Tales of Elleria
  • Welcome to Elleria
    • Tales of Elleria
    • Lore & Narrative
      • Discord #Lore-Contest Entries
    • Guides
      • General Game Guide
      • Advanced Guide
    • Roadmap
  • Getting Started
    • Connecting to Arbitrum
      • Bridging to Mainnet
    • Minting Heroes
      • [F2P] Ethereal Hero
      • [Paid] Ninjas Summoning
      • [Archived] Dawn Heroes Auction
      • [Archived] Genesis Minting
    • Tokenomics
      • $ELLERIUM
      • $MEDALS
      • Sustainable Liquidity
      • Fees & Bridging
      • Treasury Allocation
    • Liquidity
      • How to use MagicSwap
      • $ELM-MAGIC LP
      • Runestones
      • [Archived] $ELM Staking
    • Collaborations
    • FAQ
    • $MAGIC / Treasure Integration
  • GAMEPLAY (Prologue)
    • Core Gameplay Loop
      • NFT/$ELM Bridging
      • Player Types
    • Features Overview
      • Assignments
        • Assignments (Fixed)
        • Exploration (Pooled)
      • Questing
        • Goblin Plains
        • Slime Road
        • Ancient Ruins
      • Equipment
      • Combat System
      • Barkeeper's Shop
      • Tasks
      • Wishing Well
      • Hero Rebirth
      • Tower of Babel
      • Proving Grounds
    • World Map
    • Heroes
      • Classes
        • Dawn Heroes
      • Attributes
        • Soul-Bound Attributes
      • Class Skills/Traits
      • Ethereal Heroes
    • Relics/Drops System
      • Crafting Components
      • Artifacts/Consumables
      • Upgrade Materials
      • Miscellaneous Items
    • Crafting System
      • Dismantling Recipes
      • Conversion Recipes
      • Crafting Recipes
    • Equipment System
      • Stat Tables
      • Upgrade Costs
      • Infusion Effects
    • Battle Pass
    • World Boss: Ninjas vs Zorag (Season 13)
  • References
    • Quick Start
    • Terms of Service
    • Official Links
    • GraphQL Documentation
      • IDs & Mappings
    • Technology & Innovations
      • Token Vesting Dapp
    • Changelogs
      • Testnet
    • Archived World Boss Mechanics
      • World Boss: A Rift in Reality (Season 1)
      • World Boss: A Rift in Reality ft. Smolverse (Season 2)
      • World Boss: A Rift in Reality (Season 3)
      • World Boss: Emerging Danger ft. LifeDAO (Season 4)
      • World Boss: Emerging Danger (Season 5)
      • World Boss: Emerging Danger (Season 6)
      • World Boss: Bloborg the Slime Overlord (Season 7 - Dawn Heroes Only)
      • World Boss: Bloborg the Slime Overlord (Season 8)
      • World Boss: Pixelmon ft. Kevin (Season 9)
      • World Boss: Defi Kingdom Bloater (Season 10)
      • World Boss: Spellborne Woodot (Season 11/12)
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On this page
  • Material Sockets
  • Obtaining Gem/Metals
  • Infusion Effects
  • Accessories (Charms)
  • Armor (Circlets, Armguards)
  • Weapons
  1. GAMEPLAY (Prologue)
  2. Equipment System

Infusion Effects

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Last updated 1 year ago

Material Sockets

Some pieces of equipment have that will allow players to infuse relics (gems/metals) to gain additional combat boosts. These boosts are fixed and only vary by relic tier and type.

Infusion is a guaranteed way to increase the stats you require. However, note that players can replace infused relics with new ones, but infused relics can never be removed.

Obtaining Gem/Metals

There are a total of 6 gems and 5 metals, each providing different effects. 5x of each gem can be merged up to T6, while 10x of each metal can be merged up to T5.

Players can merge these materials through the .

Infusion Effects

Accessories (Charms)

Relic Type
Infusion Effect
T1
T2
T3
T4
T5
T6

Ruby

+Combat STR

1

2

4

6

8

10

Sapphire

+Combat VIT

1

2

4

6

8

10

Emerald

+Combat END

1

2

4

6

8

10

Topaz

+Combat INT

1

2

4

6

8

10

Amethyst

+Combat WIL

1

2

4

6

8

10

Diamond

+Crit Rate

1%

2%

3%

5%

7%

10%

Bronze

+Equipment HP

10%

20%

35%

70%

100%

-

Mithril

+Equipment DEF

10%

20%

35%

70%

100%

-

Gold

+Equipment RES

10%

20%

35%

70%

100%

-

Lavenderite

+Equipment ATK (P.ATK/M.ATK)

10%

20%

35%

70%

100%

-

Obsidian

+Equipment Skill DMG

10%

20%

35%

70%

100%

-

+Equipment X Bonuses will multiply stats from ALL equipment pieces only (doesn't factor your hero's stats) etc. Equipment for your hero with 100 HP in total gives: +10 HP, +10% HP, +100% Equipment HP Bonus\

Bonus from equipment (+ 10 HP + 10% Hero HP) = 10 + 10 = 20. Bonus from Equipment HP Bonus = ^ x 100% = 20. Your hero's HP should be 100 + 20 + 20 = 140.

Armor (Circlets, Armguards)

Relic Type
Infusion Effect
T1
T2
T3
T4
T5
T6

Ruby

+DoT Resistance

1%

2%

3%

4%

5%

7.5%

Sapphire

+Armor (reduce flat damage)

1

2

4

7

11

15

Emerald

+Flat HP Regeneration

1

2

4

6

8

10

Topaz

+Life Drain

0.2%

0.5%

1%

1.5%

2%

2.5%

Amethyst

+Dodge Rate

0.5%

1%

1.5%

2.5%

3.5%

5%

Diamond

+Crit Resistance

5%

10%

15%

25%

35%

50%

Bronze

+Max HP

1%

2%

4%

7%

12%

-

Mithril

+Skill Defense

1%

2%

3.5%

7%

10%

-

Gold

+Damage Reflect

0.5%

1%

1.5%

2.5%

4%

-

Lavenderite

+Final Defense

1%

2%

3.5%

7%

10%

-

Obsidian

+Avoid Death (survive fatal hit)

1%

2%

3%

5%

8%

-

Weapons

To be revealed!

relic crafting system
sockets