Tales of Elleria
  • Welcome to Elleria
    • Tales of Elleria
    • Lore & Narrative
      • Discord #Lore-Contest Entries
    • Guides
      • General Game Guide
      • Advanced Guide
    • Roadmap
  • Getting Started
    • Connecting to Arbitrum
      • Bridging to Mainnet
    • Minting Heroes
      • [F2P] Ethereal Hero
      • [Paid] Ninjas Summoning
      • [Archived] Dawn Heroes Auction
      • [Archived] Genesis Minting
    • Tokenomics
      • $ELLERIUM
      • $MEDALS
      • Sustainable Liquidity
      • Fees & Bridging
      • Treasury Allocation
    • Liquidity
      • How to use MagicSwap
      • $ELM-MAGIC LP
      • Runestones
      • [Archived] $ELM Staking
    • Collaborations
    • FAQ
    • $MAGIC / Treasure Integration
  • GAMEPLAY (Prologue)
    • Core Gameplay Loop
      • NFT/$ELM Bridging
      • Player Types
    • Features Overview
      • Assignments
        • Assignments (Fixed)
        • Exploration (Pooled)
      • Questing
        • Goblin Plains
        • Slime Road
        • Ancient Ruins
      • Equipment
      • Combat System
      • Barkeeper's Shop
      • Tasks
      • Wishing Well
      • Hero Rebirth
      • Tower of Babel
      • Proving Grounds
    • World Map
    • Heroes
      • Classes
        • Dawn Heroes
      • Attributes
        • Soul-Bound Attributes
      • Class Skills/Traits
      • Ethereal Heroes
    • Relics/Drops System
      • Crafting Components
      • Artifacts/Consumables
      • Upgrade Materials
      • Miscellaneous Items
    • Crafting System
      • Dismantling Recipes
      • Conversion Recipes
      • Crafting Recipes
    • Equipment System
      • Stat Tables
      • Upgrade Costs
      • Infusion Effects
    • Battle Pass
    • World Boss: Ninjas vs Zorag (Season 13)
  • References
    • Quick Start
    • Terms of Service
    • Official Links
    • GraphQL Documentation
      • IDs & Mappings
    • Technology & Innovations
      • Token Vesting Dapp
    • Changelogs
      • Testnet
    • Archived World Boss Mechanics
      • World Boss: A Rift in Reality (Season 1)
      • World Boss: A Rift in Reality ft. Smolverse (Season 2)
      • World Boss: A Rift in Reality (Season 3)
      • World Boss: Emerging Danger ft. LifeDAO (Season 4)
      • World Boss: Emerging Danger (Season 5)
      • World Boss: Emerging Danger (Season 6)
      • World Boss: Bloborg the Slime Overlord (Season 7 - Dawn Heroes Only)
      • World Boss: Bloborg the Slime Overlord (Season 8)
      • World Boss: Pixelmon ft. Kevin (Season 9)
      • World Boss: Defi Kingdom Bloater (Season 10)
      • World Boss: Spellborne Woodot (Season 11/12)
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  • Ellerium ERC20 Token
  • Total Supply: 2,500,000 $ELM
  • Ellerium Utility
  • Tokenomic Schedule
  1. Getting Started
  2. Tokenomics

$ELLERIUM

PreviousTokenomicsNext$MEDALS

Last updated 1 year ago

Ellerium ERC20 Token

CA: 0xEEac5E75216571773C0064b3B591A86253791DB6

ELLERIUM is a rare natural resource found within the world of Elleria, said to be the crystallized blessing of the Goddess, and is used as the main currency throughout the whole metaverse.

$ELM can be used to summon heroes. Within the game, $ELM is used to strengthen heroes and create blessed equipment, allowing for player progression.

Total Supply: 2,500,000 $ELM

ELM (%)

ELM ($)

Vesting

Ecosystem

69%

1,725,000

Vested as game progresses

TreasureDAO (Seed)

5%

125,000

6 month cliff; vested linearly over 5 years

Team

20%

500,000

9 month cliff; vested linearly over 5 years

Liquidity

6%

150,000

N/A

Ellerium Utility

Ellerium is considered a more "premium" currency used to perform important 'creation‘ and high-tier actions. Ellereum can also be staked in the Ellerian Bank for Single Sided Staking Boosts & Yields & in-game buffs. Ellerium in game utility includes (but not limited to):

  • Use $ELM to Mint Heroes.

  • Use $ELM to Mint Equipment.

  • Use $ELM to Craft Items.

  • Use $ELM to Upgrade Heroes (high level).

  • Use $ELM to build & upgrade Houses.

  • Use $ELM to reclaim & upgrade Land.

Tokenomic Schedule

The total supply for $ELM is 2,500,000.

  • 69% of all tokens are emitted through the game

  • 6% has been seeded in the LP

  • 20% goes to the team

  • 5% goes to TreasureDAO

According to the Tokenomic emission schedule, a “halvening” will be introduced every 12 months from the ecosystem emissions so as to prevent drastic price changes in the longevity of the game, as well as reward early players. In addition, as the cliff for the team and TreasureDAO of 6 months have been reached, both parties will also be vested ELM tokens linearly across the span of 5 years.

In the event where the burnt supply grows to a substantial portion of the overall supply, a recycling ratio or bonus multiplier will be introduced to emit more $ELM in the ecosystem. More on that later on when the new Tokenomic schedule has stabilised. Please note that there is not max supply on the contract itself, and the emission schedule is a hard guideline the team will follow to periodically balance $ELM towards the schedule.

After the $ELM exploit, the team allocated an additional 7% of the $ELM supply from Elleria's Treasury (burnt $ELM) as part of a treasury swap agreement with TreasureDAO in exchange for $MAGIC to reseed the lost Liquidity Pool.

Please note that the tokenomics are still a work in progress subject to change.

Vests can be checked through:

https://locker.talesofelleria.com/
$ELM Emissions Schedule