Class Skills/Traits

What are skills?

Skills are special actions that can be performed on quests, used within the combat system. Different skills are useful in different scenarios, especially within team dungeons when multiple heroes can support each other mutually.
New classes released in the future will have skills unique to their roles, adding depth to our combat system by allowing for the affliction of different status effects, with each class having their unique traits.
Here is a table of the Heroes' skills. For more information, refer to the Combat System section.
Class Name
Skill Name
Skill Effect
Warrior
Shield Bash
50% Accuracy, 110% Damage. If hit, get a '30% Defense Up' for 2 turns.
Assassin
Lethal Strike
50% Chance for 40% damage or 150% Damage
Mage
Curse of Weakening
70% Accuracy, 70% Damage. If hit, enemy will '50% Resistance Down' for 1-3 turns.
Ranger
Aimed Shot
25% Damage. If hit, enemy will 'Bleed' for the damage received from this attack for 2-4 turns.
Berserker
Berserk
(55% Damage + 30% Damage from Vitality) * [3 (0%) > % HP left > 0 (100%)]. The lower your HP, the stronger the damage.
Ninja
NIL
Spiritualist
Devour
Deals 200% damage at a 50% Hit Rate. (50% after accuracy is calculated)
Machinists
Future Shot
100% Accuracy but at 70% Damage.
Skill system is being revamped- Expect to unlock differing playstyles and different metas.

What are traits?

Traits are currently predetermined and might be developed further after the other aspects of Elleria are mature. Traits affect the behaviours of classes on Quests. For example, when defending, different classes will react differently.
Class Name
Trait
Defend Effect
Warrior Berserker Spiritualist
Sturdy
Increases defence by 50% for up to X turns.
Assassin Ranger Ninja
Nimble
Increases agility by 50% for up to X turns.
Mage Machinist
Spellcaster
Increases resistance by 50% for up to X turns.
X = (Your hero's level / 2) rounded up.

Class Basic Attacks

Basic attacks are the staple of your battle. While every hero shares the same attacks now, there might be a way of upgrading or choosing different attacks in the future...
Class Name
Attack Name
Effect
Warrior
Slash
The hero bravely slashes his sword at the enemy.
Assassin
Stab
The hero nimbly stabs the enemy with a dagger.
Mage
Cast Spell
The hero casts an offensive spell that damages the enemy.
Ranger
Shoot
The hero lets loose an arrow that flies towards the enemy.
Berserker
Smash
The hero smashes his sword down onto the enemy.
Ninja
Slice
The hero draws his sword ands lices the enemy.
Spiritualist
Voodoo
The hero manipulates the dolls to attack the enemy.
Machinist
Bullet Wound
The hero shoots her trusty rifle at the enemy.