Tales of Elleria
  • Welcome to Elleria
    • Tales of Elleria
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      • $ELLERIUM
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  • GAMEPLAY (Prologue)
    • Core Gameplay Loop
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        • Soul-Bound Attributes
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    • Battle Pass
    • World Boss: Ninjas vs Zorag (Season 13)
  • References
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      • World Boss: A Rift in Reality (Season 1)
      • World Boss: A Rift in Reality ft. Smolverse (Season 2)
      • World Boss: A Rift in Reality (Season 3)
      • World Boss: Emerging Danger ft. LifeDAO (Season 4)
      • World Boss: Emerging Danger (Season 5)
      • World Boss: Emerging Danger (Season 6)
      • World Boss: Bloborg the Slime Overlord (Season 7 - Dawn Heroes Only)
      • World Boss: Bloborg the Slime Overlord (Season 8)
      • World Boss: Pixelmon ft. Kevin (Season 9)
      • World Boss: Defi Kingdom Bloater (Season 10)
      • World Boss: Spellborne Woodot (Season 11/12)
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  • Metals
  • Gems
  1. GAMEPLAY (Prologue)
  2. Relics/Drops System

Upgrade Materials

PreviousArtifacts/ConsumablesNextMiscellaneous Items

Last updated 1 year ago

Alchemists and blacksmiths have experimented with Ellerium and concluded that it can be used as a catalyst to allow for the transmutation and fusion of certain metals and gems. Infusing these into equipment will give them a bonus effect that will be applied to the Hero.

The higher tier the relic infused, the stronger the enhancement! See the Infusion Effects page for a full list of possible effects.

Metals

Every Metal has 5 different tiers, from 1 to 5. Lower-tiered metals can be combined and compressed into higher-tiered metals through the Relic Crafting System.

Metal Tiers
Type
Amount required to merge (rank up)

1

Powder

10

2

Ore

10

3

Tablet

10

4

Ingot

10

5

Star

10

Gems

Every Gem has 6 different tiers, from 1 to 6. Lower-tiered gems can be combined and compressed into higher-tiered gems through the Relic Crafting System.

Gem Tiers
Type
Amount required to merge (rank up)

1

Chip

5

2

Shard

5

3

Plate

5

4

Jewel

5

5

Gemstone

5

6

World

5

Infusion Effects
Gold
Ruby