Attributes
All heroes share the same six base attributes but have different minimum and maximum limits based on their classes and different primary and secondary stats.
All classes will share the same attribute rarity system, where heroes whose total attributes add up to between 0 ~ 299 will be common, 300 ~ 375 will be epic, and 376+ will be legendary.
Class Name | Primary Stat | Secondary Stat |
---|---|---|
Warrior | Strength | Vitality |
Assassin | Agility | Strength |
Mage | Intelligence | Will |
Ranger | Strength | Agility |
Berserker | Vitality | Endurance |
Ninja | Agility | Vitality |
Spiritualist | Intelligence | Endurance |
Machinist | Intelligence | Agility |
Strength affects your physical damage in combat and determines a hero's work efficiency for physical-labour heavy professions. Strength is a priority for physical-based damage-dealing classes.
Agility affects your evasion in combat and determines a hero's work efficiency in professions requiring dexterity. Agility is essential for quests as it determines the hero's survivability through dodging hits in battles.
Vitality affects a hero's maximum health in combat and determines a hero's work efficiency in professions requiring health. Vitality is essential for quests as it improves the hero's survivability through pure health.
Endurance affects your physical endurance in combat and determines a hero's work efficiency for professions requiring defense. Endurance is essential for quests with physical based monsters, improving the hero's survivability through tanking physical damage.
Intelligence affects your magical damage in combat and determines a hero's work efficiency for thinking-heavy professions. Intelligence is a priority for magical based damage-dealing classes.
Will affects your mental endurance in combat and determines a hero's work efficiency for professions requiring charisma. Will is necessary for quests with magical based monsters, improving the hero's survivability through tanking magic damage.
Here are the formulas for calculating your heroes' combat attributes, which will be used in features involving combat such as quests, PVP, and war.
Note that since the level revamp, level 1-10 has only 9 levels while every other tier has 10. To maintain the same combat stats as before, heroes with levels under 10 will have a 1 level penalty when applying the formula.
Base Formula: 5 * (Vitality from all sources) * (1.5 + 5% * Level)
Final Attribute: Base Formula + (sum of HP bonuses from all equipped items).
Your character's health will reset automatically to the maximum value upon entering combat; you lose when your health runs out.
A physical class' attack attribute will be Strength, and a magical class' attack attribute will be Intelligence.
Base Formula: (Attack Attribute from all sources) * (1.5 + 5% * Level)
Final Attribute: Base Formula * (sum of Weapon Multipliers from all equipped items) + (sum of flat damage bonus from all equipped items).
Your character's attack will determine your damage. Your attacks will also be classified into melee/ranged/magical in the future, depending on your class.
Base Formula: (Endurance from all sources) * (1.5 + 5% * Level)
Final Attribute: Base Formula + (sum of defense from all equipped items).
Your defense will determine how much health you lose whenever receiving physical damage.
Base Formula: (Will from all sources) * (1.5 + 5% * Level)
Final Attribute: Base Formula + (sum of magic resistance from all equipped items).
Your magic resistance will determine how much health you lose whenever receiving magical damage.
Loss of Health Formula
Hit Rate Formula
Protection Stat = Defense for physical attacks and Magic Resistance for magical attacks.
Damage Taken = R(70% > Opponent's Attack > 130%) * 100 / (Protection Stat + 100)
Hit? = R(0, 100) > Attacker's Agility / (Attacker's Agility + Defender's Agility / 2)
Last modified 5mo ago