Tales of Elleria
  • Welcome to Elleria
    • Tales of Elleria
    • Lore & Narrative
      • Discord #Lore-Contest Entries
    • Guides
      • General Game Guide
      • Advanced Guide
    • Roadmap
  • Getting Started
    • Connecting to Arbitrum
      • Bridging to Mainnet
    • Minting Heroes
      • [F2P] Ethereal Hero
      • [Paid] Ninjas Summoning
      • [Archived] Dawn Heroes Auction
      • [Archived] Genesis Minting
    • Tokenomics
      • $ELLERIUM
      • $MEDALS
      • Sustainable Liquidity
      • Fees & Bridging
      • Treasury Allocation
    • Liquidity
      • How to use MagicSwap
      • $ELM-MAGIC LP
      • Runestones
      • [Archived] $ELM Staking
    • Collaborations
    • FAQ
    • $MAGIC / Treasure Integration
  • GAMEPLAY (Prologue)
    • Core Gameplay Loop
      • NFT/$ELM Bridging
      • Player Types
    • Features Overview
      • Assignments
        • Assignments (Fixed)
        • Exploration (Pooled)
      • Questing
        • Goblin Plains
        • Slime Road
        • Ancient Ruins
      • Equipment
      • Combat System
      • Barkeeper's Shop
      • Tasks
      • Wishing Well
      • Hero Rebirth
      • Tower of Babel
      • Proving Grounds
    • World Map
    • Heroes
      • Classes
        • Dawn Heroes
      • Attributes
        • Soul-Bound Attributes
      • Class Skills/Traits
      • Ethereal Heroes
    • Relics/Drops System
      • Crafting Components
      • Artifacts/Consumables
      • Upgrade Materials
      • Miscellaneous Items
    • Crafting System
      • Dismantling Recipes
      • Conversion Recipes
      • Crafting Recipes
    • Equipment System
      • Stat Tables
      • Upgrade Costs
      • Infusion Effects
    • Battle Pass
    • World Boss: Ninjas vs Zorag (Season 13)
  • References
    • Quick Start
    • Terms of Service
    • Official Links
    • GraphQL Documentation
      • IDs & Mappings
    • Technology & Innovations
      • Token Vesting Dapp
    • Changelogs
      • Testnet
    • Archived World Boss Mechanics
      • World Boss: A Rift in Reality (Season 1)
      • World Boss: A Rift in Reality ft. Smolverse (Season 2)
      • World Boss: A Rift in Reality (Season 3)
      • World Boss: Emerging Danger ft. LifeDAO (Season 4)
      • World Boss: Emerging Danger (Season 5)
      • World Boss: Emerging Danger (Season 6)
      • World Boss: Bloborg the Slime Overlord (Season 7 - Dawn Heroes Only)
      • World Boss: Bloborg the Slime Overlord (Season 8)
      • World Boss: Pixelmon ft. Kevin (Season 9)
      • World Boss: Defi Kingdom Bloater (Season 10)
      • World Boss: Spellborne Woodot (Season 11/12)
Powered by GitBook
On this page
  • Crafting Gameplay Loop
  • Types of Items
  • Soulbound Relics
  1. GAMEPLAY (Prologue)

Relics/Drops System

PreviousEthereal HeroesNextCrafting Components

Last updated 10 months ago

From Goblin's Foot to Shiny Amethyst and Blessed Scrolls.

Relics can be obtained through various sources in the game. Through merchants, quests, and monsters, you'll be able to obtain monster drops, crafting components, and even artifacts.

You can dismantle/refine/upgrade items through the crafting system and transmute them into powerful scrolls, consumables, equipment, accessories, and more!

Crafting Gameplay Loop

In Tales of Elleria, we want to add as much depth as we can to the crafting system yet, at the same time, make it easy for new players to learn. We have come up with a crafting gameplay loop to simplify the entire relics system.

  1. Go on quests to obtain monster drops

  2. Dismantle monster drops into basic components (Upgrade basic components if needed)

  3. Craft consumables, equipment or artifacts.

  4. Wear equipment, or use your consumables and artifacts wherever needed.

Types of Items

Items can be classified into 5 different categories and 6 different tiers of rarities according to their border color. Each type of item has its unique purpose within Elleria. They are:

  • Crafting Components

  • Artifacts

  • Consumables

  • Upgrade Materials

  • Misc. Items

Please check the subpages for more information.

Soulbound Relics

To hasten players' progression and offer rewards without allowing the economy to be exploited by bots, some relics will be soulbound, indicated by a 'lock' icon on the top right. This means that the relic can only be used in-game, and cannot be bridged out/in.

The balance below indicates <TOTAL OWNED (Soulbound quantity owned)>. In the image below, the user owns 50 Soulbound Magic Shards.

Soulbound scrolls will add soulbound stats to heroes. These stats are indicated in brackets () and will be lost when the hero is transferred to another wallet, and returned when the hero is transferred back.

Crafting Components
Artifacts/Consumables
Upgrade Materials
Miscellaneous Items