Tales of Elleria
  • Welcome to Elleria
    • Tales of Elleria
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  • GAMEPLAY (Prologue)
    • Core Gameplay Loop
      • NFT/$ELM Bridging
      • Player Types
    • Features Overview
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        • Assignments (Fixed)
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      • Questing
        • Goblin Plains
        • Slime Road
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      • Tower of Babel
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    • World Map
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      • Classes
        • Dawn Heroes
      • Attributes
        • Soul-Bound Attributes
      • Class Skills/Traits
      • Ethereal Heroes
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    • Battle Pass
    • World Boss: Ninjas vs Zorag (Season 13)
  • References
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      • World Boss: A Rift in Reality (Season 1)
      • World Boss: A Rift in Reality ft. Smolverse (Season 2)
      • World Boss: A Rift in Reality (Season 3)
      • World Boss: Emerging Danger ft. LifeDAO (Season 4)
      • World Boss: Emerging Danger (Season 5)
      • World Boss: Emerging Danger (Season 6)
      • World Boss: Bloborg the Slime Overlord (Season 7 - Dawn Heroes Only)
      • World Boss: Bloborg the Slime Overlord (Season 8)
      • World Boss: Pixelmon ft. Kevin (Season 9)
      • World Boss: Defi Kingdom Bloater (Season 10)
      • World Boss: Spellborne Woodot (Season 11/12)
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On this page
  • What are skills?
  • What are traits?
  • Class Basic Attacks
  1. GAMEPLAY (Prologue)
  2. Heroes

Class Skills/Traits

PreviousSoul-Bound AttributesNextEthereal Heroes

Last updated 1 year ago

What are skills?

Skills are special actions performed in quests and used within the combat system. Different skills are useful in different scenarios, especially within team dungeons when multiple heroes can support each other mutually.

New classes released in the future will have skills unique to their roles, adding depth to our combat system by allowing for the affliction of different status effects, with each class having their unique traits.

Here is a table of the Heroes' skills. For more information, refer to the section.

Class Name
Skill Name
Skill Effect

Warrior

Shield Bash

100% Accuracy, 55% Damage. On hit, +30% DEF for 2 turns.

Assassin

Lethal Strike

100% Accuracy, either 40%/150% Damage.

Mage

Curse of Weakening

100% Accuracy, 30% Damage. On hit, enemy -50% RES for 1-3 turns.

Ranger

Aimed Shot

100% Accuracy, 25% Damage. The enemy gets 'Bleed' for the damage received from this attack for 2-4 turns.

Berserker

Berserk

100% Accuracy, Lower HP = Higher Damage. (55% STR. DMG + 30% VIT. DMG) * [3 (0%) > %HP left > 0 (100%)].

Ninja

Infinity Blade

100% Accuracy, Build a +25% combo on consecutive uses against the same target (Max 250%)

Spiritualist

Devour

50% Accuracy, 200% damage.

Machinist

Future Shot

100% Accuracy, +20% Crit Rate for 2-3 turns

The skill system is being revamped- Expect to unlock differing playstyles and viable strategies.

What are traits?

Traits are currently predetermined and might be developed further after the other aspects of Elleria are mature. Traits affect the behaviours of classes on Quests. For example, when defending, different classes will react differently.

Class Name
Trait
Defend Effect

Warrior Berserker Spiritualist

Sturdy

+50% DEF for 2-4 turns.

Assassin Ranger Ninja

Nimble

+50% AGI for 2-4 turns.

Mage Machinist

Spellcaster

+50% RES for 2-4 turns.

Class Basic Attacks

Basic attacks are the staple of your battle. While every hero shares the same attacks now, there might be a way of upgrading or choosing different attacks in the future...

Class Name
Attack Name
Effect

Warrior

Slash

The hero bravely slashes his sword at the enemy.

Assassin

Stab

The hero nimbly stabs the enemy with a dagger.

Mage

Cast Spell

The hero casts an offensive spell that damages the enemy.

Ranger

Shoot

The hero lets loose an arrow that flies towards the enemy.

Berserker

Smash

The hero smashes his sword down onto the enemy.

Ninja

Slice

The hero draws his sword ands lices the enemy.

Spiritualist

Voodoo

The hero manipulates the dolls to attack the enemy.

Machinist

Bullet Wound

The hero shoots her trusty rifle at the enemy.

Combat System