Assignments (Fixed)

Assignments emit a fixed amount of MEDALS per day. Heroes sent to assignments will become busy and be unable to use other game features. Jobs have different requirements as listed below:

Job TitleRequirementsMEDALS per second

Misc. Tasks

No Requirements

(0.1 / 60) $MEDALS

Guard Duty

Warriors Only; Level Required: 10 Strength >= 86 Vitality >= 61

(0.2 / 60) + (Hero's Strength - 85) * (0.05 / 60) MEDALS

Enemy Recon

Assassins Only; Level Required: 10 Agility >= 86 Strength >= 61

(0.2 / 60) + (Hero's Agility - 85) * (0.05 / 60) MEDALS

Magic Research

Mages Only; Level Required: 10 Intelligence >= 86 Will >= 61

(0.2 / 60) + (Hero's Intelligence - 85) * (0.05 / 60) MEDALS

Hunting Game

Rangers Only; Level Required: 10 Strength >= 86 Agility >= 61

(0.2 / 60) + (Hero's Strength - 85) * (0.05 / 60) MEDALS

Altar Maintenance

Spiritualists Only; Level Required: 10 Intelligence >= 86 Endurance >= 61

(0.2 / 60) + (Hero's Intelligence - 85) * (0.05 / 60) MEDALS

City Patrol

Berserkers Only; Level Required: 10 Vitality >= 86 Endurance >= 61

(0.2 / 60) + (Hero's Vitality - 85) * (0.05 / 60) MEDALS

Ruins Scouting

Machinists Only; Level Required: 10 Intelligence >= 86 Agility >= 61

(0.2 / 60) + (Hero's Intelligence - 85) * (0.05 / 60) MEDALS

The community has coined the term CS for class-specific jobs requiring 86 main stat and 61 sub stat.

For heroes that have good stats for questing yet are unable to qualify for a fixed emission job, we will introduce pool-based assignments that has more general requirements. Please refer to the next page for more information.

Emissions Multiplier

Experienced heroes are more efficient and will have better rewards from assignments. Your heroes are entitled to an emissions multiplier depending on their levels:

LevelEmissions Multiplier

1 to 19

1x

20 to 29

2x

30 to 39

3x

40 to 49

6x

50 to 59

10x

60 to 69

20x

70 to 79

40x

80 to 89

60x

90 to 99

80x

100+

100x

Emissions Decay

Calculations are based on time passed, and rewards are updated every second.

Please note that emissions won't be generated for the first 30 minutes after sending a hero on an assignment/after claiming.

If a hero is left in an assignment for too long, his morale and productivity will be negatively impacted, affecting his total emissions. The hero's total emissions will drop to 70% after ~7 days (604,800 seconds), to 40% after ~14 days (1,209,600 seconds), and 10% after ~21 days (1,814,400 seconds).

You can reset the decay by claiming rewards without quitting the job or incurring any gas fees.

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