Tales of Elleria
  • Welcome to Elleria
    • Tales of Elleria
    • Lore & Narrative
      • Discord #Lore-Contest Entries
    • Guides
      • General Game Guide
      • Advanced Guide
    • Roadmap
  • Getting Started
    • Connecting to Arbitrum
      • Bridging to Mainnet
    • Minting Heroes
      • [F2P] Ethereal Hero
      • [Paid] Ninjas Summoning
      • [Archived] Dawn Heroes Auction
      • [Archived] Genesis Minting
    • Tokenomics
      • $ELLERIUM
      • $MEDALS
      • Sustainable Liquidity
      • Fees & Bridging
      • Treasury Allocation
    • Liquidity
      • How to use MagicSwap
      • $ELM-MAGIC LP
      • Runestones
      • [Archived] $ELM Staking
    • Collaborations
    • FAQ
    • $MAGIC / Treasure Integration
  • GAMEPLAY (Prologue)
    • Core Gameplay Loop
      • NFT/$ELM Bridging
      • Player Types
    • Features Overview
      • Assignments
        • Assignments (Fixed)
        • Exploration (Pooled)
      • Questing
        • Goblin Plains
        • Slime Road
        • Ancient Ruins
      • Equipment
      • Combat System
      • Barkeeper's Shop
      • Tasks
      • Wishing Well
      • Hero Rebirth
      • Tower of Babel
      • Proving Grounds
    • World Map
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      • Classes
        • Dawn Heroes
      • Attributes
        • Soul-Bound Attributes
      • Class Skills/Traits
      • Ethereal Heroes
    • Relics/Drops System
      • Crafting Components
      • Artifacts/Consumables
      • Upgrade Materials
      • Miscellaneous Items
    • Crafting System
      • Dismantling Recipes
      • Conversion Recipes
      • Crafting Recipes
    • Equipment System
      • Stat Tables
      • Upgrade Costs
      • Infusion Effects
    • Battle Pass
    • World Boss: Ninjas vs Zorag (Season 13)
  • References
    • Quick Start
    • Terms of Service
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    • GraphQL Documentation
      • IDs & Mappings
    • Technology & Innovations
      • Token Vesting Dapp
    • Changelogs
      • Testnet
    • Archived World Boss Mechanics
      • World Boss: A Rift in Reality (Season 1)
      • World Boss: A Rift in Reality ft. Smolverse (Season 2)
      • World Boss: A Rift in Reality (Season 3)
      • World Boss: Emerging Danger ft. LifeDAO (Season 4)
      • World Boss: Emerging Danger (Season 5)
      • World Boss: Emerging Danger (Season 6)
      • World Boss: Bloborg the Slime Overlord (Season 7 - Dawn Heroes Only)
      • World Boss: Bloborg the Slime Overlord (Season 8)
      • World Boss: Pixelmon ft. Kevin (Season 9)
      • World Boss: Defi Kingdom Bloater (Season 10)
      • World Boss: Spellborne Woodot (Season 11/12)
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  1. GAMEPLAY (Prologue)
  2. Features Overview
  3. Assignments

Exploration (Pooled)

With our summoned heroes, Elleria finally has the manpower to send out scouting teams! The Apostle has scryed and revealed 4 locations containing clues necessary to find Ignacio. Stronger heroes are given the freedom to roam about the lands and explore southwards of Elleria, discovering the unknown.

Wonder what adventure lies ahead...

Explorations emit a fixed amount of rewards shared equally by all heroes within the pool. Heroes sent on explorations will become busy and be unable to use other game features. Jobs have different requirements as listed below:

Job Title
Requirements
Rewards per Day

Necropolis Exploration

All classes Level Required: 20

200 Vial of Mysterious Blood

Overworld Exploration

All classes Level Required: 40

300 ELM Shards 50 $ELM

Ruins Exploration

All classes Level Required: 50

1 Exalted Scroll 50 $ELM

Lair Exploration

All classes Level Required: 60

1 Miracle Scroll

50 $ELM

Rewards emitted in each area of exploration is shared by all heroes staked in that pool! If you are the only hero staked in that pool, you will get 100% of the rewards!

Please note that emissions multiplier from hero level DOES NOT affect rewards in pooled assignments.

You can claim partial amounts of relics (etc. 0.5 Miracle Scroll), leave to quest, and come back later. Balances will automatically be converted into a whole relic when eligible upon claiming!

Emissions Decay

Calculations are based on time passed, and rewards are distributed every 15 minutes.

Please note that emissions will not be generated for the first 30 minutes after sending a hero on an exploration/after claiming.

Should a hero be left in exploration for too long, the hero's efficiency will be negatively impacted, affecting his newly generated emissions. The hero's newly distributed emissions will be cut to 70% after ~7 days (604,800 seconds), to 40% after ~14 days (1,209,600 seconds), and 10% after ~21 days (1,814,400 seconds).

You can reset the decay by claiming rewards without quitting the job or incurring any gas fees.

PreviousAssignments (Fixed)NextQuesting

Last updated 1 year ago