Tales of Elleria
  • Welcome to Elleria
    • Tales of Elleria
    • Lore & Narrative
      • Discord #Lore-Contest Entries
    • Guides
      • General Game Guide
      • Advanced Guide
    • Roadmap
  • Getting Started
    • Connecting to Arbitrum
      • Bridging to Mainnet
    • Minting Heroes
      • [F2P] Ethereal Hero
      • [Paid] Ninjas Summoning
      • [Archived] Dawn Heroes Auction
      • [Archived] Genesis Minting
    • Tokenomics
      • $ELLERIUM
      • $MEDALS
      • Sustainable Liquidity
      • Fees & Bridging
      • Treasury Allocation
    • Liquidity
      • How to use MagicSwap
      • $ELM-MAGIC LP
      • Runestones
      • [Archived] $ELM Staking
    • Collaborations
    • FAQ
    • $MAGIC / Treasure Integration
  • GAMEPLAY (Prologue)
    • Core Gameplay Loop
      • NFT/$ELM Bridging
      • Player Types
    • Features Overview
      • Assignments
        • Assignments (Fixed)
        • Exploration (Pooled)
      • Questing
        • Goblin Plains
        • Slime Road
        • Ancient Ruins
      • Equipment
      • Combat System
      • Barkeeper's Shop
      • Tasks
      • Wishing Well
      • Hero Rebirth
      • Tower of Babel
      • Proving Grounds
    • World Map
    • Heroes
      • Classes
        • Dawn Heroes
      • Attributes
        • Soul-Bound Attributes
      • Class Skills/Traits
      • Ethereal Heroes
    • Relics/Drops System
      • Crafting Components
      • Artifacts/Consumables
      • Upgrade Materials
      • Miscellaneous Items
    • Crafting System
      • Dismantling Recipes
      • Conversion Recipes
      • Crafting Recipes
    • Equipment System
      • Stat Tables
      • Upgrade Costs
      • Infusion Effects
    • Battle Pass
    • World Boss: Ninjas vs Zorag (Season 13)
  • References
    • Quick Start
    • Terms of Service
    • Official Links
    • GraphQL Documentation
      • IDs & Mappings
    • Technology & Innovations
      • Token Vesting Dapp
    • Changelogs
      • Testnet
    • Archived World Boss Mechanics
      • World Boss: A Rift in Reality (Season 1)
      • World Boss: A Rift in Reality ft. Smolverse (Season 2)
      • World Boss: A Rift in Reality (Season 3)
      • World Boss: Emerging Danger ft. LifeDAO (Season 4)
      • World Boss: Emerging Danger (Season 5)
      • World Boss: Emerging Danger (Season 6)
      • World Boss: Bloborg the Slime Overlord (Season 7 - Dawn Heroes Only)
      • World Boss: Bloborg the Slime Overlord (Season 8)
      • World Boss: Pixelmon ft. Kevin (Season 9)
      • World Boss: Defi Kingdom Bloater (Season 10)
      • World Boss: Spellborne Woodot (Season 11/12)
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On this page
  • Main Stat
  • Charms
  • Armguards
  • Circlets
  • Sub Stats
  • Charms
  • Armguards
  • Circlets
  1. GAMEPLAY (Prologue)
  2. Equipment System

Stat Tables

PreviousEquipment SystemNextUpgrade Costs

Last updated 1 year ago

Main Stat

Each piece of equipment rolls one main stat when crafted, determined by its type and category. The possible range of stat is determined by the equipment's tier.

These stats can be for greater effect using $MEDALS + $ELM up to a star level of +15. The number in brackets shows how much the stat can be improved when fully upgraded.

Charms

Stat Roll
T1
T2
T3

P. ATK M. ATK

1 - 5 (+15)

6 - 12 (+40)

13 - 18 (+70)

Armguards

Stat Roll
T1
T2
T3

HP

10 - 20 (+300)

21 - 40 (+600)

41 - 60 (+1500)

Circlets

Stat Roll
T1
T2
T3

HP

10 - 20 (+300)

21 - 40 (+600)

41 - 60 (+1500)

HP % DEF % RES % FINAL ATK % SKILL DMG %

0.5 - 1% (+15%)

1 - 1.5% (+30%)

1.5 - 2% (+80%)

P.ATK M.ATK

1 - 5 (+15)

6 - 12 (+40)

13 - 18 (+70)

Sub Stats

Each piece of equipment (except skins) comes with 2 rolls of sub-stats, determined by its type and category. Players can these sub-stats using $ELM or Medals. The possible range of stat is determined by the equipment's tier. Pieces can roll the same stat lines for both rolls.

Charms

Stat Roll
T1
T2
T3

HP

10 - 20

21 - 40

41 - 60

HP % DEF % RES %

0.5 - 1.5%

1.5 - 2.5%

2.5 - 4%

DEF RES P. ATK M.ATK

1-5

6-12

13-18

Armguards

Stat Roll
T1
T2
T3

HP

10 - 20

21 - 40

41 - 60

HP % DEF % RES % SKILL DMG %

0.5 - 1.5%

1.5 - 2.5%

2.5 - 4%

DEF RES

1-5

6-12

13-18

AGI

1-3

4-6

7-10

Circlets

Stat Roll
T1
T2
T3

HP

10 - 20

21 - 40

41 - 60

HP % DEF % RES % FINAL ATK % SKILL DMG %

0.5 - 1.5%

1.5 - 2.5%

2.5 - 4%

P. ATK M.ATK

1-5

6-12

13-18

AGI

1-3

4-6

7-10

upgraded
re-roll