Tales of Elleria
  • Welcome to Elleria
    • Tales of Elleria
    • Lore & Narrative
      • Discord #Lore-Contest Entries
    • Guides
      • General Game Guide
      • Advanced Guide
    • Roadmap
  • Getting Started
    • Connecting to Arbitrum
      • Bridging to Mainnet
    • Minting Heroes
      • [F2P] Ethereal Hero
      • [Paid] Ninjas Summoning
      • [Archived] Dawn Heroes Auction
      • [Archived] Genesis Minting
    • Tokenomics
      • $ELLERIUM
      • $MEDALS
      • Sustainable Liquidity
      • Fees & Bridging
      • Treasury Allocation
    • Liquidity
      • How to use MagicSwap
      • $ELM-MAGIC LP
      • Runestones
      • [Archived] $ELM Staking
    • Collaborations
    • FAQ
    • $MAGIC / Treasure Integration
  • GAMEPLAY (Prologue)
    • Core Gameplay Loop
      • NFT/$ELM Bridging
      • Player Types
    • Features Overview
      • Assignments
        • Assignments (Fixed)
        • Exploration (Pooled)
      • Questing
        • Goblin Plains
        • Slime Road
        • Ancient Ruins
      • Equipment
      • Combat System
      • Barkeeper's Shop
      • Tasks
      • Wishing Well
      • Hero Rebirth
      • Tower of Babel
      • Proving Grounds
    • World Map
    • Heroes
      • Classes
        • Dawn Heroes
      • Attributes
        • Soul-Bound Attributes
      • Class Skills/Traits
      • Ethereal Heroes
    • Relics/Drops System
      • Crafting Components
      • Artifacts/Consumables
      • Upgrade Materials
      • Miscellaneous Items
    • Crafting System
      • Dismantling Recipes
      • Conversion Recipes
      • Crafting Recipes
    • Equipment System
      • Stat Tables
      • Upgrade Costs
      • Infusion Effects
    • Battle Pass
    • World Boss: Ninjas vs Zorag (Season 13)
  • References
    • Quick Start
    • Terms of Service
    • Official Links
    • GraphQL Documentation
      • IDs & Mappings
    • Technology & Innovations
      • Token Vesting Dapp
    • Changelogs
      • Testnet
    • Archived World Boss Mechanics
      • World Boss: A Rift in Reality (Season 1)
      • World Boss: A Rift in Reality ft. Smolverse (Season 2)
      • World Boss: A Rift in Reality (Season 3)
      • World Boss: Emerging Danger ft. LifeDAO (Season 4)
      • World Boss: Emerging Danger (Season 5)
      • World Boss: Emerging Danger (Season 6)
      • World Boss: Bloborg the Slime Overlord (Season 7 - Dawn Heroes Only)
      • World Boss: Bloborg the Slime Overlord (Season 8)
      • World Boss: Pixelmon ft. Kevin (Season 9)
      • World Boss: Defi Kingdom Bloater (Season 10)
      • World Boss: Spellborne Woodot (Season 11/12)
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  1. GAMEPLAY (Prologue)

Core Gameplay Loop

There is no optimal way to play the game; Use the resources here to understand the game better , do your own further research, and determine what is best for you!

Previous$MAGIC / Treasure IntegrationNextNFT/$ELM Bridging

Last updated 10 months ago

Tales of Elleria - Prologue

Elleria is structured to be released in different phases, each with different mechanics and purposes. In the prologue, users are getting started and ask questions such as:

What is Elleria; what are Heroes; how do we get stronger; what do we do?

Elleria's prologue is structured around an idle NFT staking & turn-based battle system. This design allows users to ease into the world with relatively low effort. These simple mechanics are essential to the success of the prologue, allowing players without time to spare to still participate.

  • Players can easily stake NFTs for $MEDALS emissions, used in other game upgrades and transactions.

  • Players can easily and quickly embark on quests.

  • The core gameplay loop is simple - mint, stake, fight.

Take heed! The system may seem easy, but it has hidden depth to reward those who truly researched and prepared.

Core Gameplay Loop

Succinct

  1. Summon/Buy Heroes

  2. Send Idle Heroes on Assignments to earn $MEDALS

  3. Use $MEDALS to strengthen your heroes and go on quests to earn $ELM

  4. Use $ELM to summon and further strengthen your heroes to go on more dangerous quests with higher rewards.

Narrative

Outside Elleria, monsters run rampant and require the active participation of heroes to keep the city safe. Teams of Heroes emerge and embark on dangerous quests. If successful, they reap tremendous rewards and are honoured as legends forever.

As a citizen of Elleria, Elysis has granted you the power to summon heroes. Summon heroes and build a team that you can use on your adventures!

Heroes can take on assignments for $MEDALS, with different requirements and emission rates. Use $MEDALS in game features such as strengthening heroes, questing, blacksmithing/enchanting.

Go on quests to defeat monsters for rewards, equipment, and $ELM! Quests vary in difficulty and require expertise to reign victorious. $ELM is needed to craft equipment and summon or strengthen heroes.

The final goal of TELL would be to gather an elite team and work together with other players to slay Ignacio, bringing peace to Elleria.

Ignacio's den lies deep within uncharted territories, guarded by monsters and harsh terrain. To reach it, players have to do enough quests to map out the surrounding area to find a way to get to the dragon.

Everyone's actions in-game affect the development of the world. Let's explore the world together!

Note: Summoned Heroes, $ELM, and $MEDALS must be bridged into the game to be used. Please check NFT/$ELM Bridging for more information.

Player Types
Core Gameplay Loop for ToE- Red Arrows = Inflationary; Green = Deflationary