Equipment System

Equipment are items in Tales of Elleria that can be equipped on heroes to strengthen their combat stats. There are currently 4 types of Equipment:
  • Charms
  • Circlets
  • Armguards
  • Skins
Only one of each type can be equipped on a hero at a time.
With the exception of skins, equipment have 1 main stat and 2 sub-stats/secondary stats. These stats allow equipment to be imbued with powerful properties and attributes and can greatly enhance a hero's combat capabilities.

Equipment Gameplay Loop

The equipment system has been designed to be accessible but also offers depth for seasoned players. Designed to be intuitive, newcomers should be able to grasp the basics swiftly without being overwhelmed!
The simplified equipment gameplay loop is as such:
  1. 1.
    Craft Equipment with Equipment Mold + Relics + Magic Shards. Crafted equipment will randomly roll their main and secondary stats.
  2. 2.
    (Optional) Upgrade equipment with $MEDALS and $ELM to receive bonus stats.
  3. 3.
    (Optional) Reroll equipment to get ideal secondary stats.
  4. 4.
    (Optional) Infuse gems and metals into equipment to get extra combat buffs.
  5. 5.
    Equip multiple pieces of a set to receive a bonus set effect.

Obtaining Equipment

Equipment can be obtained from 'Equipment Crafting' or from the marketplace.
Players can craft Equipment from Heroes Quarters > Manage Equipment. All information regarding crafting requirements and outcomes can be seen from the in-game UI.
Please note that the main and sub-stat roll chances are uneven! Refer to the table below for the main and sub-stat roll chances.

Main Stat Roll Probabilities

Charms
Armguards
Circlets
Stats
Chance
Magical Attack
50%
Physical Attack
50%
Stats
Chance
HP
100%
Stats
Chance
HP
20%
HP %
7%
DEF %
7%
RES %
7%
Physical Attack
20%
Magcial Attack
20%
Final Attack %
5%
Skill Damage %
14%

Sub Stat Roll Probabilities

Charms
Armguards
Circlets
Stats
Chance
DEF
17%
DEF %
5.00%
RES
17%
RES %
5.00%
HP
17%
HP %
5.00%
Magical Attack
17%
Physical Attack
17%
Stats
Chance
DEF
18%
DEF %
7%
RES
18%
RES %
7%
HP
18%
HP %
7%
AGI
18%
Skill Damage %
7%
Stats
Chance
DEF %
7%
RES %
7%
HP
15%
HP %
7%
Magical Attack
15%
Physical Attack
15%
Final Attack %
6%
Skill Damage %
10%
AGI
18%

Equipping

Players can equip their obtained Equipment from the Hero information page, accessible from Heroes Quarters > Manage Heroes > Idle.
Click on the boxes beside the shadow avatar to view equipable pieces! (For skins, click the hanger button beside the pfp)
Players can only manage equipment for IDLE heroes (Binded and not on a quest nor in assignments). If the hero is still on-chain, please bridge it via the Summoning Altar.

Enhancing

Equipment can be enhanced using $MEDALS, $ELM, and Gems/Metals. There are 3 different ways to enhance a piece: Upgrade, Reroll, and Infusion.

Upgrade

An Equipment's main stat can be upgraded up to 15 ★. The stat improvement along with its upgrade cost will increase non-linearly every 5 ★. The upgrade effect is fixed based on the main stat and tier.
From 8 ★ onwards, there is a chance for the upgrade level to decrease on failure. Players can use extra resources to protect against the decrease.
★ Level
Success %
Fail %
Decrease %
Upgrade Weight %
0 > 1
100%
0%
0%
2.67%
1 > 2
100%
0%
0%
2.67%
2 > 3
100%
0%
0%
2.67%
3 > 4
100%
0%
0%
2.67%
4 > 5
100%
0%
0%
2.67%
5 > 6
90%
10%
0%
4.00%
6 > 7
80%
20%
0%
4.00%
7 > 8
70%
30%
0%
4.00%
8 > 9
60%
30%
10%
4.00%
9 > 10
50%
30%
20%
4.00%
10 > 11
40%
60%
0%
13.33%
11 > 12
30%
40%
30%
13.33%
12 > 13
20%
40%
40%
13.33%
13 > 14
15%
40%
45%
13.33%
14 > 15
10%
40%
50%
13.33%
There is no level reduction rate from 10★ > 11★!
View a table of all upgrade costs here.

Reroll

An equipment's sub-stats can be rerolled using $ELM to achieve the ideal combination without having to craft a new piece. A detailed list of achievable sub-stats can be found here. The cost of the re-roll is based on its tier.
Equipment Tier
$ELM Cost
1
5 $ELM
2
10 $ELM
3
20 $ELM
Please note that the sub-stat roll chances are uneven! For the full list of sub-stat chances, please refer here!

Infusion

Some Relics (Gems and Metals) can be permanently infused into a piece of equipment to grant bonus combat buffs. Different effects can occur based on the infused relic's type, tier, and equipment category.
Up to 2 relics can be infused at once. Infused relics can be replaced with new ones. Find a list of possible infusions here.
Warning: Infused Relics can never be removed. When applying a new infusion over an existing one, the existing relic will be burnt permanently.

Equipment Type

Equipment is classified into the following categories and types:
Accessories
Armor
Weapon
Versatile pieces of equipment that offer a wide range of stat improvements. Accessories are crucial in tailoring a hero's stats to suit his skill set!
  • Charms
  • ???
  • ???
Armor focuses primarily on defensive stats, contributing to your hero's overall survivability. Indispensable for those who prefer tanky playstyles.
  • Circlets
  • Armguards
  • ???
Weapons are designed exclusively to enhance a hero's offensive capabilities, amplifying damage output in various ways.
  • ???
  • ???

Set Effects

Some Equipment sets have additional effects as follows:
Tier 2:
Wonderer
Adventurer
[3 pieces]: +2% M. ATK
[3 pieces]: +2% P. ATK
Tier 3:
Ooze
Gremlin
[2 pieces]: +5% RES [3 pieces]: +3% Combat INT [3 pieces]: +5% Crit Rate
[2 pieces]: +5% DEF [3 pieces]: +3% Combat STR [3 pieces]: +5% Crit Rate
Piece requirements may change in the future as more types get added.

Stats

With the exception of skins, each piece of equipment has one main stat, determined by the piece's type and category when crafted. There is a range for the main stat's value that cannot be changed after crafting.
Different types have their own sets of possible main stats and sub-stats.
Charms
Armguards
Circlets
Possible Main Stats
  • Physical Attack
  • Magic Attack
Possible Sub Stats
  • Defense / Defense %
  • Resistance / Resistance %
  • HP / HP %
  • Physical Attack
  • Magic Attack
Possible Main Stats
  • HP
Possible Sub Stats
  • HP / HP %
  • Defense / Defense %
  • Resistance / Resistance %
  • Agility
  • Skill Damage %
Possible Main Stats
  • HP / HP %
  • Defense %
  • Resistance %
  • Physical Attack
  • Magic Attack
  • Final Damage %
  • Skill Damage %
Possible Sub Stats
  • HP / HP %
  • Defense %
  • Resistance %
  • Physical Attack
  • Magic Attack
  • Final Damage %
  • Skill Damage %
  • Combat Agility
A list of detailed ranges is available here.

Transfer Limits

To prevent abuse, equipped pieces belonging to heroes that have quested cannot be unequipped until the next quest cycle.