1.
* Accumulated EXP resets to 0.
* Soulbound stats are reset.
* Class remains the same.

{% hint style="warning" %}
The sacrificed hero will be burnt forever on-chain. They will show in your inactive tab as a soul.
{% endhint %}

<figure><img src="https://cdn-images-1.medium.com/max/900/1*e3Je4nBWq_MGbJIaoSxZlw.png" alt=""><figcaption></figcaption></figure>

## **All Hero Potential Bonus**

1. The minimum total attribute varies depending on the heroes used for rebirth:

<table><thead><tr><th width="210">Both Genesis Heroes</th><th width="186.33333333333331">Both Dawn Heroes</th><th>One Dawn &#x26; One Genesis Hero</th></tr></thead><tbody><tr><td>160</td><td>60</td><td>110</td></tr></tbody></table>

2. The maximum total attribute depends only on the main hero.\
   It will be 375 if the main hero is a Dawn Hero, and 400 if the main hero is a Genesis Hero.\\
3. $MAGIC shards can be used to improve the main stats range of your hero.\
   **For every 10 $MAGIC Shards used, the possible stat range used for rebirth increases by 1.** The maximum range of stat rollable using $MAGIC shards is capped between 376\~425.

```
Example:
ie no magic burnt = 2x genesis will roll for 160~400.
ie 1x10 magic burnt = 2x genesis will roll for 161~401.
.
.
.
ie 216x10 magic burnt = 2x genesis will roll for 376~425. (max)
```

## **Rebirth EXP Bonus**

To reward our most loyal players for the amount of time and effort that they have put into the game, EXP accumulated will give your heroes an advantage during rebirth.

The sum of involved heroes’ **excess EXP** will be used, and every 90 EXP will award the rebirthed hero 1 guaranteed extra stat point, up to a cap of 2700 EXP.

```
If your hero is level 1 at 50 EXP, the required EXP for next level is 0. 
All 50 EXP counts towards the bonus.

If your hero is level 10 at 50 EXP, the required EXP for next level is 5. 
EXP counted will be (50 — 5 = 45).
```

{% hint style="info" %}
EXP Bonus will be capped at 376 total attrbutes. If your hero rolls a number above that due to Magic Shard Bonus, EXP bonus will not apply further!
{% endhint %}

## Feature Guide

1. Head to the Town Square from the main menu and click on the Hero Rebirth feature.

<figure><img src="https://cdn-images-1.medium.com/max/900/1*7o3oDOOu_k0o8YDCNBTx-A.png" alt=""><figcaption></figcaption></figure>

2\. Choose one hero to be sacrificed (released and burnt) on the left and one hero to reroll on the right. The main hero’s class will remain the same!

<figure><img src="https://cdn-images-1.medium.com/max/900/1*XQ-NmxMbaWIP9WqjVqVI6w.png" alt=""><figcaption></figcaption></figure>

3\. (Optional) Use $MAGIC shards to improve the possible range of stats obtained after rebirth.

<figure><img src="https://cdn-images-1.medium.com/max/900/1*Wk8nHQlxQgsLTPSbnwAhHg.png" alt=""><figcaption></figcaption></figure>

4\. Follow the instructions to authorize the transactions and enjoy your new hero. Good luck!

<figure><img src="https://cdn-images-1.medium.com/max/900/1*DuP1wt-jKpsEC41lQDsHtw.png" alt=""><figcaption></figcaption></figure>

## **Total Final Attributes Formula**

```
Final Attributes:

[Minimum Total Attributes (1) + $MAGIC Shard Bonus (3) to
Maximum Total Attributes (2) + $MAGIC Shard Bonus (3)]
+ (Heroes EXP Bonus)


Mechanics behind the scene:

1. For all stats, generate between their min and max. 
Keep track of generated total attributes (generatedTotalAttributes).
2. Multiply each stat by (actualTotalAttributes/generatedTotalAttributes), cutting them off between min/max if necessary.
3. Re-calculate generatedTotalAttributes after capping. 
4. For the difference between generated and actual total attributes, add/minus 1 stat randomly.
```


# Tower of Babel

Located in the Colosseum on the left of the Main Menu, the Tower of Babel is filled with challenging monsters that will test your skills and strategy like never before. Enticing prizes await you on each cleared floor, and a bounty of $ELM awaits you for placing high in the Leaderboards!

**The Tower's gates opened on 19th June 2023!**

<figure><img src="/files/J3we4PyMeEnwodYd1yZk" alt=""><figcaption><p>Tower of Babel</p></figcaption></figure>

## **Tower of Babel Mechanics** <a href="#id-8393" id="id-8393"></a>

* The tower has **46 Floors.**
* Each cycle lasts for 2 weeks (resets bi-weekly).
* Rewards, difficulty, and score obtained **increases** the higher the floor cleared.
* Every floor's first clear reward **resets every cycle**.
* Every hero has **TWO FREE attempts** to enter the tower every cycle.
* Players can spend 2\*n $ELM for more attempts. (n = num. of exceeded attempts)

{% hint style="info" %}
In addition to these rewards, accumulating score places you in the Babel leaderboards that award $ELM! More information in the section below. Keep reading :point\_down:
{% endhint %}

<figure><img src="/files/974SIDQmKv8HywT8Ekgy" alt=""><figcaption><p>1st Floor</p></figcaption></figure>

### Biweekly First Clear Reward List

Below is the full reward list attainable upon clearing each floor:

<table><thead><tr><th width="90.33333333333331">Floor</th><th width="109">Rec. Level</th><th width="308">Monsters</th><th>Clear Rewards</th></tr></thead><tbody><tr><td>1</td><td>Level 5</td><td>Slime Friend</td><td>200 $MEDALS</td></tr><tr><td>2</td><td>Level 5</td><td>Trainee Goblin</td><td>1x Weird Parchment</td></tr><tr><td>3</td><td>Level 5</td><td>Gob Warrior</td><td>1x Vial of Mysterious Blood</td></tr><tr><td>4</td><td>Level 5</td><td>Slime Foe</td><td>300 $MEDALS</td></tr><tr><td>5</td><td>Level 10</td><td>Gob Mage</td><td>5x ELM Shards</td></tr><tr><td>6</td><td>Level 10</td><td>Plant Slime</td><td>1x Diluted Recovery Potion (SB)</td></tr><tr><td>7</td><td>Level 10</td><td>Hopgoblin</td><td>1x Diluted Recovery Vial (SB)</td></tr><tr><td>8</td><td>Level 15</td><td>Lava Slime</td><td>1000 $MEDALS</td></tr><tr><td>9</td><td>Level 15</td><td>Gob Mage + Hopgoblin</td><td>1x Recovery Potion (SB)</td></tr><tr><td>10</td><td>Level 15</td><td>Plant Slime + Lava Slime</td><td>1x Lesser Chaos Scroll (SB)</td></tr><tr><td>11</td><td>Level 20</td><td>Hopgoblin + Gob Leader</td><td>1x Vial of Holy Water</td></tr><tr><td>12</td><td>Level 20</td><td>Lava Slime + Slime King</td><td>1x Washed Parchment</td></tr><tr><td>13</td><td>Level 25*</td><td>Gob Mage + Plant Slime + Gob Leader</td><td>3000 $MEDALS</td></tr><tr><td>14</td><td>Level 25*</td><td>Hopgoblin + Lava Slime + Slime King</td><td>20x ELM Shards</td></tr><tr><td>15</td><td>Level 30*</td><td>Goblin Ogre</td><td>1x Lesser Positive Scroll (SB)</td></tr><tr><td>16</td><td>Level 5</td><td>Slime Friend</td><td>1x Slime Drop</td></tr><tr><td>17</td><td>Level 10</td><td>Trainee Goblin</td><td>1x Topaz Chip</td></tr><tr><td>18</td><td>Level 15</td><td>Gob Warrior</td><td>1x Emerald Chip</td></tr><tr><td>19</td><td>Level 20</td><td>Slime Foe</td><td>2000 $MEDALS</td></tr><tr><td>20</td><td>Level 25</td><td>Gob Mage</td><td>10x ELM Shards</td></tr><tr><td>21</td><td>Level 25</td><td>Plant Slime</td><td>1x Slime Goo</td></tr><tr><td>22</td><td>Level 25</td><td>Hopgoblin</td><td>1 x Chaos Scroll (SB)</td></tr><tr><td>23</td><td>Level 25</td><td>Lava Slime</td><td>1x Three-leaf Clover</td></tr><tr><td>24</td><td>Level 30</td><td>Gob Mage + Hopgoblin</td><td>3000 $MEDALS</td></tr><tr><td>25</td><td>Level 30</td><td>Plant Slime + Lava Slime</td><td>2x Random Elixir (SB)</td></tr><tr><td>26</td><td>Level 35</td><td>Hopgoblin + Gob Leader</td><td>2x Recovery Vial (SB)</td></tr><tr><td>27</td><td>Level 35</td><td>Lava Slime + Slime King</td><td>3x Potent Recovery Vial (SB)</td></tr><tr><td>28</td><td>Level 40*</td><td>Gob Mage + Plant Slime + Gob Leader</td><td>6000 $MEDALS</td></tr><tr><td>29</td><td>Level 40*</td><td>Hopgoblin + Lava slime + Slime King</td><td>40x ELM Shards</td></tr><tr><td>30</td><td>Level 50*</td><td>Goblin Ogre</td><td>1x Blessing Scroll (SB)</td></tr><tr><td>31</td><td>Level 5</td><td>Slime Friend</td><td>2000 $MEDALS</td></tr><tr><td>32</td><td>Level 15</td><td>Trainee Goblin</td><td>3x Three-leaf Clover</td></tr><tr><td>33</td><td>Level 20</td><td>Gob Warrior</td><td>1x Potent Recovery Potion (SB)</td></tr><tr><td>34</td><td>Level 25</td><td>Slime Foe</td><td>3000 $MEDALS</td></tr><tr><td>35</td><td>Level 30</td><td>Gob Mage</td><td>15x ELM Shards</td></tr><tr><td>36</td><td>Level 35</td><td>Plant Slime</td><td>1x Slime Essence</td></tr><tr><td>37</td><td>Level 35</td><td>Hopgoblin</td><td>1x Cursed Scroll (SB)</td></tr><tr><td>38</td><td>Level 35</td><td>Lava Slime</td><td>1x Four-leafed Clover</td></tr><tr><td>39</td><td>Level 40</td><td>Gob Mage + Hopgoblin</td><td>5000 $MEDALS</td></tr><tr><td>40</td><td>Level 40</td><td>Plant Slime + Lava Slime</td><td>3x Random Elixir (SB)</td></tr><tr><td>41</td><td>Level 45</td><td>Hopgoblin + Gob Leader</td><td>2x Potent Recovery Potion (SB)</td></tr><tr><td>42</td><td>Level 45*</td><td>Lava Slime + Slime King</td><td>60x ELM Shards</td></tr><tr><td>43</td><td>Level 50*</td><td>Gob Mage + Plant Slime + Gob Leader</td><td>1x Jester’s Tricks</td></tr><tr><td>44</td><td>Level 50*</td><td>Hopgoblin + Lava Slime + Slime King</td><td>1x Random Skin Box</td></tr><tr><td>45</td><td>Level 60*</td><td>Gob leader + King Slime + Goblin Ogre</td><td>1x Miracle Scroll (SB)</td></tr><tr><td>46</td><td>Level 80*</td><td>Zorag the Goblin King</td><td>1x Miracle Scroll</td></tr></tbody></table>

{% hint style="info" %}
\*Some stages are harder than others, be prepared with elixirs and potions!
{% endhint %}

### Leaderboard Rewards <a href="#id-22af" id="id-22af"></a>

In addition to earning rewards for successfully clearing each floor in the Tower of Babel, Heroes will be **evaluated based on their performance** and ranked on a leaderboard, displaying their position among the top players. This leaderboard will also serve as a platform for distributing **$ELM** and other prizes.

<figure><img src="/files/LcfzMSxGIUnJI1NZHgEt" alt=""><figcaption><p>Tower of Babel Leaderboard</p></figcaption></figure>

There will be a total of **8** leaderboards, one per class.

Each class's leaderboard will remain **completely separate** from the others.

A prize pool of **3500 $ELM** will be **equally divided** among the eight classes every cycle.

Players will be ranked according to the total score accumulated per class.

Each Hero will be given a score based on the following scoring system:

<table><thead><tr><th width="234">Criteria</th><th>Score</th></tr></thead><tbody><tr><td>Stage Clear</td><td>Floor * 1000 (eg. Floor 10 gives 10,000 score)</td></tr><tr><td>Turns Bonus</td><td>1000 - 100 per turn (min 0)</td></tr><tr><td>HP Bonus</td><td>% Remaining HP * 10</td></tr><tr><td>Overkill Bonus</td><td>Excess Damage (all monsters) * 10</td></tr><tr><td>Repeat Bonus</td><td>1% bonus per past clear, max 20%</td></tr></tbody></table>

Below is the breakdown of the Leaderboard rewards that will be distributed.

| Placing | % Prize Pool |
| ------- | ------------ |
| 1st     | 2.50%        |
| 2nd     | 2.00%        |
| 3rd     | 1.50%        |
| 4-10    | 1.25%        |
| 11-25   | 1.00%        |
| 26-50   | 0.75%        |
| 50-100  | 0.50%        |
| 100-200 | 0.25%        |
| Special | 1.5%         |
| Total   | 100%         |

If you’re up for the challenge, be the player who ranks the highest on the Leaderboard to qualify for these rewards!

{% hint style="info" %}
To prevent exploits, heroes can only enter the Tower of Babel for **one account per cycle**. If your hero enters the ToB at least once, and you sell/send the hero to another wallet, the new owner will not be able to see his hero in the ToB until the next cycle. A new trait ("Babel Entry") has been added to allow buyers to check whether Tower of Babel can be entered if a hero is bought.
{% endhint %}

## Feature Guide

### **Entering the Tower of Babel**

1. Click on "Tower of Babel" on the world map

<figure><img src="/files/bMVu0DoQLQB4Yxk3acYB" alt=""><figcaption><p>Tower of Babel World Map</p></figcaption></figure>

2. Click "Enter Tower".

<figure><img src="/files/HJgAwC5XwzWVX6sELaef" alt=""><figcaption><p>Enter Tower of Babel</p></figcaption></figure>

3. Select the floor that you want to enter. You can unlock the next floor by clearing the previous.

<figure><img src="/files/37vVb0BQAfd9e482uVEl" alt=""><figcaption><p>Select floor to enter</p></figcaption></figure>

4. Select the heroes you want to send to complete the floor. Remember that higher floors generally award more score!

<figure><img src="/files/ojfK1e295Ht5PPPwvAYP" alt=""><figcaption></figcaption></figure>

5. Click on "Embark on Quest " and authorize the transactions. Good luck!

<figure><img src="/files/b8hfHbPdVzRsCRPVDZDL" alt=""><figcaption></figcaption></figure>

6. You can view rewards and obtain a score after clearing each floor. The class leaderboard ranking is updated immediately after every clear.

<figure><img src="/files/f0Fy57DEzzRhH2sA9zMj" alt=""><figcaption></figcaption></figure>

7. Click on the (i) if you want to view the score breakdown to strategize.

<figure><img src="/files/BB6LPCEGErlsHDuWV1eb" alt=""><figcaption></figcaption></figure>

### **Viewing the Tower of Babel Leaderboard**

1. Click on "Tower of Babel" on the world map.

<figure><img src="/files/NokkCr6ucQmq0aLpCJgw" alt=""><figcaption><p>Tower of Babel World Map</p></figcaption></figure>

2. Click on "Tower Leaderboards".

<figure><img src="/files/r87pIBSQT1zBgz4EGgh6" alt=""><figcaption><p>Tower Leaderboards</p></figcaption></figure>

3. Use the arrows to switch between different class leaderboards.

<figure><img src="/files/zDSHpVVjIdlB7zLpQkil" alt=""><figcaption></figcaption></figure>

4. Click on the tabs: "Leaderboard", "$ELM Distribution" or "Hall Of Fame" to see the different hero rankings for the class. You can select any hero to view its stats.

<figure><img src="/files/b7CtHSrZMd9updZRvwmz" alt=""><figcaption></figcaption></figure>

5. Select "$ELM Ladder" to view the score threshold for different rankings. This updates every 15 minutes!

<figure><img src="/files/wo4U7gIoEKDWA559JPLJ" alt=""><figcaption></figcaption></figure>

Good luck fellow Ellerians. Prove that you are the mightiest of all by reaching the top of the Tower of Babel. May Elysis guide your way!

{% hint style="info" %}
All information in Babel is subject to change over different cycles to balance emissions and adjust difficulty as necessary!
{% endhint %}


# Proving Grounds

<figure><img src="https://cdn-images-1.medium.com/max/880/1*dhQGsJUxETBxaARnCXLlJA.png" alt=""><figcaption><p>A New Challenge Awaits in Tales of Elleria</p></figcaption></figure>

The Proving Grounds stand as a testament to bravery, a place where heroes can prove their worth and claim treasures untold, bound to their soul's essence. As the seasons turn, the challenges within the tower shift and change, promising rewards for those brave enough to face them.

## Proving Grounds

Nestled atop the legendary Tower of Babel, The Proving Grounds offer a unique battleground where heroes from across the land can test their mettle, strategy, and courage.

<figure><img src="https://cdn-images-1.medium.com/max/880/1*s44MqibNNR_pcUuntc_IKA.png" alt=""><figcaption><p>Cerulean Drake — All Evolutions</p></figcaption></figure>

The Proving Grounds beckon with **fifteen escalating floors** of fierce battles, each more challenging than the last. The formidable Cerulean Drake serves as the gatekeeper, evolving its form **every five levels** to block your path to victory and rewards.

The challenge is laid out before you; it’s your move.

<figure><img src="https://cdn-images-1.medium.com/max/880/1*f3mRFncx5IYZPOTfGcUtxg.gif" alt=""><figcaption></figcaption></figure>

## Rotational Buffs and Bosses

Every two weeks, the Proving Grounds introduce new fearsome bosses — Crimson, Viridian, and Cerulean drakes, each demanding a different strategy to defeat. As our roster of bosses expands, expect the dynamics and duration of each season to evolve.

<figure><img src="https://cdn-images-1.medium.com/max/880/1*c8QZfO6622d5xuuwPuB-7g.png" alt=""><figcaption><p>Crimson, Viridian, and Cerulean drake</p></figcaption></figure>

This cycle, the Cerulean Drake takes center stage, wielding its fearsome ability to unleash **multi-hit attacks** and **reflect damage** onto its challengers. However, heroes are not left to face this threat unaided.&#x20;

Elysis, the goddess of Elleria, bestows her blessing upon all who enter the Proving Grounds, granting an additional **x2 Skill Defense from equipment infusions** to help counter the Cerulean Drake’s formidable assault.

{% hint style="info" %}
*Skill Defense reduces damage taken from monster's special attacks (e.g. Multihit)*

\
*You may find this glossary useful for an overview of different effects:*[Attributes](/gameplay-prologue/heroes/attributes#attributes-and-effects-glossary)
{% endhint %}

## Duration

The Proving Grounds will run biweekly, aligned with the Tower of Babel reset schedule, offering a fresh challenge with each cycle.

First season is starting on **26th February 2024**, after reset.

## Mechanics

* **Open to All:** Any hero can enter by paying an entry fee of 1,000 medals per attempt.
* **Unlimited Attempts:** Challenge the tower as many times as you wish.
* **Strategic Gameplay:** Plan your resources and equipment carefully to be the first few to conquer all 15 rounds.

## Rewards

* **Soul-Bound Equipment:** Earn T1-T3 equipment on the first clear of certain stages to significantly boost your hero’s capabilities.
* **Infusion Materials:** Earn infusion materials to enable more strategies in upcoming cycles and content.
* **Equipment Molds:** Earn equipment molds to craft new equipment.
* **$ELM Rewards:** The Proving grounds share the same $ELM reward pool as the Tower of Babel.&#x20;

## Leaderboard

Compete for glory and prizes on the leaderboard! Points are awarded based on the highest floor cleared, with tiebreakers in the respective order:&#x20;

1\. **Highest Floor Cleared** determines your rank.\
2\. **Higher Hero Level** takes precedence if floors are tied.\
3\. **Higher Hero Experience** (on clearance) tiebreaker if levels are also tied.\
4\. If all else is equal, the hero who **finished first ranks higher.**

{% hint style="warning" %}
Your leaderboard rank is set once you finish a level. Boosting your experience or hero level afterwards won't change your current rank. To improve your position, you'll need to complete the same level again or beat the next level.
{% endhint %}

Rewards are split between the Tower of Babel and Proving Grounds participants. The Tower of Babel’s reward pool is divided in half, with each portion equally distributed to the leaders of both challenges, ensuring fair and balanced rewards for all top competitors.

## Gems & Metals Conversion

<figure><img src="https://cdn-images-1.medium.com/max/880/1*nvJ1RZwuGe24oPr0nSwXWQ.png" alt=""><figcaption></figcaption></figure>

With the introduction of biweekly bosses and rotational buffs, we aim to enable players to craft the optimal infusion materials required to conquer these bosses.&#x20;

Gems and Metals can be converted to the **SAME TIER in a 3:1 ratio.**

## Equipment Salvage

<figure><img src="https://cdn-images-1.medium.com/max/880/1*BQ0lzR2PUZTiHSvFGHBdaw.png" alt=""><figcaption></figcaption></figure>

You can now **reroll two equipment pieces from the same set into one** by burning 2 pieces of equipment. The first selected piece of equipment will determine the equipment received after reroll. The base item has a symbol beside its selection.&#x20;

<figure><img src="https://cdn-images-1.medium.com/max/880/1*BNhJR9ap3thm-vLaza6CVw.png" alt=""><figcaption></figcaption></figure>

Please note that c**hoosing soul-bound equipment as a crafting material will result in the newly created equipment piece also being soul-bound**, regardless of whether a tradable piece was used alongside it.

<figure><img src="https://cdn-images-1.medium.com/max/880/1*HZy1Cr0q2GC_Qzy0g_eegw.png" alt=""><figcaption><p>Soulbound Warning</p></figcaption></figure>

The Proving Grounds are not just a test of strength but of intellect and resource management. This new feature encourages players to engage deeply with the game’s mechanics, strategize with their guilds, and share their triumphs and strategies with the community.

## Additional Notes

* **All quests will be automatically skippable on the Proving Grounds patch!**
* Adjusted medals from Ancient Ruins to match other regions.
* Upcoming world boss details will be announced soon.
* Ruby Infusion (DoT Resistance) balanced (1, 2, 5, 8, 10, 15% > 1, 2, 3, 4, 5, 7.5%)
* Gold Infusion (Dmg Reflect) balanced (1, 2, 4, 7.5, 12% > 0.5, 1, 1.5, 2.5, 4%)

We believe the Proving Grounds will become a cornerstone of Tales of Elleria, offering a space where legends are born, and tales of glory are forged. Whether you’re a seasoned veteran or a newcomer to our ranks, the Proving Grounds await your challenge.

Prepare your heroes, sharpen your blades, and may fortune favor the bold. Welcome to The Proving Grounds — where heroes prove their worth.<br>


# World Map

## Summoning Altar

![](/files/Kx4KwzoUS0C3VvQlyqia)

## Hero's Quarters

![](/files/ySfwLbPSbeIwKsqUkLWC)

## Adventurer's Guild

![](/files/qg1Ux8E5mHo0EFTBAWi6)

## City Gates (Quests)

![](/files/9GzmB6o12mLjh7ItLTWK)

## Bank

![](/files/3inXQwmr89rNHeHkuyjB)

## Wishing Well

![](/files/nvWZjXtuJ1WJnJR7kr0i)

## Castle

![](/files/9p0LroOzVSILeFAosh9n)

## Coliseum

![](/files/LoFT4vWs7AfUqgM6gvsO)


# Heroes

## Summoning Heroes

{% hint style="info" %}
The initial 10,000 Genesis Heroes have been minted out on 11 October 2022! The Genesis classes Warrior/Assassin/Mage/Ranger will most likely not be obtainable again.
{% endhint %}

**Dawn Heroes are in season! Find out more here:** [**https://medium.com/@talesofelleria/december-patchnotes-ef76272ddf81**](https://medium.com/@talesofelleria/december-patchnotes-ef76272ddf81)

Secondary Minting has commenced for Dawn Heroes utilizing an auction system requiring $USDC and $ELM. Each hero will cost 50 $USDC and between 0 $ELM - 100 $ELM.

250 heroes will be auctioned off weekly, starting with the Machinists.

* 1st Auction Period: 12th – 18th December 2022
* 2nd Auction Period: 19th – 25th December 2022
* 3rd Auction Period: 26th December 2022 – 1st January 2023
* 4th Auction Period: 2nd January 2023 – 8th January 2023

**At the end of each auction period, the 250 heroes will be allocated to the highest bidders. If there is a tie, it will be allocated to the fastest ones.**

<figure><img src="/files/tR56cPDaxBUQm2C2rt1x" alt=""><figcaption></figcaption></figure>

**Notes**

1. Note that created bids cannot be refunded until the auction is over! After each auction, there is a time window (Monday - Tuesday) where bids can be withdrawn. Un-refunded bids will carry on to the next auction.
2. You will be able to increase your $ELM bid at any time while the auction is ongoing, from the 'My Active Bids' tab.
3. A snapshot will be taken at a random timing before or after the last reset to determine the highest bidders. **Do not wait until the last minute to place your bid!**

Heroes' attributes will be randomly generated (class and attributes) and stored on-chain.

#### Using Heroes In-Game (bridging)

To use Heroes in-game, users will first be required to bind heroes to their game wallet via a bridging smart contract.

**This will allow you to make transactions with our heroes in Elleria without incurring gas fees.**

A user can freely unbind a hero at any time to bring them back on-chain.

However, please take note that as unbinding a hero releases his soul from his physical body, he will lose all experience upon unbinding.

## Strengthening your Heroes

### Increasing Levels

Fresh heroes summoned from the altar will start at level 1. To increase a hero's level, you can pay certain amounts of Ellerium ($ELM) and Elleria Medals ($MEDAL) to the quartermaster to set up a trial and upgrade the hero's level. This level upgrade trial might be dangerous, and heroes will require experience gained through questing as a pre-requisite to level up for certain levels.

Refer to the table below for the fees, required experience, and failure probability.

Levels will NOT change your base attributes!

<table><thead><tr><th width="136">Level</th><th width="149">Medals /lvl</th><th width="128">Ellerium /lvl</th><th width="150">EXP /lvl</th><th width="150">Failure %</th></tr></thead><tbody><tr><td>1 > 9</td><td>2,000</td><td>0</td><td>0</td><td>0%</td></tr><tr><td>10 > 19</td><td>5,000</td><td>0</td><td>+5</td><td>0%</td></tr><tr><td>20 > 29</td><td>15,000</td><td>0</td><td>+10</td><td>0%</td></tr><tr><td>30 > 39</td><td>45,000</td><td>50</td><td>+30</td><td>0%</td></tr><tr><td>40 > 49</td><td>100,000</td><td>500</td><td>+55</td><td>0%</td></tr><tr><td>50 > 59</td><td>200,000</td><td>1,000</td><td>+100</td><td>0%</td></tr><tr><td>60 > 69</td><td>500,000</td><td>5,000</td><td>+100</td><td>0%</td></tr><tr><td>70 > 79</td><td>1,000,000</td><td>10,000</td><td>+100</td><td>0%</td></tr><tr><td>80 > 89</td><td>2,000,000</td><td>10,000</td><td>+400</td><td>0%</td></tr><tr><td>90 > 99</td><td>5,000,000</td><td>20,000</td><td>+200</td><td>0%</td></tr><tr><td>100 > 109</td><td>10,000,000</td><td>50,000</td><td>+200</td><td>0%</td></tr></tbody></table>

{% hint style="success" %}
Please refer to [this spreadsheet](https://docs.google.com/spreadsheets/u/1/d/e/2PACX-1vS00omPdlFwL8TXbziTMbnv9K-7o1uAwnl-Vr0JwOLtmnEwz0kMyXWzQRc0Dl8uRSc6h_OnTiUk_wkw/pubhtml?gid=0\&single=true) for a detailed breakdown of upgrade requirements!
{% endhint %}

Levels act as proof that a hero is experienced, giving them multiple benefits.

First, it allows them to qualify for better-paying jobs and exponentially increase their rewards from jobs. This emissions multiplier is specified in the table above.

Secondly, it increases the hero's combat attributes, making them stronger in dungeons to face more challenging enemies and bosses, providing exponentially better rewards.

Thirdly, it qualifies your hero for the leaderboards for the incentives awarded to top-tier heroes.

If you fail to upgrade, all fees used for the upgrade will be burnt. Your next upgrade will have an increased 5% chance of succeeding.

### Equipment

Equipment will NOT change your base attributes!

Your heroes can equip different items to improve their combat attributes. Refer to the [Equipment tab](/gameplay-prologue/game-features/equipment) for more information.

### Increasing Basic Attributes

The world has ancient relics that can alter your hero's basic attributes, providing you with a chance to buff your characters. These artefacts can be crafted, obtained from boss monsters from certain quests, or unearthed from certain ancient ruins.

There might also be PVP tournaments planned that can increase the champion's stats...

These mechanics will allow any heroes to become stronger- Your heroes are not fixed upon minting and will have a chance to progress and grow stronger.

More information will be released as Elleria grows.

## Transferring Heroes

You will first have to unbind your heroes from the Summoning Altar to transfer them. When heroes are transferred, their EXP is reset to their level's required EXP. For example:

Level 20 = Max 60 EXP.\
Level 30 = Max 180 EXP.

We encourage using only the marketplace to sell your heroes: <https://trove.treasure.lol/collection/tales-of-elleria>

{% hint style="danger" %}
We advocate fair play. Any attempts to scam through OTC will not be tolerated and harsh actions will be taken against any attempted bad behaviour.
{% endhint %}

## Releasing Heroes

All heroes are valuable and shouldn't be disregarded. Should a player decide to leave the game, souls can be sold/transferred to other players through Trove Marketplace using $MAGIC.

EXP is reset to the lower limit of its level upon the release of your heroes.

Click on 'Refresh Metadata' on Trove to update your hero's stats after unbinding.

<figure><img src="/files/TkmuTZDJoF2kFiZCbitJ" alt=""><figcaption></figcaption></figure>

## Inactive Heroes

Heroes can become temporarily or permanently inactive. When they are inactive, they will be unable to work on Assignments/go on Quests. These heroes will show in the 'Inactive' tab in the heroes quarters.

When a hero is permanently inactive, they will revert into their soul forms and will be easily distinguishable in the marketplace and in-game.

<img src="/files/YldE7XyVHGtwxxv17vWe" alt="" data-size="original">


# Classes

A summoned hero will have a random class depending on the rates displayed on the altar. The initial classes include warriors, assassins, mages and rangers. More classes will be introduced in the future.

There are different rarities for classes: common, epic, and legendary. A class's rarity is determined by its maximum supply and summons chance %. This rarity only affects the chance of obtaining a specific class, and there is a separate rarity system for attributes.

### Warrior

A brave and noble fighter who dedicated his life to protecting Elleria. The Warrior is the perfect vessel for a journey of epic proportions. Warriors have the highest strength and vitality attributes. They can equip swords, shields and armour. The warrior does melee physical damage.

![Warrior (Epic)](/files/sziF6ercZJHyEelxvI3R)

### Assassin

Assassins are silent but deadly attackers who are experts in daggers. Assassins have the highest agility attribute. Due to their agile nature, they have a high probability of avoiding damage. They can equip daggers, shields, and armours. Assassins deals melee physical damage.

![Assassin (Epic)](/files/7MsEei8YR7aC1N5ZaLmQ)

### Mage

The Mage is a Maestro of magic and wielder of mana. They can inflict significant magical damage while debuffing the enemies. Mages have the highest intelligence and will attributes. They can equip staff and robes. Mages deal ranged magical damage.

![Mage (Epic)](/files/m45J0SmdqjnYfCjyp3kN)

### Ranger

As an expert of the bow, the Ranger can strike down her enemies with pinpoint accuracy. They can also lead the team away from traps. Rangers have high strength and agility attributes. They equip bows and armours. Rangers deal ranged physical damage.

![Ranger (Epic)](/files/XNuxQyrIB8tFS3ZZzUOc)


# Dawn Heroes

### **Berserker**

The Berserker is a ferocious and rugged brute who seeks the thrill of life through countless battles. He is a combat manic, and can withstand any attacks his foes can throw at him. Berserker wields dual axes, ready to mow down enemies with **physical damage**.

<figure><img src="/files/FmHWhXIgNlcWoCmZdbD7" alt=""><figcaption></figcaption></figure>

### Ninja

Evildoers beware, the night is watching. The nimble Ninja blends into darkness and shadows to get where he needs to be, and his trusty katana slices all who dares to stand in his way. The ninja slices through enemies dealing **physical damage.**

<figure><img src="/files/IVgZ3BdhtQM1LzUDmYqX" alt=""><figcaption></figcaption></figure>

### Spiritualist

Mysterious, alluring and deadly. Holding a cursed voodoo doll, the Spiritualist conjures nether spirits to fight in her stead. The cursed damage inflicted by these spirits deals heavy **magical damage** and is said to defend well against physical attacks of the mortal realm.

<figure><img src="/files/59cp2DdF5Allrx39w2Ne" alt=""><figcaption></figcaption></figure>

### **Machinist**

Armed with a deadly Ellerium-powered rifle, the machinist is ready to snipe down any goblins that stand in her way! This lethal sniper uses her intellect to deal **magical damage** while also requiring adequate agility to be proficient with her gun.

<figure><img src="/files/jyqDfDEpfSGigU3e2cfs" alt=""><figcaption></figcaption></figure>


# Attributes

All heroes share the same six base attributes but have different minimum and maximum limits based on their classes and different primary and secondary stats.

All classes will share the same attribute rarity system, where heroes whose total attributes add up to 0 \~ 299 will be common, 300 \~ 375 will be epic, and 376+ will be legendary.

| Class        | Primary Stat | Secondary Stat |
| ------------ | ------------ | -------------- |
| Warrior      | Strength     | Vitality       |
| Assassin     | Agility      | Strength       |
| Mage         | Intelligence | Will           |
| Ranger       | Strength     | Agility        |
| Berserker    | Vitality     | Endurance      |
| Ninja        | Agility      | Vitality       |
| Spiritualist | Intelligence | Endurance      |
| Machinist    | Intelligence | Agility        |

### Strength

Strength affects the hero's physical damage dealt through attacks and skills in combat.

### Agility

Agility affects the hero's turn order and critical rate % in combat.

### Vitality

Vitality affects the hero's maximum HP in combat.

### Endurance

Endurance affects the hero's physical defense in combat.

### Intelligence

Intelligence affects the hero's magical damage dealt through attacks and skills in combat.

### Will

Will affects the hero's magical defense in combat.

## Combat Attributes

This section contains our formulas for calculating your heroes' combat attributes.

{% hint style="info" %}
Level 1-10 has only 9 levels while every other tier has 10. To maintain the same combat stats as before, **heroes under level 10 will have a 1-level penalty when applying the formula.**
{% endhint %}

### Health Points (HP)

```javascript
  // Get the raw max HP based on all sources of VIT.
  const rawMaxHp = 5 * VIT * (1.5 + (LEVEL / 100) * 15);
  // Get the raw equipment boosts ('HP %', 'HP')
  const rawEquipmentHpBoost = ((rawMaxHp / 100) * HP% + HP); 
  // Get the total equipment boosts ('Equipment HP% Bonus')
  const totalEquipmentHpBoost = (rawEquipmentHpBoost / 100) * (100 + EQP.HP%);
  // Get the total HP (including combat boosts)
  const baseMaxHp = Math.round((rawMaxHp + totalEquipmentHpBoost) * BOOSTS.HP%);
```

The hero's HP resets for every quest. You lose when your HP reaches 0.

### Attack (P.ATK / M.ATK)

```javascript
  // Get the raw magic attack based on all sources of INT.
  const baseMagicAttack = intelligence * (1.5 + (combatStatLevel / 100) * 15);
  // Get the total M. ATK after applying raw and total equipment boosts.
  const magicAttack = Math.round(
      baseMagicAttack +
        (((baseMagicAttack / 100) * M.ATK% +
          M.ATK) /
          100) *
          (100 + EQP.ATK%)
    );

  // Same for physicalAttack. Replace M.ATK with P.ATK.
```

Basic attacks will deal damage based on your class's attribute.

STR is used for Physical Attack, INT is used for Magic Attack.

### Physical Defense/Magic Resistance (DEF/RES)

<pre class="language-javascript"><code class="lang-javascript"><strong>  // Get the raw defense based on all sources of END
</strong>  const baseDefense = END * (1.5 + (LEVEL / 100) * 15);
  // Get the total DEF after raw/total equipment and combat boosts.
  // The flow is the same as in the HP formula, just substitute the values.
  const defense = Math.round(
      (baseDefense +
        (((baseDefense / 100) * DEF% + DEF) / 100) *
          (100 + EQP.DEF%)) *
        BOOSTS.DEF%
      );

</code></pre>

DEF reduces the amount of physical damage received.

RES reduces the amount of magic damage received.

### Other Formulas

{% hint style="warning" %}
The provided formulas below is pseudo-code for players to be able to follow the logic for analytics/calculations.

DISCLAIMER: Correct as of 29th November 2023, all subject to change.
{% endhint %}

**Skill Damage (userSkillDamage%)**

```javascript
const userSkillDamage% = roundToTwo(
      0 +
        (SKILLDMG% / 100) *
        (100 + EQP.SKILLDMG%)
    );
```

{% tabs %}
{% tab title="Critical Rate Formula" %}

```javascript
// Crit Rate
const a = 6.26415119;
const b = 46.6345086;
const c = 0.58114342;
const d = 0.16064906;
const e = 86.56111256;

const critRate = a + b / (c + Math.exp(-d * (agi - e)));
```

{% hint style="info" %}
Critical Damage/Resistance is applied after Final Attack!\
See Base Damage Formula for where exactly it's applied.
{% endhint %}
{% endtab %}

{% tab title="Full Damage Logic" %}

```javascript
  // Return without deducting SP if dazed.
 
  // Deduct SP cost of skill if necessary.

  // If the skill can be shut down and the corresponding shutdown
  // type matching the skill type is in effect, return.

  // Start with our attack stat calculated from the hero + eqp + boosts.
  const baseAttack = userPhysicalAttack || userMagicAttack;

  // Roll for accuracy.
  const accuracyRoll = RandomBetween(0, 100);

  // Check for accuracy. The attack misses if:
  // The user has no 'lock on' effect
  // and skill is not guaranteed to hit
  // and accuracyRoll > skillAccuracy%
  
  // Check for crit. hasCritOnEffect is a status effect belonging to the user..
  const critRoll = RandomBetween(0, 100);
  const isCrit = hasCritOnEffect || critRoll < userCriticalRate;
  
  // Track the actual damage dealt for recoil.
  let actualDealtDamage = 0;

  // For all targets... (including self if applicable, such as in status effect)
  for (allTargets) {

    // Check for requirements.
    // etc. Check for requireBleed. Fail if target is not bleeding. 
    // etc. Check for requirePoison. Fail if target is not poisoned. 
    // etc. Check for requireDebuff. Fail if target is not debuffed.
    
    // Calculated Defense = DEF/RES (based on skillProperty) * F.DEF%.
    const calcDefense = 
      (targetDefense || targetResistance) / 100) *
      (100 + targetFinalDefense%);

    // Calculate total attack stat. getBaseAttack is used on skills with custom damage logic and overrides the attack stat
    // etc. Berserk (based on HP%), Devour (*2), StatusEffects-only skills (0)
    const calcAttack =
      ((isFunction(skill.getBaseAttack)
        ? skill.getBaseAttack()
        : baseAttack) /
        100) *
      (100 + userFinalAttack%);

    // Apply defense reduction to attack stat.
    const initialDamage = 
      (calcAttack * RandomBetween(70, 130)) /
      (calcDefense + 100);

    // If this is a healing skill, apply heal instead and return.
    if (isHealingSkill) {
      // Calculate HP to recover/necro.
      const extraHpToRecover = (initialDamage / 100) * targetLifeGain%;
      const hpToRecover = initialDamage + extraHpToRecover;
 
      // If target is necro-ed, this will deal damage instead of heal.
      return;
    }

    const extraSkillDamage = isSkill
        ? (initialDamage / 100) * Math.max(0, userSkillDamage%)
        : 0;

    // Calculate extra revenge damage (30% damage increase if user below X% HP)
    const userHpPerc = userHp / userMaxHp * 100;
    const extraRevengeDamage =
      userHpPerc < userRevengeThreshold% ? initialDamage * 0.3 : 0;

    // Calculate skill damage reduction if skill.
    const skillDefendedDamage = isSkill 
       ? Math.max(
            0,
            ((initialDamage + extraSkillDamage + extraRevengeDamage) / 100) * targetSkillDefense%
          )
        : 0;

    // Finally, we get the hit damage. Return if this is <= 0.
    const baseHitDamage =
      initialDamage + extraSkillDamage + extraRevengeDamage - skillDefendedDamage;

    // Check for dodge
    const dodgeRoll = RandomBetween(0, 100);
    
    // Check for target dodge. The attack is dodged if:
    // The user has no 'lock on' effect
    // and skill is not guaranteed to hit
    // and dodgeRoll < targetDodgeRate%
    
    // If target has protect status and skill can be protected against,
    // Negate damage and return.

    // Check for effects to apply on hit damage.
    // Check for Lethal (+X% damage increase if target HP below 50%).
    const targetHpPerc = target.hp / target.maxHp;
    const extraLethalDamage =
      targetHpPerc < 0.5 ? (baseHitDamage / 100) * userLethal% : 0;

    // Calculate base damage after hit effects.
    const baseDamage = Math.round(baseHitDamage + extraLethalDamage);

    // Calculate critical damage bonus.
    const rawCrit = (baseHitDamage / 100) * Math.max(0, userCriticalDamage%);
    const rawCritRes = 100 - Math.min(100, targetCriticalResistance%);
    const criticalDamage = isCrit ? (rawCrit / 100) * rawCritRes : 0;

    // Get damage factoring armor.
    const damageToReceive = baseDamage + criticalDamage - targetFlatDamageReduce;

    // Apply modifiers to the damage itself, and generates status efects.
    // etc. Aimed Shot, Convert X% HP into damage, attack for min. % HP
    const { statusEffects, correctedDamage } =
      getFunctionCodeResponse[skill.functionCode]({...});
    

    if (correctedDamage > 0) {
      const roundedDamage = Math.round(correctedDamage);
      // Track the actual dealt damage.
      actualDealtDamage += roundedDamage;
     
      // Apply Damage Reflect
      if (targetReflectHitRate% > 0) {
        const reflectedDamage = Math.round((correctedDamage / 100) * targetReflectHitRate%);    
      }

      // Apply Life Drain
      if (userLifeDrainRate% > 0) {
        const drainDamage = Math.round(
          (correctedDamage / 100) * userLifeDrainRate%
        );
      }

      // Apply Backlash Damage
      if (userBacklashRate% > 0) {
        const backlashDamage = Math.round(
          (correctedDamage / 100) * userBacklashRate
        );
      }
    }
  }

  // Handle Effects here.

  // Handle Recoil.
  if (skillHasRecoil) {
    const recoilDamage = Math.round(actualDealtDamage * skillRecoil%);
    if (recoilDamage > 0) {
      // Apply Recoil Damage.
  }
  
  // END, continue to next user.
```

{% endtab %}
{% endtabs %}

## Attributes and Effects Glossary

Accuracy - % Chance for an attack/skill to succeed.&#x20;

Critical Hit - Roll for critical hit based on Critical Rate % (unless the skill has special conditions). Deal additional damage based on Critical Damage %, reduced by the target's Critical Resistance %.

Require Bleed/Poison/Debuff/etc... - Attack/Skill will fail if target is not bleeding/poisoned/debuffed/etc...

Final Defense - A bonus applied on top of base Defense/Resistance depending on the incoming attack/skill type.

Final Attack - A bonus applied on top of the attack/skill base attack calculated

Necro - All sources of healing effects will deal damage instead

Skill Damage - Skills will deal an additional % damage. For players, skills are everything other than 'Attack'. For monsters, skills are everything except the monster's basic attack (which can have varying names and effects)

Revenge - Deal an extra fixed 30% damage if the user is below a % HP depending on the revenge threshold.

Skill Defense - Receive a % damage reduction against an incoming skill (revenge damage included). (Already applied DoTs do not count)

Dodge - % to avoid an attack/skill if the skill is not guaranteed to hit.

Protect - Negates all damage by an incoming attack/skill within the same turn.&#x20;

Lethal - Deal extra % damage based on user's lethal threshold if target HP is below 50%.

Armor (flat damage reduce) - Reduces a FLAT amount of damage after all other effects are calculated.

Damage Reflect - User reflects % of true direct damage received to the attack/skill's user.

Life Drain - User drains % of true direct damage received. (affected by Necro)

Backlash - User receives a % of direct damage dealt as recoil.

Recoil Damage - User receives fixed damage based on a % of damage dealt.

{% hint style="info" %}
The glossary is accurate as of v1.106.6 and may be changed further down as skills are implemented and balanced.
{% endhint %}


# Soul-Bound Attributes

## Soul-bound Mechanism

Heroes can obtain soul-bound stats through the usage of soul-bound scrolls.

Soul-bound Stats count towards both assignment requirements and combat stats.

These stats are tied to your wallet and hero and are shown in brackets. If you transfer your hero to another wallet, the soul-bound stats will be lost TEMPORARILY. However...

If the hero was [REBIRTHED](/gameplay-prologue/game-features/hero-rebirth), all soul-bound stats for all wallets will be lost.\
\
*For example:*\
*- 0xA has +1 STR on Hero #1.*\
*- Hero #1 is transferred to 0xB.*\
*- 0xB uses a soul-bound scroll and gets -2 STR on Hero #1.*\
*- 0xB rebirths Hero #1.*\
*- Both 0xA and 0xB's soul-bound stats will be reset.*

*---*

If the hero wasn't REBIRTHED, your soul-bound stats will re-appear once the hero is transferred back to you.\
\
*For example:*\
\- 0xA has +1 STR on Hero #1.\
\- Hero #1 is transferred to 0xBBB.\
\- 0xB uses a soul-bound scroll and gets -2 STR on Hero #1.\
\- 0xB transfers Hero #1 back to 0xA.\
\- 0xA will see his original +1 STR.\
\- If transferred back to 0xB, 0xB will see his soul-bound -2 STR as well.

### Visualizing Soul-bound Stats

You can see soul-bound stats from your hero's card in the hero inventory.

{% hint style="info" %}
90 (+1) means that you have 89 permanent stats and 1 soul-bound stat.
{% endhint %}

![](/files/IW2fIbnOkL8lInFqeTiZ)

### Sources

Soul-bound stats can be obtained by using soul-bound scrolls on heroes! You can acquire these scrolls from crafting, or from in-game content such as Weekly Tasks and Tower of Babel.


# Class Skills/Traits

## What are skills?

Skills are special actions performed in quests and used within the combat system. Different skills are useful in different scenarios, especially within team dungeons when multiple heroes can support each other mutually.

New classes released in the future will have skills unique to their roles, adding depth to our combat system by allowing for the affliction of different status effects, with each class having their unique traits.

Here is a table of the Heroes' skills. For more information, refer to the[ Combat System](/gameplay-prologue/game-features/combat-system) section.

<table><thead><tr><th width="188.42118083638002">Class Name</th><th width="168.14136953931782">Skill Name</th><th>Skill Effect</th></tr></thead><tbody><tr><td>Warrior</td><td>Shield Bash</td><td>100% Accuracy, 55% Damage.<br>On hit, +30% DEF for 2 turns.</td></tr><tr><td>Assassin</td><td>Lethal Strike</td><td>100% Accuracy, either 40%/150% Damage.</td></tr><tr><td>Mage</td><td>Curse of Weakening</td><td>100% Accuracy, 30% Damage.<br>On hit, enemy -50% RES for 1-3 turns.</td></tr><tr><td>Ranger</td><td>Aimed Shot</td><td>100% Accuracy, 25% Damage.<br>The enemy gets 'Bleed' for the damage received from this attack for 2-4 turns.</td></tr><tr><td>Berserker</td><td>Berserk</td><td>100% Accuracy, Lower HP = Higher Damage.<br>(55% STR. DMG + 30% VIT. DMG) * [3 (0%) > %HP left > 0 (100%)].</td></tr><tr><td>Ninja</td><td>Infinity Blade</td><td>100% Accuracy, Build a +25% combo on consecutive uses against the same target (Max 250%)</td></tr><tr><td>Spiritualist</td><td>Devour</td><td>50% Accuracy, 200% damage.</td></tr><tr><td>Machinist</td><td>Future Shot</td><td>100% Accuracy, +20% Crit Rate for 2-3 turns</td></tr></tbody></table>

{% hint style="info" %}
The skill system is being revamped- Expect to unlock differing playstyles and viable strategies.
{% endhint %}

## What are traits?

Traits are currently predetermined and might be developed further after the other aspects of Elleria are mature. Traits affect the behaviours of classes on Quests. For example, when defending, different classes will react differently.

<table><thead><tr><th width="205.01762662891736">Class Name</th><th width="173.14136953931782">Trait</th><th>Defend Effect</th></tr></thead><tbody><tr><td>Warrior<br>Berserker<br>Spiritualist</td><td>Sturdy</td><td>+50% DEF for 2-4 turns.</td></tr><tr><td>Assassin<br>Ranger<br>Ninja</td><td>Nimble</td><td>+50% AGI for 2-4 turns.</td></tr><tr><td>Mage<br>Machinist</td><td>Spellcaster</td><td>+50% RES for 2-4 turns.</td></tr></tbody></table>

## Class Basic Attacks

Basic attacks are the staple of your battle. While every hero shares the same attacks now, there might be a way of upgrading or choosing different attacks in the future...

<table><thead><tr><th width="205.01762662891736">Class Name</th><th width="173.14136953931782">Attack Name</th><th>Effect</th></tr></thead><tbody><tr><td>Warrior</td><td>Slash</td><td>The hero bravely slashes his sword at the enemy.</td></tr><tr><td>Assassin</td><td>Stab</td><td>The hero nimbly stabs the enemy with a dagger.</td></tr><tr><td>Mage</td><td>Cast Spell</td><td>The hero casts an offensive spell that damages the enemy.</td></tr><tr><td>Ranger</td><td>Shoot</td><td>The hero lets loose an arrow that flies towards the enemy.</td></tr><tr><td>Berserker</td><td>Smash</td><td>The hero smashes his sword down onto the enemy.</td></tr><tr><td>Ninja</td><td>Slice</td><td>The hero draws his sword ands lices the enemy.</td></tr><tr><td>Spiritualist</td><td>Voodoo</td><td>The hero manipulates the dolls to attack the enemy.</td></tr><tr><td>Machinist</td><td>Bullet Wound</td><td>The hero shoots her trusty rifle at the enemy.</td></tr></tbody></table>


# Ethereal Heroes

Welcome to a revolutionary turning point in the magical realm of Elleria! This game-changing addition aims to redefine how Free-to-Play (F2P) players engage with our universe and provide an avenue for player progression.

Unlike any hero known before, the Ethereal Heroes are uniquely soul-bound (untradable). Linked to the ethers of their summoner’s wallet, they symbolize a profound connection, an inseparable bond echoing the unbreakable nature of their untradeable existence.

<figure><img src="/files/tQfPbEoUACfwsc4focPM" alt="" width="375"><figcaption></figcaption></figure>

## What are Ethereal Heroes?

Ethereal Heroes are mystical entities designed to help onboard new players into the Tales of Elleria ecosystem. They act as a gateway for those wanting to “try” the game before fully immersing themselves in the world of Elleria. With Ethereal Heroes, players can experience the game wholly and progress their team using the Ethereal Hero Shop, effectively bridging the gap between newcomers and seasoned players.

## Features

Ethereal Heroes come with a unique set of features that separate them from the standard heroes in Tales of Elleria.

Ethereal Heroes **CAN**:

* Earn $MEDALS from assignments.
* Earn ELM Shards from quests.
* Quest all quests normally, except they cannot earn $ELM and Relics.
* Be levelled, upgraded using scrolls, and renamed.
* Embark on one quest a day regardless of level.
* Enter the Tower of Babel with two free attempts a cycle.

However, Ethereal Heroes **CANNOT**:

* Be sold.
* Earn $ELM and Tradable Relics.
* Be rebirthed or used to rebirth other heroes.
* Appear in the Marketplace.
* Earn scores on the Tower of Babel Leaderboard.

## Summoning Ethereal Heroes

The first Ethereal Hero can be summoned for free, opening up the world of Elleria for all players.

![](/files/yC2PXAm2eg3zgk0VWVw8)

<figure><img src="/files/uyCOvRDgZ7iRozwqKWV2" alt=""><figcaption></figcaption></figure>

Players who would like more Ethereal Heroes can summon them as follows:

<table><thead><tr><th width="194.33333333333331">Hero</th><th width="161">Cost</th><th>Summoning Bonus</th></tr></thead><tbody><tr><td>1st Ethereal Hero</td><td>FREE</td><td>-</td></tr><tr><td>2nd Ethereal Hero</td><td>50 $MAGIC</td><td>20,000 $MEDALS</td></tr><tr><td>3rd Ethereal Hero</td><td>100 $MAGIC</td><td>50,000 $MEDALS + 5x Fading Memories</td></tr><tr><td>4th Ethereal Hero</td><td>250 $MAGIC</td><td>100,000 $MEDALS + 2x Vivid Memories</td></tr><tr><td>5th Ethereal Hero</td><td>400 $MAGIC</td><td>Hero Summoned is a Class-Specific Hero<br>(86-90 main stat)</td></tr></tbody></table>

Ethereal heroes summoned are randomly selected from the genesis classes (Warrior, Ranger, Assassin, Mage). They also have a maximum summonable primary stat of 80 and maximum summonable total attributes of 376. If you wish to enhance your Ethereal Hero, scrolls can be used for improvement to reach a maximum attribute of 445.

A maximum of 5 Ethereal Heroes can be summoned. Beginning with the second Ethereal Hero, a bonus reward will be granted for each additional summoning. The fifth hero summoned will automatically be a Class-Specific Hero, boasting a main between stat of 86–90, a minimum sub stat of 61, and a maximum total of 376 stats.

{% hint style="info" %}
Class-Specific Heroes are Heroes that qualifies for Class-Specific assignments, and can earn $MEDALS at a **HIGHER RATE** than regular heroes! Click [here ](/gameplay-prologue/game-features/assignments/assignments-fixed)to find out more.
{% endhint %}

### Ethereal Hero Quests

<figure><img src="/files/tOk15qnHLjzcgX3Ny2Ir" alt=""><figcaption></figcaption></figure>

Ethereal Heroes can undertake a unique quest explicitly designed for them once a day. This free-entry quest allows heroes to fight monsters that drop a special currency called Soul Dust. Each monster defeated will drop 1–10 Soul Dust and one Wooden Lootbox.

### Wooden Lootbox

<figure><img src="/files/4bjVbJxMJ2ysiLkBjSSw" alt=""><figcaption></figcaption></figure>

Each successful completion of the Ethereal Quest grants you one Wooden Lootbox. These loot boxes can be opened for a variety of rewards ranging from $MEDALS, Shards, Soul Dust, Potions and Scrolls depending on chance.

<figure><img src="/files/7jxJnhDHvdr7Qzu4yuAD" alt=""><figcaption></figcaption></figure>

Rates for the Wooden Box are disclosed as follows:\\

<table data-full-width="false"><thead><tr><th width="267.33333333333337">Item (Soulbound)</th><th width="169">Probability</th></tr></thead><tbody><tr><td>Miracle Scroll</td><td>0.001%</td></tr><tr><td>Blessing Scroll</td><td>0.002%</td></tr><tr><td>Lesser Positive Scroll</td><td>0.02%</td></tr><tr><td>100 $MEDALS</td><td>20.00%</td></tr><tr><td>250 $MEDALS</td><td>8.00%</td></tr><tr><td>500 $MEDALS</td><td>3.00%</td></tr><tr><td>1000 $MEDALS</td><td>0.50%</td></tr><tr><td>2500 $MEDALS</td><td>0.15%</td></tr><tr><td>5000 $MEDALS</td><td>0.10%</td></tr><tr><td>10000 $MEDALS</td><td>0.05%</td></tr><tr><td>2x Soul Dust</td><td>20.00%</td></tr><tr><td>5x Soul Dust</td><td>8.00%</td></tr><tr><td>10x Soul Dust</td><td>3.00%</td></tr><tr><td>20x Soul Dust</td><td>0.25%</td></tr><tr><td>40x Soul Dust</td><td>0.05%</td></tr><tr><td>Diluted Recovery Vial</td><td>2.08%</td></tr><tr><td>Diluted Recovery Potion</td><td>1.00%</td></tr><tr><td>Warrior Elixir</td><td>0.50%</td></tr><tr><td>Assassin Elixir</td><td>0.50%</td></tr><tr><td>Mage Elixir</td><td>0.50%</td></tr><tr><td>Ranger Elixir</td><td>0.50%</td></tr><tr><td>Luck Elixir</td><td>0.50%</td></tr><tr><td>1x Ellerium Shard</td><td>20.00%</td></tr><tr><td>2x Ellerium Shard</td><td>8.00%</td></tr><tr><td>4x Ellerium Shard</td><td>3.00%</td></tr><tr><td>8x Ellerium Shard</td><td>0.25%</td></tr><tr><td>16x Ellerium Shard</td><td>0.05%</td></tr></tbody></table>

### The Soul Dust Shop

<figure><img src="/files/5pCAuXBjUD3RfzA2m5hd" alt="" width="375"><figcaption></figcaption></figure>

Soul Dust, earned from the Ethereal Hero quests, can be used in the Ethereal Emporium (Soul Dust Shop) to purchase soul-bound items. This shop is located within the Adventurer’s Guild.

## Conclusion <a href="#id-1e9f" id="id-1e9f"></a>

The introduction of Ethereal Heroes marks an exciting phase in Tales of Elleria. We’re eager to see how these heroes will help onboard new players and add depth to our game. As a player, you can look forward to exploring the realm of Elleria through a different perspective, encountering quests, collecting relics, and experiencing the thrill of the game.

Remember, the journey in Elleria doesn’t end; it evolves. We’re excited to bring more features and opportunities to you. With the Ethereal Heroes as your gateway, may you find grand adventures, valuable allies, and timeless stories.


# Relics/Drops System

![](/files/peuJkZeFgFDGQ061RAfM)

*From Goblin's Foot to Shiny Amethyst and Blessed Scrolls.*

Relics can be obtained through various sources in the game. Through merchants, quests, and monsters, you'll be able to obtain monster drops, crafting components, and even artifacts.

You can dismantle/refine/upgrade items through the crafting system and transmute them into powerful scrolls, consumables, equipment, accessories, and more!

## Crafting Gameplay Loop

![](/files/4EDWhq8BzSoxlgiZxnDC)

In Tales of Elleria, we want to add as much depth as we can to the crafting system yet, at the same time, make it easy for new players to learn. We have come up with a crafting gameplay loop to simplify the entire relics system.

1. Go on quests to obtain monster drops
2. Dismantle monster drops into basic components (Upgrade basic components if needed)
3. Craft consumables, equipment or artifacts.
4. Wear equipment, or use your consumables and artifacts wherever needed.

## Types of Items

Items can be classified into 5 different categories and 6 different tiers of rarities according to their border color. Each type of item has its unique purpose within Elleria. They are:

* Crafting Components
* Artifacts
* Consumables
* Upgrade Materials
* Misc. Items

Please check the subpages for more information.

{% content-ref url="/pages/ZyXrL6PXT0Z9lv3MFS6n" %}
[Crafting Components](/gameplay-prologue/relics-drops-system/crafting-components)
{% endcontent-ref %}

{% content-ref url="/pages/59IoHvcce6gsUKwAVWoP" %}
[Artifacts/Consumables](/gameplay-prologue/relics-drops-system/artifacts-consumables)
{% endcontent-ref %}

{% content-ref url="/pages/MjoPfCu4rUv7nYTIYuls" %}
[Upgrade Materials](/gameplay-prologue/relics-drops-system/upgrade-materials)
{% endcontent-ref %}

{% content-ref url="/pages/kbPfaxmTM9uDhABQ9Xds" %}
[Miscellaneous Items](/gameplay-prologue/relics-drops-system/miscellaneous-items)
{% endcontent-ref %}

## **Soulbound Relics**

**To hasten players' progression and offer rewards without allowing the economy to be exploited by bots, some relics will be soulbound, indicated by a 'lock' icon on the top right. This means that the relic can only be used in-game, and cannot be bridged out/in.**

**The balance below indicates \<TOTAL OWNED (Soulbound quantity owned)>.**\
**In the image below, the user owns 50 Soulbound Magic Shards.**

<figure><img src="/files/JniQUTK8dNQAdnM3ZZaw" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Soulbound scrolls will add soulbound stats to heroes. These stats are indicated in brackets () and will be lost when the hero is transferred to another wallet, and returned when the hero is transferred back.
{% endhint %}


# Crafting Components

With the appearance of monsters also comes a huge variety of new resources and materials never seen before. With the apostle's help, Elleria's craftsmen have managed to derive uses for monster drops and parts.

While some items might look unappealing, useless, or gross; Behold, a skilled craftsman might be able to process and create something invaluable out of them.

The craftsmen are continually trying to find different ways to process drops and make crafting more efficient. Perhaps in the future other methods might be discovered.

## Monster Drops

![Goblin Drops](/files/ciKTZVx3b0OMjnEINmkS)

These parts can be salvaged from monsters after defeating them. While these are most likely unusable directly, they can be processed by a craftsman and dismantled into usable components.

Monster Drops > Dismantle into Base Components > Use for Crafting.

You can obtain different types of monster drops, each of which will be dismantled into various usable components:

* Armour
* Artisanal (monster parts)
* Weapons
* Dolls

## Base Components

![](/files/PFJJ9wmHAlCh4N5PyR3I)

Base components are your staple building blocks within the crafting system. Players who want to focus on crafting should have plenty of these in stock.

* Some base components can be combined with other components to refine them.
* Some base components can be combined according to a recipe to create an item.

<table><thead><tr><th width="176.81785356551143">Base Component</th><th>Description</th></tr></thead><tbody><tr><td>Liquid Vials</td><td>Vials containing different mysterious liquids. Handle with care!</td></tr><tr><td>Parchments</td><td>Thick paper infused with the properties of the materials used to create them.</td></tr><tr><td>Bone Powder</td><td>Purified powder made from processing monster bones. They seem to have a faint aura..</td></tr><tr><td>Cloth Strips</td><td>Durable cloth obtained from monsters. It's unknown what was used to create these.</td></tr><tr><td>Wood Chips</td><td>Chips of wood infused with the monster's magical properties. Do not ignite!</td></tr><tr><td>Leather</td><td>Leather processed from monster parts. Eerie but effective..</td></tr><tr><td>Magic Shards</td><td>Crystallized form of Magic that seeped in from an alternate universe. Seems to contain legendary power.</td></tr></tbody></table>


# Artifacts/Consumables

As heroes make contact with the Ellerian Citizens, some craftsmen have reported having vivid dreams whereby an elusive figure guides them and bestows ancient knowledge.

Categorization and the study of artifacts/relics are still ongoing, and more information may be uncovered over time. These relics are grouped widely into Artifacts (usable outside battles) and Consumables (usable within battles).

## Artifacts

* Scrolls (these artifacts can alter a hero's stats)
* Revertables (can be used to revert the effect of certain scrolls)
* EXP Potions/Memories (to boost a hero's EXP)
* Skill-books (to obtain new skills)
* Lootboxes (to obtain a variety of resources)
* Soul Wisp (to rebirth heroes without burning a hero)

{% hint style="info" %}
Artifacts can be used from the Heroes Quarters under Manage Relics. Just click on the relic you want to use! Artifacts will be burnt upon usage.
{% endhint %}

### Scrolls & Revertables

![Scrolls](/files/Bxn824h4DlpgYbAZ20ZZ)

<table><thead><tr><th width="145">Id</th><th width="72">Tier</th><th width="237">Name</th><th>Effect</th></tr></thead><tbody><tr><td>30000</td><td>1</td><td>Risky Scroll</td><td>1 Random Stat:<br>30% -1<br>30% -2<br>30% -3<br>10% +10</td></tr><tr><td>30001</td><td>1</td><td>Cursed Scroll</td><td>1 Random Stat:<br>40% +10<br>60% -10</td></tr><tr><td>30002</td><td>3</td><td>Chaos Scroll</td><td>1-3 Random Stat:<br>5% -3<br>15% -2<br>20% -1 to +1<br>15% +2<br>5% +3</td></tr><tr><td>30003</td><td>5</td><td>Blessing Scroll</td><td>1-3 Random Stat:<br>30% +1<br>40% +2<br>30% +3</td></tr><tr><td>30004</td><td>5</td><td>Exalted Scroll</td><td>1 Random Stat:<br>40% +2<br>30% +3<br>20% +4<br>10% +5</td></tr><tr><td>30005</td><td>6</td><td>Miracle Scroll</td><td>3 Random Stat:<br>10% +1<br>20% +2<br>40% +3<br>20% +4<br>10% +5</td></tr><tr><td>30009</td><td>2</td><td>Lesser Chaos Scroll</td><td>1 Random Stat:<br>33.3% -1 to +1</td></tr><tr><td>30010</td><td>4</td><td>Lesser Positive Scroll</td><td>1 Random Stat:<br>100% +1</td></tr><tr><td>20010</td><td>2</td><td>Jester's Tricks</td><td>Reverts T3+ Scrolls (must use immediately after scroll is burnt)</td></tr><tr><td>20011</td><td>4</td><td>Plague Doctor's Secrets</td><td>Reverts T1+ Scrolls (must use immediately after scroll is burnt)</td></tr></tbody></table>

Using soul-bound scrolls will add to the hero's [soul-bound stats](/gameplay-prologue/heroes/attributes/soul-bound-attributes), represented in brackets.

**FAQ:**

1. Maxed-out stats (including stats maxed from soul-bound scrolls) will not be included for randomization for scrolls Tier 4+. However, if you have an 89/90 and the scroll's minimum is +2, you will only get +1. See point 2.
2. If a stat has not been maxed out, it can be rolled multiple times (ie using a miracle scroll when a stat is at 89/90, which can result in an 89+15/90 which ultimately is only 90/90 (+1).
3. If a scroll has 3 rolls and your hero has 4 maxed stats, the scroll cannot be used as you have insufficient non-maxed stats.
4. Reverting will not refund the scroll.
5. The same stat can be rolled multiple times.
6. Stats will stick to the hero permanently, except for untradeable scrolls where stats will be reverted on transfer. These stats will show up in a bracket (+X) or (-X).
7. If a stat is at its minimum (30 for Genesis heroes and 10 for Dawn heroes), all negative rolls from tier 1-3 scrolls will not reduce its stat points further and result in a (0).

<details>

<summary><strong>Roll Mechanics:</strong></summary>

```
1. Eligible stats for rolls will be chosen:
If the scroll is under tier 4, all stats will be eligible.
If the scroll is tier 4 and above, only non-maxed stats will be eligible.
(Stats maxed from soul-bound scrolls are considered maxed)

2. You can only roll if the number of eligible stats is equivalent or greater than
the number of rolls the scroll has.

3. For the number of rolls the scroll has: 
   - Choose an eligible stat
   - Roll a random number based on the scroll %s.
   - Add that stat to a tracker to account for total changes.
   
4. After all rolls, the total change will be applied to the hero. 
Any min/maxed stats out of range will be capped.

If using a permanent scroll and existing soul-bound stats cause the hero's stats to
exceed the max or fall below the minimum, the soul-bound stats will be overwritten.
```

</details>

### EXP Potions

<figure><img src="/files/ulpLtdgKVLbiwB0yW8x6" alt="" width="537"><figcaption><p>EXP Potions/Memories</p></figcaption></figure>

<table><thead><tr><th width="150">Id</th><th>Name</th><th>Effect</th></tr></thead><tbody><tr><td>30032</td><td>Fading Memories</td><td>+10 Hero EXP</td></tr><tr><td>30033</td><td>Vivid Memories</td><td>+50 Hero EXP</td></tr><tr><td>30034</td><td>Timeless Memories</td><td>+100 Hero EXP</td></tr></tbody></table>

### Soul Wisp

<figure><img src="/files/FMGy5Q5HIrYFlwZsk8Ye" alt="" width="151"><figcaption><p>Soul Wisp</p></figcaption></figure>

<table><thead><tr><th width="150">Id</th><th>Name</th><th>Effect</th></tr></thead><tbody><tr><td>30014</td><td>Soul Wisp</td><td>Allows for Hero Rebirth</td></tr></tbody></table>

Soul Wisps can be used to Rebirth an existing hero without burning a sacrificial one. They will behave like a Genesis Hero with 0 EXP when determining the rebirthed hero's stats.

## Consumables

* Potions (a concoction of HP-boosting materials, these potions can be used in combat to recover lost health)
* Elixirs (a concoction of different boosting materials, these potions grant can be used in combat to grant temporary powers)

{% hint style="info" %}
You can use 1 consumable per hero per turn in quests, by selecting the 'Items' button. Consumables will be burnt upon usage!
{% endhint %}

### Potions

![Potions](/files/dcetQOAarOHpZQsnLxNf)

<table><thead><tr><th width="150">Id</th><th>Name</th><th>Effect</th></tr></thead><tbody><tr><td>40000</td><td>Diluted Recovery Potion</td><td>Recovers 10% HP</td></tr><tr><td>40001</td><td>Recovery Potion</td><td>Recovers 20% HP</td></tr><tr><td>40002</td><td>Potent Recovery Potion</td><td>Recovers 40% HP</td></tr><tr><td>40003</td><td>Superior Recovery Potion</td><td>Recovers 80% HP</td></tr><tr><td>40022</td><td>Diluted Recovery Vial</td><td>Recovers 100 HP</td></tr><tr><td>40023</td><td>Recovery Vial</td><td>Recovers 200 HP</td></tr><tr><td>40024</td><td>Potent Recovery Vial</td><td>Recovers 500 HP</td></tr><tr><td>40025</td><td>Superior Recovery Vial</td><td>Recovers 1000 HP</td></tr></tbody></table>

<figure><img src="/files/13qq3vE5PVIDFLOKrheX" alt="" width="563"><figcaption><p>Elixirs</p></figcaption></figure>

<table><thead><tr><th width="194">Id</th><th width="244.80739502294057">Name</th><th>Effect</th></tr></thead><tbody><tr><td>40004</td><td>Warrior's Elixir</td><td>+ 25% Max HP and 25% Defense for 10 turns</td></tr><tr><td>40005</td><td>Assassin's Elixir</td><td>+ 25% Crit Damage and 25% Crit Resistance for 10 turns</td></tr><tr><td>40006</td><td>Mage's Elixir</td><td>+ 25% Final Attack and 25% Resistance for 10 turns</td></tr><tr><td>40007</td><td>Ranger's Elixir</td><td>+ 25% Max HP and 25% Crit Damage for 10 turns</td></tr><tr><td>40008</td><td>Luck Elixir</td><td>+ 10% Crit Rate for 10 turns</td></tr></tbody></table>

{% hint style="warning" %}
All elixirr boosts stack except Max HP, which uses the highest % boost available. If you have a 25% and 30% boost applied together -> Your hero will have 30% increased Max HP throughout the quest.
{% endhint %}


# Upgrade Materials

Alchemists and blacksmiths have experimented with Ellerium and concluded that it can be used as a catalyst to allow for the transmutation and fusion of certain metals and gems. Infusing these into equipment will give them a bonus effect that will be applied to the Hero.

The higher tier the relic infused, the stronger the enhancement!\
See the Infusion Effects page for a full list of possible effects.

{% content-ref url="/pages/SgKBokh9KYjGNtoRkK5I" %}
[Infusion Effects](/gameplay-prologue/equipment-system/infusion-effects)
{% endcontent-ref %}

## Metals

<figure><img src="/files/05Q2wghAtid2olbyePi3" alt=""><figcaption><p>Gold</p></figcaption></figure>

Every Metal has 5 different tiers, from 1 to 5. Lower-tiered metals can be combined and compressed into higher-tiered metals through the Relic Crafting System.

<table><thead><tr><th width="147">Metal Tiers</th><th width="159.33333333333331">Type</th><th>Amount required to merge (rank up)</th></tr></thead><tbody><tr><td>1</td><td>Powder</td><td>10</td></tr><tr><td>2</td><td>Ore</td><td>10</td></tr><tr><td>3</td><td>Tablet</td><td>10</td></tr><tr><td>4</td><td>Ingot</td><td>10</td></tr><tr><td>5</td><td>Star</td><td>10</td></tr></tbody></table>

## Gems

![Ruby](/files/AVHqlYVJTbaRLm3o1YtF)

Every Gem has 6 different tiers, from 1 to 6. Lower-tiered gems can be combined and compressed into higher-tiered gems through the Relic Crafting System.

<table><thead><tr><th width="147">Gem Tiers</th><th width="159.33333333333331">Type</th><th>Amount required to merge (rank up)</th></tr></thead><tbody><tr><td>1</td><td>Chip</td><td>5</td></tr><tr><td>2</td><td>Shard</td><td>5</td></tr><tr><td>3</td><td>Plate</td><td>5</td></tr><tr><td>4</td><td>Jewel</td><td>5</td></tr><tr><td>5</td><td>Gemstone</td><td>5</td></tr><tr><td>6</td><td>World</td><td>5</td></tr></tbody></table>


# Miscellaneous Items

![](/files/fz7U0qclhZtnYcjtQxPx)

Throughout your adventure in Elleria, you might pick up or find mysterious items whose purposes vary...

Hold on tight to them, for someday, you might discover its use.

These items include:

* Tickets which can be exchanged/used in various ways
* Vanity & Collector items
* ??????
* Broken Components
* Item Pieces
* Regional Keys
* ... and more


# Crafting System

![](/files/xKE1gFN6MuaTYumh1QRB)

Citizens can make use of the Blacksmith's dismantling/crafting services, as long as you provide the materials and required funds.

* Some items must be purchased from the shopkeeper.
* Some items are only dropped by monsters.
* Some items are only obtainable through the wishing well.
* Every recipe has its own costs and success rates, shown in the UI and in the recipe book.
* A list of the blacksmith's known recipes will be published in the Whitepaper.

### Crafting Mechanics - EXP & Slots

You can use up to 6 different unique materials when crafting. The amount of slots you have is dependent on the accumulated EXP of all your heroes.

Most basic-intermediate items can be crafted with 3 slots.

Specific advanced items will require 4 slots and above, and those are to faciliate end-game content and to allow crafters an edge by providing opportunities, or a 'dedicated crafter' in guilds.

{% hint style="info" %}
Crafting has its own EXP system. When you craft/disassemble/convert any item, you gain Crafting EXP equivalent to the ELM Shards cost.\
\
(Doesn't include Shard cost in recipe, etc. Lesser Positive Scroll gives 85 Crafting EXP)
{% endhint %}

The higher your crafting mastery, the more skilled you are at extracting $ELM Shards from monsters.

| Total Crafting Mastery (EXP) | Crafting Slots Unlocked | Bonus ELM Shards |
| ---------------------------- | ----------------------- | ---------------- |
| 0 - 299                      | 3                       | 0%               |
| 300 - 999                    | 4                       | 2.5%             |
| 1,000 - 1,999                | 5                       | 5%               |
| 2,000 - 9,999                | 6                       | 7.5%             |
| 10,000 and greater           | 6                       | 10%              |

* In each slot, you can specify the amount of a specific material to include.
* You will not be allowed to craft if the recipe is unknown.
* A random portion of your base materials will be lost if the crafting fails.
* Crafting is a 100% success now, in the future you can protect your materials using ELM Shards.
* The blacksmith will require ELM Shards as a catalyst to work with your items.
* The materials used for crafting must be bridged within the game.

## How to Craft?

1. Identify a recipe from the recipes section.
2. Place one set of the materials required (you can select how many sets to craft later).
3. Click on the 'Craft' button that should be lighted up now!
4. Select the quantity to craft, click on 'craft' again and sign the message to confirm!

![](/files/luOTbxfbmvez49WnQnRN)

## Recipes

In Elleria, there are 3 different categories of crafting. They are:

1. Dismantling
2. Conversion
3. Crafting

Please refer to the following tabs for more information

{% content-ref url="/pages/lrbpwPXmXH0TldSF79Tu" %}
[Dismantling Recipes](/gameplay-prologue/crafting-system/dismantling)
{% endcontent-ref %}

{% content-ref url="/pages/9sqH7cAYFLNUVCCZ5dY1" %}
[Conversion Recipes](/gameplay-prologue/crafting-system/conversion)
{% endcontent-ref %}

{% content-ref url="/pages/cFsHQpzgwdZxHBIrza6Q" %}
[Crafting Recipes](/gameplay-prologue/crafting-system/crafting)
{% endcontent-ref %}


# Dismantling Recipes

## Recipes

{% hint style="warning" %}
Recipe changes are subjected to change over time due to game balancing
{% endhint %}

<table><thead><tr><th width="284.4254793456319">Required Materials</th><th width="261.25118483412325">Possible Outcomes</th><th>ELM Shards Cost</th></tr></thead><tbody><tr><td>1x Goblin’s Bones</td><td>1-2x Bone Powder</td><td>1</td></tr><tr><td>1x Goblin’s Foot</td><td>1x Vial of Mysterious Blood<br>0-1x Weird Parchment</td><td>1</td></tr><tr><td>1x Goblin’s Ear</td><td>1x Weird Parchment<br>0-1x Vial of Mysterious Blood</td><td>1</td></tr><tr><td>1x Goblin’s Hand</td><td>1x Vial of Mysterious Blood<br>0-1x Weird Parchment</td><td>1</td></tr><tr><td>1x Goblin Mage’s Staff</td><td><p>1-2x Wood Chips<br>5x Cloth Strips</p><p>2x Bone Powder<br>0-1x T1 Gem</p></td><td>2</td></tr><tr><td>1x Goblin King’s Axe</td><td><p>3-4x Wood Chips</p><p>6-7x Cloth Strips<br>0-1x T1 Metal</p></td><td>2</td></tr><tr><td>1x Goblin’s Club</td><td><p>1x Wood Chips</p><p>0-1x Cloth Strips</p></td><td>2</td></tr><tr><td>1x Hopgoblin’s Shield</td><td>2x Wood Chips</td><td>2</td></tr><tr><td>1x Hopgoblin’s Axe</td><td><p>2x Wood Chips</p><p>1x Cloth Strips</p></td><td>2</td></tr><tr><td>1x Leader’s Belt</td><td>2-3x Leather</td><td>1</td></tr><tr><td>1x Hopgoblin’s Helmet</td><td>1x T1 Metal</td><td>1</td></tr><tr><td>1x Leader’s Crown</td><td>1-2x T1 Gem<br>0-1x T2 Gem</td><td>5</td></tr><tr><td>1x Goblin’s Bone Necklace</td><td>1-2x Bone Powder</td><td>1</td></tr><tr><td>1x Goblin’s Magic Necklace</td><td>1-2x Bone Powder</td><td>1</td></tr><tr><td>1x Goblin’s Leather Bundle</td><td>1-2x Leather</td><td>1</td></tr><tr><td>1x Golem Fragment</td><td>1x T1 Metal<br>0-1x T1 Gem</td><td>2</td></tr><tr><td>1x Golem Heartstone</td><td>1x T2 Metal<br>0-1x T2 Gem</td><td>3</td></tr><tr><td>1x Golem Core</td><td>1-2x T2 Metal<br>1x T2 Gem</td><td>5</td></tr><tr><td>1x Peblet Doll</td><td>1-2x T1 Metal<br>1-2x T1 Gem</td><td>30</td></tr><tr><td>1x Coalheart Doll</td><td>1-2x T1 Metal<br>1-2x T2 Metal<br>1x T1 Gem<br>1-2x T2 Gem</td><td>30</td></tr><tr><td>1x Boulden Doll</td><td>1-2x T1 Metal<br>1-2x T2 Metal<br>1x T1 Gem<br>1-2x T2 Gem</td><td>30</td></tr><tr><td>1x Gollux Doll</td><td>0-1x T1 Metal<br>1x T2 Gem<br>1x T2 Metal<br>1-2x T3 Metal<br>1x T3 Gem</td><td>30</td></tr></tbody></table>

##


# Conversion Recipes

## Recipes

{% hint style="warning" %}
Recipe changes are subjected to change due to game balancing over time
{% endhint %}

<table><thead><tr><th width="252.1461551168489">Required Materials</th><th width="282.7439485400122">Outcome</th><th>ELM Shards Cost</th></tr></thead><tbody><tr><td>1x Goblin Trainee Doll<br>1x Ellerium Shard</td><td>5x Small Goblin Insignia<br>1x T1 Gem</td><td>30</td></tr><tr><td>1x Goblin Warrior Doll<br>1x Ellerium Shard</td><td>7x Small Goblin Insignia<br>1x T1 Gem</td><td>30</td></tr><tr><td>1x Goblin Mage Doll<br>1x Ellerium Shard</td><td>5x Big Goblin Insignia<br>1x T1 Gem</td><td>30</td></tr><tr><td>1x Hopgoblin Doll<br>1x Ellerium Shard</td><td>6x Big Goblin Insignia<br>1x T1 Gem</td><td>30</td></tr><tr><td>1x Goblin Leader Doll<br>1x Ellerium Shard</td><td>12x Big Goblin Insignia<br>1x T2 Gem</td><td>30</td></tr><tr><td>1x Weird Parchment</td><td>1x Cloth Strips</td><td>3</td></tr><tr><td>5x Three-leaf Clover<br>10x Ellerium Shard</td><td>1x Four-leafed Clover</td><td>0</td></tr></tbody></table>

##


# Crafting Recipes

### Base Component Recipes

<table><thead><tr><th width="273.6374940169659">Required Materials</th><th width="253.86364839159904">Outcome</th><th width="179">ELM Shards Cost</th></tr></thead><tbody><tr><td>5x Vial of Mysterious Blood<br>1x Wood Chips<br>1x Cloth Strips</td><td>1-2x Vial of Holy Water</td><td>5</td></tr><tr><td>10x Vial of Mysterious Blood<br>5x Vial of Holy Water<br>5x Magic Shard<br>3x Wood Chips</td><td>1-2x Vial of Magic Ink</td><td>5</td></tr><tr><td>5x Weird Parchment<br>1x Vial of Holy Water</td><td>1-2x Washed Parchment</td><td>3</td></tr><tr><td>15x Leather<br>1x Ellerium Shard</td><td>1-2x Washed Parchment</td><td>12</td></tr><tr><td>10x Washed Parchment<br>5x Magic Shard</td><td>1-2x Blessed Parchment</td><td>5</td></tr></tbody></table>

### Consumable Recipes

{% hint style="warning" %}
You can use 1 consumable per turn per hero in quests!\
Recipe changes are subjected to change due to game balancing over time
{% endhint %}

<table><thead><tr><th width="254.6374940169659">Required Materials</th><th width="153.52634338972808">Outcome</th><th width="212">Effects</th><th width="150">ELM Shards Cost</th></tr></thead><tbody><tr><td>2x Vial of Mysterious Blood<br>1x Wood Chips</td><td>1-2x Diluted Recovery Potion</td><td>Recovers 10% HP instantly</td><td>2</td></tr><tr><td>1x Diluted Recovery Potion<br>2x Bone Powder<br>2x Wood Chips</td><td>1-2x Recovery Potion</td><td>Recovers 20% HP instantly</td><td>5</td></tr><tr><td><p>1x Recovery Potion<br>4x Bone Powder<br>4x Wood Chips</p><p>1x Vial of Holy Water</p></td><td>1-2x Potent Recovery Potion</td><td>Recovers 40% HP instantly</td><td>5</td></tr><tr><td>1x Potent Recovery Potion<br>8x Bone Powder<br>8x Wood Chips<br>2x Vial of Holy Water</td><td>1-2x Superior Recovery Potion</td><td>Recovers 80% HP instantly</td><td>10</td></tr><tr><td>2x Vial of Mysterious Blood<br>2x Wood Chips</td><td>1-2x Diluted Recovery Vial</td><td>Recovers 100 HP instantly</td><td>3</td></tr><tr><td>1x Diluted Recovery Vial<br>3x Bone Powder<br>3x Wood Chips</td><td>1-2x Recovery Vial</td><td>Recovers 200 HP instantly</td><td>5</td></tr><tr><td><p>1x Recovery Vial<br>5x Bone Powder<br>5x Wood Chips</p><p>1x Vial of Holy Water</p></td><td>1-2x Potent Recovery Vial</td><td>Recovers 500 HP instantly</td><td>10</td></tr><tr><td>1x Potent Recovery Vial<br>10x Bone Powder<br>10x Wood Chips<br>2x Vial of Holy Water</td><td>1-2x Superior Recovery Vial</td><td>Recovers 1000 HP instantly</td><td>15</td></tr><tr><td>1x Amethyst Chip<br>1x Ellerium Shard<br>1x Wood Chips<br>1x Vial of Holy Water</td><td>1-2x Warrior’s Elixir</td><td>+ 25% Max HP and 25% Defense for 10 turns</td><td>15</td></tr><tr><td>1x Emerald Chip<br>1x Ellerium Shard<br>1x Wood Chips<br>1x Vial of Holy Water</td><td>1-2x Assassin’s Elixir</td><td>+ 25% Final Attack and 25% Crit Resistance for 10 turns</td><td>15</td></tr><tr><td>1x Ruby Chip<br>1x Ellerium Shard<br>1x Wood Chips<br>1x Vial of Holy Water</td><td>1-2x Ranger’s Elixir</td><td>+ 25% Max HP and 25% Crit Damage for 10 turns</td><td>15</td></tr><tr><td>1x Sapphire Chip<br>1x Ellerium Shard<br>1x Wood Chips<br>1x Vial of Holy Water</td><td>1-2x Mage’s Elixir</td><td>+ 25% Final Attack and 25% Resistance for 10 turns</td><td>15</td></tr><tr><td>1x Four-leafed Clover<br>1x Ellerium Shard<br>1x Wood Chips<br>1x Vial of Holy Water</td><td>1-2x Luck Elixir</td><td>+ 10% Crit Rate for 10 turns</td><td>15</td></tr><tr><td>10x Three-leaf Clover<br>1x Ellerium Shard<br>1x Wood Chips<br>1x Vial of Holy Water</td><td>1-2x Luck Elixir</td><td>+ 10% Crit Rate for 10 turns</td><td>20</td></tr><tr><td>5x Magic Shard<br>1x Small Goblin Insignia</td><td>3x Boss Entry Tickets</td><td>Entry Ticket for World Boss quests</td><td>0</td></tr><tr><td>10x Magic Shard<br>1x Big Goblin Insignia</td><td>8x Boss Entry Tickets (Small % for 10x)</td><td>Entry Ticket for World Boss quests</td><td>0</td></tr></tbody></table>

### Scroll Recipes

<table><thead><tr><th width="273.6374940169659">Required Materials</th><th width="161.52634338972808">Outcome</th><th width="157">Effects</th><th width="150">ELM Shards Cost</th></tr></thead><tbody><tr><td>10x Weird Parchment<br>10x Vial of Mysterious Blood<br>10x Bone Powder</td><td>1-2x Risky Scroll</td><td>1 Random Stat:<br>30% -1<br>30% -2<br>30% -3<br>10% +10</td><td>10</td></tr><tr><td>3x Washed Parchment<br>10x Vial of Mysterious Blood<br>10x Bone Powder<br>5x Ellerium Shard</td><td>1-2x Cursed Scroll</td><td>Random Stat:<br>40% +10<br>60% -10</td><td>25</td></tr><tr><td>3x Washed Parchment<br>3x Vial of Holy Water<br>1x Three-leaf Clover<br>5x Ellerium Shard</td><td>1-2x Chaos Scroll</td><td>1-3 Random Stat:<br>5% -3<br>15% -2<br>20% -1 to +1<br>15% +2<br>5% +3</td><td>55</td></tr><tr><td>1x Blessed Parchment<br>1x Vial of Magic Ink<br>50x Bone Powder<br>3x Three-leaf Clover<br>5x Ellerium Shard</td><td>1-2x Exalted Scroll</td><td>1 Random Stat:<br>40% +2<br>30% +3<br>20% +4<br>10% +5</td><td>135</td></tr><tr><td>1x Blessed Parchment<br>1x Vial of Magic Ink<br>50x Bone Powder<br>1x Four-leafed Clover<br>5x Ellerium Shard</td><td>1-2x Blessing Scroll</td><td>1-3 Random Stat:<br>30% +1<br>40% +2<br>30% +3</td><td>135</td></tr><tr><td>2x Blessed Parchment<br>2x Vial of Magic Ink<br>50x Bone Powder<br>50x Leather<br>3x Four-leafed Clover<br>10x Three-leaf Clover</td><td>1-2x Miracle Scroll</td><td>3 Random Stat:<br>10% +1<br>20% +2<br>40% +3<br>20% +4<br>10% +5</td><td>200</td></tr><tr><td>20x Bone Powder<br>10x Leather<br>5x Cloth Strips<br>5x Wood chips</td><td>1-2x Lesser Chaos Scroll</td><td>1 Random Stat:<br>33% -1 to +1</td><td>10</td></tr><tr><td>10x Leather<br>5x Ellerium Shard<br>8x Three-leaf Clover<br>2x Four-leafed Clover</td><td>1-2x Lesser Positive Scroll</td><td>1 Random Stat:<br>100% +1</td><td>85</td></tr></tbody></table>

### Region Key Recipes

{% hint style="info" %}
Region Keys are used to enter harder quests in their respective regions which has the potential for bigger rewards.
{% endhint %}

<table><thead><tr><th width="239">Required Materials</th><th width="172">Outcome</th><th>ELM Shards Cost</th></tr></thead><tbody><tr><td>20x Magic Shard<br>10x Small Goblin Insignia<br>3x Four-leafed Clover</td><td>1x Goblin Region Key</td><td>20</td></tr><tr><td>20x Magic Shard<br>10x Slime Drop<br>3x Four-leafed Clover</td><td>1x Slime Region Key</td><td>20</td></tr><tr><td>20x Magic Shard<br>10x Golem Fragment<br>3x Four-leafed Clover</td><td>1x Ruins Region Key</td><td>20</td></tr></tbody></table>


# Equipment System

Equipment are items in Tales of Elleria that can be equipped on heroes to strengthen their combat stats. There are currently 4 types of Equipment:

* Charms
* Circlets
* Armguards
* Skins

Only one of each type can be equipped on a hero at a time.

With the exception of skins, equipment have 1 **main stat and 2 sub-stats/secondary stats. These stats allow equipment to** be imbued with powerful properties and attributes and can greatly enhance a hero's combat capabilities.

***

## Equipment Gameplay Loop

<figure><img src="/files/lGg0XuEVgPyPRGYEn9n4" alt=""><figcaption></figcaption></figure>

The equipment system has been designed to be accessible but also offers depth for seasoned players. Designed to be intuitive, newcomers should be able to grasp the basics swiftly without being overwhelmed!

The simplified equipment gameplay loop is as such:

1. Craft Equipment with Equipment Mold + Relics + Magic Shards. Crafted equipment will randomly roll their main and secondary stats.
2. (Optional) Upgrade equipment with $MEDALS and $ELM to receive bonus stats.
3. (Optional) Reroll equipment to get ideal secondary stats.
4. (Optional) Infuse gems and metals into equipment to get extra combat buffs.
5. Equip multiple pieces of a set to receive a bonus set effect.

***

## Obtaining Equipment

Equipment can be obtained from 'Equipment Crafting' or from the [marketplace](https://trove.treasure.lol/collection/tales-of-elleria-equipment).

<figure><img src="/files/r2HiFlL6ZQPecC1JqMzV" alt=""><figcaption></figcaption></figure>

Players can craft Equipment from Heroes Quarters > Manage Equipment. All information regarding crafting requirements and outcomes can be seen from the in-game UI.

{% hint style="warning" %}
Please note that the main and sub-stat roll chances are uneven!\
Refer to the table below for the main and sub-stat roll chances.
{% endhint %}

### Main Stat Roll Probabilities

{% tabs %}
{% tab title="Charms" %}

| Stats           | Chance |
| --------------- | ------ |
| Magical Attack  | 50%    |
| Physical Attack | 50%    |
| {% endtab %}    |        |

{% tab title="Armguards" %}

| Stats        | Chance |
| ------------ | ------ |
| HP           | 100%   |
| {% endtab %} |        |

{% tab title="Circlets" %}

| Stats           | Chance |
| --------------- | ------ |
| HP              | 20%    |
| HP %            | 7%     |
| DEF %           | 7%     |
| RES %           | 7%     |
| Physical Attack | 20%    |
| Magcial Attack  | 20%    |
| Final Attack %  | 5%     |
| Skill Damage %  | 14%    |
| {% endtab %}    |        |
| {% endtabs %}   |        |

### Sub Stat Roll Probabilities

{% tabs %}
{% tab title="Charms" %}

| Stats           | Chance |
| --------------- | ------ |
| DEF             | 17%    |
| DEF %           | 5.00%  |
| RES             | 17%    |
| RES %           | 5.00%  |
| HP              | 17%    |
| HP %            | 5.00%  |
| Magical Attack  | 17%    |
| Physical Attack | 17%    |
| {% endtab %}    |        |

{% tab title="Armguards" %}

| Stats          | Chance |
| -------------- | ------ |
| DEF            | 18%    |
| DEF %          | 7%     |
| RES            | 18%    |
| RES %          | 7%     |
| HP             | 18%    |
| HP %           | 7%     |
| AGI            | 18%    |
| Skill Damage % | 7%     |
| {% endtab %}   |        |

{% tab title="Circlets" %}

| Stats           | Chance |
| --------------- | ------ |
| DEF %           | 7%     |
| RES %           | 7%     |
| HP              | 15%    |
| HP %            | 7%     |
| Magical Attack  | 15%    |
| Physical Attack | 15%    |
| Final Attack %  | 6%     |
| Skill Damage %  | 10%    |
| AGI             | 18%    |
| {% endtab %}    |        |
| {% endtabs %}   |        |

## Equipping

<figure><img src="/files/k56KWXzmgXQTPMgTtn0N" alt=""><figcaption></figcaption></figure>

Players can equip their obtained Equipment from the Hero information page, accessible from Heroes Quarters > Manage Heroes > Idle.

Click on the boxes beside the shadow avatar to view equipable pieces!\
(For skins, click the hanger button beside the pfp)

{% hint style="info" %}
Players can only manage equipment for IDLE heroes (Binded and not on a quest nor in assignments). If the hero is still on-chain, please bridge it via the Summoning Altar.
{% endhint %}

## Enhancing

Equipment can be enhanced using $MEDALS, $ELM, and Gems/Metals. There are 3 different ways to enhance a piece: Upgrade, Reroll, and Infusion.

### Upgrade

<figure><img src="/files/pJxp3a6PS7ykIp6cD6O3" alt=""><figcaption></figcaption></figure>

An Equipment's main stat can be upgraded up to 15 ★. The stat improvement along with its upgrade cost will increase non-linearly every 5 ★. The upgrade effect is fixed based on the main stat and tier.

From 8 ★ onwards, there is a chance for the upgrade level to decrease on failure. Players can use extra resources to protect against the decrease.

<table><thead><tr><th width="140">★ Level</th><th width="130">Success %</th><th width="109">Fail %</th><th width="126">Decrease %</th><th>Upgrade Weight %</th></tr></thead><tbody><tr><td>0 > 1</td><td>100%</td><td>0%</td><td>0%</td><td>2.67%</td></tr><tr><td>1 > 2</td><td>100%</td><td>0%</td><td>0%</td><td>2.67%</td></tr><tr><td>2 > 3</td><td>100%</td><td>0%</td><td>0%</td><td>2.67%</td></tr><tr><td>3 > 4</td><td>100%</td><td>0%</td><td>0%</td><td>2.67%</td></tr><tr><td>4 > 5</td><td>100%</td><td>0%</td><td>0%</td><td>2.67%</td></tr><tr><td>5 > 6</td><td>90%</td><td>10%</td><td>0%</td><td>4.00%</td></tr><tr><td>6 > 7</td><td>80%</td><td>20%</td><td>0%</td><td>4.00%</td></tr><tr><td>7 > 8</td><td>70%</td><td>30%</td><td>0%</td><td>4.00%</td></tr><tr><td>8 > 9</td><td>60%</td><td>30%</td><td>10%</td><td>4.00%</td></tr><tr><td>9 > 10</td><td>50%</td><td>30%</td><td>20%</td><td>4.00%</td></tr><tr><td>10 > 11</td><td>40%</td><td>60%</td><td>0%</td><td>13.33%</td></tr><tr><td>11 > 12</td><td>30%</td><td>40%</td><td>30%</td><td>13.33%</td></tr><tr><td>12 > 13</td><td>20%</td><td>40%</td><td>40%</td><td>13.33%</td></tr><tr><td>13 > 14</td><td>15%</td><td>40%</td><td>45%</td><td>13.33%</td></tr><tr><td>14 > 15</td><td>10%</td><td>40%</td><td>50%</td><td>13.33%</td></tr></tbody></table>

{% hint style="info" %}
There is no level reduction rate from 10★ > 11★!
{% endhint %}

View a table of all upgrade costs [here](/gameplay-prologue/equipment-system/upgrade-costs).

### Reroll

<figure><img src="/files/MARLbWKA5DxMUC4ip9RN" alt=""><figcaption></figcaption></figure>

An equipment's sub-stats can be rerolled using $ELM to achieve the ideal combination without having to craft a new piece. A detailed list of achievable sub-stats can be found [here](/gameplay-prologue/equipment-system/stat-tables#sub-stats). The cost of the re-roll is based on its tier.

| Equipment Tier | $ELM Cost |
| -------------- | --------- |
| 1              | 5 $ELM    |
| 2              | 10 $ELM   |
| 3              | 20 $ELM   |

{% hint style="warning" %}
Please note that the sub-stat roll chances are uneven!\
For the full list of sub-stat chances, please refer [here](#sub-stat-roll-probabilities)!
{% endhint %}

### Infusion

<figure><img src="/files/Q20hUkvW2aIRofGPxJzE" alt=""><figcaption></figcaption></figure>

Some Relics (Gems and Metals) can be permanently infused into a piece of equipment to grant bonus combat buffs. Different effects can occur based on the infused relic's type, tier, and equipment category.

Up to 2 relics can be infused at once. Infused relics can be replaced with new ones. Find a list of possible infusions [here](/gameplay-prologue/equipment-system/infusion-effects).

{% hint style="warning" %}
Warning: Infused Relics can never be removed. When applying a new infusion over an existing one, the existing relic will be burnt permanently.
{% endhint %}

## Equipment Type

Equipment is classified into the following categories and types:

{% tabs %}
{% tab title="Accessories" %}
Versatile pieces of equipment that offer a wide range of stat improvements. Accessories are crucial in tailoring a hero's stats to suit his skill set!

* **Charms**
* **???**
* **???**
  {% endtab %}

{% tab title="Armor" %}
Armor focuses primarily on defensive stats, contributing to your hero's overall survivability. Indispensable for those who prefer tanky playstyles.

* Circlets
* Armguards
* ???
  {% endtab %}

{% tab title="Weapon" %}
Weapons are designed exclusively to enhance a hero's offensive capabilities, amplifying damage output in various ways.

* ???
* ???
  {% endtab %}
  {% endtabs %}

## Set Effects

Some Equipment sets have additional effects as follows:

Tier 2:

{% tabs %}
{% tab title="Wonderer" %}
\[3 pieces]: +2% M. ATK
{% endtab %}

{% tab title="Adventurer" %}
\[3 pieces]: +2% P. ATK
{% endtab %}
{% endtabs %}

Tier 3:

{% tabs %}
{% tab title="Ooze" %}
\[2 pieces]: +5% RES\
\[3 pieces]: +3% Combat INT\
\[3 pieces]: +5% Crit Rate
{% endtab %}

{% tab title="Gremlin" %}
\[2 pieces]: +5% DEF\
\[3 pieces]: +3% Combat STR\
\[3 pieces]: +5% Crit Rate
{% endtab %}
{% endtabs %}

{% hint style="warning" %}
Piece requirements may change in the future as more types get added.
{% endhint %}

***

## Stats

With the exception of skins, each piece of equipment has one main stat, determined by the piece's type and category when crafted. There is a range for the main stat's value that cannot be changed after crafting.

Different types have their own sets of possible main stats and sub-stats.

{% tabs %}
{% tab title="Charms" %}
Possible Main Stats

* Physical Attack
* Magic Attack

Possible Sub Stats

* Defense / Defense %
* Resistance / Resistance %
* HP / HP %
* Physical Attack
* Magic Attack
  {% endtab %}

{% tab title="Armguards" %}
Possible Main Stats

* HP

Possible Sub Stats

* HP / HP %
* Defense / Defense %
* Resistance / Resistance %
* Agility
* Skill Damage %
  {% endtab %}

{% tab title="Circlets" %}
Possible Main Stats

* HP / HP %
* Defense %
* Resistance %
* Physical Attack
* Magic Attack
* Final Damage %
* Skill Damage %

Possible Sub Stats

* HP / HP %
* Defense %
* Resistance %
* Physical Attack
* Magic Attack
* Final Damage %
* Skill Damage %
* Combat Agility
  {% endtab %}
  {% endtabs %}

A list of detailed ranges is available [here](/gameplay-prologue/equipment-system/stat-tables).

## **Transfer Limits**

**To prevent abuse, equipped pieces belonging to heroes that have quested cannot be unequipped until the next quest cycle.**


# Stat Tables

## Main Stat

Each piece of equipment rolls one main stat when crafted, determined by its type and category. The possible range of stat is determined by the equipment's tier.

These stats can be [upgraded](/gameplay-prologue/equipment-system#upgrade) for greater effect using $MEDALS + $ELM up to a star level of +15.\
The number in brackets shows how much the stat can be improved when fully upgraded.

### **Charms**

<table><thead><tr><th width="196">Stat Roll</th><th width="165">T1</th><th width="150">T2</th><th>T3</th></tr></thead><tbody><tr><td>P. ATK<br>M. ATK</td><td>1 - 5 (+15)</td><td>6 - 12 (+40)</td><td>13 - 18 (+70)</td></tr></tbody></table>

### **Armguards**

<table><thead><tr><th width="200">Stat Roll</th><th width="159">T1</th><th width="150">T2</th><th>T3</th></tr></thead><tbody><tr><td><strong>HP</strong></td><td>10 - 20 (+300)</td><td>21 - 40 (+600)</td><td>41 - 60 (+1500)</td></tr></tbody></table>

### **Circlets**

<table><thead><tr><th width="202">Stat Roll</th><th width="159">T1</th><th width="152">T2</th><th>T3</th></tr></thead><tbody><tr><td>HP</td><td>10 - 20 (+300)</td><td>21 - 40 (+600)</td><td>41 - 60 (+1500)</td></tr><tr><td>HP %<br>DEF %<br>RES %<br>FINAL ATK %<br>SKILL DMG %</td><td>0.5 - 1% (+15%)</td><td>1 - 1.5% (+30%)</td><td>1.5 - 2% (+80%)</td></tr><tr><td>P.ATK<br>M.ATK</td><td>1 - 5 (+15)</td><td>6 - 12 (+40)</td><td>13 - 18 (+70)</td></tr></tbody></table>

## Sub Stats

Each piece of equipment (except skins) comes with 2 rolls of sub-stats, determined by its type and category.\
\
Players can [re-roll](/gameplay-prologue/equipment-system#reroll) these sub-stats using $ELM or Medals. The possible range of stat is determined by the equipment's tier. Pieces can roll the same stat lines for both rolls.

### **Charms**

<table><thead><tr><th width="194">Stat Roll</th><th width="167">T1</th><th width="145">T2</th><th>T3</th></tr></thead><tbody><tr><td>HP</td><td>10 - 20</td><td>21 - 40</td><td>41 - 60</td></tr><tr><td>HP %<br>DEF %<br>RES %</td><td>0.5 - 1.5%</td><td>1.5 - 2.5%</td><td>2.5 - 4%</td></tr><tr><td>DEF<br>RES<br>P. ATK<br>M.ATK</td><td>1-5</td><td>6-12</td><td>13-18</td></tr></tbody></table>

### **Armguards**

<table><thead><tr><th width="194">Stat Roll</th><th width="167">T1</th><th width="145">T2</th><th>T3</th></tr></thead><tbody><tr><td>HP</td><td>10 - 20</td><td>21 - 40</td><td>41 - 60</td></tr><tr><td>HP %<br>DEF %<br>RES %<br>SKILL DMG %</td><td>0.5 - 1.5%</td><td>1.5 - 2.5%</td><td>2.5 - 4%</td></tr><tr><td>DEF<br>RES</td><td>1-5</td><td>6-12</td><td>13-18</td></tr><tr><td>AGI</td><td>1-3</td><td>4-6</td><td>7-10</td></tr></tbody></table>

### Circlets

<table><thead><tr><th width="194">Stat Roll</th><th width="167">T1</th><th width="145">T2</th><th>T3</th></tr></thead><tbody><tr><td>HP</td><td>10 - 20</td><td>21 - 40</td><td>41 - 60</td></tr><tr><td>HP %<br>DEF %<br>RES %<br>FINAL ATK %<br>SKILL DMG %</td><td>0.5 - 1.5%</td><td>1.5 - 2.5%</td><td>2.5 - 4%</td></tr><tr><td>P. ATK<br>M.ATK</td><td>1-5</td><td>6-12</td><td>13-18</td></tr><tr><td>AGI</td><td>1-3</td><td>4-6</td><td>7-10</td></tr></tbody></table>


# Upgrade Costs

Upgrade Chances % and $MEDALS cost the same for all equipment pieces- $ELM and protected $ELM cost differs per tier.

## Tier 1

<table><thead><tr><th width="153">★ Level</th><th width="196">Cost ($MEDALS)</th><th width="184">Cost ($ELM)</th><th>Protect Cost ($ELM)</th></tr></thead><tbody><tr><td>0 > 1</td><td>1,000</td><td>0</td><td>0</td></tr><tr><td>1 > 2</td><td>2,000</td><td>0</td><td>0</td></tr><tr><td>2 > 3</td><td>3,000</td><td>0</td><td>0</td></tr><tr><td>3 > 4</td><td>4,000</td><td>0</td><td>0</td></tr><tr><td>4 > 5</td><td>5,000</td><td>0</td><td>0</td></tr><tr><td>5 > 6</td><td>10,000</td><td>1</td><td>0</td></tr><tr><td>6 > 7</td><td>15,000</td><td>2</td><td>0</td></tr><tr><td>7 > 8</td><td>20,000</td><td>3</td><td>0</td></tr><tr><td>8 > 9</td><td>25,000</td><td>4</td><td>10</td></tr><tr><td>9 > 10</td><td>30,000</td><td>5</td><td>20</td></tr><tr><td>10 > 11</td><td>40,000</td><td>20</td><td>0</td></tr><tr><td>11 > 12</td><td>50,000</td><td>40</td><td>50</td></tr><tr><td>12 > 13</td><td>60,000</td><td>60</td><td>100</td></tr><tr><td>13 > 14</td><td>70,000</td><td>100</td><td>250</td></tr><tr><td>14 > 15</td><td>80,000</td><td>250</td><td>500</td></tr></tbody></table>

## Tier 2

<table><thead><tr><th width="153">★ Level</th><th width="196">Cost ($MEDALS)</th><th width="184">Cost ($ELM)</th><th>Protect Cost ($ELM)</th></tr></thead><tbody><tr><td>0 > 1</td><td>1,000</td><td>0</td><td>0</td></tr><tr><td>1 > 2</td><td>2,000</td><td>0</td><td>0</td></tr><tr><td>2 > 3</td><td>3,000</td><td>0</td><td>0</td></tr><tr><td>3 > 4</td><td>4,000</td><td>0</td><td>0</td></tr><tr><td>4 > 5</td><td>5,000</td><td>0</td><td>0</td></tr><tr><td>5 > 6</td><td>10,000</td><td>2</td><td>0</td></tr><tr><td>6 > 7</td><td>15,000</td><td>4</td><td>0</td></tr><tr><td>7 > 8</td><td>20,000</td><td>6</td><td>0</td></tr><tr><td>8 > 9</td><td>25,000</td><td>8</td><td>20</td></tr><tr><td>9 > 10</td><td>30,000</td><td>10</td><td>40</td></tr><tr><td>10 > 11</td><td>40,000</td><td>40</td><td>0</td></tr><tr><td>11 > 12</td><td>50,000</td><td>80</td><td>100</td></tr><tr><td>12 > 13</td><td>60,000</td><td>120</td><td>200</td></tr><tr><td>13 > 14</td><td>70,000</td><td>200</td><td>500</td></tr><tr><td>14 > 15</td><td>80,000</td><td>500</td><td>1,000</td></tr></tbody></table>

## Tier 3

<table><thead><tr><th width="148">★ Level</th><th width="196">Cost ($MEDALS)</th><th width="184">Cost ($ELM)</th><th>Protect Cost ($ELM)</th></tr></thead><tbody><tr><td>0 > 1</td><td>1,000</td><td>0</td><td>0</td></tr><tr><td>1 > 2</td><td>2,000</td><td>0</td><td>0</td></tr><tr><td>2 > 3</td><td>3,000</td><td>0</td><td>0</td></tr><tr><td>3 > 4</td><td>4,000</td><td>0</td><td>0</td></tr><tr><td>4 > 5</td><td>5,000</td><td>0</td><td>0</td></tr><tr><td>5 > 6</td><td>10,000</td><td>3</td><td>0</td></tr><tr><td>6 > 7</td><td>15,000</td><td>6</td><td>0</td></tr><tr><td>7 > 8</td><td>20,000</td><td>9</td><td>0</td></tr><tr><td>8 > 9</td><td>25,000</td><td>12</td><td>20</td></tr><tr><td>9 > 10</td><td>30,000</td><td>15</td><td>40</td></tr><tr><td>10 > 11</td><td>40,000</td><td>60</td><td>0</td></tr><tr><td>11 > 12</td><td>50,000</td><td>120</td><td>100</td></tr><tr><td>12 > 13</td><td>60,000</td><td>180</td><td>200</td></tr><tr><td>13 > 14</td><td>70,000</td><td>300</td><td>500</td></tr><tr><td>14 > 15</td><td>80,000</td><td>750</td><td>1,000</td></tr></tbody></table>


# Infusion Effects

## Material Sockets

Some pieces of equipment have [sockets ](/gameplay-prologue/equipment-system#infusion)that will allow players to infuse relics (gems/metals) to gain additional combat boosts. These boosts are fixed and only vary by relic tier and type.

Infusion is a guaranteed way to increase the stats you require. However, note that players can replace infused relics with new ones, but infused relics can never be removed.

## Obtaining Gem/Metals

There are a total of 6 gems and 5 metals, each providing different effects. 5x of each gem can be merged up to T6, while 10x of each metal can be merged up to T5.

Players can merge these materials through the [relic crafting system](/gameplay-prologue/crafting-system#how-to-craft).

## Infusion Effects

### Accessories (Charms)

<table><thead><tr><th width="140">Relic Type</th><th width="167">Infusion Effect</th><th width="72">T1</th><th width="80">T2</th><th width="71">T3</th><th width="76">T4</th><th width="85">T5</th><th>T6</th></tr></thead><tbody><tr><td>Ruby</td><td>+Combat STR</td><td>1</td><td>2</td><td>4</td><td>6</td><td>8</td><td>10</td></tr><tr><td>Sapphire</td><td>+Combat VIT</td><td>1</td><td>2</td><td>4</td><td>6</td><td>8</td><td>10</td></tr><tr><td>Emerald</td><td>+Combat END</td><td>1</td><td>2</td><td>4</td><td>6</td><td>8</td><td>10</td></tr><tr><td>Topaz</td><td>+Combat INT</td><td>1</td><td>2</td><td>4</td><td>6</td><td>8</td><td>10</td></tr><tr><td>Amethyst</td><td>+Combat WIL</td><td>1</td><td>2</td><td>4</td><td>6</td><td>8</td><td>10</td></tr><tr><td>Diamond</td><td>+Crit Rate</td><td>1%</td><td>2%</td><td>3%</td><td>5%</td><td>7%</td><td>10%</td></tr><tr><td>Bronze</td><td>+Equipment HP</td><td>10%</td><td>20%</td><td>35%</td><td>70%</td><td>100%</td><td>-</td></tr><tr><td>Mithril</td><td>+Equipment DEF</td><td>10%</td><td>20%</td><td>35%</td><td>70%</td><td>100%</td><td>-</td></tr><tr><td>Gold</td><td>+Equipment RES</td><td>10%</td><td>20%</td><td>35%</td><td>70%</td><td>100%</td><td>-</td></tr><tr><td>Lavenderite</td><td>+Equipment ATK<br>(P.ATK/M.ATK)</td><td>10%</td><td>20%</td><td>35%</td><td>70%</td><td>100%</td><td>-</td></tr><tr><td>Obsidian</td><td>+Equipment Skill DMG</td><td>10%</td><td>20%</td><td>35%</td><td>70%</td><td>100%</td><td>-</td></tr></tbody></table>

{% hint style="info" %}
+Equipment X Bonuses will multiply stats from ALL equipment pieces only (doesn't factor your hero's stats)\
\
etc. Equipment for your hero with 100 HP in total gives:\
+10 HP, +10% HP, +100% Equipment HP Bonus\\

Bonus from equipment (+ 10 HP + 10% Hero HP) = 10 + 10 = 20. Bonus from Equipment HP Bonus = ^ x 100% = 20. Your hero's HP should be 100 + 20 + 20 = 140.
{% endhint %}

### Armor (Circlets, Armguards)

<table><thead><tr><th width="139">Relic Type</th><th width="162">Infusion Effect</th><th width="74">T1</th><th width="66">T2</th><th width="79">T3</th><th width="71">T4</th><th width="73">T5</th><th>T6</th></tr></thead><tbody><tr><td>Ruby</td><td>+DoT Resistance</td><td>1%</td><td>2%</td><td>3%</td><td>4%</td><td>5%</td><td>7.5%</td></tr><tr><td>Sapphire</td><td>+Armor (reduce flat damage)</td><td>1</td><td>2</td><td>4</td><td>7</td><td>11</td><td>15</td></tr><tr><td>Emerald</td><td>+Flat HP Regeneration</td><td>1</td><td>2</td><td>4</td><td>6</td><td>8</td><td>10</td></tr><tr><td>Topaz</td><td>+Life Drain</td><td>0.2%</td><td>0.5%</td><td>1%</td><td>1.5%</td><td>2%</td><td>2.5%</td></tr><tr><td>Amethyst</td><td>+Dodge Rate</td><td>0.5%</td><td>1%</td><td>1.5%</td><td>2.5%</td><td>3.5%</td><td>5%</td></tr><tr><td>Diamond</td><td>+Crit Resistance</td><td>5%</td><td>10%</td><td>15%</td><td>25%</td><td>35%</td><td>50%</td></tr><tr><td>Bronze</td><td>+Max HP</td><td>1%</td><td>2%</td><td>4%</td><td>7%</td><td>12%</td><td>-</td></tr><tr><td>Mithril</td><td>+Skill Defense</td><td>1%</td><td>2%</td><td>3.5%</td><td>7%</td><td>10%</td><td>-</td></tr><tr><td>Gold</td><td>+Damage Reflect</td><td>0.5%</td><td>1%</td><td>1.5%</td><td>2.5%</td><td>4%</td><td>-</td></tr><tr><td>Lavenderite</td><td>+Final Defense</td><td>1%</td><td>2%</td><td>3.5%</td><td>7%</td><td>10%</td><td>-</td></tr><tr><td>Obsidian</td><td>+Avoid Death<br>(survive fatal hit)</td><td>1%</td><td>2%</td><td>3%</td><td>5%</td><td>8%</td><td>-</td></tr></tbody></table>

### Weapons

To be revealed!


# Battle Pass

<figure><img src="/files/dJiNzcIDOvkRCCSx3wv0" alt=""><figcaption></figcaption></figure>

## **Introduction**

The Tales of Elleria Battle Pass is a feature designed to enhance player experience by rewarding progress with exclusive items and boosts. It operates on a level-based system where players complete various missions to earn experience points (EXP), unlocking a plethora of rewards as they progress through different levels. This guide outlines the mechanics, benefits, and options available within the Battle Pass.

## **Structure and Progression**

**1. Earning Battle Pass XP:**

* Players can earn XP by completing a variety of missions, categorized into daily, weekly, and seasonal tasks. These missions are designed to suit all play styles and provide ample opportunity for progression.
* Each completed mission contributes XP towards the player's Battle Pass level.

<figure><img src="/files/ATm0VjgsOHsg8xGvdezc" alt=""><figcaption></figcaption></figure>

**2. Level Advancement:**

* The Battle Pass contains numerous levels, each offering unique rewards. As players accumulate XP, they advance through these levels.
* Each level requires a set amount of XP to unlock, and the difficulty of missions and the XP rewards scale as players progress to higher levels.

<figure><img src="/files/tVDRm7l5pvJViNnJGjk9" alt=""><figcaption></figcaption></figure>

## **Rewards System**

**1. Standard Rewards:**

All players participate in the Basic Tier of the Battle Pass, which grants rewards at every level without any additional cost.&#x20;

**2. Hero's Path Expansion:**

Players can choose to enhance their Battle Pass by purchasing the Hero's Path expansion for 50 magic shards. This upgrade provides access to premium rewards that are not available in the Basic Tier. Premium rewards include higher value items, exclusive skins, and significant gameplay enhancers.

**3. Dragonbane’s Treasure:**

For an immediate advancement, players can purchase the Dragonbane’s Treasure. This option allows players to skip 20 levels of the Battle Pass instantly, granting all the rewards from those levels immediately. This is particularly beneficial for players who start the Battle Pass later in the season or those looking to catch up quickly.

**4. Seasonal Rewards:**\
The first level reward features the exclusive Ares skin from the new Mythical Collection, setting a high standard for the quality and appeal of Battle Pass rewards. One class will be featured each battle pass cycle. \ <br>

## **Feature Details**

Each Battle Pass season lasts approximately one month. At the end of each season, the Battle Pass resets. Players begin the new season at level 1, allowing for renewed opportunities to earn rewards.

The Battle Pass is accessible directly from the Tasks button located at the bottom left of the game’s main interface. Players can view their current level, progress towards the next level, available missions, and rewards all in one centralized location.

<figure><img src="/files/lL3H4ZVLCIyHByo8FCyE" alt=""><figcaption></figcaption></figure>

## Full Battle Pass Rewards

<table><thead><tr><th width="91">Level</th><th>Adventurer's Journey</th><th>Hero's Path</th></tr></thead><tbody><tr><td>1</td><td>+30 Crafting EXP</td><td>1x Seasonal Costume</td></tr><tr><td>2</td><td>1x Fading Memories (SB)</td><td>1x Vivid Memories </td></tr><tr><td>3</td><td>1000 MEDALS</td><td>1x Random Elixir</td></tr><tr><td>4</td><td>+30 Crafting EXP</td><td>2500 MEDALS</td></tr><tr><td>5</td><td>2x Diluted Recovery Potion (SB)</td><td>50x Ellerium Shards (SB)</td></tr><tr><td>6</td><td>1x Fading Memories (SB)</td><td>1x Vivid Memories </td></tr><tr><td>7</td><td>1000 MEDALS</td><td>1x Random Elixir</td></tr><tr><td>8</td><td>+30 Crafting EXP</td><td>2500 MEDALS</td></tr><tr><td>9</td><td>1x Fading Memories (SB)</td><td>1x Vivid Memories </td></tr><tr><td>10</td><td>1x Basic Charm Mold (SB)</td><td>1x Polished Charm Mold</td></tr><tr><td>11</td><td>+40 Crafting EXP</td><td>3000 MEDALS</td></tr><tr><td>12</td><td>1x Fading Memories (SB)</td><td>1x Vivid Memories </td></tr><tr><td>13</td><td>1000 MEDALS</td><td>1x Polished Circlet Mold</td></tr><tr><td>14</td><td>+40 Crafting EXP</td><td>3000 MEDALS</td></tr><tr><td>15</td><td>2x Recovery Vial (SB)</td><td><strong>1x Polished Guards Mold</strong></td></tr><tr><td>16</td><td>1x Fading Memories (SB)</td><td>1x Vivid Memories </td></tr><tr><td>17</td><td>2000 MEDALS</td><td>1x Random Elixir</td></tr><tr><td>18</td><td>+40 Crafting EXP</td><td>3000 MEDALS</td></tr><tr><td>19</td><td>1x Fading Memories (SB)</td><td>1x Vivid Memories </td></tr><tr><td>20</td><td>1x Chaos Scroll (SB)</td><td>1x Lesser Positive Scroll</td></tr><tr><td>21</td><td>+50 Crafting EXP</td><td>3500 MEDALS</td></tr><tr><td>22</td><td>1x Fading Memories (SB)</td><td>1x Vivid Memories </td></tr><tr><td>23</td><td>2000 MEDALS</td><td>1x Random Elixir</td></tr><tr><td>24</td><td>+50 Crafting EXP</td><td>3500 MEDALS</td></tr><tr><td>25</td><td>1x T1 Circlet EQ (SB)</td><td>1x T2 Circlet EQ</td></tr><tr><td>26</td><td>1x Fading Memories (SB)</td><td>1x Vivid Memories </td></tr><tr><td>27</td><td>2000 MEDALS</td><td>1x Random Elixir</td></tr><tr><td>28</td><td>+60 Crafting EXP</td><td>4000 MEDALS</td></tr><tr><td>29</td><td>1x Fading Memories (SB)</td><td>1x Vivid Memories </td></tr><tr><td>30</td><td>2x T2 Gem/Metal</td><td>2x T3 Gem/Metal</td></tr><tr><td>31</td><td>+60 Crafting EXP</td><td>4000 MEDALS</td></tr><tr><td>32</td><td>1x  Vivid Memories (SB)</td><td>1x Vivid Memories </td></tr><tr><td>33</td><td>2000 MEDALS</td><td>1x Random Elixir</td></tr><tr><td>34</td><td>+70 Crafting EXP</td><td>4500 MEDALS</td></tr><tr><td>35</td><td><strong>2x Random Elixir (SB)</strong></td><td>1x Jesters Tricks</td></tr><tr><td>36</td><td>1x  Vivid Memories (SB)</td><td>1x Timeless Memories</td></tr><tr><td>37</td><td>+70 Crafting EXP</td><td>4500 MEDALS</td></tr><tr><td>38</td><td>25x ELM Shard (SB)</td><td>1x Random Elixir</td></tr><tr><td>39</td><td>4000 MEDALS</td><td>1x Timeless Memories</td></tr><tr><td>40</td><td>1x Lesser Positive Scroll (SB)</td><td>1x Soul Wisp</td></tr><tr><td>41</td><td>+80 Crafting EXP</td><td>5000 MEDALS</td></tr><tr><td>42</td><td>25x ELM Shard (SB)</td><td>1x Timeless Memories</td></tr><tr><td>43</td><td>4000 MEDALS</td><td>1x Random Elixir</td></tr><tr><td>44</td><td>+80 Crafting EXP</td><td>5000 MEDALS</td></tr><tr><td>45</td><td>50x ELM Shard (SB)</td><td>1x Random Skin Lootbox</td></tr><tr><td>46</td><td>1x Random Elixir</td><td>1x Timeless Memories</td></tr><tr><td>47</td><td>5000 MEDALS</td><td>1x Random Elixir</td></tr><tr><td>48</td><td>+80 Crafting EXP</td><td>5000 MEDALS</td></tr><tr><td>49</td><td>6000 MEDALS</td><td>1x Random Elixir</td></tr><tr><td>50</td><td>1x Blessing Scroll (SB)</td><td>1x Blessing Scroll</td></tr></tbody></table>


# World Boss: Ninjas vs Zorag (Season 13)

🥷🏻 Zorag Alert! Calling all ninjas! Your skills are needed! 🥷🏻

*Zorag has returned to settle his unfinished business with the Ninjas! Sharpen your blades and practice your slashes against the mighty Zorag's battleaxe.*

![Zorag, the Goblin King](/files/iPvuTHY2RK7aWODuLUw2)

{% hint style="info" %}
Up to 6,125 $ELM in prizes are up for grabs for NINJAS ONLY! \
Read further to find out how to participate and score.
{% endhint %}

### Event Info <a href="#event-info" id="event-info"></a>

<figure><img src="/files/gKIxiR1qzrv9VpBGT9dI" alt=""><figcaption><p>Head over to the City Gates > World Boss to find the Woodot Quest!</p></figcaption></figure>

Get ready to depart for this special World Boss event! You can access the event via <https://app.talesofelleria.com/> with a compatible web3 wallet and binded Ninjas.

***

### **Event Information**

**Duration**: 15th April 2024 to 29th April 2024 (4AM UTC). \
**Rewards**: 6,125 $ELM distributed across 1000 Ninjas. \
**Entry Criteria**: \
\- Ninjas only (NO TICKET COST)\
\- 1 Quest Attempt per entry (blue bar indicated on the hero card, resets 4AM UTC) \
\
**Scoring:** \
\- Highest damage dealt in a single attempt per ninja.

To learn more about obtaining a hero and starting, please refer to our [quickstart guide](https://docs.talesofelleria.com/welcome-to-elleria/guides/general-game-guide) or ask in our Discord! An overview is also available in the next section.

## Dive Deep into the World Boss Structure

<figure><img src="/files/cQ9gQmfaSN5MBhStX2ZR" alt=""><figcaption><p>Obtain a Ninja via Treasure Marketplace!</p></figcaption></figure>

**Step 1: Obtaining a NInja**

Before you can challenge Zorag this time, you’ll need a Ninja by your side. If you don't already own a ninja, they're purchaseable from the [marketplace](https://app.treasure.lol/collection/tales-of-elleria?trait%5B%5D=Class%3ANinja). Gear up and prepare for the battle ahead!

<figure><img src="/files/WSxcXBNtB7YgND65w2uq" alt=""><figcaption></figcaption></figure>

**Step 2: Engage in Battle**

In this boss fight, heroes will attempt to deal as much damage as possible before running out of HP. The **highest damage dealt per HERO in a single attempt** will be ranked on the leaderboard where prizes will be allocated.

A player can send multiple ninjas into the world boss. Wallets will receive rewards per ninja (you can receive multiple if you have multiple ninjas).

{% hint style="warning" %}
The leaderboard snapshot happens immediately before rewards distribution. \
\
Your hero must remain in your wallet until rewards are distributed or your attempt will be forfeit. You won't be affected if you don't move your heroes until after you receive the in-game mail!
{% endhint %}

**Battle Mechanics**

* The battle utilizes a turn-based system, and the boss can either use a special/normal attack per turn. Special attacks will hit for a minimum of 15% of the hero's HP.
* The boss will get empowered the longer the battle drags on. Beyond the 10th turn, the boss will have progressively increasing stats.
* Players can use one item per turn.
* A quest must be completed before the final cut-off time for its damage to count.
* A hero must remain in the player's wallet for its score to count. If the hero quests on a different account, all previous quest attempts are voided. (If the hero moves from A > B > A, all attempts from the original A before transfer are also voided)
* The Boss does Physical damage and will have fixed stats throughout the event.

## Ninja x Zorag World Boss Rewards <a href="#rewards-await-the-brave" id="rewards-await-the-brave"></a>

There will be 6,125 $ELM allocated up to the 1,000th Ninja, from the undistributed $ELM allocated to Ninjas via Tower of Babel.

The **$ELM prize pool allocation per event period** is as follows:

1st Place ► 245 $ELM\
2nd Place ► 183.75 $ELM\
3rd Place ► 122.50 $ELM\
4–10th Place ► 73.50 $ELM\
11–25th Place ► 49 $ELM\
26–50th Place ► 36.75 $ELM\
51–100th Place ► 29.40 $ELM \
101–200th Place ► 6.125 $ELM\
201–600th Place ► 2.45 $ELM\
601–1000th Place ► 0.8575 $ELM<br>


# Quick Start

A checklist & summarized way to help you get started or continue your journey.

### Welcome to Tales of Elleria

Refer to [this link](https://discord.com/channels/933280677338701826/933280677879762986/979475791337381970) for a full visual guide on how to complete the core gameplay loop.

![](/files/voh7z5LYDidBqIOnlqqq)

**This article serves as an overarching guide on how to play the game. For more information, reach out to anyone in Discord, read through the Whitepaper, and explore-**

**We hope you enjoy your stay!**

\----------------------------------------------------------

### **To Get Started:**

**Understand the core gameplay loop:**

1. Mint Heroes (<https://medium.com/@talesofelleria/joining-tales-of-elleria-2023-60d73371e841>)
2. Send Heroes on Assignments for $MEDALS.
3. Use $MEDALS to send heroes on Quests for $ELM
4. More $ELM = :thumbsup:
5. Rinse and Repeat

**You will need heroes to accompany you:**

1. Summon (Mint) heroes from [the game](https://app.talesofelleria.com/), through the Summoning Altar.\
   Genesis Mint is currently ongoing, at 0.05 ETH per hero.
2. Buy heroes from[ the marketplace](https://trove.treasure.lol/collection/tales-of-elleria?tab=related).

**Understanding Bridging:**

1. Heroes/Relics must all be bridged into the game to use them. You can do so from Summoning Altar > Manage Souls (Heroes) / Manage Relics.
2. Bridged into game = Gasless transactions = :thumbsup:
3. You will only need to release your heroes when you want to sell them on the marketplace.

**Understand your heroes:**

* **CS HEROES ARE VERY VALUABLE**: Understand what a 'CS' is: Class specific (CS) means your hero has >= 86 main stat and >= 61 secondary stat, **which make them eligible for 'better assignments'**. You can take reference to the image for easier visualization.

![](/files/UtG9B2rSCoMiAQ5smod2)

* Understand how to strengthen your heroes:
  * Levelling increases combat stats for quests.
  * Scrolls alter your base stats for assignments + quests.

**Understand Assignments:**

* Assignments = Passive $MEDALS. Claim once every 7 days, or there is an[ emissions decay](/gameplay-prologue/game-features/assignments).
* Level 2 CS heroes can go on Class-Specific (CS) assignments for huge $MEDALS. You might hence want to prioritize leveling CS heroes, and get one as your main $MEDALS farmer.

**Understand Quests:**

* Every hero can attempt quests daily. Number of attempts depends on your level. Quest requires $MEDALS from assignments.
* Different quests = different risk/rewards ratio. For $MEDALS, go on 'Goblin Plains - Adventure Begins', for $ELM, go on harder quests.
* There is a 'best strategy' for which quest you should send your heroes on, depending on their stats + level, that will yield the best rewards. Research & find a [best strategy](/gameplay-prologue/core-gameplay-loop/player-types) for yourself!

{% hint style="info" %}
Level 1 Common Heroes should stick to 'Goblin Plains - Adventure Begins'. This quest yields an average of +25 $MEDALS and will also drop relics, which are important in the crafting gameplay loop.
{% endhint %}

\---

### Going Deeper:

* **Mint Heroes ->**[ (Guide available here)](https://medium.com/@talesofelleria/joining-tales-of-elleria-2023-60d73371e841) Stand a chance to obtain CS and Questoors at entry level costs!
* **Understand stats further** -> combat attributes affect your quests & which heroes are worth more/less depending on their stats distribution: [Attributes](/gameplay-prologue/heroes/attributes)
* **Crafting** -> Understand which relics are important for certain recipes, and hoard them [Crafting System](/gameplay-prologue/crafting-system)
* **Quest Optimization** -> You can go on quests right before the daily reset to reduce the downtime from the 30 minute assignments no-reward window.
* **Special Attacks/Defend** -> Read up on what these do and determine if they are worth using for you[Class Skills/Traits](/gameplay-prologue/heroes/class-skills-traits)
* **Self-Help Functions** -> Heroes desynced or Relics missing? Try these: ![](/files/FHO4PIKjyxwUxi5qMk0V)
* **Jesters & Plague Doctors** -> What are these characters that have special art in the marketplace with a red border in-game? [Hmmm....](https://discord.com/channels/933280677338701826/933280677879762986/960202113609248799)
* **Boosts** -> Read up on the previous/on-going boosts events to find out how to make the best of it or to prepare for future events.
* **Do Daily Tasks** -> [Here!](/gameplay-prologue/game-features/tasks)
* **Follow our #announcements, #game-updates, and Twitter to receive the latest news!**
* **Socialize and join us on Discord!** Share strategies and join our awesome community :smile:
* **Share your battle and mint results!**
* **Shill Tales of Elleria to your friends!** Word of mouth is the best way to build a strong community and project.
* **Understanding MagicSwap** -> how to get $ELM without needing to play the game
* **Liquidity Provision** -> Want other ways to get stat boosts? Stake LP tokens at the bank

**Fortuna Eterna**


# Terms of Service

#### Definition of Terms

The following terms will be used throughout the document in the capacity defined below:

Tales of Elleria (TELL): Refers to all current and future intellectual products of Tales of Elleria.

User: Refers to anyone who utilizes a product or service provided by TELL.

#### Freedom of Speech

Freedom of Speech is not absolute. The only true place you have full Freedom of Speech is in a public place, when it does not conflict with the values or rights of others, and when you are the only speaker. Within an open forum, the rights of others must be observed. Every place has its own rules. It would be rude to walk into a library and begin shouting at the top of your lungs. Freedom of Speech (or Freedom of Expression) must not infringe on the rights of others.

TELL's social media (Discord, Twitter, etc.) are publicly accessible, and these terms of service are a guideline for what how a user should behave. No one enjoys the concept of censorship, but realistically, we need censorship in order to protect ourselves and, more importantly, our players. These terms are here for the benefit of the players.

Players are forbidden to:

* Harrass, witch hunt, or use sexist, racist or derogatory terms.
* Post illegal/sexual/NSFW topics.
* Insult another player or posting false/misleading information about that player.
* Create excessive amounts of content considered as spam.
* Show prejudice or discriminating against others (towards an individual, people, a race/ethnic group, a religion/belief, etc.)
* Hard advertise other products or services without permission from a staff member.
* Impersonate staff/team members.

#### Updates and Improvements

Users can expect updates and improvements to TELL on a regular basis (at the discretion of the team). Updates can sometimes alter certain elements of the properties in question.

You agree that any calculated change is most likely for the betterment of the community and project at large, and that you will not become hostile or unpleasant to deal with if an update occurs which you do not enjoy, or has (in your opinion) a negative impact on your instance of TELL.

#### **Exploitation of Bugs/Game Mechanics**

Users are not to knowingly exploit a flaw or bug in TELL.

If a user discovers an unexpected behavior that can be abused to give themselves or another player an advantage in the game they are to immediately contact the developers to notify them of the exploit and agree to cease re-creating the unexpected behavior in question.

Players who knowingly exploit bugs will have action taken against their accounts and will forfeit any NFTs (ERC20s/ERC721s/ERC1155s) they might have obtained.

There is an ongoing Bug Bounty program:

* For any game-breaking bug/security vulnerability/severe emissions-related bug found and reported, the user will be awarded with **1x Plague Doctor Secret.**
* For any other bugs that affect operations, the user will be awarded with **1x Jester's Tricks.**

Distribution of Bug Bounty is based on a case-by-case basis.

#### **Third-Party Content and Services**

TELL does not support or endorse any third-party tools. You bear full responsibility for the interaction or usage of any third-party tool.

{% hint style="info" %}
Tools refer to any plug-in, software, hardware, browser extension, bot, script, visualization dashboard, or macro
{% endhint %}

Users of TELL are allowed to use tools, as long as they:

1. Do not obtain unfair material advantage (concerning the data of any NFTs, probability, and parameters)
2. Do not hack, cheat, glitch, exploit, or abuse any features.
3. Do not promote, sell, distribute, share, or solicit tools in any form or way.
4. Will bear full responsibility and accept all loss or damage.
5. Agree not to request support due to the usage of tools.

Users who violate these guidelines will have action taken against their accounts and will forfeit any NFTs (ERC20s/ERC721s/ERC1155s) they might have obtained.

#### Volatility and Risks Associated with Cryptocurrencies

You acknowledge the inherent volatility and risks associated with cryptocurrencies and accept sole responsibility for any outcomes, gains, or losses resulting from your investment decisions. Tales of Elleria shall not be held liable or responsible for any losses, regardless of the circumstances.

#### Limitation or Exclusion of Liability

To the maximum extent permitted by law, TELL and its affiliates, officers, directors, employees, agents, and licensors shall not be liable for any direct, indirect, incidental, special, consequential, or punitive damages, including but not limited to, loss of profits, data, use, goodwill, or other intangible losses, resulting from your access to or use of TELL.

#### Indemnification

To the extent permitted by applicable law, you agree to defend, indemnify, and hold harmless TELL, its affiliates, and licensors, and their respective officers, directors, employees, contractors, agents, licensors, and suppliers from and against any claims, liabilities, damages, judgments, awards, losses, costs, expenses, or fees (including reasonable attorneys' fees) resulting from your violation of these Terms or your use of TELL, including but not limited to, any User Contributions or third-party tools.

#### Intellectual Property Rights

All content, features, and functionality of TELL, including but not limited to, graphics, text, images, logos, software, and code, are the property of Tales of Elleria or its licensors and are protected by copyright, trademark, patent, trade secret, and other intellectual property or proprietary rights laws. You are granted a limited, non-exclusive, non-transferable, and revocable license to access and use TELL for your personal, non-commercial use, subject to these Terms. You may not reproduce, distribute, modify, create derivative works of, publicly display, publicly perform, republish, download, store, or transmit any of the material on TELL, except as expressly permitted by these Terms or with prior written consent from Tales of Elleria.

#### Termination

We reserve the right to terminate or suspend your access to and use of TELL, at our sole discretion, at any time and without notice, for any reason, including but not limited to your violation of these Terms. Upon termination, all provisions of these Terms, which by their nature should survive termination, shall survive termination, including but not limited to ownership provisions, warranty disclaimers, indemnity, and limitations of liability.

#### Governing Law and Dispute Resolution

These Terms shall be governed by and construed in accordance with the laws of the jurisdiction in which TELL operates, without regard to its conflict of law provisions. Any disputes arising out of or in connection with these Terms or your use of TELL shall be resolved through arbitration, in accordance with the rules of the applicable arbitration body. The place of arbitration shall be determined by TELL. The language of arbitration shall be English. The decision of the arbitrator(s) shall be final and binding on both parties.

#### Severability

If any provision of these Terms is held to be invalid, illegal, or unenforceable by a court of competent jurisdiction, the remaining provisions of these Terms shall remain in full force and effect. In such cases, the parties agree that the court should endeavor to give effect to the parties' intentions as reflected in the provision, and the other provisions of the Terms shall remain in full force and effect.

#### Entire Agreement

These Terms constitute the entire agreement between you and TELL regarding your use of and access to TELL, and supersede all prior and contemporaneous understandings, agreements, representations, and warranties, both written and oral, regarding TELL.

#### Contact Information

If you have any questions or concerns about these Terms or your use of TELL, please contact us at **<talesofelleria@gmail.com>** or create a ticket in our discord.

By using or accessing TELL, you acknowledge that you have read, understood, and agree to be bound by these Terms of Service. **If you do not agree to these Terms, please do not use or access TELL.**


# Official Links

Official Game Site: https\://app.talesofelleria.com

{% hint style="success" %}
Official Game Site: <https://app.talesofelleria.com>
{% endhint %}

| Socials/Info                  | Link                                                                     |
| ----------------------------- | ------------------------------------------------------------------------ |
| Twitter                       | <https://twitter.com/talesofelleria>                                     |
| Discord                       | <https://discord.gg/xmt7FaEZfY>                                          |
| Medium                        | <https://medium.com/@talesofelleria>                                     |
| Landing Page                  | <https://www.talesofelleria.com>                                         |
| Whitepaper (Change Proposals) | <https://gitlab.com/tales-of-elleria-source/whitepaper/-/issues>         |
| Smart Contract Source Codes   | <https://gitlab.com/tales-of-elleria-source/contracts/elleria-contracts> |

{% hint style="info" %}
For transparency, security, and to encourage ecosystem growth, our contracts are all verified on arbiscan.io and their sources are available as above.
{% endhint %}

| Marketplace       | Link                                                                                                                                          |
| ----------------- | --------------------------------------------------------------------------------------------------------------------------------------------- |
| Trove - Heroes    | [https://trove.treasure.lol/collection/tales-of-elleria](https://trove.treasure.lol/collection/tales-of-elleria?tab=storefront)               |
| Trove - Relics    | [https://trove.treasure.lol/collection/tales-of-elleria-relics](https://trove.treasure.lol/collection/tales-of-elleria-relics?tab=storefront) |
| Trove - Equipment | <https://trove.treasure.lol/collection/tales-of-elleria-equipment>                                                                            |

### Submitting a Whitepaper Change Proposal (using Gitlab)

1. Go to the Whitepaper's Gitlab page: <https://gitlab.com/tales-of-elleria-source/whitepaper/-/issues> (and sign in/register to Gitlab if you haven't)
2. Click on "New Issue"

   <figure><img src="/files/FzeX7sza7GdsNJcUVPpV" alt=""><figcaption></figcaption></figure>
3. Enter a Title and Description. You can copy the following template for the description:

```
### Relevant Page(s):
https://app.gitbook.com/s/RkCojz7b5iZw9GcV2pjT/~/changes/7/references/official-links

### Original Content:
Insert content here.

### Proposed Changes/Missing Content to Add/Outdated Content/...:
Insert proposed changes here.

### Notes:
...
```

4. Click 'Create Issue', and done! Ping us in Discord if you want us to take a look more quickly!


# GraphQL Documentation

To query/validate off-chain data.

The team is committed to the development of a fair, legitimate, and proper product.\
\
With pure on-chain games having the blockchain to act as a ledger for all transactions, we are working on making all off-chain transactions and in-game information accessible as well.

All APIs are currently available without an authentication token. Please do not abuse the APIs or we might need to implement stricter rate limiting or new methods of authentication!

### GraphQL

GraphQL is a query language that lets anyone access our in-game data through available schemas. Schemas might be updated over time, here is a third-party tool that allows users to automatically view and intuitively select information to pull (usage of the tool is at your own risk)-

{% embed url="<https://studio.apollographql.com/sandbox/explorer>" %}

{% hint style="info" %}
The screenshots below might be inaccurate to what you see due to schema or UI changes. The general workflow should however stay similar!
{% endhint %}

1. Please set the server URL (the URL in the red box) to: `https://wall.talesofelleria.com/graphql`

<figure><img src="/files/SkFgBTaGXNqc2y0ZY8jh" alt=""><figcaption><p>Set the server URL to: https://wall.talesofelleria.com/graphql</p></figcaption></figure>

2. You should now see a whole list of schemas available for you to query! For example. `heroes` and `heroesConnection` both allow you to query information regarding heroes.

<figure><img src="/files/W6a1DqubNZaCS9CfkfFk" alt=""><figcaption><p>Available Fields</p></figcaption></figure>

3. We can first click on the '+' to create a new workspace. The box under 'Operation' should now be empty. You'll need to add your query variables and fields next.

<figure><img src="/files/8DqFGjCiCifKPAC4pLtG" alt=""><figcaption><p>New Workspace</p></figcaption></figure>

3. To query for heroes, for example, let's click \`heroes(...): \[Hero]!\` to view what kind of inputs and fields are available.

<figure><img src="/files/0LxR8ZOUXFXzQSOOVfgq" alt=""><figcaption><p>Click on heroes(..) to view its schema.</p></figcaption></figure>

4. Assuming we want to query for everything, we can CTRL+CLICK the `(+)` button to add all fields automatically.

<figure><img src="/files/crC9uiRGR3JA4mAE5jk4" alt=""><figcaption><p>Add all fields.</p></figcaption></figure>

5. Once done, click on the blue 'Play' button. You will see data returned to you.

<figure><img src="/files/zZsN0RGu5ellnJyRJ2iU" alt=""><figcaption><p>Responses</p></figcaption></figure>

<figure><img src="/files/TPPNANCA5SMC8vo8HwZr" alt=""><figcaption><p>You might want to show response in table view if you are only viewing it within the browser.</p></figcaption></figure>

6. To filter for only specific entries, you can click on the (+) beside the Arguments list. You will see a json object appear under "Variables", and you will need to fill the variable values in. You can see each argument type beside their names.\
   \
   For example, to see all burnt heroes, we can filter by owner `0x0000000000000000000000000000000000000000`

<figure><img src="/files/Ph8gKbWgFK2FPR2oSX3k" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
The maximum number of rows of data that can be returned is 10,000 for non-paginated APIs.
{% endhint %}

{% hint style="info" %}
Advanced: To sort the responses within the sandbox, you must use the paginated queries (...Connection) and fill in the orderBy/orderDirection fields.

For beginners, it might be easier to download or copy/paste the information and sort within excel/sheets instead.
{% endhint %}

If schemas are outdated, please note them down in #devs-and-builders in Discord:

{% embed url="<https://discord.com/channels/933280677338701826/974759518988812299>" %}

{% tabs %}
{% tab title="Mainnet Endpoint URL" %}
<https://wall.talesofelleria.com/graphql>
{% endtab %}

{% tab title="Testnet Endpoint URL" %}
currently unavailable!
{% endtab %}
{% endtabs %}


# IDs & Mappings

### Assignments

<table><thead><tr><th width="150">ID</th><th>Representation</th></tr></thead><tbody><tr><td>1</td><td>Misc Tasks</td></tr><tr><td>2</td><td>Guard Duty</td></tr><tr><td>3</td><td>Enemy Recon</td></tr><tr><td>4</td><td>Magic Research</td></tr><tr><td>5</td><td>Hunting Game</td></tr><tr><td>6</td><td>Necropolis Exploration</td></tr><tr><td>7</td><td>Overworld Exploration</td></tr><tr><td>8</td><td>Ruins Exploration</td></tr><tr><td>9</td><td>Lair Exploration</td></tr><tr><td>10</td><td>City Patrol</td></tr><tr><td>11</td><td>Secret Mission</td></tr><tr><td>12</td><td>Altar Maintenance</td></tr><tr><td>13</td><td>Ruins Scouting</td></tr></tbody></table>

### Quests

| ID | Representation                   |
| -- | -------------------------------- |
| 1  | Goblin Plains - Adventure Begins |
| 2  | Goblin Plains - Outskirts        |
| 3  | Goblin Plains - Gold Rush        |
| 4  | Goblin Plains - Outpost          |
| 5  | Goblin Plains - Encampment       |
| 6  | Slime Road - Slime Friend        |
| 7  | Slime Road - Slime Foe           |
| 8  | Slime Road - Slime Ambush        |
| 9  | Slime Road - Slime Bandits       |

### Relics

Please query 'relics' from GQL to see updated Relic Ids!

### Crafting Recipes

Please query 'craftingRecipes' from GQL to see updated Crafting Recipes!


# Technology & Innovations

*"We hope to serve as a role model for transparency across the GameFi ecosystem."*

With this vision in mind, we have implemented and are innovating a series of frameworks and methodologies that aims to improve the GameFi scene for both developers and users.

## "BRIDGING 2.0 TO 3.0" Game Modules

We are implementing various popular/famous game features from high quality Web 2.0 mobile games as modules in Tales of Elleria, preparing to onboard different interested parties and bridging the gap between Web 2.0 and 3.0 games.

Current modular features include:

* Account/User Profile System (linked to wallet)
* Daily/Weekly Reward System
* Customizable Gachapon/Minting System
* Upgrade System
* Crafting System
* Inventory/Item Consumption System

## Smart Contracts Framework

#### ERC721 Non-Escrow Staking

Initiative started by Lost Samurise : <https://www.erc721nes.org/>

Tales of Elleria has implemented the NES logic into our bridging system to allow for several benefits:

* Allows for better analytics on holder distribution.
* Allows players full proper on-chain ownership of their NFTs at all times.
* Doesn't break wallet tracking systems (such as collab.land)
* Allows for the usage of standard ERC721 methods to gather data.

#### ERC1155 Collaborative Framework

Tales of Elleria is using a modularized ERC1155 system which will allow for cross-metaverse integrations of different tokens/NFTs/contract logic.

* Modules allow for custom logic from any contracts to be implemented into the native ERC1155.
* Modules minimize the impact of any ownership breaches in integrations.
* Allows players to benefit from owning non-native tokens/assets.
* Boosts ecosystem growth by promoting cross-metaverse interactions.

This is as simple as implementing the following to allow delegate contracts to mint an item (and perform custom logic checks) using resources from different projects:

```
mapping (uint256 => address) private _itemManagerAddress;

function externalMint(address to, uint256 id, uint256 amount) external {
  require(msg.sender == _itemManagerAddress[id], "External Mint Denied");
  
  _mint(to, id, amount, '');
  emit ExternalMint(to, id, amount);
}

event ExternalMint(address to, uint256 id, uint256 amount);
```

The rest of the logic for item interaction then can be handled on the backend.

## Backend Logic

#### EIP712: SignedTypeDatav4 for Gasless Transactions

![](/files/Bw21VFKOvm2dRGuvsdNR)

Tales of Elleria uses the above interface to authenticate in-game actions, allowing for most of our actions to be gasless. EIP712 allows for readable signed messages whilst being secure.

* Secure: Wallet's private key must be breached to imitate a transaction.
* Readable: Users are able to clearly see what action they are taking before signing a message.
* Allows for the usage of only gasless signed messages to execute transactions.
* Allows game logic to be immersive and heavily customized, increasing depth and complexity.

**Ledger for off-chain data**

![](/files/vOTyQGiujHLGmK5JDijD)

With the implementation of a off-chain server, there are concerns of data validity & realiability. All player actions are logged and available as receipts that can be queried by the public through a graphQL endpoint.

* Public is able to validate the entire game action history for any player.
* All token emissions are logged in receipts and can be audited and verified.
* All quests results and process are logged in receipts and can also be audited.


# Token Vesting Dapp

https\://locker.talesofelleria.com/

## Token Locker & Linear Vesting Utility

We noticed there isn't a vesting dapp that supports Arbitrum, so we created one that's free of charge and simple to use. You can access it from: <https://locker.talesofelleria.com/>

{% hint style="info" %}
Reach out to Ellerian Prince in the 🛠│token-vesting channel in Discord to get approval for your wallet. (sorry, we have to do this to prevent malicious users and spam)
{% endhint %}

<figure><img src="/files/ml81A1FEgF2YSdErWPfe" alt=""><figcaption><p>Supports any ERC20, on Arbitrum Goerli/One</p></figcaption></figure>

<figure><img src="/files/rV7Gum853ZCaOggPpQns" alt=""><figcaption><p>Vest to individual/multiple recipients.</p></figcaption></figure>

<figure><img src="/files/iZZ67e2WndUKJ8quspt6" alt=""><figcaption><p>View graphically each vest's unlock schedule and progression.</p></figcaption></figure>


# Changelogs

(Whitepaper Changes)

**Week 2 / December 2023 -**\
Added Ninja Mint Information\
Added Bloater World Boss Info\
Added Glossary

**Week 4 / November / 2023 -**\
Added Equipment System page\
Updated existing combat stats formula\
Updated existing Skills/Traits effects\
Updated existing UI images

**Week 4 / September / 2023 -**\
Added disclaimer to Tokenomics page\
\
**Week 4 / August / 2023 -**\
Updated phrasing for Assignments/Explorations page\
Added Progress Packs to Dimensional Haul\
Added Kevin World Boss\
\
**Week 2 / August / 2023 -**\
**Added Ethereal Hero Information**\
**Added Guides**\
**Updated Explorations Information after halvening**\
**Updated Gold Rush to indicate its in Specials.**

**Week 4 / July / 2023 -**\
Updated Quest Information\
Updated Soulbound Relics Information

**Week 2 / July / 2023 -**\
Updated Official Links\
Added Vial Recipes\
Updated GQL information\
Updated PDS and JT's info in Artifacts

**Week 1 / July / 2023 -**\
Added information to the Tower of Babel Feature\
Updated contract addresses for $ELM\
Updated consumables to include recovery vials\
\
**Week 4 / June / 2023 -**\
Updated EXP info when hero is transferred\
Updated $ELM Tokenomics section\
Removed outdated info from Heroes

**Week 2 / June / 2023**\
Added information to the Tower of Babel Feature\
Updated reward on the Tower of Babel Feature

**Week 2 / April / 2023 -**\
Updated Scrolls FAQ\
Added Tower of Babel Stub\
Updated TOS\
Updated Roadmap\
\
**Week 1 / April / 2023 -**\
Added Hero Rebirth Feature information\
Added Soulbound Attributes information\
Updated FAQ portion for scrolls\
Updated RelicIds for soulbound scrolls

**Week 3 / March / 2023 -**\
Added Spiritualist Special Attack Information\
Updated Task feature Information

**Week 2 / March / 2023 -**\
Added World Boss Season 8 Information

**Week 4 / February / 2023 -**\
Added Spiritualist's CS Assignment Info\
Updated Scroll Mechanics in Detail

**Week 3 / February / 2023 -**\
Added Berserker's CS Assignment Info\
\
**Week 2 / February / 2023 -**\
Added World Boss Season 7 Information\
Added Skill information for Dawn Heroes (subject to change)\
Added Elixir Balancing Notes

**Week 4 / December / 2022 -**\
Updated Core Gameplay Loop Diagram\
Add Region Key & Clover Info/Recipes\
Update IDs for new Slime Stuff\
Updated Minting Page\
Added Information for Wishing Well/Slime Road\
Added Section in 'Quests' regarding Permadeath\
Added Section in Heroes regarding inactive heroes\
\
**Week 3 / December / 2022 -**\
Updated EXP required in wihtepaper\
Added 2022 Summary Medium Article

**Week 2 / December / 2022 -**\
Added Machinist & Minting Information\
Added Dawn Heroes Information\
Updated Numbers According to Level Revamp

**Week 3 / November / 2022 -**\
Added Vesting Information

**Week 2 / November / 2022 -**\
Added Genesis Hero Allocation Logs

**Week 1 / November / 2022 -**\
Added Terms of Service\
Added Daily/Weekly Tasks\
Added Game Modules under Tech & Innovations\
Added Info on how to bind/unbind ELM and Relics

**Week 4 / October / 2022 -**\
Added Explorations\
Updated Shop Listings for Medals Exchange Ticket

**Week 1 / October / 2022 -**\
Added information into the Tokenomics section ($ELM)\
Updated Crafting system to ELM Shards only\
Updated all recipes\
Added Scrolls and Staking into GraphQL

**Week 2 / September / 2022 -**\
Added mention of daily task in quickstart\
Added FAQ for untradeable scrolls effect

**Week 4 / August 2022 -**\
Added ELM CA: 0xf904469497e6a179a9d47a7b468e4be42ec56e65\
Updated liquidity and staking section\
Updated world boss section\
\
**Week 3 / August / 2022 -**\
Updated Ellerium tokenomics

**Week 1 / August / 2022 -**\
Added GraphQL for crafting/scroll logs\
Added IDs for relics and crafting recipes

**Week 3 / July / 2022 -**\
Updated recipes to include scrolls\
Added world boss #2 page.\
\
**Week 2 / July / 2022 -**\
Updated EXP reset

**Week 4 / June / 2022 -**\
Added Shop page\
Updated recipes\
Added World Boss page

**Week 3 / June / 2022 -**\
Added users query to GraphQL\
Updated crafting recipes\
Added Quickstart page

**Week 2 / June / 2022 -**\
Updated crafting recipes

**Week 2 / June / 2022 -**\
Added Crafting System and recipes\
\
**Week 1 / June / 2022 -**\
Added relics reward to GraphQL

**Week 2 / June / 2022 -**\
Added Crafting System and recipes\
Added more information on consumables\
\
**Week 1 / June / 2022 -**\
Added relics reward to GraphQL

**Week 4 / May / 2022 -**\
Updated Relics/ Drops System\
\
**Week 3 / May / 2022 -**\
Updated EXP required to level up (reflecting correct values)\
Clarified 'lose upgrades' -> 'lose all experience' when unbinding

**Week 2 / May / 2022 -**\
Added 'Technology & Innovations'.\
Added Quests update for Outposts & Gold Rush

**Week 1 / May / 2022 -**\
Added GraphQL section with Examples, Snippets, Ids, and Mappings.

**Week 4 / April / 2022-**\
Updated tokenomics - $ELM and $MEDALS info\
Updated all relevant segments involving $ELM\
Moved assignment emissions multiplier from heroes tab to assignments tab

**Week 3 / April / 2022-**

Updated Guide on how to bridge (bind/release) heroes\
Updated skill effects. Assassin crit 220% to 150%; Ranger bleed from 3 turns to 2-4 turns; Mage special damage 20% to 70%, resistance down from 3 to 1-3 turns; Warrior shield bash from 80% to 110% damage, defense up from 2 to 1-3 turns.\
Updated damage range from 50-150% to 70-130%\
Added Goblin Plains page\
Added Quest Rewards segment\
Update Lore

**Week 2 / April / 2022 -**

Updated Safe Address & Info\
Updated Treasury Allocation\
Updated Assignment Names

**Week 4 / March / 2022 -**

Changed combat formulas from 20%/level to 50%/level\
Finalized Attributes from (0-300, 301-400, 401+) to (0-300, 301-375, 376+)\
Fixed terminology (vitality, will) in assignments

**Week 2 / March / 2022 -**\
Balanced game & assignment formulas;\
Edited some portions of the whitepaper to be SEC compliant;\
Edited to say public API is only ready after launch;\
Included link to repository for contract addresses;\
Added seconds conversion for assignments;


# Testnet

| 28 March - v1.0.7 Mobile Update                                    |
| ------------------------------------------------------------------ |
| - Login: Wallet address added back for clarity                     |
| - Music: If muted, music stays muted when refreshed                |
| - Contracts: Updated to new set of contracts to test for whitelist |
| - UX: Added wallet balances to the status bar at the bottom        |
| **- MOBILE: All UI customized for mobile!**                        |
| - UX: Made all scrollviews draggable!                              |
| **- ERC721 NES: Your heroes stay with you even when staking!**     |

| 25 March 2022 - v1.0.5 & v1.0.6                         |
| ------------------------------------------------------- |
| - Mobile: WalletConect Added                            |
| - Backend: database ported                              |
| - Claiming: $ELLERIUM and $MEDALS claiming both work    |
| - Quests; Button in Quests to select hero made clearer  |
| - Fixed status effects causing monster HP to go under 0 |
| - Green in Hero page is less sharp                      |
| - Register: Messages now clearer.                       |
| - Battle: Rewards text made clearer.                    |
| - Battle: EXP indicator shows 'MAXED" if appropriate    |
| - Quest: Entry fee is checked for before signing!       |
| - Overall: Messages made clearer                        |
| - Signing: All transactions now expose data             |
| - Upgrades: Feedback text made yellow                   |
| - Security: Signing works for ledger                    |

| 17 March 2022 - v1.0.4                                                                                                             |
| ---------------------------------------------------------------------------------------------------------------------------------- |
| - Summoning: Release Heroes now work                                                                                               |
| - Proper error message is shown when you claim exceeding your balance                                                              |
| - Proper error message is shown when you try to claim 0                                                                            |
| - Assignments: Upon claiming, hero salary is automatically refreshed.                                                              |
| - Summoning: When binding and releasing, there is a delay and your heroes will be updated automatically if there is no congestion. |
| - Summoning: Error prompts appears if you didn't select heroes                                                                     |
| - Profile Creation: Error prompt appears if invalid name is entered.                                                               |
| - Text: NIL has been changed to more appropriate terms.                                                                            |
| - Renaming: Fee changed to 5000 $MEDALS. Name shows instead of class for renamed heroes                                            |
| - Dungeons: Error prompts displays proper message now- Won't be forced to refresh for some errors.                                 |
| - Summoning: Updated text to be clearer, removed excessive text.                                                                   |
| - Claim/Deposit: Invalid input gives an error immediately.                                                                         |
| - Renaming: Error prompt for insufficient balance before signing                                                                   |
| - Upgrading: Error prompt before signing (insufficient exp, medals, ellerium)                                                      |
| - Assignments: 'Second Since Started' changed to 'Time Since Claimed'                                                              |
| - Assignments: time now displays in DD HH MM SS                                                                                    |
| - Binding/Release: Messages now clearer.                                                                                           |
| - Summoning: Messages now clearer.                                                                                                 |
| - Inventory: Added tip to say just re-open the tab instead of refreshing.                                                          |
| - Claim/deposit: Messages now clearer.                                                                                             |
| - Assignments: Messages now clearer.                                                                                               |

| 16 March 2022 - v1.0.3                                     |
| ---------------------------------------------------------- |
| - Assignment rewards from multiple heroes now accumulate   |
| - Claim tax formula has been implemented, currently at 50% |


# Archived World Boss Mechanics


# World Boss: A Rift in Reality (Season 1)

![Zorag, the Goblin King](/files/iPvuTHY2RK7aWODuLUw2)

A great rift tore through the sky, enveloping the City of Elleria. Through this rift came a huge monster that started wreaking havoc all over the city.

Challenge Zorag and save Elleria!

## Entrance Ticket

![](/files/7bwYEf9PVnuU7m8wxB77)

To enter the boss dungeon, you must have one entrance ticket. These tickets can be crafted from item drops attained from quests or purchased from the adventurer's shop.\
\
Please refer to the [recipe list](/gameplay-prologue/crafting-system/crafting#consumable-recipes) for the recipe to craft this ticket.

## World Boss Structure

In this boss fight, heroes will attempt to deal as much damage as possible before perishing to the world boss. Rewards will be allocated according to ranking.

A player can send an unlimited number of heroes into the world boss so long as he has sufficient entry tickets. Please note that quest attempts are shared with normal quests in the Goblin Plains. The total cumulative damage done from all heroes by each player will be ranked on the leader board.

## World Boss Mechanics

* There'll be a set pattern for the first ten turns but subsequently randomized between normal & special attack at a specific chance.
* Zorag's normal attack will have a minimum 25% chance of hitting a player, while his special attacks have increased accuracy.
* The longer the battle, the more invigorated Zorag will be. Beyond ten turns, Zorag enters into rage mode and will have progressively increasing stats.
* You can use one potion per turn, the same as in normal quests.
* Any damage immediately adds towards the total damage dealt, and you do not need to wait for the hero to be defeated.
* Zorag's stats will remain the same and will not be randomized

<table><thead><tr><th width="233.05650952232276">Stats</th><th>Amount</th></tr></thead><tbody><tr><td>Strength</td><td>60</td></tr><tr><td>Agility</td><td>40</td></tr><tr><td>Endurance</td><td>50</td></tr><tr><td>Will</td><td>30</td></tr></tbody></table>

## $MAGIC Rewards

Distributed $MAGIC will come from entry tickets and the Treasure emission grants (TIP 09).

### Reward pool: TIP09 $MAGIC + Percentage of Entrance Fees

$MAGIC Distribution: Allocated across the damage leaderboard

![World Boss Rankings](/files/taLwV9tf438RZAd9m5rS)

**1st Place**: 12% of the pool + Commemorative NFT reward\
**2nd Place**: 8% of the pool\
**3rd Place**: 6% of the pool\
**4-10th Place**: 2% of the pool (14%)\
**Top 50 Place**: 0.5% each (20%)\
**Top 100 Place**: 0.4% each (20%)\
**Top 200 Place**: 0.2% each (20%)\
Participation reward: One random relic awarded after bi-weekly first clear.\
Do at least 1 damage to count towards the reward pool!

Rewards will be distributed after the event is over to all players at once. Players will not receive any rewards immediately from the quest.


# World Boss: A Rift in Reality ft. Smolverse (Season 2)

![Zorag, the Goblin King](/files/iPvuTHY2RK7aWODuLUw2)

A great rift tore through the sky, enveloping the City of Elleria. Through this rift came a huge monster that started wreaking havoc all over the city.

Challenge Zorag and save Elleria! This time, the smols are here to help!

## Entrance Ticket

![](/files/7bwYEf9PVnuU7m8wxB77)

To enter the boss dungeon, you must have one entrance ticket. These tickets can be crafted from item drops attained from quests or purchased from the adventurer's shop.\
\
Please refer to the [recipe list](/gameplay-prologue/crafting-system/crafting#consumable-recipes) for the recipe to craft this ticket.

## World Boss Structure

In this boss fight, heroes will attempt to deal as much damage as possible before perishing to the world boss. Rewards will be allocated according to ranking.

A player can send an unlimited number of heroes into the world boss so long as he has sufficient entry tickets. Please note that quest attempts are shared with normal quests in the Goblin Plains.

\
**The highest damage attempt per hero, accumulated across all heroes, will be ranked on the Leaderboard.**

Example:\
You have two heroes and send both into the world boss multiple times. Your best attempt for hero A is 5,000 damage done, and your best attempt for hero B is 2,000 damage done.

Your total damage on the leaderboard is 7,000.

\\

## World Boss Mechanics

* There'll be a set pattern for the first ten turns but subsequently randomized between normal & special attack at a specific chance.
* Zorag's normal attack will have a minimum 25% chance of hitting a player, while his special attacks have increased accuracy.
* The longer the battle, the more invigorated Zorag will be. Beyond ten turns, Zorag enters into rage mode and will have progressively increasing stats.
* You can use one potion per turn, the same as in normal quests.
* Any damage immediately adds towards the total damage dealt, and you do not need to wait for the hero to be defeated.
* Mages deal an increased 15% damage to the world boss.
* Assassins deal an increased 20% damage to the world boss.
* Zorag's stats will remain the same and will not be randomized

<table><thead><tr><th width="233.05650952232276">Stats</th><th>Amount</th></tr></thead><tbody><tr><td>Strength</td><td>60</td></tr><tr><td>Agility</td><td>40</td></tr><tr><td>Endurance</td><td>50</td></tr><tr><td>Will</td><td>60</td></tr></tbody></table>

## Smolverse Integration

![](/files/8DkZZfKh8xHFOdX8KPuh)

As a special thanks to the TreasureDAO team and smolverse for everything they have done for us and for contributing the biggest portion of the World Boss prize pool, we’ve decided to provide utility to smol holders first.

Holding at least 1 smolbrain NFT gives you +20% Attack\
Holding at least 1 smolbody NFT gives you +20% Defence\
Holding at least 1 smolbrains land NFT gives you +10% Combat Agility

May all smol holders rank high on the Leaderboard!

## $MAGIC Rewards

Distributed $MAGIC will come from entry tickets and the Treasure emission grants (TIP 09).

### Reward pool: TIP09 $MAGIC + Percentage of Entrance Fees

$MAGIC Distribution: Allocated across the damage leaderboard

![World Boss Rankings](/files/taLwV9tf438RZAd9m5rS)

**1st Place**: 5% of the pool\
**2nd Place**: 4% of the pool\
**3rd Place**: 3% of the pool\
**4–10th Place**: 2% of the pool\
**11–25th Place**: 1% of the pool\
**26–50th Place**: 0.75% of the pool\
**51–100th Place**: 0.6% of the pool\
**101–200th Place**: 0.1% of the pool\
Participation reward: One random relic awarded after bi-weekly first clear.\
Do at least 1 damage to count towards the reward pool!

Rewards will be distributed after the event is over to all players at once. Players will not receive any rewards immediately from the quest.


# World Boss: A Rift in Reality (Season 3)

![Zorag, the Goblin King](/files/iPvuTHY2RK7aWODuLUw2)

Zorag has exhausted his forces and strength, and has almost been defeated. This time, Ellerians need only send 1 hero in at a time- the strongest, mind you, to exhaust him and push him back!

## Entrance Ticket

![](/files/7bwYEf9PVnuU7m8wxB77)

To enter the boss dungeon, you must have one entrance ticket. These tickets can be crafted from item drops attained from quests or purchased from the adventurer's shop.\
\
Please refer to the [recipe list](/gameplay-prologue/crafting-system/crafting#consumable-recipes) for the recipe to craft this ticket.

## World Boss Structure

This season, players will be ranked according to the **highest cumulative damage done across all attempts for their best hero.**

E.G. You have three heroes:\
\- Hero 1 does 10,000 damage across 5 attempts\
\- Hero 2 does 2,000 damage across 3 attempts\
\- Hero 3 does 5,000 damage across 1 attempt

Your rank on the Leaderboard will be 10,000 damage done (Hero 1 has the most damage).

\
**The hero with the highest damage irregardless of attempt will be ranked on the Leaderboard.**

## World Boss Mechanics

* There'll be a set pattern for the first ten turns but subsequently randomized between normal & special attack at a specific chance.
* Zorag's normal attack will have a minimum 25% chance of hitting a player, while his special attacks have increased accuracy.
* The longer the battle, the more invigorated Zorag will be. Beyond ten turns, Zorag enters into rage mode and will have progressively increasing stats.
* You can use one potion per turn, the same as in normal quests.
* Any damage immediately adds towards the total damage dealt, and you do not need to wait for the hero to be defeated.
* Mages deal an increased 15% damage to the world boss.
* Assassins deal an increased 20% damage to the world boss.
* Zorag's stats will remain the same and will not be randomized

<table><thead><tr><th width="233.05650952232276">Stats</th><th>Amount</th></tr></thead><tbody><tr><td>Strength</td><td>60</td></tr><tr><td>Agility</td><td>40</td></tr><tr><td>Endurance</td><td>50</td></tr><tr><td>Will</td><td>40</td></tr></tbody></table>

## Leaderboard Updates

This season of World Boss will begin on 22 August, 12 AM EST and will conclude on 4 September, 11:59 PM EST.

We’ve also made **huge improvements** to the Leaderboard UI, where you can now inspect the top heroes, the total $MAGIC prize pool, as well as time remaining!

![Updated Leaderboard UI](https://miro.medium.com/max/1400/1*bTyYFd2GsIY1sydxFGpFLw.jpeg)

## $MAGIC Rewards

Distributed $MAGIC will come from entry tickets and the Treasure emission grants (TIP 09).

### Reward pool: TIP09 $MAGIC + Percentage of Entrance Fees

$MAGIC Distribution: Allocated across the damage leaderboard

![World Boss Rankings](/files/taLwV9tf438RZAd9m5rS)

**1st Place**: 5% of the pool\
**2nd Place**: 4% of the pool\
**3rd Place**: 3% of the pool\
**4–10th Place**: 2% of the pool\
**11–25th Place**: 1% of the pool\
**26–50th Place**: 0.75% of the pool\
**51–100th Place**: 0.6% of the pool\
**101–200th Place**: 0.1% of the pool\
Participation reward: One random relic awarded after bi-weekly first clear.\
Do at least 1 damage to count towards the reward pool!

Rewards will be distributed after the event is over to all players at once. Players will not receive any rewards immediately from the quest.


# World Boss: Emerging Danger ft. LifeDAO (Season 4)

<figure><img src="/files/4Y9LHiKyZy1oEkCAyzkp" alt=""><figcaption><p>Pachapapa, The Unworldly Invade</p></figcaption></figure>

Scouts observed from afar as Zorag's massive body disappeared into the rippling portal. With the invader gone, the portal slowly shrinks, eventually reaching the size of a toe.

Cheering, the relieved scouts turned around and began their journey home, fantasizing about the waifus, ale, and toes now that the ordeal is over.

Their backs facing the portal, a bony finger emerges, and something purple flashes...

Challenge Pachapapa and interrupt him from doing whatever it is!

## Entrance Ticket

![](/files/7bwYEf9PVnuU7m8wxB77)

To enter the boss dungeon, you must have one entrance ticket. These tickets can be crafted from item drops attained from quests or purchased from the adventurer's shop.

\
\
Please refer to the [recipe list](/gameplay-prologue/crafting-system/crafting#consumable-recipes) for the a full recipe list. The recipe for crafting entry ticket is as shown:

<figure><img src="/files/ACeiq0usxcbAgpc48dK8" alt=""><figcaption><p>Buy tickets from the shop in Adventurer's Guild! Please dont leave the page until the transaction completes.</p></figcaption></figure>

<figure><img src="/files/yPx0qan9ok3xW6IgfyWG" alt=""><figcaption><p>Craft tickets for a cheaper entry!</p></figcaption></figure>

## World Boss Structure

In this boss fight, heroes will attempt to deal as much damage as possible before perishing to the world boss. Rewards will be allocated according to ranking.

A player can send an unlimited number of heroes into the world boss so long as he has sufficient entry tickets. Please note that quest attempts are shared with normal quests in the Goblin Plains. The total cumulative damage done from all heroes by each player will be ranked on the leader board.

## World Boss Mechanics

* There'll be a set pattern for the first ten turns but subsequently randomized between normal & special attack at a specific chance.
* Pachapapa's normal attack will have a minimum 25% chance of hitting a player, while his special attacks have increased accuracy.
* The longer the battle, the more invigorated Pachapapa will be. Beyond ten turns, Pachapapa enters into rage mode and will have progressively increasing stats.
* You can use one potion per turn, same as in normal quests.
* Any damage immediately adds towards the total damage dealt, and you do not need to wait for the hero to be defeated. The leaderboard however will update every 15 minutes.
* Pachapapa stats will remain the same throughout the event period.

<table><thead><tr><th width="233.05650952232276">Stats</th><th>Amount</th></tr></thead><tbody><tr><td>Intelligence</td><td>80</td></tr><tr><td>Agility</td><td>40</td></tr><tr><td>Endurance</td><td>70</td></tr><tr><td>Will</td><td>40</td></tr></tbody></table>

## $MAGIC Rewards

Distributed $MAGIC will come from entry tickets and the Treasure emission grants (TIP 09).

### Reward pool: TIP09 $MAGIC + 1600 $MAGIC from LifeDAO + Percentage of Entrance Fees

<figure><img src="/files/s9byCF3jAxUyF9NRAZCj" alt=""><figcaption><p>You can see $MAGIC pool, time left, distribution, damage, from the leaderboards.</p></figcaption></figure>

$MAGIC Distribution: Allocated across the damage leaderboard

**1st Place**: 5% of the pool\
**2nd Place**: 4% of the pool\
**3rd Place**: 3% of the pool\
**4-10th Place**: 2% of the pool each\
**Top 25 Place**: 1.5% of the pool each\
**Top 50 Place**: 1% of the pool each\
**Top 100 Place**: 0.3% of the pool each\
**Top 200 Place**: 0.1% of the pool each

\
Participation reward: One random relic awarded after bi-weekly first clear.\
Do at least 1 damage to count towards the reward pool!

Rewards will be distributed after the event is over to all players at once. Players will not receive any rewards immediately from the quest.


# World Boss: Emerging Danger (Season 5)

<figure><img src="/files/4Y9LHiKyZy1oEkCAyzkp" alt=""><figcaption><p>Pachapapa, The Unworldly Invader</p></figcaption></figure>

The brave Ellerian Heroes rallied together with the LifeDAO warriors, forming squadrons to bait out Pachapapa's magic spells, while another charged and attacked, taking turns to flank and deal damage to Pachapapa's shield.

Fresh out of the portal, the magic essence in the air was strong and both the boss and the lifeDAO warriors could use their powers to their full extent, making the start of the fight particularly intense.

After a harsh drawn out battle, the Ellerians-LifeDAO alliance managed to cut through his magic defense and interrupt Pachapapa from weaving his massive spell of destruction!

Morale was high, and everyone got ready for a second attack. Unfortunately, the magic in the air was dissipating, and while the mage grew weaker, it meant that the LifeDAO support troops had to go too.

The Ellerians strategically regrouped and bided their time, continuing to farm medals, goblins, and growing stronger. And now, it's time to push back against Pachapapa!

Due to his magic spells, we need all hands on deck and every hero's participation counts!

Challenge Pachapapa and get him out of our world! Only goldies are welcome!!

## Entrance Ticket

![](/files/7bwYEf9PVnuU7m8wxB77)

To enter the boss dungeon, you must have one entrance ticket. These tickets can be crafted from item drops attained from quests or purchased from the adventurer's shop.

\
\
Please refer to the [recipe list](/gameplay-prologue/crafting-system/crafting#consumable-recipes) for the a full recipe list. The recipe for crafting entry ticket is as shown:

<figure><img src="/files/ACeiq0usxcbAgpc48dK8" alt=""><figcaption><p>Buy tickets from the shop in Adventurer's Guild! Please dont leave the page until the transaction completes.</p></figcaption></figure>

<figure><img src="/files/yPx0qan9ok3xW6IgfyWG" alt=""><figcaption><p>Craft tickets for a cheaper entry!</p></figcaption></figure>

## World Boss Structure

In this boss fight, heroes will attempt to deal as much damage as possible before perishing to the world boss. Rewards will be allocated according to ranking.

A player can send an unlimited number of heroes into the world boss so long as he has sufficient entry tickets. Please note that quest attempts are shared with normal quests in the Goblin Plains. The total cumulative damage done from all heroes by each player will be ranked on the leader board.

## World Boss Mechanics

* There'll be a set pattern for the first ten turns but subsequently randomized between normal & special attack at a specific chance.
* Pachapapa's normal attack will have a minimum 25% chance of hitting a player, while his special attacks have increased accuracy.
* The longer the battle, the more invigorated Pachapapa will be. Beyond ten turns, Pachapapa enters into rage mode and will have progressively increasing stats.
* You can use one potion per turn, same as in normal quests.
* Any damage immediately adds towards the total damage dealt, and you do not need to wait for the hero to be defeated. The leaderboard however will update every 15 minutes.
* Pachapapa stats will remain the same throughout the event period.

<table><thead><tr><th width="233.05650952232276">Stats</th><th>Amount</th></tr></thead><tbody><tr><td>Intelligence</td><td>80</td></tr><tr><td>Agility</td><td>40</td></tr><tr><td>Endurance</td><td>70</td></tr><tr><td>Will</td><td>40</td></tr></tbody></table>

## $MAGIC Rewards

Distributed $MAGIC will come from entry tickets and the Treasure emission grants (TIP 09).

### Reward pool: TIP09 $MAGIC + Percentage of Entrance Fees

<figure><img src="/files/s9byCF3jAxUyF9NRAZCj" alt=""><figcaption><p>You can see $MAGIC pool, time left, distribution, damage, from the leaderboards.</p></figcaption></figure>

$MAGIC Distribution: Allocated across the damage leaderboard

**1st Place**: 5% of the pool\
**2nd Place**: 4% of the pool\
**3rd Place**: 3% of the pool\
**4-10th Place**: 2% of the pool each\
**Top 25 Place**: 1.5% of the pool each\
**Top 50 Place**: 1% of the pool each\
**Top 100 Place**: 0.3% of the pool each\
**Top 200 Place**: 0.1% of the pool each

\
Participation reward: One random relic awarded after bi-weekly first clear.\
Do at least 1 damage to count towards the reward pool!

Rewards will be distributed after the event is over to all players at once. Players will not receive any rewards immediately from the quest.


# World Boss: Emerging Danger (Season 6)

<figure><img src="/files/4Y9LHiKyZy1oEkCAyzkp" alt=""><figcaption><p>Pachapapa, The Unworldly Invader</p></figcaption></figure>

The brave Ellerian Heroes rallied together with the LifeDAO warriors, forming squadrons to bait out Pachapapa's magic spells, while another charged and attacked, taking turns to flank and deal damage to Pachapapa's shield.

Fresh out of the portal, the magic essence in the air was strong and both the boss and the lifeDAO warriors could use their powers to their full extent, making the start of the fight particularly intense.

After a harsh drawn out battle, the Ellerians-LifeDAO alliance managed to cut through his magic defense and interrupt Pachapapa from weaving his massive spell of destruction!

Morale was high, and everyone got ready for a second attack. Unfortunately, the magic in the air was dissipating, and while the mage grew weaker, it meant that the LifeDAO support troops had to go too.

The Ellerians strategically regrouped and bided their time, continuing to farm medals, goblins, and growing stronger. And now, it's time to push back against Pachapapa!

Due to his magic spells, we need all hands on deck and every hero's participation counts!

Challenge Pachapapa and get him out of our world! Only goldies are welcome!!

## Entrance Ticket

![](/files/7bwYEf9PVnuU7m8wxB77)

To enter the boss dungeon, you must have one entrance ticket. These tickets can be crafted from item drops attained from quests or purchased from the adventurer's shop.

\
\
Please refer to the [recipe list](/gameplay-prologue/crafting-system/crafting#consumable-recipes) for the a full recipe list. The recipe for crafting entry ticket is as shown:

<figure><img src="/files/ACeiq0usxcbAgpc48dK8" alt=""><figcaption><p>Buy tickets from the shop in Adventurer's Guild! Please dont leave the page until the transaction completes.</p></figcaption></figure>

<figure><img src="/files/yPx0qan9ok3xW6IgfyWG" alt=""><figcaption><p>Craft tickets for a cheaper entry!</p></figcaption></figure>

## World Boss Structure

This season, players will be ranked according to the **highest cumulative damage done across all attempts for their best hero.**

E.G. You have three heroes:\
\- Hero 1 does 10,000 damage across 5 attempts\
\- Hero 2 does 2,000 damage across 3 attempts\
\- Hero 3 does 5,000 damage across 1 attempt

Your rank on the Leaderboard will be 10,000 damage done (Hero 1 has the most damage).

\
**The hero with the highest damage irregardless of attempt will be ranked on the Leaderboard.**

## World Boss Mechanics

* There'll be a set pattern for the first ten turns but subsequently randomized between normal & special attack at a specific chance.
* Pachapapa's normal attack will have a minimum 25% chance of hitting a player, while his special attacks have increased accuracy.
* The longer the battle, the more invigorated Pachapapa will be. Beyond ten turns, Pachapapa enters into rage mode and will have progressively increasing stats.
* You can use one potion per turn, same as in normal quests.
* Any damage immediately adds towards the total damage dealt, and you do not need to wait for the hero to be defeated. The leaderboard however will update every 15 minutes.
* Pachapapa stats will remain the same throughout the event period.

<table><thead><tr><th width="233.05650952232276">Stats</th><th>Amount</th></tr></thead><tbody><tr><td>Intelligence</td><td>80</td></tr><tr><td>Agility</td><td>40</td></tr><tr><td>Endurance</td><td>70</td></tr><tr><td>Will</td><td>40</td></tr></tbody></table>

## $MAGIC Rewards

Distributed $MAGIC will come from entry tickets and the Treasure emission grants (TIP 09).

### Reward pool: TIP09 $MAGIC + Percentage of Entrance Fees

<figure><img src="/files/s9byCF3jAxUyF9NRAZCj" alt=""><figcaption><p>You can see $MAGIC pool, time left, distribution, damage, from the leaderboards.</p></figcaption></figure>

This season, the starting reward pool is increased to 8,400 $MAGIC.\
\
$MAGIC Distribution: Allocated across the damage Leaderboard

**1st Place**: 5% of the pool\
**2nd Place**: 4% of the pool\
**3rd Place**: 3% of the pool\
**4-10th Place**: 2% of the pool each\
**Top 25 Place**: 1.5% of the pool each\
**Top 50 Place**: 1% of the pool each\
**Top 100 Place**: 0.3% of the pool each\
**Top 200 Place**: 0.1% of the pool each\
**Special**: The player with the **most attempts** gets **1.5%** of the pool\
**Special**: Players that achieve a rank containing “6” in its digit get an additional **10,000 MEDALS Participation Reward**: **3,000 MEDALS**\
\
Do at least 1 damage to count towards the reward pool!

Rewards will be distributed after the event is over to all players at once. Players will not receive any rewards immediately from the quest.


# World Boss: Bloborg the Slime Overlord (Season 7 - Dawn Heroes Only)

<figure><img src="/files/m0Vnddzr7HqULiLhGGd6" alt=""><figcaption><p>Bloborg, the Slime Overlord</p></figcaption></figure>

*EMERGENCY ALERT!*

*Attention all citizens of Elleria! The Slime Overlord and his army of slimes are attacking our city as we speak. We need every able-bodied person to come forward and defend our home.*

*Do not be afraid, for we are strong and united. We must stand together to protect our families, our friends, and our way of life. Grab your weapons, gather your courage, and join the fight.*

*Please report to the town square immediately. The safety of our town is at stake. Let us show the Slime Overlord what we’re made of. Together, we will overcome this challenge and emerge stronger than ever before.*

*For Elleria.*

**World boss is back with its 7th Season!**

This time, Bloborg the Slime Overlord is here to terrorize Ellerians! This Season, not only did Bloborg bring his slime army, but he also brought plentiful relics and loot. Defeat him to earn bountiful treasure!

## Entrance Ticket

![](/files/7bwYEf9PVnuU7m8wxB77)

To enter the boss dungeon, you must have one entrance ticket. These tickets can be crafted from item drops attained from quests or purchased from the adventurer's shop.

\
\
Please refer to the [recipe list](/gameplay-prologue/crafting-system/crafting#consumable-recipes) for the a full recipe list. The recipe for crafting entry ticket is as shown:

<figure><img src="/files/ACeiq0usxcbAgpc48dK8" alt=""><figcaption><p>Buy tickets from the shop in Adventurer's Guild! Please dont leave the page until the transaction completes.</p></figcaption></figure>

<figure><img src="/files/yPx0qan9ok3xW6IgfyWG" alt=""><figcaption><p>Craft tickets for a cheaper entry!</p></figcaption></figure>

## World Boss Structure

This season, players will be ranked according to the **highest cumulative damage done across all attempts for all heroes.**

E.G. You have three heroes:\
\- Hero 1 does 10,000 damage across 5 attempts\
\- Hero 2 does 2,000 damage across 3 attempts\
\- Hero 3 does 5,000 damage across 1 attempt

Your rank on the Leaderboard will be 17,000 damage done (Total damage across all heroes and attempts).

## World Boss Mechanics

* There'll be a set pattern for the first ten turns but subsequently randomized between normal & special attacks at a specific chance.
* Bloborg’s normal attack will have a minimum 25% chance of hitting a player, while his special attacks have increased accuracy.
* The longer the battle, the more invigorated Bloborg will be. Beyond ten turns, Bloborg enters into rage mode and will have progressively increasing stats.
* You can use one consumable per turn, the same as in regular quests.
* Any damage immediately adds towards the total damage dealt, and you do not need to wait for the hero to be defeated. However, the leaderboards will only update at 15-minute intervals.
* Bloborg’s stats will remain the same throughout the event period.

<table><thead><tr><th width="233.05650952232276">Stats</th><th>Amount</th></tr></thead><tbody><tr><td>Intelligence</td><td>40</td></tr><tr><td>Agility</td><td>35</td></tr><tr><td>Endurance</td><td>20</td></tr><tr><td>Will</td><td>50</td></tr></tbody></table>

## $MAGIC Rewards

Distributed $MAGIC will come from entry tickets and the Treasure emission grants (TIP 09).

### Reward pool: TIP09 $MAGIC + Percentage of Entrance Fees

<figure><img src="/files/s9byCF3jAxUyF9NRAZCj" alt=""><figcaption><p>You can see $MAGIC pool, time left, distribution, damage, from the leaderboards.</p></figcaption></figure>

This season, the starting reward pool is **8,888 $MAGIC**.

**1st Place:** 5% of the pool\
**2nd Place:** 4% of the pool\
**3rd Place:** 3% of the pool\
**4–10th Place:** 2% of the pool\
**11–25th Place:** 1.5% of the pool\
**26–50th Place:** 1% of the pool\
**51–100th Place:** 0.3% of the pool\
**101–200th Place:** 0.1% of the pool\
**Special: The player who sends the most number of heroes gets 1.5% of the pool**\
**Participation Reward:** 5,000 MEDALS\\

Rewards will be distributed after the event is over to all players at once. Players will not receive any rewards immediately from the quest.

## Additional Notes <a href="#d170" id="d170"></a>

* This Season, we’ve introduced world boss only for Dawn heroes for two main reasons, due to balancing of characters and providing more utility to dawn heroes to drive mints. The prize pool of $MAGIC provides incentives to players who continually support the project.
* $ELM is now supported on CoinGecko and CoinMarketCap! Check out the links below to add them to your watchlist.
* We’re looking to hire a full-time marketing, collaborations and sales representative. Please feel free to reach out to Smashe for more information.
* We are currently open to suggestions for feedback about the upcoming MagicSwap v2 following TreasureDAO’s announcement. Please visit Discord to give feedback or learn more about how this affects Elleria.
* As always, Elleria is open to suggestions about improving the state of the game. Do leave suggestions in Discord on how we can grow as a team and community.

Official Social Media\
[Play Game ](https://app.talesofelleria.com/)| [Whitepaper](https://docs.talesofelleria.com/) | [Marketplace ](https://marketplace.treasure.lol/collection/tales-of-elleria)|[ ](https://gunstar.io/)[Twitter](https://twitter.com/TalesofElleria) | [Discord](https://discord.gg/TalesofElleria) | [Website](https://www.talesofelleria.com/) | [Medium](https://medium.com/@talesofelleria/) | [Buy $ELM](https://magicswap.lol/) | [$ELM Chart](https://www.defined.fi/arb/0xf904469497e6a179a9d47a7b468e4be42ec56e65?cache=41f8e) | [Coin Gecko](https://www.coingecko.com/en/coins/ellerium) | [Coin Market Cap](https://coinmarketcap.com/currencies/ellerium/)


# World Boss: Bloborg the Slime Overlord (Season 8)

<figure><img src="/files/m0Vnddzr7HqULiLhGGd6" alt=""><figcaption><p>Bloborg, the Slime Overlord</p></figcaption></figure>

*EMERGENCY ALERT! BLOBORG IS BACK!*

*Attention all citizens of Elleria! The Slime Overlord and his army of slimes are attacking our city as we speak. We need every able-bodied person to come forward and defend our home.*

*Do not be afraid, for we are strong and united. We must stand together to protect our families, our friends, and our way of life. Grab your weapons, gather your courage, and join the fight.*

*Please report to the town square immediately. The safety of our town is at stake. Let us show the Slime Overlord what we’re made of. Together, we will overcome this challenge and emerge stronger than ever before.*

*Defeat Bloborg to be rewarded with plentiful relics, medals and loot!*

**World boss is back with its 8th Season!**

## Event Details <a href="#id-880d" id="id-880d"></a>

This Season, **ALL HEROES** are eligible to participate in fighting for the largest share of the prize pool, up to **5,600 $MAGIC.**

World Boss Season 8 begins on **13th March, 4.01 AM UTC** and concludes on **26th March, 3:59 AM UTC.**

## Entrance Ticket

![](/files/7bwYEf9PVnuU7m8wxB77)

To enter the boss dungeon, you must have one entrance ticket. These tickets can be crafted from item drops attained from quests or purchased from the adventurer's shop.

<figure><img src="/files/ACeiq0usxcbAgpc48dK8" alt=""><figcaption><p>Buy tickets from the shop in Adventurer's Guild! Please dont leave the page until the transaction completes.</p></figcaption></figure>

\
Please refer to the [recipe list](/gameplay-prologue/crafting-system/crafting#consumable-recipes) for the full recipe list. The recipe for crafting an entry ticket is as shown:

<figure><img src="/files/yPx0qan9ok3xW6IgfyWG" alt=""><figcaption><p>Craft tickets for a cheaper entry!</p></figcaption></figure>

## World Boss Structure (NEW) <a href="#id-9670" id="id-9670"></a>

In this boss fight, heroes will attempt to deal as much damage as possible before perishing to the world boss. Rewards will be allocated according to ranking.

Please note that quest attempts are shared with normal quests in the Goblin Plains. The **cumulative damage done across all heroes’ best attempts** will be ranked on the Leaderboard\*\*.\*\*

*E.G. You have three heroes:*\
*- Hero 1 does 10,000 damage on his 1st attempt*\
*- Hero 1 does 7,000 damage on his 2nd attempt*\
*- Hero 2 does 5,000 damage on his 1st attempt*

*Your rank on the Leaderboard will be 15,000 damage done.*

## World Boss Mechanics

* There'll be a set pattern for the first ten turns but subsequently randomized between normal & special attacks at a specific chance.
* Bloborg’s normal attack will have a minimum 25% chance of hitting a player, while his special attacks have increased accuracy.
* The longer the battle, the more invigorated Bloborg will be. Beyond ten turns, Bloborg enters into rage mode and will have progressively increasing stats.
* You can use one consumable per turn, the same as in regular quests.
* Any damage immediately adds towards the total damage dealt, and you do not need to wait for the hero to be defeated. However, the leaderboards will only update at 15-minute intervals.
* Bloborg’s stats will remain the same throughout the event period.

<table><thead><tr><th width="233.05650952232276">Stats</th><th>Amount</th></tr></thead><tbody><tr><td>Intelligence</td><td>60</td></tr><tr><td>Agility</td><td>40</td></tr><tr><td>Endurance</td><td>50</td></tr><tr><td>Will</td><td>40</td></tr></tbody></table>

## $MAGIC Rewards

Distributed $MAGIC will come from entry tickets and the Treasure emission grants (TIP 09).

### Reward pool: TIP09 $MAGIC + Percentage of Entrance Fees

<figure><img src="/files/s9byCF3jAxUyF9NRAZCj" alt=""><figcaption><p>You can see $MAGIC pool, time left, distribution, damage, from the leaderboards.</p></figcaption></figure>

This season, the starting reward pool is **5,600 $MAGIC!**

**1st Place:** 5% of the pool\
**2nd Place:** 4% of the pool\
**3rd Place:** 3% of the pool\
**4–10th Place:** 2% of the pool\
**11–25th Place:** 1.5% of the pool\
**26–50th Place:** 1% of the pool\
**51–100th Place:** 0.3% of the pool\
**101–200th Place:** 0.1% of the pool\
**Special: The player with the most heroes sent gets 1.5% of the pool**\
**Participation Reward:** 5,000 MEDALS\\

Rewards will be distributed after the event is over to all players at once. Players will not receive any rewards immediately from the quest.

## Additional Notes <a href="#d170" id="d170"></a>

* We originally had a bigger world boss planned that was delayed due to some constraints. This world boss is an intermission leading to the bigger world boss event.
* Special attacks of Spiritualists will arrive during the **second week** of the world boss! The mechanics of world boss itself, however, will not be altered during the entire duration of the event.
* The Tales of Elleria Team has a surprise planned for all ToE x TreasureDAO Social Event attendees in Sydney this April! Do head down if you’re in the area.
* Spiritualist mints are ongoing. Please check out this medium article for more information: <https://medium.com/@talesofelleria/spiritualist-mint-56ffdf47e289>

Fortuna Eterna\
\#ForElleria 🍀

Official Social Media\
[Play Game ](https://app.talesofelleria.com/)| [Whitepaper](https://docs.talesofelleria.com/) | [Marketplace ](https://marketplace.treasure.lol/collection/tales-of-elleria)|[ ](https://gunstar.io/)[Twitter](https://twitter.com/TalesofElleria) | [Discord](https://discord.gg/TalesofElleria) | [Website](https://www.talesofelleria.com/) | [Medium](https://medium.com/@talesofelleria/) | [Buy $ELM](https://magicswap.lol/) | [$ELM Chart](https://www.defined.fi/arb/0xf904469497e6a179a9d47a7b468e4be42ec56e65?cache=41f8e) | [Coin Gecko](https://www.coingecko.com/en/coins/ellerium) | [Coin Market Cap](https://coinmarketcap.com/currencies/ellerium/)


# World Boss: Pixelmon ft. Kevin (Season 9)

*The realm of Elleria is about to experience a ripple in its world as we announce an epic collaboration with Pixelmon. The serene lands will now echo the roar of the most anticipated world boss — Kevin!*

<figure><img src="https://cdn-images-1.medium.com/max/800/1*H3VbsXiC1n1cGQurx_9PFQ.png" alt=""><figcaption></figcaption></figure>

## A New Chapter Begins in Elleria

Elleria has always envisioned collaborations that not only amplify the gaming experience but also knit the virtual worlds closer. With Pixelmon, we have found the ideal synergy. Both games are built upon the pillars of dedication, sustainability, and, most importantly, community.

The introduction of Kevin, a beloved character from the Pixelmon community, marks a novel cross-IP development. Our teams have combined creativity and technology, resulting in a 3D reincarnation of Kevin, complete with unique animations and effects.

<figure><img src="https://cdn-images-1.medium.com/max/800/1*c7M5pb7zGdJMtCS2CD4X5Q.gif" alt=""><figcaption></figcaption></figure>

## Event Duration

This monumental event is set to launch on **28 August 2023 at 4 am UTC,** spanning two weeks and concluding on **10 September 2023 at 4 am UTC.**

## Dive Deep into the World Boss Structure

### **Step 1: Obtaining a Hero**

<figure><img src="https://cdn-images-1.medium.com/max/800/1*XPM9Ivfuh-O9wvpexulvtw.png" alt=""><figcaption></figcaption></figure>

Before you can challenge Kevin, you’ll need a hero by your side. For newcomers to Tales of Elleria, you can obtain a [free hero](https://medium.com/@talesofelleria/ethereal-heroes-a-new-era-5eef5b2b9c82) through the summoning altar, or purchase a tradable hero from the [trove marketplace](https://app.treasure.lol/collection/tales-of-elleria). Assemble your team and prepare them for the grand battle that awaits!

### **Step 2: Securing Entry Tickets**

<figure><img src="https://cdn-images-1.medium.com/max/800/0*glo9govE5sO1jvAE" alt=""><figcaption></figcaption></figure>

You will require an entry ticket in order to challenge Kevin. Equip yourself with an entry ticket, either **crafted from quest item drops**, **purchased from trove marketplace, or procured from the adventurer’s shop**.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*-qHzcPl10s6M7ecP" alt=""><figcaption></figcaption></figure>

> Hint: It is cheaper to [craft your entry tickets](https://docs.talesofelleria.com/gameplay-prologue/crafting-system/crafting#consumable-recipes) than purchase them from Trove marketplace or from the adventurer’s shop!

### **Step 3: Engage in Battle**

In this boss fight, heroes will attempt to deal as much damage as possible before perishing to the world boss. The **total amount of damage done towards Kevin across all heroes and attempts** will be ranked on the leaderboard where prizes will be allocated.

A player can send an unlimited number of heroes into the world boss if he has sufficient entry tickets and quest attempts.

#### **Battle Mechanics**

* There’ll be a set pattern for the first ten turns but subsequently randomized between normal & special attack at a specific chance.
* Kevin’s normal attack will have a minimum 25% chance of hitting a player, while his special attacks have increased accuracy.
* The longer the battle, the more invigorated Kevin will be. Beyond ten turns, Kevin enters into rage mode and will have progressively increasing stats.
* You can use one potion or elixir per turn, the same as in normal quests.
* Any damage immediately adds towards the total damage dealt, and you do not need to wait for the hero to be defeated.
* Kevin does phyiscal damage and has fixed stats.

<figure><img src="https://cdn-images-1.medium.com/max/800/1*IysTeMrxqW6ob-L37TDJuw.gif" alt=""><figcaption></figcaption></figure>

## Rewards Await the Brave

A substantial reward pool of **10,000 $MAGIC + 0.25 $MAGIC** per entry, an **Unhatched Pixelmon Egg (0.6 ETH)**, and a **Pixelmon Trainer (0.08 ETH)** will be distributed.

1st Place ► 5% of the pool + Plague Doctor’s Secret\
2nd Place ► 4% of the pool + Plague Doctor’s Secret\
3rd Place ► 3% of the pool + Plague Doctor’s Secret\
4–10 Place ► 2% of the pool + Jester’s Tricks\
11–25th Place ► 1.5% of the pool + Chaos Scroll\
26–50th Place ► 1% of the pool + Random Elixir\
51–100th Place ► 0.3% of the pool + Recovery Potion\
101–200th Place ► 0.1% of the pool + Random Goblin Part\
Special Reward ► 1.5% of the pool to the Player who attempted the world boss the most number of times.\
Participation reward ► 5,000 MEDALS.

Furthermore, every attempt at the world boss rewards players with a special **Proof of Kevin Trophy**, a soulbound relic signifying their valor.

<figure><img src="https://cdn-images-1.medium.com/max/800/1*DP50hHPHZh_fsD6jAN-ZAg.png" alt=""><figcaption><p>Proof of Kevin</p></figcaption></figure>

Trophy holders stand a chance to win an unhatched Pixelmon egg and a trainer after the conclusion of the event!\
**The more Proof of Kevin you hold, the higher your chance to win the unhatched egg and trainer!**

## Partnership

Tales of Elleria is poised for its most significant collaboration to date. Should this event turn out to be a hit, Kevin might be back with an even bigger army……

## Join the Adventure

The lands of Elleria are buzzing with excitement. It’s more than just a battle; it’s a fusion of worlds, lore, and communities. We invite every player to be a part of this grand event, to face Kevin and carve their names into Elleria and Pixelmon’s history.


# World Boss: Defi Kingdom Bloater (Season 10)

⚠️ Breaking News from Elleria's Depths! ⚠️

*The legendary blobfish, Bloater from DeFi Kingdoms has made a splash in Elleria’s serene waters, causing chaos among our fishermen! Sharpen your swords, gather your allies, and prepare to dive into an unforgettable clash with this colossal, enigmatic creature!*

<figure><img src="/files/KLwTXPEUuyvhm3e7IYUL" alt=""><figcaption><p>*dramatic sound effect*</p></figcaption></figure>

{% hint style="success" %}

### Up to 35,000 USD in prizes are up for grabs! Read to find out how you can participate.

{% endhint %}

{% hint style="success" %}
**New to Tales of Elleria?** Fret not, there are generous rewards you can obtain to catch up on the leaderboard by holding **Defi Kingdom Heroes and Participating Treasure Ecosystem NFTs.** Check out these [Exclusive Perks](#exclusive-partnership-perks) here.
{% endhint %}

## Cross-Ecosystem Collaboration

Elleria has always welcomed collaborations that not only amplify the gaming experience but also knit virtual worlds closer. First Pixelmon, now Defi Kingdoms.

The introduction of *Bloater*, a lovable character from Defi Kingdoms, into Tales of Elleria, accompanies our narrative of cross-IP development to expose players to different ecosystems. Our teams have spent months behind the scenes to make this partnership happen, resulting in the birth of a Bloater in Elleria's style, complete with unique animations and effects. Blub blub!

<figure><img src="/files/zixo13Bx2afPQeqGTs5o" alt=""><figcaption></figcaption></figure>

### Event Info

<figure><img src="/files/1Ir2e4d7MDgbgo35VCx3" alt=""><figcaption></figcaption></figure>

The event will take place in Tales of Elleria, as a special World Boss you can send ToE heroes to fight against. You can access the event via <https://app.talesofelleria.com/> and log in with your Metamask wallet.

**Duration:** 18th December 2023 to 1st January 2024 (4AM UTC).\
**Rewards:** 25,000 $ARB and 250,000 $CRYSTAL will be given out to participants based on the boss leaderboards.\
**Restrictions:** Entries are limited by the number of quest attempts and World Boss Tickets you have. To get more entries, summon/buy more heroes and make sure you have sufficient tickets per entry.

To learn more about obtaining a hero and starting, please refer to our [quickstart guide](/welcome-to-elleria/guides/general-game-guide) or ask in our Discord! An overview is also available in the next section.

## Dive Deep into the World Boss Structure

### **Step 1: Obtaining a Hero**

<figure><img src="https://cdn-images-1.medium.com/max/800/1*XPM9Ivfuh-O9wvpexulvtw.png" alt=""><figcaption></figcaption></figure>

Before you can challenge the Bloater, you’ll need a hero by your side. For newcomers to Tales of Elleria, you can obtain a [free hero](https://medium.com/@talesofelleria/ethereal-heroes-a-new-era-5eef5b2b9c82) through the summoning altar, or purchase a tradable hero from the [trove marketplace](https://app.treasure.lol/collection/tales-of-elleria). Assemble your team and prepare them for the grand battle that awaits!

### **Step 2: Securing Entry Tickets**

<figure><img src="https://cdn-images-1.medium.com/max/800/0*glo9govE5sO1jvAE" alt=""><figcaption></figcaption></figure>

You will require an entry ticket for every attempt you challenge the Bloater. Hoard these tickets by crafting them using quest item drops, purchasing from [Trove Marketplace](https://app.treasure.lol/collection/tales-of-elleria-relics/20000), or procuring from the In-Game's Adventurer's Guild Shop.

<figure><img src="/files/uvXOhqPIVNHico0y0oGe" alt=""><figcaption></figcaption></figure>

> Hint: It is cheaper to [craft your entry tickets](https://docs.talesofelleria.com/gameplay-prologue/crafting-system/crafting#consumable-recipes) than purchase them from Trove marketplace or from the adventurer’s shop!

### **Step 3: Engage in Battle**

In this boss fight, heroes will attempt to deal as much damage as possible before running out of HP. The **total amount of damage done toward the Bloater across all heroes and attempts in a wallet** will be ranked on the leaderboard where prizes will be allocated.

A player can send an unlimited number of heroes into the world boss if he has sufficient entry tickets and quest attempts to rack up more points.

#### **Battle Mechanics**

* The battle utilizes a turn-based system, and the boss can either use a special/normal attack per turn. A special attack will hit for a minimum of 15% of the hero's HP.
* Each day, there is a fixed attack pattern for the first ten turns. Attacks after the 10th turn are randomized.
* The longer the battle, the more empowered the Bloater will be. Beyond the 10th turn, the boss will have progressively increasing stats.
* You can use one item (potions/elixir) per turn
* A quest must be completed for its damage to count. Complete all quests before the final cut-off time!
* A hero must remain in your wallet for its score to count. If the hero quests on a different account, all previous quest attempts are voided. (If the hero moves from A > B > A, all attempts from the original A before transfer are also voided)
* The Bloater does Magical damage and has fixed Base Stats throughout the event.

<figure><img src="/files/OMSxGPs2fEYgrihu2n2T" alt=""><figcaption></figcaption></figure>

## Rewards Await the Brave

In this event, there are rewards to the 1000th player and a huge reward pool of **25,000 $ARB and 250,000 $CRYSTAL**. 200 $ARB will be distributed randomly via a raffle, and the rest of these rewards will be distributed based on the boss leaderboard. Place high to receive more!

### $ARB Rewards

1st Place ► 1000 $ARB\
2nd Place ► 750 $ARB\
3rd Place ► 500 $ARB\
4–10 Place ► 300 $ARB\
11–25th Place ► 200 $ARB\
26–50th Place ► 150 $ARB\
51–100th Place ► 120 $ARB\
101–200th Place ► 25 $ARB\
201–600th Place ►10 $ARB\
601–1000th Place ► 3 $ARB

{% hint style="info" %}
You will be able to claim your $ARB leaderboard rewards shortly after the event ends from within the game.
{% endhint %}

### CRYSTAL Rewards

<figure><img src="/files/3jAJDLozZjy16JFA1EeB" alt=""><figcaption></figcaption></figure>

DeFi Kingdoms have also allocated **250,000 CRYSTALS** in vouchers to be won in this campaign! Here is the breakdown:\
\
1-100th Place ►1000 CRYSTAL\
101–200th Place ►600 CRYSTAL\
201–300th Place ► 300 CRYSTAL\
301–900th Place ► 100 CRYSTAL

These crystals can be used to purchase DFK NFTs on their [Crystalvale Marketplace](https://defikingdoms.com/crystalvale) on Avalanche! Try out their game to earn some highly demanded $JEWEL tokens!

### $ARB Raffle

Each attempt at the world boss rewards players with a special **Proof of Bloater Trophy**, a soulbound relic signifying their valor.

<div align="center"><figure><img src="/files/nPaRVlLQsCK8dOO7mA96" alt="" width="188"><figcaption></figcaption></figure></div>

Each trophy represents an entry into the 200 $ARB raffle, where 40 $ARB will be distributed to 5 random participants! This 40 $ARB will be distributed directly to the winners shortly after the event ends.

## Exclusive Partnership Perks

{% hint style="info" %}
All mail will be distributed around 18th December 2023, since we have to process and aggregate the various snapshots given before. Thank you for your understanding!
{% endhint %}

### **Defi Kingdom Heroes (both Serendale and Crystalvale)**

Hold a DFK Hero? A snapshot will be taken between 15th and 16th December for wallets holding at least 1 DFK Hero. These wallets will receive some GOODIES that can boost your damage in the leaderboards. Sign in with the wallets holding DFK Heroes and you will see a mail with your rewards.\
\
Players will be eligible by wallet, so each wallet will receive one set of holder rewards regardless of how many DFK Heroes they own.

<figure><img src="/files/XnLiwLUmOycbFyz4vVtr" alt=""><figcaption></figcaption></figure>

### Ecosystem Partners

Heya Treasure Fam! Hold an NFT from one of these collections? The wallet holding the NFT will receive a World Boss Ticket that you can use for a free attempt at the World Boss!\
\
Players will be eligible by wallet, so each wallet will receive 1x World Boss Ticket regardless of how many different NFTs/Collections they own.

**Kaiju Cards:** Genesis Kaiju, Pioneer Kaiju, Adventurers\
**Mighty Bear Games**: MightyNet Genesis Pass, Big Bear Syndicate\
**Smols:** Smol Brains, Smol Bodies, Smol Jrs, Swol Jrs\
**Bridgeworld:** Genesis Legions, Auxiliary Legions\
**Realm**: Realms, Adventurer of the Voids\
**Knights of the Ether**: Knights, Initiated Knights\
**Battlefly:** Battlefly\
**Beacon:** Pets, Founding Characters, Items\
**Bitmates:** Mates

A total of \~42k wallets are eligible! Check your wallet eligibility [here](https://docs.google.com/spreadsheets/d/1nA4vGm8_54i8UWD_X7NwhBxaCKUUWq1q196TTMJTP74/edit#gid=1966396839)!

{% hint style="success" %}
ALL players can also mint 1 Free Ethereal Hero per account, meaning you will be able to participate in the World Boss Event for free to have a chance at the raffle and prizes!
{% endhint %}

## Join the Adventure

The Bloater challenge is not just a battle; it’s a test of our collective strength and unity. Prepare for a breathtaking collision of worlds, where the stakes are high, and the rewards are grand. Join us in this monumental event and etch your name in the annals of Elleria’s history.

Stay tuned for more thrilling updates and thank you for being a part of the evolving journey of Tales of Elleria.


# World Boss: Spellborne Woodot (Season 11/12)

⚠️ The ground trembles and a wild woodot appears! ⚠️

F*rom the enchanted realms of Spellborne, the curious Woodot has emerged in Elleria’s forests. This creature, distinguished by a leaf on its head, has disturbed the ancient magic of the woods. Heroes, it’s time for action! Arm yourselves and unite for a thrilling encounter with Woodot. Ready yourselves for a clash that blends mystery with bravery. The adventure begins now!*

<figure><img src="/files/egOXT2aFOteFYhFG5Fpu" alt=""><figcaption></figcaption></figure>

{% hint style="success" %}
Up to 50,000 USD in prizes up for grabs! Read to find out how you can participate and make the most out of this newcomer-friendly limited event!
{% endhint %}

{% hint style="success" %}
**New to Tales of Elleria?** Holding a **Spellborne Apartment** awards you a [generous amount of resources](#spellborne-collaboration-perks) to let you excel on the leaderboard (snapshot already taken)! Just login with the same wallet into <https://app.talesofelleria.com/> to claim your rewards from the in-game mail!
{% endhint %}

{% hint style="success" %}
There are 2 separate leaderboards, one especially for new players. From 18th March 2024 to 25th March 2024, only Ethereal Heroes (free heroes) can participate, and these heroes will automatically be boosted to LEVEL 30 with MAX STATS!\
\
Read on for more information! \~25,000 USD available in prizes from this leaderboard!
{% endhint %}

### Cross-Ecosystem Collaboration <a href="#cross-ecosystem-collaboration" id="cross-ecosystem-collaboration"></a>

Elleria will always welcome collaborations that amplify the gaming experience and knit virtual worlds closer. We're proud to unveil Woodot from [Spellborne](https://twitter.com/spellbornegame) as the next world boss!

<figure><img src="/files/FU5cl4aVqEXAvmWNw9V1" alt=""><figcaption></figcaption></figure>

The introduction of *Woodot*, a lovable character from Spellborne, into Tales of Elleria, accompanies our narrative of cross-IP development to expose players to different ecosystems. Come challenge Woodot and show him the power of the Ellerians!

## Event Info

<figure><img src="/files/oLai8ceEkmqxxQUwkSKL" alt=""><figcaption><p>Head over to the City Gates > World Boss to find the Woodot Quest!</p></figcaption></figure>

Dive into the heart of Tales of Elleria for this special World Boss event, where you can lead your ToE heroes into epic battles. You can access the event via <https://app.talesofelleria.com/> with a compatible web3 wallet.

***

There are two event periods with different entry criteria:

**EVENT PERIOD 1 - Ethereal Only**

**Duration**: 18th March 2024 to 25th March 2024 (4AM UTC).\
**Rewards**: 12,500 $ARB distributed across 1000 players.\
**Entry Criteria**:  \
\- 1 World Boss Ticket (purchaseable from Shop or Crafted, see below).\
\- Ethereal Heroes only (free heroes!)\
\- 1 Quest Attempt per entry (blue bar indicated on the hero card, resets 4AM UTC)\
**Special Mechanics:** \
\- All entry participants will be automatically boosted to min. Level 30 and have MAX STATS. Any participants above level 30 will remain at their levels.\
\
**Scoring:**\
\- Highest combined damage dealt across all heroes and all attempts.

{% hint style="info" %}
With the special mechanic, everyone starts on a level playing field. To stand out:\
\- Craft and use equipment and consumables.\
\- Purchase more ethereal heroes from the Summoning Altar.\
\- Send in entries consistently!
{% endhint %}

&#x20;**EVENT PERIOD 2 - Open Category**

**Duration**: 25th March 2024 to 1st April 2024 (4AM UTC).\
**Rewards**: 12,500 $ARB distributed across 1000 players.\
**Entry Criteria**:  \
\- 1 World Boss Ticket (purchaseable from Shop or Crafted, see below).\
\- 1 Quest Attempt per entry (blue bar indicated on the hero card, resets 4AM UTC)

**Scoring:**\
\- Highest combined damage dealt across all heroes and all attempts.

{% hint style="info" %}
In this season, the strongest Genesis/Dawn heroes stand out. \
Emerge champion from this free-for-all! :crown:
{% endhint %}

***

To learn more about obtaining a hero and starting, please refer to our [quickstart guide](https://docs.talesofelleria.com/welcome-to-elleria/guides/general-game-guide) or ask in our Discord! An overview is also available in the next section.

## Dive Deep into the World Boss Structure <a href="#dive-deep-into-the-world-boss-structure" id="dive-deep-into-the-world-boss-structure"></a>

#### **Step 1: Obtaining a Hero** <a href="#step-1-obtaining-a-hero" id="step-1-obtaining-a-hero"></a>

<img src="https://docs.talesofelleria.com/~gitbook/image?url=https:%2F%2Fcdn-images-1.medium.com%2Fmax%2F800%2F1*XPM9Ivfuh-O9wvpexulvtw.png&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=270c888751e915a880125c557dc1271c71a2b8153e43d9b9d79576cebf2a3791" alt="" width="375">

Before you can challenge Woodot, you’ll need a hero by your side. For newcomers in Tales of Elleria, you can obtain a [free hero](https://medium.com/@talesofelleria/ethereal-heroes-a-new-era-5eef5b2b9c82) through the summoning altar, or purchase a tradable hero from the [trove marketplace](https://app.treasure.lol/collection/tales-of-elleria). Assemble your team and prepare them for the grand battle that awaits!

#### **Step 2: Securing Entry Tickets** <a href="#step-2-securing-entry-tickets" id="step-2-securing-entry-tickets"></a>

<img src="https://docs.talesofelleria.com/~gitbook/image?url=https:%2F%2Fcdn-images-1.medium.com%2Fmax%2F800%2F0*glo9govE5sO1jvAE&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=ae25bf5616d85c0dd18f00ca92f95ad16e6ee921f1a4e0b511b93c5fe510cebb" alt="" width="375">

You will require an entry ticket for every challenge attempt against Woodot. Hoard these tickets by crafting them using quest item drops, purchasing from [Trove Marketplace](https://app.treasure.lol/collection/tales-of-elleria-relics/20000), or from the In-Game Adventurer's Guild Shop.

![](https://docs.talesofelleria.com/~gitbook/image?url=https:%2F%2F269266869-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FRkCojz7b5iZw9GcV2pjT%252Fuploads%252Fgit-blob-70156f5db80ace722b8702d1cf6440f52c0616b7%252Fimage.png%3Falt=media\&width=768\&dpr=4\&quality=100\&sign=7720bf1fe012cef702d6eb95cf67f32ebd0acb6b66824c6bb7ca48f9401a26be)

> Hint: It is cheaper to [craft your entry tickets](https://docs.talesofelleria.com/gameplay-prologue/crafting-system/crafting#consumable-recipes) than purchase them from Trove marketplace or from the adventurer’s shop!

#### **Step 3: Engage in Battle** <a href="#step-3-engage-in-battle" id="step-3-engage-in-battle"></a>

In this boss fight, heroes will attempt to deal as much damage as possible before running out of HP. The **total amount of damage done toward the Woodot across all heroes and attempts in a wallet** will be ranked on the leaderboard where prizes will be allocated.

A player can send an unlimited number of heroes into the world boss if he has sufficient entry tickets and quest attempts to rack up more points.

{% hint style="warning" %}
The leaderboard snapshot happens immediately before rewards distribution. Your hero must remain in your wallet until rewards are distributed or points may be lost.\
\
You won't be affected if you don't move your heroes until after you claim your reward!
{% endhint %}

### **Battle Mechanics**

* The battle utilizes a turn-based system, and the boss can either use a special/normal attack per turn. Special attacks will hit for a minimum of 15% of the hero's HP.&#x20;
* Woodot will get empowered the longer the battle drags on. Beyond the 10th turn, Woodot will have progressively increasing stats.
* You can use one item per turn.
* A quest must be completed before the final cut-off time for its damage to count.
* A hero must remain in your wallet for its score to count. If the hero quests on a different account, all previous quest attempts are voided. (If the hero moves from A > B > A, all attempts from the original A before transfer are also voided)
* The Woodot does Magical damage and will have fixed Stats throughout the event.

<figure><img src="/files/WAyz0y139zKvykqXODpo" alt=""><figcaption></figcaption></figure>

## Woodot World Boss Rewards <a href="#rewards-await-the-brave" id="rewards-await-the-brave"></a>

In each event period, there will be 12,500 $ARB allocated up to the 1,000th player, for a total of 25,000 $ARB rewards from the Arbitrum Short-Term Incentive Program.

The **$ARB prize pool allocation per event period** is as follows:

1st Place ► 500 $ARB\
2nd Place ► 375 $ARB\
3rd Place ► 250 $ARB\
4–10 Place ► 150 $ARB\
11–25th Place ► 100 $ARB\
26–50th Place ► 75 $ARB\
51–100th Place ► 60 $ARB\
101–200th Place ► 12.5 $ARB\
201–600th Place ►5 $ARB\
601–1000th Place ► 1.75 $ARB

<figure><img src="https://miro.medium.com/v2/resize:fit:96/1*UMcb25GzgXfAoPwoq4Js6w.png" alt="" height="74" width="96"><figcaption><p>Spellborne Classic Chest</p></figcaption></figure>

In addition, Spellborne has also generously contributed to the **Open Category Prize Pool**:

1st Place ► 1x [Spellborne Apartment](https://opensea.io/collection/spellborne-apartments)\
2nd Place ► 1x [Spellborne Apartment](https://opensea.io/collection/spellborne-apartments)\
3rd Place ► 1x [Spellborne Apartment](https://opensea.io/collection/spellborne-apartments)\
Top 100 ►1x Classic Chest

This chest contains guaranteed rewards such as 3x Medium Health Packs, 3x Medium Stamina Packs, 2x Revives, and 5x Random Seedpacks to prepare you for your next adventures in Spellborne!

### Proof of Participation <a href="#usdarb-rewards" id="usdarb-rewards"></a>

<figure><img src="/files/5MYwaUrf2QwZnw2p7PAN" alt="" width="360"><figcaption><p>Woodot Trophy!</p></figcaption></figure>

For every entry into the Woodot World Boss, receive a soul-bound Woodot Trophy!

## Spellborne Collaboration Perks

### Spellborne Apartment Holders' Exclusive Rewards

<figure><img src="/files/Ber75ty0lRidWXt6jTq8" alt=""><figcaption><p>FREE REWARDSS!</p></figcaption></figure>

Owners of Spellborne Apartment NFTs will receive a special boon per wallet — **1x World Boss Ticket, 50,000 $MEDALS, 3x Timeless Memories (300 Hero EXP), and a full Rookie Equipment Set,** boosting your chances in the upcoming grand battle against Woodot. A snapshot was taken on 15th March 2024. Check your mail in your Elleria Account to claim your rewards, including a free entry into Woodot!

> *This mail expires on 1st April 2024 if unclaimed. Make sure to claim it!*

### Woodot Login Daily Gifts!

<figure><img src="/files/s4Mdqf00UYEg4FTl4jMO" alt=""><figcaption></figcaption></figure>

To bolster our defenses, all new and old players can participate in our 7-day campaign system running during the World Boss event.

**Sign in each day to receive the following rewards**\
Day 1: 5000 $MEDALS\
Day 2: 1x T2 Guards (SB)\
Day 3: 5000 $MEDALS\
Day 4: 1x T2 Charm (SB)\
Day 5: 5000 $MEDALS\
Day 6: 1x T2 Circlet (SB)\
Day 7: 1x Lesser Positive Scroll (SB)

Don’t worry if you can’t sign in every day! You can still pick up where you left off and claim the next reward when you’re back. The event runs for 14 days, and players can log in and claim on any 7 days within this period to collect all their rewards! (Note: The bonus will not progress if the day’s rewards are not claimed!)

## FAQ

{% hint style="info" %}
Special Attacks' damage can be reduced by Skill DEF % Infusions, but it will not be reduced below 15% HP.
{% endhint %}


