Tales of Elleria
  • Welcome to Elleria
    • Tales of Elleria
    • Lore & Narrative
      • Discord #Lore-Contest Entries
    • Guides
      • General Game Guide
      • Advanced Guide
    • Roadmap
  • Getting Started
    • Connecting to Arbitrum
      • Bridging to Mainnet
    • Minting Heroes
      • [F2P] Ethereal Hero
      • [Paid] Ninjas Summoning
      • [Archived] Dawn Heroes Auction
      • [Archived] Genesis Minting
    • Tokenomics
      • $ELLERIUM
      • $MEDALS
      • Sustainable Liquidity
      • Fees & Bridging
      • Treasury Allocation
    • Liquidity
      • How to use MagicSwap
      • $ELM-MAGIC LP
      • Runestones
      • [Archived] $ELM Staking
    • Collaborations
    • FAQ
    • $MAGIC / Treasure Integration
  • GAMEPLAY (Prologue)
    • Core Gameplay Loop
      • NFT/$ELM Bridging
      • Player Types
    • Features Overview
      • Assignments
        • Assignments (Fixed)
        • Exploration (Pooled)
      • Questing
        • Goblin Plains
        • Slime Road
        • Ancient Ruins
      • Equipment
      • Combat System
      • Barkeeper's Shop
      • Tasks
      • Wishing Well
      • Hero Rebirth
      • Tower of Babel
      • Proving Grounds
    • World Map
    • Heroes
      • Classes
        • Dawn Heroes
      • Attributes
        • Soul-Bound Attributes
      • Class Skills/Traits
      • Ethereal Heroes
    • Relics/Drops System
      • Crafting Components
      • Artifacts/Consumables
      • Upgrade Materials
      • Miscellaneous Items
    • Crafting System
      • Dismantling Recipes
      • Conversion Recipes
      • Crafting Recipes
    • Equipment System
      • Stat Tables
      • Upgrade Costs
      • Infusion Effects
    • Battle Pass
    • World Boss: Ninjas vs Zorag (Season 13)
  • References
    • Quick Start
    • Terms of Service
    • Official Links
    • GraphQL Documentation
      • IDs & Mappings
    • Technology & Innovations
      • Token Vesting Dapp
    • Changelogs
      • Testnet
    • Archived World Boss Mechanics
      • World Boss: A Rift in Reality (Season 1)
      • World Boss: A Rift in Reality ft. Smolverse (Season 2)
      • World Boss: A Rift in Reality (Season 3)
      • World Boss: Emerging Danger ft. LifeDAO (Season 4)
      • World Boss: Emerging Danger (Season 5)
      • World Boss: Emerging Danger (Season 6)
      • World Boss: Bloborg the Slime Overlord (Season 7 - Dawn Heroes Only)
      • World Boss: Bloborg the Slime Overlord (Season 8)
      • World Boss: Pixelmon ft. Kevin (Season 9)
      • World Boss: Defi Kingdom Bloater (Season 10)
      • World Boss: Spellborne Woodot (Season 11/12)
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On this page
  • Emissions Multiplier
  • Emissions Decay
  1. GAMEPLAY (Prologue)
  2. Features Overview
  3. Assignments

Assignments (Fixed)

Assignments emit a fixed amount of MEDALS per day. Heroes sent to assignments will become busy and be unable to use other game features. Jobs have different requirements as listed below:

Job Title
Requirements
MEDALS per second

Misc. Tasks

No Requirements

(0.1 / 60) $MEDALS

Guard Duty

Warriors Only; Level Required: 10 Strength >= 86 Vitality >= 61

(0.2 / 60) + (Hero's Strength - 85) * (0.05 / 60) MEDALS

Enemy Recon

Assassins Only; Level Required: 10 Agility >= 86 Strength >= 61

(0.2 / 60) + (Hero's Agility - 85) * (0.05 / 60) MEDALS

Magic Research

Mages Only; Level Required: 10 Intelligence >= 86 Will >= 61

(0.2 / 60) + (Hero's Intelligence - 85) * (0.05 / 60) MEDALS

Hunting Game

Rangers Only; Level Required: 10 Strength >= 86 Agility >= 61

(0.2 / 60) + (Hero's Strength - 85) * (0.05 / 60) MEDALS

Altar Maintenance

Spiritualists Only; Level Required: 10 Intelligence >= 86 Endurance >= 61

(0.2 / 60) + (Hero's Intelligence - 85) * (0.05 / 60) MEDALS

City Patrol

Berserkers Only; Level Required: 10 Vitality >= 86 Endurance >= 61

(0.2 / 60) + (Hero's Vitality - 85) * (0.05 / 60) MEDALS

Ruins Scouting

Machinists Only; Level Required: 10 Intelligence >= 86 Agility >= 61

(0.2 / 60) + (Hero's Intelligence - 85) * (0.05 / 60) MEDALS

The community has coined the term CS for class-specific jobs requiring 86 main stat and 61 sub stat.

For heroes that have good stats for questing yet are unable to qualify for a fixed emission job, we will introduce pool-based assignments that has more general requirements. Please refer to the next page for more information.

Emissions Multiplier

Experienced heroes are more efficient and will have better rewards from assignments. Your heroes are entitled to an emissions multiplier depending on their levels:

Level
Emissions Multiplier

1 to 19

1x

20 to 29

2x

30 to 39

3x

40 to 49

6x

50 to 59

10x

60 to 69

20x

70 to 79

40x

80 to 89

60x

90 to 99

80x

100+

100x

Emissions Decay

Calculations are based on time passed, and rewards are updated every second.

Please note that emissions won't be generated for the first 30 minutes after sending a hero on an assignment/after claiming.

If a hero is left in an assignment for too long, his morale and productivity will be negatively impacted, affecting his total emissions. The hero's total emissions will drop to 70% after ~7 days (604,800 seconds), to 40% after ~14 days (1,209,600 seconds), and 10% after ~21 days (1,814,400 seconds).

You can reset the decay by claiming rewards without quitting the job or incurring any gas fees.

PreviousAssignmentsNextExploration (Pooled)

Last updated 1 year ago