Tales of Elleria
  • Welcome to Elleria
    • Tales of Elleria
    • Lore & Narrative
      • Discord #Lore-Contest Entries
    • Guides
      • General Game Guide
      • Advanced Guide
    • Roadmap
  • Getting Started
    • Connecting to Arbitrum
      • Bridging to Mainnet
    • Minting Heroes
      • [F2P] Ethereal Hero
      • [Paid] Ninjas Summoning
      • [Archived] Dawn Heroes Auction
      • [Archived] Genesis Minting
    • Tokenomics
      • $ELLERIUM
      • $MEDALS
      • Sustainable Liquidity
      • Fees & Bridging
      • Treasury Allocation
    • Liquidity
      • How to use MagicSwap
      • $ELM-MAGIC LP
      • Runestones
      • [Archived] $ELM Staking
    • Collaborations
    • FAQ
    • $MAGIC / Treasure Integration
  • GAMEPLAY (Prologue)
    • Core Gameplay Loop
      • NFT/$ELM Bridging
      • Player Types
    • Features Overview
      • Assignments
        • Assignments (Fixed)
        • Exploration (Pooled)
      • Questing
        • Goblin Plains
        • Slime Road
        • Ancient Ruins
      • Equipment
      • Combat System
      • Barkeeper's Shop
      • Tasks
      • Wishing Well
      • Hero Rebirth
      • Tower of Babel
      • Proving Grounds
    • World Map
    • Heroes
      • Classes
        • Dawn Heroes
      • Attributes
        • Soul-Bound Attributes
      • Class Skills/Traits
      • Ethereal Heroes
    • Relics/Drops System
      • Crafting Components
      • Artifacts/Consumables
      • Upgrade Materials
      • Miscellaneous Items
    • Crafting System
      • Dismantling Recipes
      • Conversion Recipes
      • Crafting Recipes
    • Equipment System
      • Stat Tables
      • Upgrade Costs
      • Infusion Effects
    • Battle Pass
    • World Boss: Ninjas vs Zorag (Season 13)
  • References
    • Quick Start
    • Terms of Service
    • Official Links
    • GraphQL Documentation
      • IDs & Mappings
    • Technology & Innovations
      • Token Vesting Dapp
    • Changelogs
      • Testnet
    • Archived World Boss Mechanics
      • World Boss: A Rift in Reality (Season 1)
      • World Boss: A Rift in Reality ft. Smolverse (Season 2)
      • World Boss: A Rift in Reality (Season 3)
      • World Boss: Emerging Danger ft. LifeDAO (Season 4)
      • World Boss: Emerging Danger (Season 5)
      • World Boss: Emerging Danger (Season 6)
      • World Boss: Bloborg the Slime Overlord (Season 7 - Dawn Heroes Only)
      • World Boss: Bloborg the Slime Overlord (Season 8)
      • World Boss: Pixelmon ft. Kevin (Season 9)
      • World Boss: Defi Kingdom Bloater (Season 10)
      • World Boss: Spellborne Woodot (Season 11/12)
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On this page
  • Combat System
  • Status Effect System
  • Battle Actions
  1. GAMEPLAY (Prologue)
  2. Features Overview

Combat System

Combat System

Our combat system caters for a full RPG experience, and more depth will gradually be added to it. Players will be rewarded for doing their research and strategizing the best way to fight for them.

The combat system in our Prologue manifests as a turn-based active battle system. Players will be able to choose actions for their heroes each turn. All of the player's active heroes will attack at once, followed by the enemy, followed by the player again...

Currently, the available actions are: Battle, Flee during the player's turn.

Use Items, and Switch Heroes, will be available in Phase 2 after our relics and crafting systems have been implemented and team quests are discovered.

Our formulas are all available on the Whitepaper, do contact us if anything is missing or seems outdated.

Status Effect System

Status Effects can be positive/negative, applying buffs and debuffs to both the Heroes and the enemies. The current status effects are as follows:

Category
Effect Name
Effects

Buff/Debuff

Attack Up/Down

Increases your attack multiplicatively (stacks).

Buff/Debuff

Agility Up/Down

Increases your agility multiplicatively (stacks).

Buff/Debuff

Defence Up/Down

Increases your defence multiplicatively (stacks).

Buff/Debuff

Resistance Up/Down

Increases your resistance multiplicatively (stacks).

Affliction

Bleed

Loses health every turn. (stacks).

Battle Actions

There are 3 battle actions available- 'Attack', 'Special Attack', and 'Defend'.

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Last updated 1 year ago

Class Skills/Traits