Tales of Elleria
  • Welcome to Elleria
    • Tales of Elleria
    • Lore & Narrative
      • Discord #Lore-Contest Entries
    • Guides
      • General Game Guide
      • Advanced Guide
    • Roadmap
  • Getting Started
    • Connecting to Arbitrum
      • Bridging to Mainnet
    • Minting Heroes
      • [F2P] Ethereal Hero
      • [Paid] Ninjas Summoning
      • [Archived] Dawn Heroes Auction
      • [Archived] Genesis Minting
    • Tokenomics
      • $ELLERIUM
      • $MEDALS
      • Sustainable Liquidity
      • Fees & Bridging
      • Treasury Allocation
    • Liquidity
      • How to use MagicSwap
      • $ELM-MAGIC LP
      • Runestones
      • [Archived] $ELM Staking
    • Collaborations
    • FAQ
    • $MAGIC / Treasure Integration
  • GAMEPLAY (Prologue)
    • Core Gameplay Loop
      • NFT/$ELM Bridging
      • Player Types
    • Features Overview
      • Assignments
        • Assignments (Fixed)
        • Exploration (Pooled)
      • Questing
        • Goblin Plains
        • Slime Road
        • Ancient Ruins
      • Equipment
      • Combat System
      • Barkeeper's Shop
      • Tasks
      • Wishing Well
      • Hero Rebirth
      • Tower of Babel
      • Proving Grounds
    • World Map
    • Heroes
      • Classes
        • Dawn Heroes
      • Attributes
        • Soul-Bound Attributes
      • Class Skills/Traits
      • Ethereal Heroes
    • Relics/Drops System
      • Crafting Components
      • Artifacts/Consumables
      • Upgrade Materials
      • Miscellaneous Items
    • Crafting System
      • Dismantling Recipes
      • Conversion Recipes
      • Crafting Recipes
    • Equipment System
      • Stat Tables
      • Upgrade Costs
      • Infusion Effects
    • Battle Pass
    • World Boss: Ninjas vs Zorag (Season 13)
  • References
    • Quick Start
    • Terms of Service
    • Official Links
    • GraphQL Documentation
      • IDs & Mappings
    • Technology & Innovations
      • Token Vesting Dapp
    • Changelogs
      • Testnet
    • Archived World Boss Mechanics
      • World Boss: A Rift in Reality (Season 1)
      • World Boss: A Rift in Reality ft. Smolverse (Season 2)
      • World Boss: A Rift in Reality (Season 3)
      • World Boss: Emerging Danger ft. LifeDAO (Season 4)
      • World Boss: Emerging Danger (Season 5)
      • World Boss: Emerging Danger (Season 6)
      • World Boss: Bloborg the Slime Overlord (Season 7 - Dawn Heroes Only)
      • World Boss: Bloborg the Slime Overlord (Season 8)
      • World Boss: Pixelmon ft. Kevin (Season 9)
      • World Boss: Defi Kingdom Bloater (Season 10)
      • World Boss: Spellborne Woodot (Season 11/12)
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On this page
  • Generic Game Loop
  • Step 1: Obtaining a Hero
  • Buying Considerations
  • $MEDALS Earning Rate
  • Hero's Questing Ability
  • Step 2: Staking
  • Step 3: Questing
  • Step 4: Enhancing your Hero
  • Leveling
  • Scrolling
  • Equipment
  • Swap Ellerium ($ELM)
  • Ending Note
  1. Welcome to Elleria
  2. Guides

General Game Guide

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Last updated 1 year ago

This guide will introduce the basic questing loop to make it easy for new players to understand.

Generic Game Loop

In Tales of Elleria, the core game loop flows as follows:

  1. Obtain a Hero through the game/marketplace.

Your main goal will be to strengthen your heroes as far as you can to have access to higher-difficulty content, which gives more rewards!

Use the rewards to further upgrade your heroes, and the game is on!

Step 1: Obtaining a Hero

Buying Considerations

When purchasing heroes, there are TWO main considerations to look for.

  1. Hero's $MEDALS earning rate

  2. Hero's Questing ability

$MEDALS Earning Rate

Assignment Type
Requirements
MEDALS per second

Basic Assignments

No Requirements

(0.1 / 60) $MEDALS

Class Specific Assignments

Level Required: 10 Main stat >= 86 Sub stat >= 61

(0.2 / 60) + (Hero's main stat - 85) * (0.05 / 60) MEDALS

If you're looking to earn huge amounts of $MEDALS, filter for high levels and Class Specific heroes!

Hero's Questing Ability

Heroes are classified into Physical (Warrior, Assassin, Rangers, Berserkers) and Magical (Mage, Machinist, Spiritualist). When looking for a hero to purchase, these are the basic guidelines to follow:

Attribute
Affects
Viability

Strength

Physical Attack

Decent = 40+ Good = 60+ Strong = 80+

Intelligence

Magic Attack

Decent 35+ Good = 60+ Strong = 75+

Agility

Crit Rate

Decent = 40+ Good = 50+ Strong = 65+

Vitality

Maximum HP

Decent = 40+ Good = 50+ Strong = 65+

Endurance

Physical Defense

Decent = 50+

Will

Magic Defense

Decent = 50+

The attributes above are estimates of how well a hero performs in quests. Different classes have different max attribute distributions, which you can see in-game or on the marketplace.

We hope this buying guide assists you in selecting heroes to buy!

Step 2: Staking

After purchasing your heroes, you can stake them in assignments in the Adventurer's Guild for $MEDALS. The higher the Hero's level, the higher his emissions multiplier in fixed assignments!

Level
Emissions Multiplier

1 - 19

1x

20 - 29

2x

30 - 39

3x

40 - 49

6x

50 - 59

10x

60 - 69

20x

70 - 79

40x

80 - 89

60x

90 - 99

80x

100+

100x

Step 3: Questing

Quests are the core of the game as not only is the world's growth and mechanics centered around this, but also your main source of experience, equipment, drops, and relics that will become increasingly important as the game expands.

Each hero has a daily entry limit that resets at 0400 UTC. Please refer to the table below for the number of attempts possible.

Hero Level
Daily Attempts

1 - 19

1 attempt

20 - 39

2 attempts

40 - 69

3 attempts

70 - 89

4 attempts

90+

5 attempts

Elleria has three quest regions with different rewards:

  • Goblin Plains (Relics/Ellerium Shards)

  • Slime Road (Skills-related)

  • Ancient Ruins ($ELM/Equipment-related)

Quests
Recommended For:
Special Mobs

Goblin Plains - Adventure Begins Slime Road - Slime Friend Slime Road - Slime Foe Ancient Ruins - Peblet's Path

Medals

-

Goblin Plains - Outskirts Goblin Plains - Outposts Goblin Plains - Encampment

Ellerium Shards Relics

Goblin Mage Hopgoblin Goblin Leader

Slime Road - Slime Ambush Slime Road - Slime Bandits

Relics Skills (future update)

Lava Slime Slime King

Ancient Ruins - Boulden's Border Ancient Ruins - Golem's Grudge

ELM Relics Equipment

Bouldy Coalheart Gollux

Special - Gold Rush (weekends only!)

Clovers

Gold Goblin

Quests cost $MEDALS to enter, and you will meet different monsters giving different rewards in every quest. When you meet a special monster, watch out cause they hit harder but also give more rewards!

To accumulate $MEDALS, 'Adventure Begins', 'Slime Friend/Foe', and 'Peblet's Path' are recommended. Make sure the hero you send can clear it 100% of the time!

This guide breaks quests down into what they are recommended for, so you can choose based on your playstyle. Happy questing!\

Step 4: Enhancing your Hero

There are three ways you can make your Hero stronger

Leveling

Level
Medals /lvl
Ellerium /lvl
EXP /lvl
Failure %

1 > 9

2,000

0

0

0%

10 > 19

5,000

0

+5

0%

20 > 29

15,000

0

+10

0%

30 > 39

45,000

50

+30

10%

40 > 49

100,000

500

+55

20%

50 > 59

200,000

1,000

+100

25%

New users are able to progress by clearing quests of increasing difficulty to accumulate resources, so don't be overwhelmed! Progress at your own pace and only take on what your heroes can handle.

Scrolling

Scrolls can be crafted at the Heroes Quarters and are the only way to upgrade your heroes' base attributes!

Scrolls are worth the most in improving your hero's $MEDALS earning capabilities. Players can scroll your ordinary heroes until they become eligible for class-specific assignments for a huge boost in $MEDALS, or simply for stronger combat power.

There are different tiers of scrolls available at different crafting costs, see what you need for your heroes!

Name
Effect

Risky Scroll

1 Random Stat: 30% -1 30% -2 30% -3 10% +10

Cursed Scroll

1 Random Stat: 40% +10 60% -10

Chaos Scroll

1-3 Random Stat: 5% -3 15% -2 20% -1 to +1 15% +2 5% +3

Blessing Scroll

1-3 Random Stat: 30% +1 40% +2 30% +3

Exalted Scroll

1 Random Stat: 40% +2 30% +3 20% +4 10% +5

Miracle Scroll

3 Random Stat: 10% +1 20% +2 40% +3 20% +4 10% +5

Lesser Chaos Scroll

1 Random Stat: 33.3% -1 33.3% +0 33.3% +1

Lesser Positive Scroll

1 Random Stat: 100% +1

You get 1 Lesser Positive Scroll (SB) for completing weekly tasks! Don't miss out!

Equipment

Unlike scrolls, equipment can be transferred across heroes and might be a more enticing option for some players in increasing combat strength.

Remember that your Hero's stats scale with its level, so make sure you upgrade their levels as well to have optimal boosts from equipment and scrolls! Look for flat stat improvements for lower-leveled heroes and % stat improvements for higher-leveled heroes.

Swap Ellerium ($ELM)

Ending Note

In Tales of Elleria, there is no one specific strategy that is the "correct" path for a player to take. Depending on your commitment level and resources, there are multiple ways to play the game.

Stake the Hero on to earn $MEDALS (game currency)

Send the Hero on using $MEDALS to earn $ELM (ERC-20) and Relics (NFTs)

Use $MEDALS and $ELM to your Hero and increase his combat prowess.

Use to craft scrolls/potions to power up your Hero.

Use Relics to craft to power up your hero.

You can obtain a hero through the or mint a FREE Ethereal Hero at the Summoning Altar.

Ethereal Heroes earn $MEDALS and Soul Dust, a currency used to purchase in-game items from the .

$MEDALS are the bread and butter of adventurers, used to go on quests and level up your heroes. For a higher $MEDALS earning rate, look for heroes who can be staked on class-specific assignments. These have main and sub-attribute requirements and can be filtered on the marketplace.

If you need additional help, please refer to , and we'll gladly assist you.

Players are strongly advised to claim their pending rewards once a week or be subjected to an.

Scrolling using will increase base attributes for both assignments/quests.

using $MEDALS/$ELM will increase staking emissions and combat ability.

Wearing will increase combat ability.

Once your Heroes have earned enough EXP from quests, they are eligible for upgrades to level up! Leveling up increases combat strength and staking emissions, allowing you to progress faster in-game. Check for the full upgrade table.

Read more about crafting . You can also find the complete list of crafting recipes .

can be crafted from the Heroes Quarters, and have huge potential to upgrade your heroes' combat power when they are enhanced, rolled, and infused properly.

Need $ELM to kickstart your journey? Swap for $ELM using $MAGIC !

We have categorized some of the player types and strategies to allow players to understand how they might want to be involved in the game.

Take your time, and we hope you'll have a great time exploring the vast world of Elleria. "Fortuna Eterna" - fortune forever favors the brave

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