Tales of Elleria
  • Welcome to Elleria
    • Tales of Elleria
    • Lore & Narrative
      • Discord #Lore-Contest Entries
    • Guides
      • General Game Guide
      • Advanced Guide
    • Roadmap
  • Getting Started
    • Connecting to Arbitrum
      • Bridging to Mainnet
    • Minting Heroes
      • [F2P] Ethereal Hero
      • [Paid] Ninjas Summoning
      • [Archived] Dawn Heroes Auction
      • [Archived] Genesis Minting
    • Tokenomics
      • $ELLERIUM
      • $MEDALS
      • Sustainable Liquidity
      • Fees & Bridging
      • Treasury Allocation
    • Liquidity
      • How to use MagicSwap
      • $ELM-MAGIC LP
      • Runestones
      • [Archived] $ELM Staking
    • Collaborations
    • FAQ
    • $MAGIC / Treasure Integration
  • GAMEPLAY (Prologue)
    • Core Gameplay Loop
      • NFT/$ELM Bridging
      • Player Types
    • Features Overview
      • Assignments
        • Assignments (Fixed)
        • Exploration (Pooled)
      • Questing
        • Goblin Plains
        • Slime Road
        • Ancient Ruins
      • Equipment
      • Combat System
      • Barkeeper's Shop
      • Tasks
      • Wishing Well
      • Hero Rebirth
      • Tower of Babel
      • Proving Grounds
    • World Map
    • Heroes
      • Classes
        • Dawn Heroes
      • Attributes
        • Soul-Bound Attributes
      • Class Skills/Traits
      • Ethereal Heroes
    • Relics/Drops System
      • Crafting Components
      • Artifacts/Consumables
      • Upgrade Materials
      • Miscellaneous Items
    • Crafting System
      • Dismantling Recipes
      • Conversion Recipes
      • Crafting Recipes
    • Equipment System
      • Stat Tables
      • Upgrade Costs
      • Infusion Effects
    • Battle Pass
    • World Boss: Ninjas vs Zorag (Season 13)
  • References
    • Quick Start
    • Terms of Service
    • Official Links
    • GraphQL Documentation
      • IDs & Mappings
    • Technology & Innovations
      • Token Vesting Dapp
    • Changelogs
      • Testnet
    • Archived World Boss Mechanics
      • World Boss: A Rift in Reality (Season 1)
      • World Boss: A Rift in Reality ft. Smolverse (Season 2)
      • World Boss: A Rift in Reality (Season 3)
      • World Boss: Emerging Danger ft. LifeDAO (Season 4)
      • World Boss: Emerging Danger (Season 5)
      • World Boss: Emerging Danger (Season 6)
      • World Boss: Bloborg the Slime Overlord (Season 7 - Dawn Heroes Only)
      • World Boss: Bloborg the Slime Overlord (Season 8)
      • World Boss: Pixelmon ft. Kevin (Season 9)
      • World Boss: Defi Kingdom Bloater (Season 10)
      • World Boss: Spellborne Woodot (Season 11/12)
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On this page
  • Medals ERC20 Token
  • MEDALS is solely used within the game.
  • Total Supply: Uncapped
  • Medals Utility
  1. Getting Started
  2. Tokenomics

$MEDALS

Previous$ELLERIUMNextSustainable Liquidity

Last updated 1 year ago

Medals ERC20 Token

$MEDALS Address: 0x000 Treasury (bridge) Address: 0x000

MEDALS are a currency used for daily transactions within the City.

$MEDALS are needed for almost all in-game actions, such as strengthening heroes, repairing equipment, and preparing for quests.

You can obtain $MEDALS from in-game assignments.

MEDALS is solely used within the game.

1 $MEDAL = 1 $MEDAL

Total Supply: Uncapped

MEDALS (%)

MEDALS ($)

Vesting

Ecosystem

-

∞

Unlocked

TreasureDAO (Seed)

-

-

-

Private sale

-

-

-

Team

-

-

-

Liquidity

-

10,000,000

Unlocked

Vault

-

100,000,000

Unlocked

Medals Utility

Medals are considered game currency used to regulate the economy. $MEDALS are required to perform in-game actions to fully utilise your NFTs.

Medals in-game utility includes (but not limited to):

  • Use $MEDALS to Upgrade Heroes.

  • Use $MEDALS to Enter Quests

  • Use $MEDALS for QOL/Cosmetic Upgrades

  • Use $MEDALS to Upgrade Equipment

  • Use $MEDALS to Keep houses/land operational

  • Use $MEDALS to fortify and defend towns

Please note that the tokenomics are still a work in progress subject to changed before the release of $MEDALS.